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not-zune/docs/parity/zune48_parity_audit.md
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John Smith 93e99d7525 docs(audit): full Zune 4.8 parity audit against decompiled binaries (shell, ZMDB API, 241 UIX docs, setup payload)
- Decompile ZuneDBApi_Dll (1030 files) and re-extract 1857 ZuneShellResources (241 UIX)
- Unpack ZuneSetupPkg.exe offline setup (x86/x64 MSIs + firmware update svc)
- docs/parity/zune48_parity_audit.md: 13-domain parity matrix, status + evidence
- Track decompiled trees (zuneshell/zunedbapi/zuneshell_resources/uix); ignore raw installers
2026-09-09 14:54:01 -04:00

21 KiB
Raw Blame History

Not-Zune ↔ Microsoft Zune 4.8 Parity Audit

Audit date: 2026-09-09 Method: Systematic comparison of the decompiled Microsoft Zune Desktop 4.8 component stack against the current Not-Zune implementation.


1. Evidence Base (Decompilation Corpus)

Artifact Source Decompile/Extract Size
ZuneShell_Dll (managed) Zune-x86.msi ilspycmd → tools/disassembly/zuneshell/ 821 C# files (ZuneUI/ = 685)
ZuneDBApi_Dll (managed) Zune-x86.msi ilspycmd → tools/disassembly/zunedbapi/ 1,030 C# files (19 namespaces)
ZuneShellResources_Dll RCDATA Zune-x86.msi 7z PE extraction → tools/disassembly/zuneshell_resources/ 1,857 resources (241 .UIX documents, 1,289 PNG, 44 JPG, 4 WAV)
zune-x64.msi ZuneSetupPkg.exe inventoried → tools/disassembly/setup_pkg/x64/ x64 player payload (same managed code as x86)
zunewmdu-x86/x64.msi ZuneSetupPkg.exe 7z → tools/disassembly/wmdu/ ZuneWmduDLL (native firmware-update service)
Native component stack Zune-x86.msi inventoried → tools/disassembly/msi/ UIX engine ×5, ZMDB engine ×4, codecs, MTPZ, bus driver, services

Both review/ZunePackage.exe and review/ZuneSetupPkg.exe verified: ZunePackage.exe sha256 ef5e5deb… identical to the previously disassembled copy (no rework required). ZuneSetupPkg.exe is the offline multi-language setup bootstrapper containing the x86/x64 MSI set.

Zune 4.8 native component map (from MSI payload)

  • Iris UIX engine: UIX_Dll, UIXcontrols_Dll, UIXrender_Dll, UIX_renderapi_Dll, UIXsup_Dll (native Direct3D declarative renderer)
  • Database (ZMDB): ZuneDB_dll, ZuneDBApi_Dll (managed API), engine variants ZuneZMDBClassicDLL, ZuneZMDBLibraryDLL, ZuneZMDBMobileDLL, ZuneZMDBZuneHDDLL
  • Audio: ZuneSE_dll, ZuneAACDec_Dll, ZuneSrcWrpDLL, ZuneEncEngDLL + ZuneEncEXE (MP3/WMA/AAC encoders), l3codecp.acm
  • Video: ZuneH264Dec_Dll, ZUNEMp4Dec_Dll, ZuneDXVA2_Dll, ZuneEvr_Dll
  • Device/USB: ZuneMTPZ_dll (MTPZ), Zumbus.sys + INF (kernel bus driver), ZuneBusEnumSvc, ZuneDriver_dll, ZuneUsbTransport_dll, ZuneIpTransport_dll, ZuneTcp2Udp_dll, WMZUNE* (USB-PPP)
  • Services: ZuneService_Dll, ZuneNssExe/ZuneShareEXE (network sharing), ZuneWlanCfgSvc, ZuneNetProxy_dll, ZuneCfg_Dll, ZuneConfigEXE
  • Shell integration: ZuneShellExt_Dll, ZuneTaskbar_Dll, ZuneLauncherEXE
  • Marketplace/DRM: ZuneMarketplaceResources_Dll, PPCRL/MSIDCRL (Passport auth), ContentDirectoryXML, MediaReceiverRegistrarXML (UPnP/WMC)

2. Executive Summary

Not-Zune is a faithful UI shell with a growing feature set built on clean architecture, but it has one critical structural gap: there is no real audio playback engine — AudioEngine (src/NotZune.Infrastructure.Audio/AudioEngine.cs) is a position-ticker simulation and no audio library (NAudio/ManagedBass) is referenced anywhere. Every audible experience (music, crossfade, ReplayGain, volume, the visualizer, podcast streams) is currently simulated; the only real audio output is SoundEffectService playing authentic Zune WAV chimes through OS CLI players.

Domain Parity Verdict
A. Shell & Navigation HIGH (~85%) Authentic chrome, pivots, transport, shortcuts
B. Quickplay MEDIUM (~65%) Decks + Smart DJ substitute; no hub artwork maps
C. Collection (music) HIGH (~80%) Full browsing/editing; Find-Album-Info is art-only
D. Now Playing HIGH (~75%) Ken-Burns + real metadata; no video clips
E. Mixview MEDIUM (~60%) Constellation + MixStack; similarity is local-only
F. Audio engine SIMULATED (0%) No sound; all DSP is fake
G. CD Land SIMULATED (~40%) Full UI, simulated rip/burn (no drive available)
H. Device sync & lifecycle SIMULATED (~35%) Gas gauge UI real; sync/firmware simulated
I. Podcasts PARTIAL (~50%) RSS subscribe; no marketplace; playback simulated
J. Social / Marketplace / Account N-A (substitute ~70%) Zune Card local substitute; servers dead
K. Settings & Management HIGH (~75%) Two-tier pivots + persistence (Phase 4)
L. First-launch & onboarding MISSING (0%) No wizard
M. Platform services (ZMDB, sharing) PARTIAL (~40%) SQLite substitute; no UPnP/share/MUI

Weighted overall parity: ≈ 55–60% (weighting UI presentation strongly, hardware-dependent features neutrally).

Top 3 actions for Phase 5:

  1. Real audio playback engine — integrate a cross-platform .NET 8 audio library (NAudio WASAPI/ALSA or ManagedBass); this unblocks crossfade, ReplayGain, volume, gapless, FFT visualizer, and podcast playback. Everything else in the audio domain is blocked on this.
  2. First-launch onboarding wizard (welcome → monitored folders → privacy → done; mirrors FirstLaunchLand flow).
  3. Find Album Info track matching — extend the Phase 4 art lookup to the per-track metadata review dialog Zune used (FINDALBUMINFOSONGMATCH.UIX).

3. Parity Matrix

Statuses: FULL (implemented, real) · PARTIAL (subset) · SIMULATED (UI real, behavior fake) · MISSING (absent) · N-A (Zune server/hardware dependency is dead; substitute noted).

A. Shell & Navigation

Zune 4.8 feature Evidence Not-Zune Status
Custom borderless chrome, minimal window controls NONCLIENTCONTROLS.UIX, TOPTOOLBAR.UIX MainShellView.axaml + authentic WINDOW.*.PNG FULL
Panoramic top pivots (4: QUICKPLAY/COLLECTION/DEVICE/SETTINGS) PIVOTLIST.UIX, Shell.uix NavigationPivot + opacity-modulated pivot strip (adds SOCIAL/DISC/MIXVIEW — deliberate extension) FULL
Docked bottom transport (hairline scrub, tri-state heart) TRANSPORTCONTROLS.UIX, BOTTOMTOOLBAR.UIX Docked HUD + authentic transport assets FULL
Page stack with back navigation PAGESTACK.UIX, Page.cs, ZunePage.cs Pivot switching only; back-stack exists solely in Mixview (MixStack) PARTIAL
Search box with autocomplete AUTOCOMPLETEBOX.UIX Instant header search (no autocomplete dropdown) PARTIAL
Global keyboard shortcuts SHORTCUTKEYS.UIX Ctrl+P/B/F/H/T/M/E, F7–F9, Esc FULL
Min window 734×500 Shell.c_minimumWindowWidth/Height MainWindow.axaml FULL
Compact mini-player (audio) MINIMODE.UIX, MINIMODEAUDIO.UIX, MINIMODEJUMPLIST.UIX CompactMiniPlayerView (420×130, Ctrl+M) PARTIAL (no jump-list hook, no video mini-mode)
Notification area / taskbar integration NOTIFICATIONAREA.UIX, ZuneTaskbar_Dll None (platform-specific) N-A
Jump lists (recent/pinned tasks) JUMPLIST.UIX, JUMPINLIST.UIX None (Windows shell feature) N-A
"What's New" hub tile WHATSNEW.UIX — MISSING
Animated equalizer icon ANIMATEDICONBUTTON.UIX 10-frame ICON.NOWPLAYING.FRAME* cycle FULL

B. Quickplay

Zune 4.8 feature Evidence Not-Zune Status
Pins / History / New 3-deck panorama QUICKPLAYSTRIP.UIX, QUICKPLAYMODULE.UIX, QuickplayPage.cs, QuickplayExperience.cs QuickplayView 3-deck sliding panorama FULL
Quick Mix one-click mix QUICKMIX.UIX, QuickMixSessionManager.cs, QuickMixPlaylistFactory.cs SmartDJEngine (local-library scoring) PARTIAL (substitute; Zune's used marketplace)
Quick Mix progress + notification QuickMixProgress.cs, QuickMixNotification.cs Mix launch + queue population PARTIAL
Hub hero artwork maps QuickPlayMap_*.png, SoftwareMap_*.png Card-based hero (no artwork maps) MISSING
Auto-playlist dialog AUTOC/ AUTOPLAYLISTDIALOG.UIX — MISSING
Radio panel (streams) RADIOPANEL.UIX, RadioPage.cs — N-A (dead streams)
Ad/best-value tiles BESTVALUE.UIX, BILLINGOFFER.UIX — N-A

C. Collection (Music)

Zune 4.8 feature Evidence Not-Zune Status
Two-column artist discography browser ARTISTSPANEL.UIX, MusicLibraryPage.cs CollectionView artists pivot FULL
Album artwork grid ALBUMSPANEL.UIX Albums grid with real covers (Phase 4) FULL
Dense track data table TRACKSPANEL.UIX, TRACKSPANELCOLUMNS.UIX, SPREADSHEET*.UIX Songs data table FULL
Genre hub GENRESPANEL.UIX Genres card grid FULL
Playlists + ZPL export PLAYLISTS*.UIX, PLAYLISTDIALOG.UIX, ADDTOPLAYLIST.UIX, Microsoft.Zune.Playlist PlaylistsView, ZPL XML export FULL
Smart/auto playlists AUTOPLAYLISTDIALOG.UIX — MISSING
Metadata editor EDITMEDIAINFODIALOG.UIX, EDITMEDIAINFOCONTROLS.UIX MetadataEditView + TagLibSharp writeback FULL
Find Album Info (per-track match + art) FINDALBUMINFODIALOG.UIX, FINDALBUMINFOSONGMATCH.UIX, AlbumArtUpdateHandler.cs Phase 4 art-only lookup (no per-track matching review) PARTIAL
Folder watching FirstLaunchMonitoredFoldersPage.cs, ADDTOCOLLECTION.UIX Debounced FileSystemWatcher FULL
Ratings (heart / broken heart) RATING.LIKEIT/HATEIT.PNG Context menus + HUD hearts FULL
Video library VIDEOLIBRARY.UIX, VideoLibraryPage.cs, VideosPanel.cs — MISSING
Photo library + gallery + slideshow PHOTOLIBRARY.UIX, GALLERYVIEW.UIX, PHOTOSLIDESHOW.UIX, SlideshowLand.cs — MISSING

D. Now Playing

Zune 4.8 feature Evidence Not-Zune Status
Cinematic artist canvas + Ken-Burns NOWPLAYINGLAND.UIX, NOWPLAYINGMUSICBACKGROUND.UIX, NOWPLAYINGSTYLES.UIX, NowPlayingLand.cs NowPlayingView + real Fanart.tv backdrops (Phase 4) FULL
Typographic track overlays NOWPLAYINGSTYLES.UIX 60pt title / 32pt accent artist FULL
Showlist (upcoming queue drawer) TRANSPORT.SHOWLIST.ON/OFF.PNG Slide-out showlist drawer FULL
Lyrics & bio drawer NOWPLAYINGLAND.UIX Real Wikipedia bios + LRCLIB lyrics (Phase 4) FULL
Album mosaic wall NOWPLAYINGALBUMGRIDDEFS.UIX MosaicWall mode FULL
Auto-hiding HUD NowPlayingLand.cs (idle timers) 3.5s idle fade FULL
Now Playing video clips NOWPLAYINGCLIPS.UIX — MISSING (no video)
Ambient visualizer (rendered by Iris engine) Simulated spectrum bars (no FFT — blocked on audio engine) SIMULATED

E. Mixview

Zune 4.8 feature Evidence Not-Zune Status
Constellation graph (seed + orbiting tiles) MIXCONTROLS.UIX, MIXLAYER.UIX, MIXLAYOUT.UIX, MixResult*.cs MixviewView interactive canvas FULL
MixStack back navigation MixStack.cs, MixStackEntry.cs (mirrored 1:1 in MixModels.cs) MixStack push/pop + breadcrumb FULL
Server similarity queries MIXQUERY.UIX, MixPriorityList*.cs (marketplace-backed) Local-library scoring (genre/artist/favorites) PARTIAL (substitute)
Hover action tiles (play/like/hate/info/add) MIX.PLAY/HATEIT/LIKEIT/INFO/ADD.PNG Play + Smart DJ actions; rating tiles present but unwired PARTIAL
Glide-to-center transition MIXMANAGER.cs, Iris animation Animated re-centering PARTIAL

F. Audio Engine ⚠️ CRITICAL

Zune 4.8 feature Evidence Not-Zune Status
Real audio playback (decode + output) ZuneSE_dll, ZuneCore_Dll, codec DLLs AudioEngine = position timer only; no NAudio/Bass/WASAPI SIMULATED
Volume control TRANSPORTCONTROLS.UIX slider Stored property, no signal path SIMULATED
Crossfade (0–10s) + gapless SyncControls-adjacent playback options CrossfadeDurationSeconds plumbed through UI only SIMULATED
ReplayGain / volume leveling ReplayGainTrackGainDb fields in ZuneDBApi (TrackMetadata) Settings toggle, no DSP SIMULATED
Sound effects (completion chimes) COMPLETEDSYNCBURNCD.WAV et al. SoundEffectService real WAV playback via OS CLI FULL
MP3/WMA/AAC encode (rip) ZuneEncEngDLL, ZuneEncEXE Simulated rip progress SIMULATED
AAC/H.264 decode, EVR/DXVA video ZuneAACDec_Dll, ZuneH264Dec_Dll, ZuneDXVA2_Dll, ZuneEvr_Dll — MISSING

G. CD Land

Zune 4.8 feature Evidence Not-Zune Status
CD view & disc detection CDVIEW.UIX, CDSTATE.UIX, CDLand.cs DISC pivot + CDView PARTIAL (no optical-drive detection)
Rip pipeline RipState.cs, ZuneEncEngDLL Simulated progress + authentic chime SIMULATED (no drive on dev machine — accepted)
Burn pipeline BurnableCD.cs, BurnSessionItem.cs, PURCHASEFORBURN.UIX Simulated burn queue + chime SIMULATED
Completion chimes COMPLETEDRIPREVERSESYNC.WAV, COMPLETEDSYNCBURNCD.WAV Wired to rip/burn completion FULL

H. Device Sync & Lifecycle (hardware-dependent)

Zune 4.8 feature Evidence Not-Zune Status
Device land + segmented gas gauge DEVICELANDELEMENTS.UIX, GASGAUGE.UIX, Deviceland.cs, DeviceExperience.cs DeviceView + 6-segment authentic gauge FULL (data simulated)
Space reservation DEVICESPACERESERVATION.UIX Slider + GB preview (Settings + Device) FULL (persisted Phase 4)
Sync options & sync groups DEVICESYNCOPTIONS.UIX, DEVICESYNCGROUPS.UIX, SyncGroup.cs, SchemaSyncGroup.cs, SyncCategory.cs, SyncMode.cs Music/podcast rule selection lists PARTIAL (no real sync-group engine)
Sync animation/toast SYNCANIMATION.UIX, SYNCINSTRUCTIONTOAST.UIX, SYNCNOTIFICATION.UIX, SyncNotification.cs Status text MISSING
MTP device contents browsing IDeviceContentsPage.cs, DEVICEPICTUREVIDEO.UIX — MISSING (N-A without hardware)
Wireless sync WIRELESSSYNC.UIX, WirelessSyncWizard.cs, WirelessSync*.Page.cs Wireless settings UI states SIMULATED
Windows Phone wireless sync MOBILEWIRELESSSYNC.UIX, MobileWirelessSyncWizard.cs — N-A
Firmware update / restore / rollback DEVICEUPDATE*.UIX, DEVICE RESTORE*.UIX, DeviceRollback*.cs, ZuneWmduDLL — MISSING (N-A hardware)
USB bus (kernel driver + enum svc + MTPZ) Zumbus.sys, ZuneBusEnumSvc, ZuneMTPZ_dll, ZuneUsbTransport_dll Infrastructure.Devices simulated sync; ZuneUsbHttpInterceptor (localhost placeholder for USB-PPP interception) SIMULATED
Guest sync GuestSchemaSyncGroup.cs, FirstConnectDeviceGuestWarning — MISSING

I. Podcasts

Zune 4.8 feature Evidence Not-Zune Status
Podcast library + series + episodes PODCASTLIBRARY.UIX, PODCASTSERIESPANEL.UIX, PODCASTEPISODESPANEL.UIX, PodcastLibraryPage.cs PodcastsView two-column manager PARTIAL (RSS-only substitute)
RSS subscription (marketplace feed in Zune) Real RSS 2.0 ingest FULL (substitute)
Episode details dialog PODCASTDETAILSPANEL.UIX, PodcastEpisodeDetails.cs Episode list with descriptions PARTIAL
Podcast sync limits PodcastSyncLimit.cs, PODCASTSYNC Sync-rule strings in Settings PARTIAL
Channel/radio integration CHANNEL*.UIX, Channel*.cs — N-A (marketplace)

J. Social / Marketplace / Account — Zune servers dead (~2011–2015)

Zune 4.8 feature Evidence Not-Zune Status
Zune Card / profile PROFILE.UIX, PROFILEEDIT.UIX, ProfilePage.cs ZuneCardView + SOCIAL pivot (local stats) N-A — substitute FULL
Achievements/badges BADGES.UIX, ProfileBadge.cs 5 badges with authentic seal asset N-A — substitute FULL
Friends & messaging FRIENDS.UIX, INBOX*.UIX, FriendsPage.cs, Microsoft.Zune.Messaging — N-A
Social composer SOCIALCOMPOSER.UIX — N-A
Marketplace, Zune Pass, cart, billing CARTPAGE/CARTPANEL.cs, Subscription*.cs, ACCOUNTCREATION.UIX, CREATEPASSPORT.UIX, PAYMENTINSTRUMENT.UIX — N-A
DRM state DrmStateDescriptions.cs — N-A
Sign-in (Passport/Live) SIGNINDIALOG.UIX, WINDOWS LIVELIVE.UIX, Microsoft.Zune.UserCredential — N-A

K. Settings & Management

Zune 4.8 feature Evidence Not-Zune Status
Two-tier management hub MANAGEMENT*.UIX (14 documents) SOFTWARE/DEVICE tiers, 7 sub-pivots PARTIAL (subset)
Collection settings (monitored folders) MANAGEMENTCOLLECTION.UIX COLLECTION sub-pivot + folder picker + scan FULL
Rip settings MANAGEMENTRIP.UIX RIP sub-pivot (format/bitrate/destination) FULL (encoder simulated)
Burn settings MANAGEMENTBURN.UIX BURN sub-pivot FULL (burner simulated)
Metadata settings MANAGEMENTMETADATA.UIX Metadata sub-pivot + provider gating (Phase 4) FULL
Display settings MANAGEMENTDISPLAY.UIX Display sub-pivot (accents, themes, compact) FULL
General/file-type/privacy/sharing MANAGEMENTGENERAL/FILETYPES/PRIVACY/SHARING.UIX — MISSING (privacy/sharing partly N-A)
Subscription/purchases/rentals MANAGEMENTSUBSCRIPTION/PURCHASES/RENTALS.UIX — N-A
Settings persistence ZuneCfg_Dll JsonSettingsStore (Phase 4) FULL

L. First-Launch & Onboarding

Zune 4.8 feature Evidence Not-Zune Status
First-launch wizard (welcome→folders→filetypes→privacy) FIRSTLAUNCH.UIX, FirstLaunch*.Page.cs ×7 Demo-data seed only MISSING
First-connect device wizard FIRSTCONNECT.UIX, FirstConnect*.Page.cs ×6 — N-A hardware
Setup land SETUPLAND.UIX, SetupLandPage.cs — MISSING

M. Platform Services

Zune 4.8 feature Evidence Not-Zune Status
ZMDB database engine (4 variants) ZuneZMDB{Classic,Library,Mobile,ZuneHD}DLL, ZuneDB_dll EF Core + SQLite (single schema) PARTIAL (substitute)
ZMDB managed API ZuneDBApi_Dll → 1,030 files, 19 namespaces (MicrosoftZuneLibrary, Microsoft.Zune.Service, Microsoft.Zune.QuickMix, Microsoft.Zune.Playlist, Microsoft.Zune.Subscription, Microsoft.Zune.User, …) IMediaLibraryService (+11 other interfaces) PARTIAL (media core covered; subscription/user/service layers N-A)
Play-history & stats MicrosoftZuneLibrary history tables PlayHistoryEntry + UserStatsService FULL (substitute)
Network media sharing (UPnP/WMC) ZuneNssExe, ZuneShareEXE, ContentDirectoryXML, MediaReceiverRegistrarXML — MISSING
Background service host ZuneService_Dll In-process coordinators PARTIAL
Multi-language MUI (26 locales) ZuneResources_Mui, *mui files English only MISSING
Explorer shell extension / launcher ZuneShellExt_Dll, ZuneLauncherEXE — N-A
x64 build zune-x64.msi .NET 8 cross-platform (x64/arm64 CI) FULL
Plugin extensibility (none in Zune — COM/registry only) NotZune.Plugins.Protocol JSON-RPC scaffold (unused) FULL (exceeds Zune)

4. Deliberate Substitutions for Dead Zune Services

Dead Zune dependency Not-Zune replacement
Zune Marketplace / Zune Pass (catalog, streaming, DRM) Local library only; Smart DJ from local tracks
Zune Social servers (profiles, messaging, badges) Local ZuneCardView stats + badge engine from SQLite history
Marketplace Quick Mix seeds Local similarity scoring (album/artist/genre/favorite vectors)
Marketplace podcast catalog Direct RSS 2.0 subscriptions
Marketplace album art/metadata service MusicBrainz + Cover Art Archive + Fanart.tv + LRCLIB (Phase 4)
Zune device + ZuneHD wireless sync Simulated device with authentic UI (real MTPZ deferred until hardware available)

5. Phase 5+ Roadmap (ranked)

  1. P0 — Real audio playback engine. Add NAudio (WASAPI on Windows, ALSA/PulseAudio on Linux) or ManagedBass to Infrastructure.Audio; rewire PlaybackQueueCoordinator to a real output device. Unblocks: volume, crossfade, gapless, ReplayGain, FFT visualizer, podcast/CD playback. This is the single highest-leverage parity item.
  2. P1 — First-launch wizard (FIRSTLAUNCH.UIX flow): welcome → monitored folders → done, with demo-data decision point.
  3. P1 — Find Album Info track matching: per-track MBID resolution + review dialog (FINDALBUMINFOSONGMATCH.UIX parity), optionally honoring WriteTagsToFile.
  4. P2 — Smart/auto playlists (AUTOPLAYLISTDIALOG.UIX parity): rule-builder persisted like ZPL playlists.
  5. P2 — Mixview rating tiles wiring (like/hate/info/add actions on constellation nodes using the already-extracted MIX.* assets).
  6. P3 — Video support (playback engine extension + VIDEOLIBRARY.UIX view) and Photo library + slideshow.
  7. P3 — Sync UX polish (sync animation, instruction toast, notification area).
  8. Deferred (N-A/hardware): MTPZ device sync internals, firmware update/restore, wireless pairing, UPnP sharing.

6. Audit Confidence Notes

  • Managed-code evidence is complete (ZuneShell_Dll + ZuneDBApi_Dll fully decompiled); native components (UIX_*, ZuneSE_dll, ZuneEncEngDLL, ZuneMTPZ_dll, Zumbus.sys) were inventoried but not disassembled at machine-code level — their behavior is inferred from names, interfaces, strings, and the managed layers that call them.
  • UIX documents are compiled .uib bytecode in ZuneShellResources_Dll RCDATA; the 241 .UIX source names + 1,289 asset names used here come from the resource table (assets previously ingested into src/NotZune.UI/Assets/Zune/).
  • Feature statuses were verified against the Not-Zune source tree (13 views, 13 view-models, 10 application interfaces, 6 application services, 4 infrastructure projects, 58 passing tests) as of commit 6570600.