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D8H 361f6b3a87 Add experimental "navmesh-based" pathfinding behavior for 2D and 3D (#8943)
- This pathfinding works in 2D and 3D is more flexible than the "grid-based" existing pathfinding.
- For 3D models, you can optionally choose, like for 3D physics, to follow the exact mesh of the 3D model for pathfinding - allowing characters and objects to move on or around the 3D model naturally.
- It handles "crowds" of characters, which can all go to a destination avoiding each others.
2026-08-11 11:11:44 +02:00

442 B

NavMesh pathfinding extension

To update the library:

  • Clone this fork https://github.com/D8H/recast-navigation-js
  • Check out main
  • Get the wasm build with npm
  • Copy the wasm build into recast-navigation-js/packages/recast-navigation-wasm/build
  • Run yarn build
  • Check out umd-build
  • Run yarn build
  • Copy recast-navigation-js/packages/recast-navigation/recast-navigation-generators.js and the wasm build into this folder