mirror of
https://github.com/Heretek-AI/GDevelop.git
synced 2026-08-25 12:23:58 -04:00
2942 lines
166 KiB
XML
2942 lines
166 KiB
XML
<?xml version="1.0" encoding="ISO-8859-1" ?>
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<Project>
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<GDVersion Major="3" Minor="0" Build="11297" Revision="57008" />
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<Info winExecutableFilename="" winExecutableIconFile="" linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false">
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<Nom value="Shoot" />
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<Auteur value="" />
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<Extensions>
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<Extension name="Sprite" />
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<Extension name="BuiltinObject" />
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<Extension name="BuiltinCommonInstructions" />
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<Extension name="BuiltinCommonConversions" />
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<Extension name="BuiltinVariables" />
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<Extension name="BuiltinMouse" />
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<Extension name="BuiltinKeyboard" />
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<Extension name="BuiltinJoystick" />
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<Extension name="BuiltinScene" />
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<Extension name="BuiltinTime" />
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<Extension name="BuiltinMathematicalTools" />
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<Extension name="BuiltinCamera" />
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<Extension name="BuiltinAudio" />
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<Extension name="BuiltinFile" />
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<Extension name="BuiltinNetwork" />
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<Extension name="BuiltinWindow" />
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<Extension name="BuiltinStringInstructions" />
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<Extension name="BuiltinAdvanced" />
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<Extension name="BuiltinExternalLayouts" />
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</Extensions>
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<Platforms current="Game Develop JS platform">
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<Platform name="Game Develop JS platform" />
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</Platforms>
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<WindowW value="800" />
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<WindowH value="600" />
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<Portable />
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<LatestCompilationDirectory value="" />
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<FPSmax value="60" />
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<FPSmin value="10" />
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<verticalSync value="false" />
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</Info>
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<Resources>
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<Resources>
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<Resource kind="image" name="Camera.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="Camera.png" />
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<Resource kind="image" name="TirBad.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="Bullet.png" />
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<Resource kind="image" name="ExplosionTexture.png" alwaysLoaded="true" smoothed="true" userAdded="true" file="ExplosionTexture.png" />
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<Resource kind="image" name="asteroid7.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="asteroid7.png" />
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<Resource kind="image" name="laser.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="laser.png" />
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<Resource kind="image" name="spship.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="spship.png" />
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<Resource kind="image" name="spship2.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="spship2.png" />
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<Resource kind="image" name="star1.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="star1.png" />
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<Resource kind="image" name="star2.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="star2.png" />
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<Resource kind="image" name="asteroidmini.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="asteroidmini.png" />
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<Resource kind="image" name="asteroidmini2.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="asteroidmini2.png" />
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<Resource kind="image" name="asteroidmini3.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="asteroidmini3.png" />
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<Resource kind="image" name="Health.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="Health.png" />
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<Resource kind="image" name="Panel.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="Panel.png" />
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<Resource kind="image" name="Power.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="Power.png" />
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<Resource kind="image" name="Explosion.png" alwaysLoaded="false" smoothed="true" userAdded="false" file="Explosion.png" />
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<Resource kind="image" name="Explosion2.png" alwaysLoaded="false" smoothed="true" userAdded="false" file="Explosion2.png" />
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<Resource kind="image" name="Explosion3.png" alwaysLoaded="false" smoothed="true" userAdded="false" file="Explosion3.png" />
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<Resource kind="image" name="Explosion4.png" alwaysLoaded="false" smoothed="true" userAdded="false" file="Explosion4.png" />
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<Resource kind="image" name="Explosion5.png" alwaysLoaded="false" smoothed="true" userAdded="false" file="Explosion5.png" />
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<Resource kind="image" name="Explosion6.png" alwaysLoaded="false" smoothed="true" userAdded="false" file="Explosion6.png" />
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<Resource kind="image" name="Explosion7.png" alwaysLoaded="false" smoothed="true" userAdded="false" file="Explosion7.png" />
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<Resource kind="image" name="Explosion8.png" alwaysLoaded="false" smoothed="true" userAdded="false" file="Explosion8.png" />
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<Resource kind="image" name="rusty_ship.png" alwaysLoaded="false" smoothed="true" userAdded="false" file="rusty_ship.png" />
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<Resource kind="image" name="LifeBonus.png" alwaysLoaded="false" smoothed="true" userAdded="false" file="LifeBonus.png" />
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</Resources>
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<ResourceFolders />
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</Resources>
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<Objects />
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<ObjectGroups />
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<Variables />
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<Scenes firstScene="">
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<Scene nom="Game" mangledName="Game" r="0.000000" v="0.000000" b="0.000000" titre="" oglFOV="90.000000" oglZNear="1.000000" oglZFar="500.000000" standardSortMethod="true" stopSoundsOnStartup="true" disableInputWhenNotFocused="true">
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<UISettings gridWidth="32.000000" grid="false" snap="false" gridHeight="32.000000" gridR="158.000000" gridG="180.000000" gridB="255.000000" zoomFactor="0.764708" windowMask="true" associatedLayout="" />
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<GroupesObjets>
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<Groupe nom="Bad">
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<Objet nom="Bad1" />
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<Objet nom="Bad2" />
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</Groupe>
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</GroupesObjets>
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<Objets>
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<Objet nom="Player" type="Sprite">
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<Variables />
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<Animations>
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<Animation typeNormal="true">
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<Direction boucle="false" tempsEntre="1.000000">
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<Sprites>
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<Sprite image="spship2.png">
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<Points>
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<Point nom="Bullet1" X="67.000000" Y="30.000000" />
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<Point nom="Bullet2" X="67.000000" Y="54.000000" />
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</Points>
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<PointOrigine nom="origine" X="0.000000" Y="0.000000" />
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<PointCentre nom="centre" X="41.000000" Y="41.000000" automatic="true" />
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<CustomCollisionMask custom="false" />
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</Sprite>
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</Sprites>
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</Direction>
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</Animation>
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</Animations>
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</Objet>
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<Objet nom="Etoile" type="Sprite">
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<Variables />
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<Animations>
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<Animation typeNormal="true">
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<Direction boucle="false" tempsEntre="1.000000">
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<Sprites>
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<Sprite image="star2.png">
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<Points />
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<PointOrigine nom="origine" X="0.000000" Y="0.000000" />
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<PointCentre nom="centre" X="10.000000" Y="10.000000" automatic="true" />
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<CustomCollisionMask custom="false" />
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</Sprite>
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</Sprites>
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</Direction>
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</Animation>
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<Animation typeNormal="true">
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<Direction boucle="false" tempsEntre="1.000000">
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<Sprites>
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<Sprite image="star1.png">
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<Points />
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<PointOrigine nom="origine" X="0.000000" Y="0.000000" />
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<PointCentre nom="centre" X="25.000000" Y="25.000000" automatic="true" />
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<CustomCollisionMask custom="false" />
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</Sprite>
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</Sprites>
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</Direction>
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</Animation>
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<Animation typeNormal="true">
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<Direction boucle="false" tempsEntre="1.000000">
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<Sprites>
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<Sprite image="star1.png">
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<Points />
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<PointOrigine nom="origine" X="0.000000" Y="0.000000" />
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<PointCentre nom="centre" X="25.000000" Y="25.000000" automatic="true" />
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<CustomCollisionMask custom="false" />
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</Sprite>
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</Sprites>
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</Direction>
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</Animation>
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</Animations>
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</Objet>
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<Objet nom="Camera" type="Sprite">
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<Variables />
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<Animations>
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<Animation typeNormal="true">
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<Direction boucle="false" tempsEntre="1.000000">
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<Sprites>
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<Sprite image="Camera.png">
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<Points />
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<PointOrigine nom="origine" X="0.000000" Y="0.000000" />
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<PointCentre nom="centre" X="5.000000" Y="5.000000" automatic="true" />
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<CustomCollisionMask custom="false" />
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</Sprite>
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</Sprites>
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</Direction>
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</Animation>
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</Animations>
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</Objet>
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<Objet nom="Rock" type="Sprite">
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<Variables />
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<Animations>
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<Animation typeNormal="false">
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<Direction boucle="false" tempsEntre="1.000000">
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<Sprites>
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<Sprite image="asteroid7.png">
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<Points />
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<PointOrigine nom="origine" X="0.000000" Y="0.000000" />
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<PointCentre nom="centre" X="28.000000" Y="28.000000" automatic="true" />
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<CustomCollisionMask custom="false" />
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</Sprite>
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</Sprites>
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</Direction>
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</Animation>
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</Animations>
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</Objet>
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<Objet nom="PlayerBullet" type="Sprite">
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<Variables />
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<Animations>
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<Animation typeNormal="true">
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<Direction boucle="false" tempsEntre="1.000000">
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<Sprites>
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<Sprite image="laser.png">
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<Points />
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<PointOrigine nom="origine" X="13.000000" Y="4.000000" />
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<PointCentre nom="centre" X="15.000000" Y="5.000000" automatic="true" />
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<CustomCollisionMask custom="false" />
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</Sprite>
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</Sprites>
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</Direction>
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</Animation>
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</Animations>
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</Objet>
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<Objet nom="MiniRock" type="Sprite">
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<Variables />
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<Animations>
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<Animation typeNormal="true">
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<Direction boucle="false" tempsEntre="1.000000">
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<Sprites>
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<Sprite image="asteroidmini.png">
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<Points />
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<PointOrigine nom="origine" X="0.000000" Y="0.000000" />
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<PointCentre nom="centre" X="9.000000" Y="9.000000" automatic="true" />
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<CustomCollisionMask custom="false" />
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</Sprite>
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</Sprites>
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</Direction>
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<Direction boucle="false" tempsEntre="1.000000">
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<Sprites>
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<Sprite image="asteroidmini3.png">
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<Points />
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<PointOrigine nom="origine" X="0.000000" Y="0.000000" />
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<PointCentre nom="centre" X="9.000000" Y="9.000000" automatic="true" />
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<CustomCollisionMask custom="false" />
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</Sprite>
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</Sprites>
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</Direction>
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<Direction boucle="false" tempsEntre="1.000000">
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<Sprites>
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<Sprite image="asteroidmini3.png">
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<Points />
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<PointOrigine nom="origine" X="0.000000" Y="0.000000" />
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<PointCentre nom="centre" X="9.000000" Y="9.000000" automatic="true" />
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<CustomCollisionMask custom="false" />
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</Sprite>
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</Sprites>
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</Direction>
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<Direction boucle="false" tempsEntre="1.000000">
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<Sprites>
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<Sprite image="asteroidmini2.png">
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<Points />
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<PointOrigine nom="origine" X="0.000000" Y="0.000000" />
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<PointCentre nom="centre" X="9.000000" Y="9.000000" automatic="true" />
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<CustomCollisionMask custom="false" />
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</Sprite>
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</Sprites>
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</Direction>
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</Animation>
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</Animations>
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</Objet>
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<Objet nom="Bad1" type="Sprite">
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<Variables>
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<Variable Name="Life" Value="3" />
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</Variables>
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<Animations>
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<Animation typeNormal="true">
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<Direction boucle="false" tempsEntre="1.000000">
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<Sprites>
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<Sprite image="spship.png">
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<Points>
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<Point nom="BulletSpawn" X="19.000000" Y="42.000000" />
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</Points>
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<PointOrigine nom="origine" X="0.000000" Y="0.000000" />
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<PointCentre nom="centre" X="41.000000" Y="41.000000" automatic="true" />
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<CustomCollisionMask custom="false" />
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</Sprite>
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</Sprites>
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</Direction>
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</Animation>
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</Animations>
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</Objet>
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<Objet nom="BadBullet" type="Sprite">
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<Variables />
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<Animations>
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<Animation typeNormal="true">
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<Direction boucle="false" tempsEntre="1.000000">
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<Sprites>
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<Sprite image="TirBad.png">
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<Points />
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<PointOrigine nom="origine" X="0.000000" Y="0.000000" />
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<PointCentre nom="centre" X="5.000000" Y="5.000000" automatic="true" />
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<CustomCollisionMask custom="false" />
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</Sprite>
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</Sprites>
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</Direction>
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</Animation>
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</Animations>
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</Objet>
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<Objet nom="HealthPanel" type="Sprite">
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<Variables />
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<Animations>
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<Animation typeNormal="false">
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<Direction boucle="false" tempsEntre="1.000000">
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<Sprites>
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<Sprite image="Panel.png">
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<Points />
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<PointOrigine nom="origine" X="0.000000" Y="0.000000" />
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<PointCentre nom="centre" X="119.000000" Y="23.000000" automatic="true" />
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<CustomCollisionMask custom="false" />
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</Sprite>
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</Sprites>
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</Direction>
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<Direction boucle="false" tempsEntre="1.000000">
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<Sprites>
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<Sprite image="Panel.png">
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<Points />
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<PointOrigine nom="origine" X="0.000000" Y="0.000000" />
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<PointCentre nom="centre" X="119.000000" Y="23.000000" automatic="true" />
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<CustomCollisionMask custom="false" />
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</Sprite>
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</Sprites>
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</Direction>
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<Direction boucle="false" tempsEntre="1.000000">
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<Sprites>
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<Sprite image="Panel.png">
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<Points />
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<PointOrigine nom="origine" X="0.000000" Y="0.000000" />
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<PointCentre nom="centre" X="119.000000" Y="23.000000" automatic="true" />
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<CustomCollisionMask custom="false" />
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</Sprite>
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</Sprites>
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</Direction>
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<Direction boucle="false" tempsEntre="1.000000">
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<Sprites>
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<Sprite image="Panel.png">
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<Points />
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<PointOrigine nom="origine" X="0.000000" Y="0.000000" />
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<PointCentre nom="centre" X="119.000000" Y="23.000000" automatic="true" />
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<CustomCollisionMask custom="false" />
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</Sprite>
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</Sprites>
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</Direction>
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<Direction boucle="false" tempsEntre="1.000000">
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<Sprites>
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<Sprite image="Panel.png">
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<Points />
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<PointOrigine nom="origine" X="0.000000" Y="0.000000" />
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<PointCentre nom="centre" X="119.000000" Y="23.000000" automatic="true" />
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<CustomCollisionMask custom="false" />
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</Sprite>
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</Sprites>
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</Direction>
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<Direction boucle="false" tempsEntre="1.000000">
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<Sprites>
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<Sprite image="Panel.png">
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<Points />
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<PointOrigine nom="origine" X="0.000000" Y="0.000000" />
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<PointCentre nom="centre" X="119.000000" Y="23.000000" automatic="true" />
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<CustomCollisionMask custom="false" />
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</Sprite>
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</Sprites>
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</Direction>
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<Direction boucle="false" tempsEntre="1.000000">
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<Sprites>
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<Sprite image="Panel.png">
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<Points />
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<PointOrigine nom="origine" X="0.000000" Y="0.000000" />
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<PointCentre nom="centre" X="119.000000" Y="23.000000" automatic="true" />
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<CustomCollisionMask custom="false" />
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</Sprite>
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</Sprites>
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</Direction>
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<Direction boucle="false" tempsEntre="1.000000">
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<Sprites>
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<Sprite image="Panel.png">
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<Points />
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<PointOrigine nom="origine" X="0.000000" Y="0.000000" />
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<PointCentre nom="centre" X="119.000000" Y="23.000000" automatic="true" />
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<CustomCollisionMask custom="false" />
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</Sprite>
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</Sprites>
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</Direction>
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</Animation>
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</Animations>
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</Objet>
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<Objet nom="Health" type="Sprite">
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<Variables />
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<Animations>
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<Animation typeNormal="false">
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<Direction boucle="false" tempsEntre="1.000000">
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<Sprites>
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<Sprite image="Health.png">
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<Points />
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<PointOrigine nom="origine" X="0.000000" Y="0.000000" />
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<PointCentre nom="centre" X="105.000000" Y="13.000000" automatic="true" />
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<CustomCollisionMask custom="false" />
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</Sprite>
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</Sprites>
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</Direction>
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<Direction boucle="false" tempsEntre="1.000000">
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<Sprites>
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<Sprite image="Health.png">
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<Points />
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<PointOrigine nom="origine" X="0.000000" Y="0.000000" />
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<PointCentre nom="centre" X="105.000000" Y="13.000000" automatic="true" />
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<CustomCollisionMask custom="false" />
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</Sprite>
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</Sprites>
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</Direction>
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<Direction boucle="false" tempsEntre="1.000000">
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<Sprites>
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<Sprite image="Health.png">
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<Points />
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<PointOrigine nom="origine" X="0.000000" Y="0.000000" />
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<PointCentre nom="centre" X="105.000000" Y="13.000000" automatic="true" />
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<CustomCollisionMask custom="false" />
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</Sprite>
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</Sprites>
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</Direction>
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<Direction boucle="false" tempsEntre="1.000000">
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<Sprites>
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<Sprite image="Health.png">
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<Points />
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<PointOrigine nom="origine" X="0.000000" Y="0.000000" />
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<PointCentre nom="centre" X="105.000000" Y="13.000000" automatic="true" />
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<CustomCollisionMask custom="false" />
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</Sprite>
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</Sprites>
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</Direction>
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<Direction boucle="false" tempsEntre="1.000000">
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<Sprites>
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<Sprite image="Health.png">
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<Points />
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<PointOrigine nom="origine" X="0.000000" Y="0.000000" />
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<PointCentre nom="centre" X="105.000000" Y="13.000000" automatic="true" />
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<CustomCollisionMask custom="false" />
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</Sprite>
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</Sprites>
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</Direction>
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<Direction boucle="false" tempsEntre="1.000000">
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<Sprites>
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<Sprite image="Health.png">
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<Points />
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<PointOrigine nom="origine" X="0.000000" Y="0.000000" />
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<PointCentre nom="centre" X="105.000000" Y="13.000000" automatic="true" />
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<CustomCollisionMask custom="false" />
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<Type value="Create" />
|
|
<Parametre value="" />
|
|
<Parametre value="PlayerBullet" />
|
|
<Parametre value="Player.PointX(Bullet2)" />
|
|
<Parametre value="Player.PointY(Bullet2)" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="ResetTimer" />
|
|
<Parametre value="" />
|
|
<Parametre value='"MiniTir"' />
|
|
</Action>
|
|
<Action>
|
|
<Type value="AddForceXY" />
|
|
<Parametre value="PlayerBullet" />
|
|
<Parametre value="500" />
|
|
<Parametre value="0" />
|
|
<Parametre value="1" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="ChangePlan" />
|
|
<Parametre value="PlayerBullet" />
|
|
<Parametre value="=" />
|
|
<Parametre value="1" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="PlaySound" />
|
|
<Parametre value="" />
|
|
<Parametre value="MiniTir.wav" />
|
|
<Parametre value="" />
|
|
<Parametre value="" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="ChangeBlendMode" />
|
|
<Parametre value="PlayerBullet" />
|
|
<Parametre value="1" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="ModVarScene" />
|
|
<Parametre value="" />
|
|
<Parametre value="Power" />
|
|
<Parametre value="-" />
|
|
<Parametre value="12" />
|
|
</Action>
|
|
</Actions>
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Comment" />
|
|
<Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
|
|
<Com1 value="Explosions" />
|
|
<Com2 value="" />
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Standard" />
|
|
<Conditions>
|
|
<Condition>
|
|
<Type value="AnimationEnded" Contraire="false" />
|
|
<Parametre value="Explosion" />
|
|
</Condition>
|
|
</Conditions>
|
|
<Actions>
|
|
<Action>
|
|
<Type value="Delete" />
|
|
<Parametre value="Explosion" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
</Actions>
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Comment" />
|
|
<Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
|
|
<Com1 value="Collisions with bullets" />
|
|
<Com2 value="" />
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Standard" />
|
|
<Conditions>
|
|
<Condition>
|
|
<Type value="Collision" Contraire="false" />
|
|
<Parametre value="Rock" />
|
|
<Parametre value="PlayerBullet" />
|
|
<Parametre value="" />
|
|
<Parametre value="" />
|
|
</Condition>
|
|
</Conditions>
|
|
<Actions>
|
|
<Action>
|
|
<Type value="Delete" />
|
|
<Parametre value="PlayerBullet" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="Create" />
|
|
<Parametre value="" />
|
|
<Parametre value="MiniRock" />
|
|
<Parametre value="Rock.X()+Random(30)" />
|
|
<Parametre value="Rock.Y()+Random(30)" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="Create" />
|
|
<Parametre value="" />
|
|
<Parametre value="MiniRock" />
|
|
<Parametre value="Rock.X()+Random(30)" />
|
|
<Parametre value="Rock.Y()+Random(30)" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="Create" />
|
|
<Parametre value="" />
|
|
<Parametre value="MiniRock" />
|
|
<Parametre value="Rock.X()+Random(30)" />
|
|
<Parametre value="Rock.Y()+Random(30)" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="ChangeDirection" />
|
|
<Parametre value="MiniRock" />
|
|
<Parametre value="=" />
|
|
<Parametre value="Random(3)" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="AddForceAL" />
|
|
<Parametre value="MiniRock" />
|
|
<Parametre value="Random(360)" />
|
|
<Parametre value="Random(150)" />
|
|
<Parametre value="0.5" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="Delete" />
|
|
<Parametre value="Rock" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="PlaySound" />
|
|
<Parametre value="" />
|
|
<Parametre value="Explosion.wav" />
|
|
<Parametre value="" />
|
|
<Parametre value="" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
</Actions>
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Standard" />
|
|
<Conditions>
|
|
<Condition>
|
|
<Type value="Collision" Contraire="false" />
|
|
<Parametre value="MiniRock" />
|
|
<Parametre value="PlayerBullet" />
|
|
<Parametre value="" />
|
|
<Parametre value="" />
|
|
</Condition>
|
|
</Conditions>
|
|
<Actions>
|
|
<Action>
|
|
<Type value="Delete" />
|
|
<Parametre value="PlayerBullet" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="Delete" />
|
|
<Parametre value="MiniRock" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
</Actions>
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Standard" />
|
|
<Conditions>
|
|
<Condition>
|
|
<Type value="Collision" Contraire="false" />
|
|
<Parametre value="BadBullet" />
|
|
<Parametre value="Player" />
|
|
<Parametre value="" />
|
|
<Parametre value="" />
|
|
</Condition>
|
|
</Conditions>
|
|
<Actions>
|
|
<Action>
|
|
<Type value="Create" />
|
|
<Parametre value="" />
|
|
<Parametre value="Explosion" />
|
|
<Parametre value="BadBullet.X()" />
|
|
<Parametre value="BadBullet.Y()" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="Delete" />
|
|
<Parametre value="BadBullet" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="ModVarScene" />
|
|
<Parametre value="" />
|
|
<Parametre value="Health" />
|
|
<Parametre value="-" />
|
|
<Parametre value="7" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="ChangeScaleHeight" />
|
|
<Parametre value="Explosion" />
|
|
<Parametre value="=" />
|
|
<Parametre value="0.5" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="ChangeScaleWidth" />
|
|
<Parametre value="Explosion" />
|
|
<Parametre value="=" />
|
|
<Parametre value="0.5" />
|
|
</Action>
|
|
</Actions>
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Comment" />
|
|
<Couleur r="255.000000" v="255.000000" b="128.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
|
|
<Com1 value="Delete bullets if they are too far." />
|
|
<Com2 value="" />
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Standard" />
|
|
<Conditions>
|
|
<Condition>
|
|
<Type value="PosX" Contraire="false" />
|
|
<Parametre value="PlayerBullet" />
|
|
<Parametre value=">" />
|
|
<Parametre value='CameraX("", 0)+800' />
|
|
</Condition>
|
|
</Conditions>
|
|
<Actions>
|
|
<Action>
|
|
<Type value="Delete" />
|
|
<Parametre value="PlayerBullet" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
</Actions>
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Standard" />
|
|
<Conditions>
|
|
<Condition>
|
|
<Type value="Distance" Contraire="true" />
|
|
<Parametre value="Player" />
|
|
<Parametre value="BadBullet" />
|
|
<Parametre value="1000" />
|
|
<Parametre value=">" />
|
|
<Parametre value="" />
|
|
</Condition>
|
|
</Conditions>
|
|
<Actions>
|
|
<Action>
|
|
<Type value="Delete" />
|
|
<Parametre value="BadBullet" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
</Actions>
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Comment" />
|
|
<Couleur r="255.000000" v="255.000000" b="128.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
|
|
<Com1 value="Enemies" />
|
|
<Com2 value="" />
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Standard" />
|
|
<Conditions>
|
|
<Condition>
|
|
<Type value="Distance" Contraire="false" />
|
|
<Parametre value="Player" />
|
|
<Parametre value="Bad" />
|
|
<Parametre value="800" />
|
|
<Parametre value="<=" />
|
|
<Parametre value="" />
|
|
</Condition>
|
|
</Conditions>
|
|
<Actions>
|
|
<Action>
|
|
<Type value="ModVarObjet" />
|
|
<Parametre value="Bad" />
|
|
<Parametre value="Visible" />
|
|
<Parametre value="=" />
|
|
<Parametre value="1" />
|
|
</Action>
|
|
</Actions>
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Standard" />
|
|
<Conditions>
|
|
<Condition>
|
|
<Type value="Distance" Contraire="true" />
|
|
<Parametre value="Player" />
|
|
<Parametre value="Bad" />
|
|
<Parametre value="800" />
|
|
<Parametre value=">" />
|
|
<Parametre value="" />
|
|
</Condition>
|
|
</Conditions>
|
|
<Actions>
|
|
<Action>
|
|
<Type value="ModVarObjet" />
|
|
<Parametre value="Bad" />
|
|
<Parametre value="Visible" />
|
|
<Parametre value="=" />
|
|
<Parametre value="0" />
|
|
</Action>
|
|
</Actions>
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Standard" />
|
|
<Conditions>
|
|
<Condition>
|
|
<Type value="VarObjet" Contraire="false" />
|
|
<Parametre value="Bad" />
|
|
<Parametre value="Visible" />
|
|
<Parametre value="=" />
|
|
<Parametre value="1" />
|
|
</Condition>
|
|
</Conditions>
|
|
<Actions />
|
|
<Events>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Comment" />
|
|
<Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
|
|
<Com1 value="Enemies movement" />
|
|
<Com2 value="" />
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Standard" />
|
|
<Conditions />
|
|
<Actions>
|
|
<Action>
|
|
<Type value="AddForceXY" />
|
|
<Parametre value="Bad1" />
|
|
<Parametre value="-50" />
|
|
<Parametre value="0" />
|
|
<Parametre value="0" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="AddForceXY" />
|
|
<Parametre value="Bad2" />
|
|
<Parametre value="-30" />
|
|
<Parametre value="0" />
|
|
<Parametre value="0" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="AddForceVers" />
|
|
<Parametre value="Bad1" />
|
|
<Parametre value="Player" />
|
|
<Parametre value="12" />
|
|
<Parametre value="0" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
</Actions>
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Standard" />
|
|
<Conditions>
|
|
<Condition>
|
|
<Type value="PosX" Contraire="false" />
|
|
<Parametre value="Bad" />
|
|
<Parametre value="<" />
|
|
<Parametre value='CameraX("",0)+200' />
|
|
</Condition>
|
|
</Conditions>
|
|
<Actions>
|
|
<Action>
|
|
<Type value="AddForceXY" />
|
|
<Parametre value="Bad" />
|
|
<Parametre value="-20" />
|
|
<Parametre value="0" />
|
|
<Parametre value="0" />
|
|
</Action>
|
|
</Actions>
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Comment" />
|
|
<Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
|
|
<Com1 value="Enemies attack" />
|
|
<Com2 value="" />
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Standard" />
|
|
<Conditions>
|
|
<Condition>
|
|
<Type value="VarScene" Contraire="false" />
|
|
<Parametre value="" />
|
|
<Parametre value="Health" />
|
|
<Parametre value=">" />
|
|
<Parametre value="0" />
|
|
</Condition>
|
|
<Condition>
|
|
<Type value="PosX" Contraire="false" />
|
|
<Parametre value="Bad" />
|
|
<Parametre value=">" />
|
|
<Parametre value="Player.X()" />
|
|
</Condition>
|
|
</Conditions>
|
|
<Actions />
|
|
<Events>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Standard" />
|
|
<Conditions />
|
|
<Actions>
|
|
<Action>
|
|
<Type value="ModVarObjet" />
|
|
<Parametre value="Bad" />
|
|
<Parametre value="FireRate" />
|
|
<Parametre value="+" />
|
|
<Parametre value="TimeDelta()" />
|
|
</Action>
|
|
</Actions>
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Standard" />
|
|
<Conditions>
|
|
<Condition>
|
|
<Type value="VarObjet" Contraire="false" />
|
|
<Parametre value="Bad1" />
|
|
<Parametre value="FireRate" />
|
|
<Parametre value=">=" />
|
|
<Parametre value="1.3" />
|
|
</Condition>
|
|
</Conditions>
|
|
<Actions>
|
|
<Action>
|
|
<Type value="ModVarObjet" />
|
|
<Parametre value="Bad1" />
|
|
<Parametre value="FireRate" />
|
|
<Parametre value="=" />
|
|
<Parametre value="0+Random(50)/100" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="Create" />
|
|
<Parametre value="" />
|
|
<Parametre value="BadBullet" />
|
|
<Parametre value="Bad1.PointX(BulletSpawn)" />
|
|
<Parametre value="Bad1.PointY(BulletSpawn)" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="AddForceVers" />
|
|
<Parametre value="BadBullet" />
|
|
<Parametre value="Player" />
|
|
<Parametre value="410" />
|
|
<Parametre value="1" />
|
|
</Action>
|
|
</Actions>
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Standard" />
|
|
<Conditions>
|
|
<Condition>
|
|
<Type value="VarObjet" Contraire="false" />
|
|
<Parametre value="Bad2" />
|
|
<Parametre value="FireRate" />
|
|
<Parametre value=">=" />
|
|
<Parametre value="2" />
|
|
</Condition>
|
|
</Conditions>
|
|
<Actions>
|
|
<Action>
|
|
<Type value="ModVarObjet" />
|
|
<Parametre value="Bad2" />
|
|
<Parametre value="FireRate" />
|
|
<Parametre value="=" />
|
|
<Parametre value="0+Random(70)/100" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="Create" />
|
|
<Parametre value="" />
|
|
<Parametre value="BadBullet" />
|
|
<Parametre value="Bad2.PointX(BulletSpawn)" />
|
|
<Parametre value="Bad2.PointY(BulletSpawn)" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="AddForceVers" />
|
|
<Parametre value="BadBullet" />
|
|
<Parametre value="Player" />
|
|
<Parametre value="310" />
|
|
<Parametre value="1" />
|
|
</Action>
|
|
</Actions>
|
|
</Event>
|
|
</Events>
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Standard" />
|
|
<Conditions>
|
|
<Condition>
|
|
<Type value="Collision" Contraire="false" />
|
|
<Parametre value="Rock" />
|
|
<Parametre value="Bad" />
|
|
<Parametre value="" />
|
|
<Parametre value="" />
|
|
</Condition>
|
|
</Conditions>
|
|
<Actions>
|
|
<Action>
|
|
<Type value="Create" />
|
|
<Parametre value="" />
|
|
<Parametre value="MiniRock" />
|
|
<Parametre value="Rock.X()+Random(30)" />
|
|
<Parametre value="Rock.Y()+Random(30)" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="Create" />
|
|
<Parametre value="" />
|
|
<Parametre value="MiniRock" />
|
|
<Parametre value="Rock.X()+Random(30)" />
|
|
<Parametre value="Rock.Y()+Random(30)" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="Create" />
|
|
<Parametre value="" />
|
|
<Parametre value="MiniRock" />
|
|
<Parametre value="Rock.X()+Random(30)" />
|
|
<Parametre value="Rock.Y()+Random(30)" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="ChangeDirection" />
|
|
<Parametre value="MiniRock" />
|
|
<Parametre value="=" />
|
|
<Parametre value="Random(3)" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="AddForceAL" />
|
|
<Parametre value="MiniRock" />
|
|
<Parametre value="Random(360)" />
|
|
<Parametre value="Random(150)" />
|
|
<Parametre value="0.5" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="Delete" />
|
|
<Parametre value="Rock" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="PlaySound" />
|
|
<Parametre value="" />
|
|
<Parametre value="Explosion.wav" />
|
|
<Parametre value="" />
|
|
<Parametre value="" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
</Actions>
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Standard" />
|
|
<Conditions>
|
|
<Condition>
|
|
<Type value="Collision" Contraire="false" />
|
|
<Parametre value="PlayerBullet" />
|
|
<Parametre value="Bad" />
|
|
<Parametre value="" />
|
|
<Parametre value="" />
|
|
</Condition>
|
|
</Conditions>
|
|
<Actions>
|
|
<Action>
|
|
<Type value="ModVarObjet" />
|
|
<Parametre value="Bad" />
|
|
<Parametre value="Life" />
|
|
<Parametre value="-" />
|
|
<Parametre value="1" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="Delete" />
|
|
<Parametre value="PlayerBullet" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
</Actions>
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Standard" />
|
|
<Conditions>
|
|
<Condition>
|
|
<Type value="VarObjet" Contraire="false" />
|
|
<Parametre value="Bad" />
|
|
<Parametre value="Life" />
|
|
<Parametre value="<=" />
|
|
<Parametre value="0" />
|
|
</Condition>
|
|
</Conditions>
|
|
<Actions>
|
|
<Action>
|
|
<Type value="Create" />
|
|
<Parametre value="" />
|
|
<Parametre value="Explosion" />
|
|
<Parametre value="Bad.PointX(Centre)" />
|
|
<Parametre value="Bad.PointY(Centre)" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="Delete" />
|
|
<Parametre value="Bad" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="PlaySound" />
|
|
<Parametre value="" />
|
|
<Parametre value="Explosion.wav" />
|
|
<Parametre value="" />
|
|
<Parametre value="" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
</Actions>
|
|
</Event>
|
|
</Events>
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Comment" />
|
|
<Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
|
|
<Com1 value="Bonus" />
|
|
<Com2 value="" />
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Standard" />
|
|
<Conditions>
|
|
<Condition>
|
|
<Type value="CollisionNP" Contraire="false" />
|
|
<Parametre value="Player" />
|
|
<Parametre value="LifeBonus" />
|
|
<Parametre value="" />
|
|
<Parametre value="" />
|
|
</Condition>
|
|
</Conditions>
|
|
<Actions>
|
|
<Action>
|
|
<Type value="Delete" />
|
|
<Parametre value="LifeBonus" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="ModVarScene" />
|
|
<Parametre value="" />
|
|
<Parametre value="Health" />
|
|
<Parametre value="+" />
|
|
<Parametre value="50" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="ModVarScene" />
|
|
<Parametre value="" />
|
|
<Parametre value="Power" />
|
|
<Parametre value="+" />
|
|
<Parametre value="50" />
|
|
</Action>
|
|
</Actions>
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Comment" />
|
|
<Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
|
|
<Com1 value="Power and health bars mangement" />
|
|
<Com2 value="" />
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Standard" />
|
|
<Conditions />
|
|
<Actions>
|
|
<Action>
|
|
<Type value="ChangeScaleWidth" />
|
|
<Parametre value="Health" />
|
|
<Parametre value="=" />
|
|
<Parametre value="Variable(Health)/100" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="ChangeScaleWidth" />
|
|
<Parametre value="Power" />
|
|
<Parametre value="=" />
|
|
<Parametre value="Variable(Power)/100" />
|
|
</Action>
|
|
</Actions>
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Standard" />
|
|
<Conditions />
|
|
<Actions>
|
|
<Action>
|
|
<Type value="ModVarScene" />
|
|
<Parametre value="" />
|
|
<Parametre value="Power" />
|
|
<Parametre value="+" />
|
|
<Parametre value="TimeDelta()*33" />
|
|
</Action>
|
|
</Actions>
|
|
<Events>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Standard" />
|
|
<Conditions>
|
|
<Condition>
|
|
<Type value="VarScene" Contraire="false" />
|
|
<Parametre value="" />
|
|
<Parametre value="Power" />
|
|
<Parametre value=">=" />
|
|
<Parametre value="100" />
|
|
</Condition>
|
|
</Conditions>
|
|
<Actions>
|
|
<Action>
|
|
<Type value="ModVarScene" />
|
|
<Parametre value="" />
|
|
<Parametre value="Power" />
|
|
<Parametre value="=" />
|
|
<Parametre value="100" />
|
|
</Action>
|
|
</Actions>
|
|
</Event>
|
|
</Events>
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Standard" />
|
|
<Conditions>
|
|
<Condition>
|
|
<Type value="VarScene" Contraire="false" />
|
|
<Parametre value="" />
|
|
<Parametre value="Health" />
|
|
<Parametre value=">=" />
|
|
<Parametre value="100" />
|
|
</Condition>
|
|
</Conditions>
|
|
<Actions>
|
|
<Action>
|
|
<Type value="ModVarScene" />
|
|
<Parametre value="" />
|
|
<Parametre value="Health" />
|
|
<Parametre value="=" />
|
|
<Parametre value="100" />
|
|
</Action>
|
|
</Actions>
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Comment" />
|
|
<Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
|
|
<Com1 value="Player death" />
|
|
<Com2 value="" />
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Standard" />
|
|
<Conditions>
|
|
<Condition>
|
|
<Type value="VarScene" Contraire="false" />
|
|
<Parametre value="" />
|
|
<Parametre value="Health" />
|
|
<Parametre value="<=" />
|
|
<Parametre value="0" />
|
|
</Condition>
|
|
</Conditions>
|
|
<Actions>
|
|
<Action>
|
|
<Type value="ModVarScene" />
|
|
<Parametre value="" />
|
|
<Parametre value="Health" />
|
|
<Parametre value="=" />
|
|
<Parametre value="0" />
|
|
</Action>
|
|
</Actions>
|
|
<Events>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Standard" />
|
|
<Conditions>
|
|
<Condition>
|
|
<Type value="VarScene" Contraire="false" />
|
|
<Parametre value="Player" />
|
|
<Parametre value="GameOver" />
|
|
<Parametre value="=" />
|
|
<Parametre value="0" />
|
|
</Condition>
|
|
</Conditions>
|
|
<Actions>
|
|
<Action>
|
|
<Type value="Create" />
|
|
<Parametre value="Player" />
|
|
<Parametre value="Explosion" />
|
|
<Parametre value="Player.PointX(Centre)" />
|
|
<Parametre value="Player.PointY(Centre)" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="Delete" />
|
|
<Parametre value="Player" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="ModVarScene" />
|
|
<Parametre value="" />
|
|
<Parametre value="GameOver" />
|
|
<Parametre value="=" />
|
|
<Parametre value="1" />
|
|
</Action>
|
|
</Actions>
|
|
</Event>
|
|
</Events>
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Standard" />
|
|
<Conditions />
|
|
<Actions>
|
|
<Action>
|
|
<Type value="Opacity" />
|
|
<Parametre value="LifeBonus" />
|
|
<Parametre value="=" />
|
|
<Parametre value="128+cos(TimeFromStart()*3)*128" />
|
|
</Action>
|
|
</Actions>
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Comment" />
|
|
<Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
|
|
<Com1 value="Rotate rocks" />
|
|
<Com2 value="" />
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Standard" />
|
|
<Conditions />
|
|
<Actions>
|
|
<Action>
|
|
<Type value="ChangeDirection" />
|
|
<Parametre value="Rock" />
|
|
<Parametre value="+" />
|
|
<Parametre value="Rock.Variable(RotationSpeed)*TimeDelta()" />
|
|
</Action>
|
|
</Actions>
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Comment" />
|
|
<Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
|
|
<Com1 value="Camera" />
|
|
<Com2 value="" />
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Standard" />
|
|
<Conditions>
|
|
<Condition>
|
|
<Type value="VarScene" Contraire="false" />
|
|
<Parametre value="" />
|
|
<Parametre value="Health" />
|
|
<Parametre value=">" />
|
|
<Parametre value="0" />
|
|
</Condition>
|
|
</Conditions>
|
|
<Actions>
|
|
<Action>
|
|
<Type value="AddForceXY" />
|
|
<Parametre value="Player" />
|
|
<Parametre value="70" />
|
|
<Parametre value="0" />
|
|
<Parametre value="0" />
|
|
</Action>
|
|
<Action>
|
|
<Type value="AddForceXY" />
|
|
<Parametre value="Camera" />
|
|
<Parametre value="70" />
|
|
<Parametre value="0" />
|
|
<Parametre value="0" />
|
|
</Action>
|
|
</Actions>
|
|
</Event>
|
|
<Event disabled="false" folded="false">
|
|
<Type value="BuiltinCommonInstructions::Standard" />
|
|
<Conditions />
|
|
<Actions>
|
|
<Action>
|
|
<Type value="CentreCamera" />
|
|
<Parametre value="" />
|
|
<Parametre value="Camera" />
|
|
<Parametre value="" />
|
|
<Parametre value="" />
|
|
<Parametre value="" />
|
|
</Action>
|
|
</Actions>
|
|
</Event>
|
|
</Events>
|
|
</Scene>
|
|
</Scenes>
|
|
<ExternalEvents />
|
|
<ExternalLayouts />
|
|
<ExternalSourceFiles />
|
|
</Project>
|