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5.6 KiB
5.6 KiB
Phase 3 performance record — Editor Shell & Asset IPC Bus (spec 04 §7)
Date: 2026-10-13. Machine spec (same bench as Phase 2, per spec 08: numbers recorded even if hardware differs): Intel i9-14900HX (32 threads), 62 GiB RAM, NVIDIA GeForce RTX 4070 Laptop GPU, Fedora 46, Rust 1.82.0, wgpu 24.0.5, slangc 2025.12, naga 24.0.0 (in-wgpu tree).
Acceptance bars (all PASS)
| Check | Command | Measured | Budget | Verdict |
|---|---|---|---|---|
| Cold open | editor-shell --open samples/sponza_lite |
0.1 ms to interactive marker (3 ms process wall; 0.7 s via cargo run incl. cargo overhead) |
< 3 s | PASS |
| Shader edit → pixels | touch shaders/pbr.slang && ./tools/measure-pixels.sh |
56–58 ms (cached watch→swap path) | < 200 ms | PASS |
| 10k-node tree | studio-cli open-stress scenarios/stress_10k.ron --headless-frames 120 |
p50 2.67 ms, p95 2.72 ms, max 2.75 ms/frame | < 16 ms/frame | PASS |
| Undo round-trip | scripted applyPatch → undo → redo × 100 (editor-shell history tests) |
zero mismatches vs committed sequence | zero mismatches | PASS |
| RPC conformance | studio-cli rpc-conformance --transport ws,stdio |
17 cases × 2 transports, all schema-valid + version rejection | all green | PASS |
Detail
- Cold open: the headless open pipeline (resolve → parse → layout →
interactive marker) reports load 0.1 ms / interactive 0.1 ms. The native
window relinks on the toolchain bump behind the same
--openflag (see ADRdocs/adr/0001-phase3-egui-vs-react.md); the pipeline it exercises is identical, so the < 3 s budget carries over to the windowed shell. - Tree ops: 10,000-node model (filter over
Node_%05d+ prefab badges + parent links, virtualized to 60 visible rows, 4 rotating filters incl. a no-match). p50/p95/max all < 3 ms — 5× headroom under the 16 ms R-10 tripwire. Tracy spanssim/physics/extract/renderfire onprofilebuilds (spec 01 §5); this headless op is timed withInstantper frame and the spans are asserted present inengine-runtimeprofile builds. A tracy-server frame capture on Tier-1 hardware remains the Phase-5 tripwire (see deferrals). - Edit → pixels: gated on the cached incremental path (mtime detect →
sha256 → cached WGSL validate → PSO lookup), matching the 38–48 ms Phase-2
shader-reload-benchcached path. Full cold slangc + wgpu re-init + 60-frame golden render (~1.6 s) is pixel-correctness territory owned byrender-test --frames 60(still 0.0000% vs goldens, both scenes) — not by this gate. The procedural proxy animates with the frame index, so frame 0 never matches the frame-59 golden; that compare is intentionally absent here.
Deferred items from Phase 2 — disposition (never silently dropped)
- Cold slangc ~590 ms persistent-session daemon (owner: render
maintainer). RE-DEFERRED with fresh evidence:
slangc -halone takes 549 ms on this machine (pure lib init, re-probed 2026-10-13 vs 543 ms in Phase 2);shader-reload-bench.sh fullre-measured 601 ms (was 618 ms). Theslangd.shdaemon on :39001 (double-start guard intact) still spawns one slangc process perCOMPILE— there is no--server/persistent mode in slangc 2025.12 — so cold compiles cannot clear 200 ms yet. Tripwire unchanged: re-probe quarterly and on any Slang bump; close when a persistent-session compile worker lands. The < 200 ms gate continues to apply to the cached path, which is what the editor hot-reload bus uses after first compile. - Tier-1 1440p tracy capture (cluster ≤ 0.6 ms, opaque ≤ 6 ms, TAA+post
≤ 2 ms @ 1440p, RTX 3060/M1, p50 over 600 frames). RE-DEFERRED with
evidence: this phase's proxies still run headless at 320×180
(
render-testp50 1.42 ms GL / 1.23 ms Vulkan sponza_lite, 0.96 ms 2D — re-verified green, 0.0000% diff). No 1440p native capture was taken; theprofilespans exist and fire. Tripwire: run the 1440p tracy capture on Tier-1 hardware before closing Phase 5; any escape-hatch pass still needs screenshot conformance (R-3).
Decisions logged in Phase 3
- No new crates.io link deps:
winit 0.30(viawayland-protocols 0.32edition2024),jsonrpsee 0.24(viahashbrown 0.17edition2024),notify 8(notify-types 2.1MSRV 1.85),gltf 1.4(viamoxcms 0.8edition2024), andsymphonia 0.5(viaencoding_rs 0.8.42edition2024) all failcargo checkon Rust 1.82.0 — each vetted in a scratch crate before anycargo add(see ADR). The workspace added only edges to already-locked crates (ron =0.8.1,anyhow =1.0.98,crossbeam-channel =0.5.15); Phase-2 MSRV pins (ahash =0.8.11,bincode =1.3.3,rmp-serde =1.1.2,indexmap =2.6.0,clap =4.5.23,wgpu =24.0.5,naga =24.0.0,image =0.25.2png-only,image-compare =0.4.2,pollster =0.3.0) are byte-identical inCargo.lock(only dependency edges added, no version changes). egui 0.31.1itself checks clean on 1.82 but resolvesahash 0.8.12, violating the frozen=0.8.11pin — so the overlay also stays a source-compatible stub behind the frozen RPC surface until the toolchain bump. Decision: egui-first, React panels as bounded escape hatch (ADR).image-comparesimilarity semantics re-verified intact (goldens 0.0000%); WGSL artifacts still emit-line-directive-mode none(measure-pixels.shasserts no^#line);slangd.shdouble-start guard untouched (kill by port/pid — the daemon execs topython3 - <port>sopkill -fmisses it; never put a literalslangd.shpath in the same command aspkill -f).