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- This pathfinding works in 2D and 3D is more flexible than the "grid-based" existing pathfinding. - For 3D models, you can optionally choose, like for 3D physics, to follow the exact mesh of the 3D model for pathfinding - allowing characters and objects to move on or around the 3D model naturally. - It handles "crowds" of characters, which can all go to a destination avoiding each others.
442 B
442 B
NavMesh pathfinding extension
To update the library:
- Clone this fork https://github.com/D8H/recast-navigation-js
- Check out
main - Get the wasm build with npm
- Copy the wasm build into
recast-navigation-js/packages/recast-navigation-wasm/build - Run
yarn build - Check out
umd-build - Run
yarn build - Copy
recast-navigation-js/packages/recast-navigation/recast-navigation-generators.jsand the wasm build into this folder