Files
GDevelop/GDJS/tests/ShootJS.gdg
T
2014-06-30 21:39:29 +02:00

2942 lines
166 KiB
XML

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</Actions>
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Standard" />
<Conditions>
<Condition>
<Type value="VarObjet" Contraire="false" />
<Parametre value="Bad1" />
<Parametre value="FireRate" />
<Parametre value="&gt;=" />
<Parametre value="1.3" />
</Condition>
</Conditions>
<Actions>
<Action>
<Type value="ModVarObjet" />
<Parametre value="Bad1" />
<Parametre value="FireRate" />
<Parametre value="=" />
<Parametre value="0+Random(50)/100" />
</Action>
<Action>
<Type value="Create" />
<Parametre value="" />
<Parametre value="BadBullet" />
<Parametre value="Bad1.PointX(BulletSpawn)" />
<Parametre value="Bad1.PointY(BulletSpawn)" />
<Parametre value="" />
</Action>
<Action>
<Type value="AddForceVers" />
<Parametre value="BadBullet" />
<Parametre value="Player" />
<Parametre value="410" />
<Parametre value="1" />
</Action>
</Actions>
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Standard" />
<Conditions>
<Condition>
<Type value="VarObjet" Contraire="false" />
<Parametre value="Bad2" />
<Parametre value="FireRate" />
<Parametre value="&gt;=" />
<Parametre value="2" />
</Condition>
</Conditions>
<Actions>
<Action>
<Type value="ModVarObjet" />
<Parametre value="Bad2" />
<Parametre value="FireRate" />
<Parametre value="=" />
<Parametre value="0+Random(70)/100" />
</Action>
<Action>
<Type value="Create" />
<Parametre value="" />
<Parametre value="BadBullet" />
<Parametre value="Bad2.PointX(BulletSpawn)" />
<Parametre value="Bad2.PointY(BulletSpawn)" />
<Parametre value="" />
</Action>
<Action>
<Type value="AddForceVers" />
<Parametre value="BadBullet" />
<Parametre value="Player" />
<Parametre value="310" />
<Parametre value="1" />
</Action>
</Actions>
</Event>
</Events>
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Standard" />
<Conditions>
<Condition>
<Type value="Collision" Contraire="false" />
<Parametre value="Rock" />
<Parametre value="Bad" />
<Parametre value="" />
<Parametre value="" />
</Condition>
</Conditions>
<Actions>
<Action>
<Type value="Create" />
<Parametre value="" />
<Parametre value="MiniRock" />
<Parametre value="Rock.X()+Random(30)" />
<Parametre value="Rock.Y()+Random(30)" />
<Parametre value="" />
</Action>
<Action>
<Type value="Create" />
<Parametre value="" />
<Parametre value="MiniRock" />
<Parametre value="Rock.X()+Random(30)" />
<Parametre value="Rock.Y()+Random(30)" />
<Parametre value="" />
</Action>
<Action>
<Type value="Create" />
<Parametre value="" />
<Parametre value="MiniRock" />
<Parametre value="Rock.X()+Random(30)" />
<Parametre value="Rock.Y()+Random(30)" />
<Parametre value="" />
</Action>
<Action>
<Type value="ChangeDirection" />
<Parametre value="MiniRock" />
<Parametre value="=" />
<Parametre value="Random(3)" />
</Action>
<Action>
<Type value="AddForceAL" />
<Parametre value="MiniRock" />
<Parametre value="Random(360)" />
<Parametre value="Random(150)" />
<Parametre value="0.5" />
</Action>
<Action>
<Type value="Delete" />
<Parametre value="Rock" />
<Parametre value="" />
</Action>
<Action>
<Type value="PlaySound" />
<Parametre value="" />
<Parametre value="Explosion.wav" />
<Parametre value="" />
<Parametre value="" />
<Parametre value="" />
</Action>
</Actions>
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Standard" />
<Conditions>
<Condition>
<Type value="Collision" Contraire="false" />
<Parametre value="PlayerBullet" />
<Parametre value="Bad" />
<Parametre value="" />
<Parametre value="" />
</Condition>
</Conditions>
<Actions>
<Action>
<Type value="ModVarObjet" />
<Parametre value="Bad" />
<Parametre value="Life" />
<Parametre value="-" />
<Parametre value="1" />
</Action>
<Action>
<Type value="Delete" />
<Parametre value="PlayerBullet" />
<Parametre value="" />
</Action>
</Actions>
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Standard" />
<Conditions>
<Condition>
<Type value="VarObjet" Contraire="false" />
<Parametre value="Bad" />
<Parametre value="Life" />
<Parametre value="&lt;=" />
<Parametre value="0" />
</Condition>
</Conditions>
<Actions>
<Action>
<Type value="Create" />
<Parametre value="" />
<Parametre value="Explosion" />
<Parametre value="Bad.PointX(Centre)" />
<Parametre value="Bad.PointY(Centre)" />
<Parametre value="" />
</Action>
<Action>
<Type value="Delete" />
<Parametre value="Bad" />
<Parametre value="" />
</Action>
<Action>
<Type value="PlaySound" />
<Parametre value="" />
<Parametre value="Explosion.wav" />
<Parametre value="" />
<Parametre value="" />
<Parametre value="" />
</Action>
</Actions>
</Event>
</Events>
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Comment" />
<Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
<Com1 value="Bonus" />
<Com2 value="" />
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Standard" />
<Conditions>
<Condition>
<Type value="CollisionNP" Contraire="false" />
<Parametre value="Player" />
<Parametre value="LifeBonus" />
<Parametre value="" />
<Parametre value="" />
</Condition>
</Conditions>
<Actions>
<Action>
<Type value="Delete" />
<Parametre value="LifeBonus" />
<Parametre value="" />
</Action>
<Action>
<Type value="ModVarScene" />
<Parametre value="" />
<Parametre value="Health" />
<Parametre value="+" />
<Parametre value="50" />
</Action>
<Action>
<Type value="ModVarScene" />
<Parametre value="" />
<Parametre value="Power" />
<Parametre value="+" />
<Parametre value="50" />
</Action>
</Actions>
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Comment" />
<Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
<Com1 value="Power and health bars mangement" />
<Com2 value="" />
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Standard" />
<Conditions />
<Actions>
<Action>
<Type value="ChangeScaleWidth" />
<Parametre value="Health" />
<Parametre value="=" />
<Parametre value="Variable(Health)/100" />
</Action>
<Action>
<Type value="ChangeScaleWidth" />
<Parametre value="Power" />
<Parametre value="=" />
<Parametre value="Variable(Power)/100" />
</Action>
</Actions>
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Standard" />
<Conditions />
<Actions>
<Action>
<Type value="ModVarScene" />
<Parametre value="" />
<Parametre value="Power" />
<Parametre value="+" />
<Parametre value="TimeDelta()*33" />
</Action>
</Actions>
<Events>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Standard" />
<Conditions>
<Condition>
<Type value="VarScene" Contraire="false" />
<Parametre value="" />
<Parametre value="Power" />
<Parametre value="&gt;=" />
<Parametre value="100" />
</Condition>
</Conditions>
<Actions>
<Action>
<Type value="ModVarScene" />
<Parametre value="" />
<Parametre value="Power" />
<Parametre value="=" />
<Parametre value="100" />
</Action>
</Actions>
</Event>
</Events>
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Standard" />
<Conditions>
<Condition>
<Type value="VarScene" Contraire="false" />
<Parametre value="" />
<Parametre value="Health" />
<Parametre value="&gt;=" />
<Parametre value="100" />
</Condition>
</Conditions>
<Actions>
<Action>
<Type value="ModVarScene" />
<Parametre value="" />
<Parametre value="Health" />
<Parametre value="=" />
<Parametre value="100" />
</Action>
</Actions>
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Comment" />
<Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
<Com1 value="Player death" />
<Com2 value="" />
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Standard" />
<Conditions>
<Condition>
<Type value="VarScene" Contraire="false" />
<Parametre value="" />
<Parametre value="Health" />
<Parametre value="&lt;=" />
<Parametre value="0" />
</Condition>
</Conditions>
<Actions>
<Action>
<Type value="ModVarScene" />
<Parametre value="" />
<Parametre value="Health" />
<Parametre value="=" />
<Parametre value="0" />
</Action>
</Actions>
<Events>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Standard" />
<Conditions>
<Condition>
<Type value="VarScene" Contraire="false" />
<Parametre value="Player" />
<Parametre value="GameOver" />
<Parametre value="=" />
<Parametre value="0" />
</Condition>
</Conditions>
<Actions>
<Action>
<Type value="Create" />
<Parametre value="Player" />
<Parametre value="Explosion" />
<Parametre value="Player.PointX(Centre)" />
<Parametre value="Player.PointY(Centre)" />
<Parametre value="" />
</Action>
<Action>
<Type value="Delete" />
<Parametre value="Player" />
<Parametre value="" />
</Action>
<Action>
<Type value="ModVarScene" />
<Parametre value="" />
<Parametre value="GameOver" />
<Parametre value="=" />
<Parametre value="1" />
</Action>
</Actions>
</Event>
</Events>
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Standard" />
<Conditions />
<Actions>
<Action>
<Type value="Opacity" />
<Parametre value="LifeBonus" />
<Parametre value="=" />
<Parametre value="128+cos(TimeFromStart()*3)*128" />
</Action>
</Actions>
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Comment" />
<Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
<Com1 value="Rotate rocks" />
<Com2 value="" />
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Standard" />
<Conditions />
<Actions>
<Action>
<Type value="ChangeDirection" />
<Parametre value="Rock" />
<Parametre value="+" />
<Parametre value="Rock.Variable(RotationSpeed)*TimeDelta()" />
</Action>
</Actions>
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Comment" />
<Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
<Com1 value="Camera" />
<Com2 value="" />
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Standard" />
<Conditions>
<Condition>
<Type value="VarScene" Contraire="false" />
<Parametre value="" />
<Parametre value="Health" />
<Parametre value="&gt;" />
<Parametre value="0" />
</Condition>
</Conditions>
<Actions>
<Action>
<Type value="AddForceXY" />
<Parametre value="Player" />
<Parametre value="70" />
<Parametre value="0" />
<Parametre value="0" />
</Action>
<Action>
<Type value="AddForceXY" />
<Parametre value="Camera" />
<Parametre value="70" />
<Parametre value="0" />
<Parametre value="0" />
</Action>
</Actions>
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Standard" />
<Conditions />
<Actions>
<Action>
<Type value="CentreCamera" />
<Parametre value="" />
<Parametre value="Camera" />
<Parametre value="" />
<Parametre value="" />
<Parametre value="" />
</Action>
</Actions>
</Event>
</Events>
</Scene>
</Scenes>
<ExternalEvents />
<ExternalLayouts />
<ExternalSourceFiles />
</Project>