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96adebedc1
Adapted Objects editor for global object groups. git-svn-id: svn://localhost@94 8062f311-0dae-4547-b526-b8ab9ac864a5
117 lines
4.6 KiB
C++
117 lines
4.6 KiB
C++
#include "ChoiceJoyAxis.h"
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//(*InternalHeaders(ChoiceJoyAxis)
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#include <wx/intl.h>
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#include <wx/string.h>
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//*)
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#include <string>
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#include <vector>
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class Game;
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class Scene;
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#include "EditTexte.h"
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using namespace std;
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//(*IdInit(ChoiceJoyAxis)
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const long ChoiceJoyAxis::ID_STATICTEXT1 = wxNewId();
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const long ChoiceJoyAxis::ID_RADIOBOX1 = wxNewId();
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const long ChoiceJoyAxis::ID_STATICLINE1 = wxNewId();
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const long ChoiceJoyAxis::ID_BUTTON3 = wxNewId();
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const long ChoiceJoyAxis::ID_BUTTON2 = wxNewId();
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const long ChoiceJoyAxis::ID_BUTTON4 = wxNewId();
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//*)
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BEGIN_EVENT_TABLE(ChoiceJoyAxis,wxDialog)
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//(*EventTable(ChoiceJoyAxis)
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//*)
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END_EVENT_TABLE()
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ChoiceJoyAxis::ChoiceJoyAxis(wxWindow* parent, string joyaxis_, Game & game_, Scene & scene_, bool canSelectGroup_, const vector < string > & mainObjectsName_) :
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joyaxis(joyaxis_),
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game(game_),
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scene(scene_),
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canSelectGroup(canSelectGroup_),
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mainObjectsName(mainObjectsName_)
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{
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//(*Initialize(ChoiceJoyAxis)
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wxFlexGridSizer* FlexGridSizer3;
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wxFlexGridSizer* FlexGridSizer1;
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Create(parent, wxID_ANY, _("Choisir l\'axe du joystick"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE, _T("wxID_ANY"));
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FlexGridSizer1 = new wxFlexGridSizer(0, 1, 0, 0);
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StaticText1 = new wxStaticText(this, ID_STATICTEXT1, _("Choisissez directement l\'axe du joystick :"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT1"));
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FlexGridSizer1->Add(StaticText1, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
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wxString __wxRadioBoxChoices_1[6] =
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{
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_("AxisX"),
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_("AxisY"),
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_("AxisZ"),
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_("AxisR"),
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_("AxisU"),
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_("AxisPOV")
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};
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axisRadio = new wxRadioBox(this, ID_RADIOBOX1, _("Axe"), wxDefaultPosition, wxDefaultSize, 6, __wxRadioBoxChoices_1, 1, 0, wxDefaultValidator, _T("ID_RADIOBOX1"));
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FlexGridSizer1->Add(axisRadio, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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StaticLine1 = new wxStaticLine(this, ID_STATICLINE1, wxDefaultPosition, wxSize(10,-1), wxLI_HORIZONTAL, _T("ID_STATICLINE1"));
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FlexGridSizer1->Add(StaticLine1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
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FlexGridSizer3 = new wxFlexGridSizer(0, 3, 0, 0);
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okBt = new wxButton(this, ID_BUTTON3, _("Ok"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON3"));
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FlexGridSizer3->Add(okBt, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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annulerBt = new wxButton(this, ID_BUTTON2, _("Annuler"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON2"));
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FlexGridSizer3->Add(annulerBt, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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advancedBt = new wxButton(this, ID_BUTTON4, _("Avancé"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON4"));
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FlexGridSizer3->Add(advancedBt, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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FlexGridSizer1->Add(FlexGridSizer3, 1, wxALL|wxALIGN_RIGHT|wxALIGN_CENTER_VERTICAL, 0);
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SetSizer(FlexGridSizer1);
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FlexGridSizer1->Fit(this);
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FlexGridSizer1->SetSizeHints(this);
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Connect(ID_RADIOBOX1,wxEVT_COMMAND_RADIOBOX_SELECTED,(wxObjectEventFunction)&ChoiceJoyAxis::OnaxisRadioSelect);
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Connect(ID_BUTTON3,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&ChoiceJoyAxis::OnokBtClick);
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Connect(ID_BUTTON2,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&ChoiceJoyAxis::OnannulerBtClick);
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Connect(ID_BUTTON4,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&ChoiceJoyAxis::OnadvancedBtClick);
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//*)
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if ( joyaxis == "AxisX" ) axisRadio->SetSelection(0);
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else if ( joyaxis == "AxisY" ) axisRadio->SetSelection(1);
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else if ( joyaxis == "AxisZ" ) axisRadio->SetSelection(2);
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else if ( joyaxis == "AxisR" ) axisRadio->SetSelection(3);
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else if ( joyaxis == "AxisU" ) axisRadio->SetSelection(4);
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else if ( joyaxis == "AxisY" ) axisRadio->SetSelection(5);
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else joyaxis = "AxisX";
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}
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ChoiceJoyAxis::~ChoiceJoyAxis()
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{
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//(*Destroy(ChoiceJoyAxis)
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//*)
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}
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void ChoiceJoyAxis::OnadvancedBtClick(wxCommandEvent& event)
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{
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EditTexte dialog(this, joyaxis, game, scene, canSelectGroup, mainObjectsName);
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if ( dialog.ShowModal() == 1 )
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joyaxis = dialog.texteFinal;
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}
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void ChoiceJoyAxis::OnaxisRadioSelect(wxCommandEvent& event)
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{
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if ( axisRadio->GetSelection() == 0 ) joyaxis = "AxisX";
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else if ( axisRadio->GetSelection() == 1 ) joyaxis = "AxisY";
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else if ( axisRadio->GetSelection() == 2 ) joyaxis = "AxisZ";
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else if ( axisRadio->GetSelection() == 3 ) joyaxis = "AxisR";
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else if ( axisRadio->GetSelection() == 4 ) joyaxis = "AxisU";
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else if ( axisRadio->GetSelection() == 5 ) joyaxis = "AxisY";
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}
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void ChoiceJoyAxis::OnokBtClick(wxCommandEvent& event)
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{
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EndModal(1);
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}
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void ChoiceJoyAxis::OnannulerBtClick(wxCommandEvent& event)
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{
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EndModal(0);
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}
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