Files
game-engine/deps/enkiTS/example/ExternalTaskThread.cpp
T
f88f9f8ffa [M1-01] Initialize Monorepo, CMake C++20 Build, and .slnx Workspace (#22)
* [M1-01] Initialize monorepo: CMake C++20 build, .slnx workspace, vendored deps, CI

- Root CMakeLists.txt (C++20 strict, PIC) + cmake/EngineHotFlags
  (-Wall/-Werror, -mavx2 x86-64 only, -fno-exceptions/-fno-rtti hot path)
- CMakePresets.json: linux/macos/windows debug+release, ci-* (WERROR)
- native/: engine_core shared lib (version API), core/ecs hot OBJECT
  libs, renderer/physics/audio/bridge stubs with owners
- native/tests: engine_core_smoke CTest (version handshake)
- deps/: flecs v4.1.6 + enkiTS pinned, README with re-vendor recipe
- Engine.slnx + Directory.Build.props (net10.0, AllowUnsafeBlocks,
  TieredPGO, zero-warn) + Bindings/Runtime/Tests/abi_codegen stubs
- .github/workflows/ci.yml: native (CMake+CTest) + managed
  (dotnet build+run) on ubuntu/macos/windows
- Verified: configure+build+ctest green on linux-debug (Clang),
  AVX2/no-exceptions flags confirmed in compile_commands.json

* fix(ci): AbiCodegen assembly name (CA1707), Windows Ninja+MSVC presets

* fix(ci): fail-fast windows test (5min step timeout, 60s test timeout, verbose)

* fix(ci): isolate windows hang — bootstrap control test + unbuffered smoke output

* fix(ci): copy runtime DLLs next to windows test binaries

* fix(ci): only copy DLLs for linked test target

---------

Co-authored-by: hermes-agent <hermes-agent@local>
Co-authored-by: hermes <[email protected]>
2026-10-28 00:58:04 -04:00

96 lines
2.9 KiB
C++

// Copyright (c) 2019 Doug Binks
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgement in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
#include "TaskScheduler.h"
#include <stdio.h>
#include <thread>
using namespace enki;
TaskScheduler g_TS;
static std::atomic<int32_t> g_Run;
struct ParallelTaskSet : ITaskSet
{
ParallelTaskSet() { m_SetSize = 100; }
void ExecuteRange( TaskSetPartition range_, uint32_t threadnum_ ) override
{
printf(" Run %d: This could run on any thread, currently thread %d\n", g_Run.load(), threadnum_);
// sleep used as a 'pretend' workload
std::chrono::milliseconds sleepTime( range_.end - range_.start );
std::this_thread::sleep_for( sleepTime );
}
};
// Example thread function
// May want to use threads for blocking IO, during which enkiTS task threads can do work
void threadFunction( uint32_t num_ )
{
bool bRegistered = g_TS.RegisterExternalTaskThread();
assert( bRegistered );
if( bRegistered )
{
// sleep for a while instead of doing something such as file IO
std::this_thread::sleep_for( std::chrono::milliseconds( num_ * 100 ) );
ParallelTaskSet task;
g_TS.AddTaskSetToPipe( &task );
g_TS.WaitforTask( &task);
g_TS.DeRegisterExternalTaskThread();
}
}
static const int REPEATS = 5;
static const uint32_t NUMEXTERNALTHREADS = 5;
int main(int argc, const char * argv[])
{
enki::TaskSchedulerConfig config;
config.numExternalTaskThreads = NUMEXTERNALTHREADS;
std::thread threads[NUMEXTERNALTHREADS];
g_TS.Initialize( config );
for( g_Run = 0; g_Run< REPEATS; ++g_Run )
{
printf("Run %d\n", g_Run.load() );
for( uint32_t iThread = 0; iThread < NUMEXTERNALTHREADS; ++iThread )
{
threads[ iThread ] = std::thread( threadFunction, iThread );
}
// check that out of order Deregister / Register works...
threads[ 0 ].join();
threads[ 0 ] = std::thread( threadFunction, 0 );
for( uint32_t iThread = 0; iThread < NUMEXTERNALTHREADS; ++iThread )
{
threads[ iThread ].join();
}
}
return 0;
}