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8dbe5d57f5
git-svn-id: svn://localhost@65 8062f311-0dae-4547-b526-b8ab9ac864a5
363 lines
16 KiB
C++
363 lines
16 KiB
C++
/**
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Game Develop - Box 3D Extension
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Copyright (c) 2008-2010 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "GDL/ExtensionBase.h"
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#include "GDL/Version.h"
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#include "Box3DObject.h"
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#include <boost/version.hpp>
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/**
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* This class declare information about the extension.
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*/
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class Extension : public ExtensionBase
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{
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public:
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/**
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* Constructor of an extension declares everything the extension contains : Objects, actions, conditions and expressions.
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*/
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Extension()
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{
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DECLARE_THE_EXTENSION("Box3DObject",
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_("Objet Boîte 3D"),
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_("Extension permettant d'utiliser des objets boites en 3D."),
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"Compil Games",
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"zlib/libpng License ( Open Source )")
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DECLARE_OBJECT("Box3D",
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_("Boite en 3D"),
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_("Objet affichant une boite en 3D"),
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"Extensions/Box3Dicon.png",
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&CreateBox3DObject,
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&CreateBox3DObjectByCopy,
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&DestroyBox3DObject);
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DECLARE_OBJECT_ACTION("Width",
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_("Largeur"),
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_("Modifie la largeur d'une boite 3D."),
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_("Faire _PARAM2__PARAM1_ à la largeur de _PARAM0_"),
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_("Taille"),
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"res/actions/scaleWidth24.png",
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"res/actions/scaleWidth.png",
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&Box3DObject::ActWidth);
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DECLARE_PARAMETER("objet", _("Objet"), true, "Box3D")
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DECLARE_PARAMETER("expression", _("Valeur"), false, "")
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DECLARE_PARAMETER("signe", _("Signe de la modification"), false, "")
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MAIN_OBJECTS_IN_PARAMETER(0)
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DECLARE_END_OBJECT_ACTION()
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DECLARE_OBJECT_CONDITION("Width",
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_("Largeur"),
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_("Teste la largeur d'une boite 3D."),
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_("La largeur de _PARAM0_ est _PARAM2_ à _PARAM1_"),
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_("Taille"),
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"res/conditions/scaleWidth24.png",
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"res/conditions/scaleWidth.png",
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&Box3DObject::CondWidth);
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DECLARE_PARAMETER("objet", _("Objet"), true, "Box3D")
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DECLARE_PARAMETER("expression", _("Valeur à tester"), false, "")
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DECLARE_PARAMETER("signe", _("Signe du test"), false, "")
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MAIN_OBJECTS_IN_PARAMETER(0)
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DECLARE_END_OBJECT_CONDITION()
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DECLARE_OBJECT_ACTION("Height",
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_("Hauteur"),
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_("Modifie la hauteur d'une boite 3D."),
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_("Faire _PARAM2__PARAM1_ à la hauteur de _PARAM0_"),
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_("Taille"),
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"res/actions/scaleHeight24.png",
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"res/actions/scaleHeight.png",
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&Box3DObject::ActHeight);
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DECLARE_PARAMETER("objet", _("Objet"), true, "Box3D")
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DECLARE_PARAMETER("expression", _("Valeur"), false, "")
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DECLARE_PARAMETER("signe", _("Signe de la modification"), false, "")
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MAIN_OBJECTS_IN_PARAMETER(0)
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DECLARE_END_OBJECT_ACTION()
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DECLARE_OBJECT_CONDITION("Height",
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_("Hauteur"),
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_("Teste la hauteur d'une boite 3D."),
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_("La hauteur de _PARAM0_ est _PARAM2_ à _PARAM1_"),
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_("Taille"),
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"res/conditions/scaleHeight24.png",
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"res/conditions/scaleHeight.png",
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&Box3DObject::CondHeight);
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DECLARE_PARAMETER("objet", _("Objet"), true, "Box3D")
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DECLARE_PARAMETER("expression", _("Valeur à tester"), false, "")
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DECLARE_PARAMETER("signe", _("Signe du test"), false, "")
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MAIN_OBJECTS_IN_PARAMETER(0)
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DECLARE_END_OBJECT_CONDITION()
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DECLARE_OBJECT_ACTION("Depth",
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_("Profondeur"),
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_("Modifie la profondeur d'une boite 3D."),
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_("Faire _PARAM2__PARAM1_ à la profondeur de _PARAM0_"),
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_("Taille"),
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"res/actions/depth24.png",
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"res/actions/depth.png",
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&Box3DObject::ActDepth);
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DECLARE_PARAMETER("objet", _("Objet"), true, "Box3D")
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DECLARE_PARAMETER("expression", _("Valeur"), false, "")
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DECLARE_PARAMETER("signe", _("Signe de la modification"), false, "")
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MAIN_OBJECTS_IN_PARAMETER(0)
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DECLARE_END_OBJECT_ACTION()
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DECLARE_OBJECT_CONDITION("Depth",
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_("Profondeur"),
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_("Teste la profondeur d'une boite 3D."),
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_("La profondeur de _PARAM0_ est _PARAM2_ à _PARAM1_"),
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_("Taille"),
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"res/conditions/depth24.png",
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"res/conditions/depth.png",
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&Box3DObject::CondDepth);
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DECLARE_PARAMETER("objet", _("Objet"), true, "Box3D")
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DECLARE_PARAMETER("expression", _("Valeur à tester"), false, "")
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DECLARE_PARAMETER("signe", _("Signe du test"), false, "")
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MAIN_OBJECTS_IN_PARAMETER(0)
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DECLARE_END_OBJECT_CONDITION()
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DECLARE_OBJECT_ACTION("ZPosition",
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_("Position Z"),
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_("Modifie la position Z d'une boite 3D."),
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_("Faire _PARAM2__PARAM1_ à la position Z de _PARAM0_"),
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_("Position"),
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"res/actions/position24.png",
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"res/actions/position.png",
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&Box3DObject::ActZPosition);
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DECLARE_PARAMETER("objet", _("Objet"), true, "Box3D")
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DECLARE_PARAMETER("expression", _("Valeur"), false, "")
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DECLARE_PARAMETER("signe", _("Signe de la modification"), false, "")
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MAIN_OBJECTS_IN_PARAMETER(0)
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DECLARE_END_OBJECT_ACTION()
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DECLARE_OBJECT_CONDITION("ZPosition",
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_("Position Z"),
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_("Teste la position Z d'une boite 3D."),
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_("La position Z de _PARAM0_ est _PARAM2_ à _PARAM1_"),
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_("Position"),
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"res/conditions/position24.png",
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"res/conditions/position.png",
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&Box3DObject::CondZPosition);
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DECLARE_PARAMETER("objet", _("Objet"), true, "Box3D")
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DECLARE_PARAMETER("expression", _("Valeur à tester"), false, "")
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DECLARE_PARAMETER("signe", _("Signe du test"), false, "")
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MAIN_OBJECTS_IN_PARAMETER(0)
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DECLARE_END_OBJECT_CONDITION()
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DECLARE_OBJECT_ACTION("Yaw",
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_("Yaw"),
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_("Modifie la rotation yaw d'une boite 3D."),
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_("Faire _PARAM2__PARAM1_ au yaw de _PARAM0_"),
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_("Angle"),
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"res/actions/rotate24.png",
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"res/actions/rotate.png",
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&Box3DObject::ActYaw);
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DECLARE_PARAMETER("objet", _("Objet"), true, "Box3D")
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DECLARE_PARAMETER("expression", _("Valeur"), false, "")
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DECLARE_PARAMETER("signe", _("Signe de la modification"), false, "")
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MAIN_OBJECTS_IN_PARAMETER(0)
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DECLARE_END_OBJECT_ACTION()
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DECLARE_OBJECT_CONDITION("Yaw",
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_("Yaw"),
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_("Teste la rotation yaw d'une boite 3D."),
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_("Le yaw de _PARAM0_ est _PARAM2_ à _PARAM1_"),
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_("Angle"),
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"res/conditions/rotate24.png",
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"res/conditions/rotate.png",
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&Box3DObject::CondYaw);
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DECLARE_PARAMETER("objet", _("Objet"), true, "Box3D")
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DECLARE_PARAMETER("expression", _("Valeur à tester"), false, "")
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DECLARE_PARAMETER("signe", _("Signe du test"), false, "")
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MAIN_OBJECTS_IN_PARAMETER(0)
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DECLARE_END_OBJECT_CONDITION()
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DECLARE_OBJECT_ACTION("Pitch",
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_("Pitch"),
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_("Modifie la rotation pitch d'une boite 3D."),
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_("Faire _PARAM2__PARAM1_ au pitch de _PARAM0_"),
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_("Angle"),
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"res/actions/rotate24.png",
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"res/actions/rotate.png",
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&Box3DObject::ActPitch);
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DECLARE_PARAMETER("objet", _("Objet"), true, "Box3D")
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DECLARE_PARAMETER("expression", _("Valeur"), false, "")
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DECLARE_PARAMETER("signe", _("Signe de la modification"), false, "")
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MAIN_OBJECTS_IN_PARAMETER(0)
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DECLARE_END_OBJECT_ACTION()
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DECLARE_OBJECT_CONDITION("Pitch",
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_("Pitch"),
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_("Teste la rotation pitch d'une boite 3D."),
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_("Le pitch de _PARAM0_ est _PARAM2_ à _PARAM1_"),
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_("Angle"),
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"res/conditions/rotate24.png",
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"res/conditions/rotate.png",
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&Box3DObject::CondPitch);
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DECLARE_PARAMETER("objet", _("Objet"), true, "Box3D")
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DECLARE_PARAMETER("expression", _("Valeur à tester"), false, "")
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DECLARE_PARAMETER("signe", _("Signe du test"), false, "")
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MAIN_OBJECTS_IN_PARAMETER(0)
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DECLARE_END_OBJECT_CONDITION()
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DECLARE_OBJECT_ACTION("Roll",
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_("Roll"),
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_("Modifie la rotation roll d'une boite 3D."),
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_("Faire _PARAM2__PARAM1_ au roll de _PARAM0_"),
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_("Angle"),
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"res/actions/rotate24.png",
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"res/actions/rotate.png",
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&Box3DObject::ActRoll);
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DECLARE_PARAMETER("objet", _("Objet"), true, "Box3D")
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DECLARE_PARAMETER("expression", _("Valeur"), false, "")
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DECLARE_PARAMETER("signe", _("Signe de la modification"), false, "")
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MAIN_OBJECTS_IN_PARAMETER(0)
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DECLARE_END_OBJECT_ACTION()
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DECLARE_OBJECT_CONDITION("Roll",
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_("Roll"),
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_("Teste la rotation roll d'une boite 3D."),
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_("Le roll de _PARAM0_ est _PARAM2_ à _PARAM1_"),
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_("Angle"),
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"res/conditions/rotate24.png",
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"res/conditions/rotate.png",
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&Box3DObject::CondRoll);
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DECLARE_PARAMETER("objet", _("Objet"), true, "Box3D")
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DECLARE_PARAMETER("expression", _("Valeur à tester"), false, "")
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DECLARE_PARAMETER("signe", _("Signe du test"), false, "")
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MAIN_OBJECTS_IN_PARAMETER(0)
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DECLARE_END_OBJECT_CONDITION()
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DECLARE_OBJECT_EXPRESSION("depth", _("Profondeur de la boite 3D"), _("Profondeur de la boite 3D"), _("Taille"), "res/actions/scaleHeight.png", &Box3DObject::ExpGetDepth)
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DECLARE_PARAMETER("object", _("Objet"), true, "Box3D")
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DECLARE_END_OBJECT_EXPRESSION()
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DECLARE_OBJECT_EXPRESSION("z", _("Position Z"), _("Position Z"), _("Position"), "res/actions/scaleHeight.png", &Box3DObject::ExpGetZPosition)
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DECLARE_PARAMETER("object", _("Objet"), true, "Box3D")
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DECLARE_END_OBJECT_EXPRESSION()
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DECLARE_OBJECT_EXPRESSION("yaw", _("Yaw"), _("Yaw"), _("Angle"), "res/actions/scaleHeight.png", &Box3DObject::ExpGetYaw)
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DECLARE_PARAMETER("object", _("Objet"), true, "Box3D")
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DECLARE_END_OBJECT_EXPRESSION()
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DECLARE_OBJECT_EXPRESSION("pitch", _("Pitch"), _("Pitch"), _("Angle"), "res/actions/scaleHeight.png", &Box3DObject::ExpGetPitch)
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DECLARE_PARAMETER("object", _("Objet"), true, "Box3D")
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DECLARE_END_OBJECT_EXPRESSION()
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DECLARE_OBJECT_EXPRESSION("roll", _("Roll"), _("Roll"), _("Angle"), "res/actions/scaleHeight.png", &Box3DObject::ExpGetRoll)
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DECLARE_PARAMETER("object", _("Objet"), true, "Box3D")
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DECLARE_END_OBJECT_EXPRESSION()
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DECLARE_END_OBJECT()
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CompleteCompilationInformation();
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};
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virtual ~Extension() {};
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protected:
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private:
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/**
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* This function is called by Game Develop so
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* as to complete information about how the extension was compiled ( which libs... )
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* -- Do not need to be modified. --
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*/
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void CompleteCompilationInformation()
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{
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#if defined(GDE)
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compilationInfo.runtimeOnly = false;
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#else
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compilationInfo.runtimeOnly = true;
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#endif
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#if defined(__GNUC__)
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compilationInfo.gccMajorVersion = __GNUC__;
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compilationInfo.gccMinorVersion = __GNUC_MINOR__;
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compilationInfo.gccPatchLevel = __GNUC_PATCHLEVEL__;
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#endif
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compilationInfo.boostVersion = BOOST_VERSION;
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compilationInfo.sfmlMajorVersion = 2;
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compilationInfo.sfmlMinorVersion = 0;
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#if defined(GDE)
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compilationInfo.wxWidgetsMajorVersion = wxMAJOR_VERSION;
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compilationInfo.wxWidgetsMinorVersion = wxMINOR_VERSION;
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compilationInfo.wxWidgetsReleaseNumber = wxRELEASE_NUMBER;
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compilationInfo.wxWidgetsSubReleaseNumber = wxSUBRELEASE_NUMBER;
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#endif
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compilationInfo.gdlVersion = RC_FILEVERSION_STRING;
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compilationInfo.informationCompleted = true;
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}
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};
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/**
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* Used by Game Develop to create the extension class
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* -- Do not need to be modified. --
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*/
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extern "C" ExtensionBase * CreateGDExtension() {
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return new Extension;
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}
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/**
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* Used by Game Develop to destroy the extension class
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* -- Do not need to be modified. --
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*/
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extern "C" void DestroyGDExtension(ExtensionBase * p) {
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delete p;
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}
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