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This feature commit implements VR Location Scouting within Blender, allowing the user to block camera vantage points while immersed in VR. For feature design, see: - VR: Location Scouting (!141089): https://projects.blender.org/blender/blender/issues/141089 - VR Location Scouting - high fidelity UI (#143061): https://projects.blender.org/blender/blender/issues/143061 - Design Session on Devtalk: https://devtalk.blender.org/t/2025-06-19-design-session-vr-location-scouting/41135 For up to date screenshots, demos and discussion regarding the feature, see the following devtalk feedback thread: https://devtalk.blender.org/t/vr-location-scouting-feedback-and-discussion/44744 Pull Request: https://projects.blender.org/blender/blender/pulls/143945