# Game-Studio root ignores — Phase 0+1 pre-flight (spec 00 §5 layout)
# Rust build outputs (workspace + any per-crate)
/target
**/target/
# Content-addressed render caches (reproducible from shaders/; spec 03 §3)
.studio/pso/
.studio/shader-out/
# Content-addressed asset store (reproducible via `studio-cli cook --all
# --content-addressed`; spec 04 §6)
.studio/store/
# Phase-4 agent staging runs + local gate telemetry (reproducible via
# `studio-cli gate-demo ...`; spec 05 §7)
.studio/staging/blake3:*/
.studio/gate-stats.jsonl
# BYOK model weights (sidecars only; never committed, never linked)
tools/ai-sidecars/models/*.gguf
tools/ai-sidecars/models/*.bin
# Pinned Slang toolchain (reproducible via tools/fetch-slang.sh + flake.nix)
tools/slang-2025.12/
# Packager output (Phase 5)
/dist/
# Local scratch
*.log
