This reverts commit 22fb6f2691.
Revert "Bug 1975714 - Update backlog expectations. r=webgpu-reviewers,nical"
This reverts commit 72b4644a09.
Revert "Bug 1975714 - Use `MOZ_CAN_RUN_SCRIPT_BOUNDARY` for `reportCompilationMessagesToConsole`. r=webgpu-reviewers,ErichDonGubler"
This reverts commit 4394625f93.
Revert "Bug 1975714 - Assert that the IDs in server messages are the same as the ones the `WebGPUChild` actor expects. r=webgpu-reviewers,nical"
This reverts commit 5ce8cf9b12.
Revert "Bug 1978369 - Stop leaking queues. r=webgpu-reviewers,nical"
This reverts commit 32ab875eab.
Revert "Bug 1975714 - Move remaining ID creation/destruction into resource creation/destruction functions. r=webgpu-reviewers,nical"
This reverts commit 122e1a6529.
Revert "Bug 1975714 - Replace uses of `make_slice` with `FfiSlice`. r=webgpu-reviewers,ErichDonGubler"
This reverts commit 62add844bf.
Revert "Bug 1975714 - Use `FfiSlice` in remaining places. r=webgpu-reviewers,ErichDonGubler"
This reverts commit 3812af72dd.
Revert "Bug 1975714 - Use an opaque pointer for `WebGPUParent`. r=webgpu-reviewers,ErichDonGubler"
This reverts commit bf83ea6553.
Revert "Bug 1975714 - Remove unneeded `#[allow(dead_code)]`. r=webgpu-reviewers,ErichDonGubler"
This reverts commit a84b40d4b8.
Revert "Bug 1977861 - Stop leaking BGLs returned by GPUPipelineBase.getBindGroupLayout(). r=webgpu-reviewers,ErichDonGubler"
This reverts commit b5ec027bf9.
Revert "Bug 1975714 - Turn function pointers into extern fns. r=webgpu-reviewers,nical"
This reverts commit d3681b7012.
Revert "Bug 1975714 - Make sure to resolve/reject all pending promises in `ClearActorState`. r=webgpu-reviewers,nical"
This reverts commit 2f607174ce.
Revert "Bug 1975714 - Do not immediately resolve the lost promise on `device.destroy()`. r=webgpu-reviewers,nical"
This reverts commit 1c10e1f698.
Revert "Bug 1960399 - Reject async pipeline creation with `GPUPipelineError`. r=webgpu-reviewers,nical"
This reverts commit ee47165e63.
Revert "Bug 1975714 - Correct comments. r=webgpu-reviewers,nical"
This reverts commit 9e0aabda0e.
This aligns the implementation with RenderPipeline::Cleanup(). It also
adds a drive-by assert to GetBindGroupLayout() in both classes to add
confidence that the bridge is in the expected state.
Differential Revision: https://phabricator.services.mozilla.com/D208916
They are the same and the latter is more self explanatory.
The patch also addresses a couple of Cleanup methods where I forgot to check the bridge pointer.
Differential Revision: https://phabricator.services.mozilla.com/D206785
The wgpu update has ensured that implicit pipeline layouts are
registered even when the pipelines fail to create. Now that this is so,
we can safely delete the implicit pipeline layouts again.
Differential Revision: https://phabricator.services.mozilla.com/D194273
This is just a fixup for a typo. The method was originally implemented
requesting a bind group layout from the render pipelines, not from the
compute pipelines, as intended.
Differential Revision: https://phabricator.services.mozilla.com/D192761
The new implementation is simpler: It just forwards messages to wgpu on the parent process using the usual mechanism. It also better aligns with the spec because it works whether or not the pipeline has an implicit layout (current implementation is only implemented for implicit layouts). And finally it fixes a bug in the current implementation causing undefined behavior due to zero IDs being cast into NonZero rust types at the ffi boundary.
Differential Revision: https://phabricator.services.mozilla.com/D189942
When the pipeline layout is implicit at pipeline creation,
we collect the IDs of BGLs, to be able to produce GPUBindGroupLayout
object upon user request. However, the produced object didn't know if
it owns the ID or borrows it, so it would issue a "drop" when going out of scope.
This change establishes this distinction. In addition, it gets the Pipeline Layout ID,
and together with the BGL ids, they are sent to GPU process upon pipeline destruction.
When the GPU process is done with these IDs used, it will kick back a message to the
Content process, allowing the IDs to be reclaimed.
Differential Revision: https://phabricator.services.mozilla.com/D114649
This change updates and enables Naga to get the
SPIRV shaders parsed, validated, and reflected back into
implicit bind group layouts.
WebGPU examples heavily rely on the implicit layouts now,
and the PR also updates the WebIDL to make that possible.
With the change, we are able to run most of the examples again!
Differential Revision: https://phabricator.services.mozilla.com/D96850
This change adds support for CanvasContext presenting WebGPU via CPU readback.
The presentation is handled mostly on GPU process side by managing a list of staging buffers
and copying the contents into a WR external image (backed by an external buffer).
Differential Revision: https://phabricator.services.mozilla.com/D68032
This change adds support for CanvasContext presenting WebGPU via CPU readback.
The presentation is handled mostly on GPU process side by managing a list of staging buffers
and copying the contents into a WR external image (backed by an external buffer).
Differential Revision: https://phabricator.services.mozilla.com/D68032
This change adds support for CanvasContext presenting WebGPU via CPU readback.
The presentation is handled mostly on GPU process side by managing a list of staging buffers
and copying the contents into a WR external image (backed by an external buffer).
Differential Revision: https://phabricator.services.mozilla.com/D68032
Previously, we kept the object IDs managed on content side only.
The GPU side would work with given indices.
When an object is destroyed, we'd free the ID on the content side and signal the GPU to delete the object.
Problem is that on the GPU process the object may still be kept alive for as long as any dependants are alive.
What this change is doing - hooking up the callbacks to the *actual* freeing of IDs on the GPU side.
These callbacks end up in messages from WebGPUParent to WebGPUChild, and only then the IDs are freed
on the content side and able to be reused.
Differential Revision: https://phabricator.services.mozilla.com/D67211
This mostly updates the bindings to the current state.
No actual logic backing them yet.
*Note*: the IDL does *not* need to be checked for matching the upstream spec precisely at this stage. The upstream is evolving, we just need to update in order to start integrating the implementation. What needs to be checked is - how C++ represents the IDL, esp with regards to derived classes, events, and hierarchies.
The trickiest points, arguably, are:
- WebGPU -> GPU prefix change
- the goop for interfaces that are not final
Differential Revision: https://phabricator.services.mozilla.com/D46166
This mostly updates the bindings to the current state.
No actual logic backing them yet.
*Note*: the IDL does *not* need to be checked for matching the upstream spec precisely at this stage. The upstream is evolving, we just need to update in order to start integrating the implementation. What needs to be checked is - how C++ represents the IDL, esp with regards to derived classes, events, and hierarchies.
The trickiest points, arguably, are:
- WebGPU -> GPU prefix change
- the goop for interfaces that are not final
Differential Revision: https://phabricator.services.mozilla.com/D46166