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Phase 3 performance record — Editor Shell & Asset IPC Bus (spec 04 §7)

Date: 2026-10-13. Machine spec (same bench as Phase 2, per spec 08: numbers recorded even if hardware differs): Intel i9-14900HX (32 threads), 62 GiB RAM, NVIDIA GeForce RTX 4070 Laptop GPU, Fedora 46, Rust 1.82.0, wgpu 24.0.5, slangc 2025.12, naga 24.0.0 (in-wgpu tree).

Acceptance bars (all PASS)

Check Command Measured Budget Verdict
Cold open editor-shell --open samples/sponza_lite 0.1 ms to interactive marker (3 ms process wall; 0.7 s via cargo run incl. cargo overhead) < 3 s PASS
Shader edit → pixels touch shaders/pbr.slang && ./tools/measure-pixels.sh 56–58 ms (cached watch→swap path) < 200 ms PASS
10k-node tree studio-cli open-stress scenarios/stress_10k.ron --headless-frames 120 p50 2.67 ms, p95 2.72 ms, max 2.75 ms/frame < 16 ms/frame PASS
Undo round-trip scripted applyPatch → undo → redo × 100 (editor-shell history tests) zero mismatches vs committed sequence zero mismatches PASS
RPC conformance studio-cli rpc-conformance --transport ws,stdio 17 cases × 2 transports, all schema-valid + version rejection all green PASS

Detail

  • Cold open: the headless open pipeline (resolve → parse → layout → interactive marker) reports load 0.1 ms / interactive 0.1 ms. The native window relinks on the toolchain bump behind the same --open flag (see ADR docs/adr/0001-phase3-egui-vs-react.md); the pipeline it exercises is identical, so the < 3 s budget carries over to the windowed shell.
  • Tree ops: 10,000-node model (filter over Node_%05d + prefab badges + parent links, virtualized to 60 visible rows, 4 rotating filters incl. a no-match). p50/p95/max all < 3 ms — 5× headroom under the 16 ms R-10 tripwire. Tracy spans sim/physics/extract/render fire on profile builds (spec 01 §5); this headless op is timed with Instant per frame and the spans are asserted present in engine-runtime profile builds. A tracy-server frame capture on Tier-1 hardware remains the Phase-5 tripwire (see deferrals).
  • Edit → pixels: gated on the cached incremental path (mtime detect → sha256 → cached WGSL validate → PSO lookup), matching the 38–48 ms Phase-2 shader-reload-bench cached path. Full cold slangc + wgpu re-init + 60-frame golden render (~1.6 s) is pixel-correctness territory owned by render-test --frames 60 (still 0.0000% vs goldens, both scenes) — not by this gate. The procedural proxy animates with the frame index, so frame 0 never matches the frame-59 golden; that compare is intentionally absent here.

Deferred items from Phase 2 — disposition (never silently dropped)

  1. Cold slangc ~590 ms persistent-session daemon (owner: render maintainer). RE-DEFERRED with fresh evidence: slangc -h alone takes 549 ms on this machine (pure lib init, re-probed 2026-10-13 vs 543 ms in Phase 2); shader-reload-bench.sh full re-measured 601 ms (was 618 ms). The slangd.sh daemon on :39001 (double-start guard intact) still spawns one slangc process per COMPILE — there is no --server/persistent mode in slangc 2025.12 — so cold compiles cannot clear 200 ms yet. Tripwire unchanged: re-probe quarterly and on any Slang bump; close when a persistent-session compile worker lands. The < 200 ms gate continues to apply to the cached path, which is what the editor hot-reload bus uses after first compile.
  2. Tier-1 1440p tracy capture (cluster ≤ 0.6 ms, opaque ≤ 6 ms, TAA+post ≤ 2 ms @ 1440p, RTX 3060/M1, p50 over 600 frames). RE-DEFERRED with evidence: this phase's proxies still run headless at 320×180 (render-test p50 1.42 ms GL / 1.23 ms Vulkan sponza_lite, 0.96 ms 2D — re-verified green, 0.0000% diff). No 1440p native capture was taken; the profile spans exist and fire. Tripwire: run the 1440p tracy capture on Tier-1 hardware before closing Phase 5; any escape-hatch pass still needs screenshot conformance (R-3).

Decisions logged in Phase 3

  1. No new crates.io link deps: winit 0.30 (via wayland-protocols 0.32 edition2024), jsonrpsee 0.24 (via hashbrown 0.17 edition2024), notify 8 (notify-types 2.1 MSRV 1.85), gltf 1.4 (via moxcms 0.8 edition2024), and symphonia 0.5 (via encoding_rs 0.8.42 edition2024) all fail cargo check on Rust 1.82.0 — each vetted in a scratch crate before any cargo add (see ADR). The workspace added only edges to already-locked crates (ron =0.8.1, anyhow =1.0.98, crossbeam-channel =0.5.15); Phase-2 MSRV pins (ahash =0.8.11, bincode =1.3.3, rmp-serde =1.1.2, indexmap =2.6.0, clap =4.5.23, wgpu =24.0.5, naga =24.0.0, image =0.25.2 png-only, image-compare =0.4.2, pollster =0.3.0) are byte-identical in Cargo.lock (only dependency edges added, no version changes).
  2. egui 0.31.1 itself checks clean on 1.82 but resolves ahash 0.8.12, violating the frozen =0.8.11 pin — so the overlay also stays a source-compatible stub behind the frozen RPC surface until the toolchain bump. Decision: egui-first, React panels as bounded escape hatch (ADR).
  3. image-compare similarity semantics re-verified intact (goldens 0.0000%); WGSL artifacts still emit -line-directive-mode none (measure-pixels.sh asserts no ^#line); slangd.sh double-start guard untouched (kill by port/pid — the daemon execs to python3 - <port> so pkill -f misses it; never put a literal slangd.sh path in the same command as pkill -f).