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- Pass LaunchContext through pre-launch/post-exit hooks and tag stored joins with gameId so launching one game never revokes membership of another's mesh - Add optional gameId to MeshNetwork, POST /networks and GET /networks/active - Replace raw template string with a render-function slot component - Fix manifest conformance: top-level capabilities carry the server set; drop the unused client:ws declaration - Add manifest conformance test asserting the shipped bundle capabilities