Commit Graph
32 Commits
Author SHA1 Message Date
Sylvestre Ledru 8f90026828 Bug 2023419 - Remove Emacs/Vim modelines from image/ r=emilio
replaced by .editorconfig
# ignore-this-changeset

Differential Revision: https://phabricator.services.mozilla.com/D287848
2026-03-17 07:58:04 +00:00
Andrew Osmond e1368b4e31 Bug 1874523. r=tnikkel
Differential Revision: https://phabricator.services.mozilla.com/D227304
2024-11-25 17:55:49 +00:00
Andrew Osmond 240766530b Bug 1711061 - Part 4. Implement AnimationSurfaceProvider for animated rasterized images. r=tnikkel
Differential Revision: https://phabricator.services.mozilla.com/D126790
2021-11-27 11:47:37 +00:00
Sandor Molnar 5c9a4c3ee8 Backed out 13 changesets (bug 1711061) on devs request. CLOSED TREE
Backed out changeset c4f073f7e3a3 (bug 1711061)
Backed out changeset aced4b672fb4 (bug 1711061)
Backed out changeset 3687e798f665 (bug 1711061)
Backed out changeset 7b471990ea86 (bug 1711061)
Backed out changeset 1014a95f540e (bug 1711061)
Backed out changeset a37b3091281d (bug 1711061)
Backed out changeset 96a0ef35881b (bug 1711061)
Backed out changeset 38890cc266fb (bug 1711061)
Backed out changeset be73004c0850 (bug 1711061)
Backed out changeset b964576ae53d (bug 1711061)
Backed out changeset d453c5219255 (bug 1711061)
Backed out changeset 0145b538175b (bug 1711061)
Backed out changeset 41ba2e2a2d13 (bug 1711061)
2021-10-29 00:36:30 +03:00
Andrew Osmond d0769ecd44 Bug 1711061 - Part 4. Implement AnimationSurfaceProvider for animated rasterized images. r=tnikkel
Differential Revision: https://phabricator.services.mozilla.com/D126790
2021-10-27 01:24:32 +00:00
Sandor Molnar 8213f51c9d Backed out 13 changesets (bug 1711061) for causing browser-chrome failures in test/performance/browser_startup_images. CLOSED TREE
Backed out changeset 5988220f56b8 (bug 1711061)
Backed out changeset cb7721d7ce49 (bug 1711061)
Backed out changeset 343746ffae73 (bug 1711061)
Backed out changeset 000940244dcf (bug 1711061)
Backed out changeset 27565d5ae08d (bug 1711061)
Backed out changeset f3b2379d971b (bug 1711061)
Backed out changeset d4b3d0fa1771 (bug 1711061)
Backed out changeset 9af5b3f2225f (bug 1711061)
Backed out changeset da992effeff1 (bug 1711061)
Backed out changeset 6b2bc6c16b9f (bug 1711061)
Backed out changeset ac2792d42be2 (bug 1711061)
Backed out changeset cb00177e655e (bug 1711061)
Backed out changeset 8d5261184226 (bug 1711061)
2021-10-26 18:04:34 +03:00
Andrew Osmond f1e0111792 Bug 1711061 - Part 4. Implement AnimationSurfaceProvider for animated rasterized images. r=tnikkel
Differential Revision: https://phabricator.services.mozilla.com/D126790
2021-10-26 13:28:24 +00:00
Andrew Osmond cbe68aca68 Bug 1707044 - Remove invalid assert in AnimationFrameRecyclingQueue::RecycleFrame. r=tnikkel
The assert in question is overly conservative. The dirty rects may be
calculated using a more conservative estimate of the whole frame, and
after the animation has completed its first pass, we may have determined
that it is unnecessarily too large and shrink it accordingly. There may
still be frames lingering with the old larger rect however, and trip
this assert falsely.

Differential Revision: https://phabricator.services.mozilla.com/D113155
2021-04-23 02:21:00 +00:00
Andrew Osmond 2e8e395dc9 Bug 1612589 - Improve image memory reporting even further. r=tnikkel
This patch adds reporting the surface types used by the image frame in a
bit mask (such if it is a CAPTURE including a DATA_SHARED, the mask will
be 1 << CAPTURE | 1 << DATA_SHARED), as well as an estimated size
included in the report as decoded-unknown for when we do not know if the
surface is on the heap or the non-heap specifically. This is the default
implementation for a SourceSurface as well, so we should no longer have
the case where surfaces appear empty despite being in the cache. It also
makes requests being validated as always notable for reporting purposes.

Differential Revision: https://phabricator.services.mozilla.com/D61458
2020-02-05 22:22:13 +00:00
Emilio Cobos Álvarez 778b011866 Bug 1609996 - Reorder some includes affected by the previous patches. r=froydnj
This was done by:

This was done by applying:

```
diff --git a/python/mozbuild/mozbuild/code-analysis/mach_commands.py b/python/mozbuild/mozbuild/code-analysis/mach_commands.py
index 789affde7bbf..fe33c4c7d4d1 100644
--- a/python/mozbuild/mozbuild/code-analysis/mach_commands.py
+++ b/python/mozbuild/mozbuild/code-analysis/mach_commands.py
@@ -2007,7 +2007,7 @@ class StaticAnalysis(MachCommandBase):
         from subprocess import Popen, PIPE, check_output, CalledProcessError

         diff_process = Popen(self._get_clang_format_diff_command(commit), stdout=PIPE)
-        args = [sys.executable, clang_format_diff, "-p1", "-binary=%s" % clang_format]
+        args = [sys.executable, clang_format_diff, "-p1", "-binary=%s" % clang_format, '-sort-includes']

         if not output_file:
             args.append("-i")
```

Then running `./mach clang-format -c <commit-hash>`

Then undoing that patch.

Then running check_spidermonkey_style.py --fixup

Then running `./mach clang-format`

I had to fix four things:

 * I needed to move <utility> back down in GuardObjects.h because I was hitting
   obscure problems with our system include wrappers like this:

0:03.94 /usr/include/stdlib.h:550:14: error: exception specification in declaration does not match previous declaration
0:03.94 extern void *realloc (void *__ptr, size_t __size)
0:03.94              ^
0:03.94 /home/emilio/src/moz/gecko-2/obj-debug/dist/include/malloc_decls.h:53:1: note: previous declaration is here
0:03.94 MALLOC_DECL(realloc, void*, void*, size_t)
0:03.94 ^
0:03.94 /home/emilio/src/moz/gecko-2/obj-debug/dist/include/mozilla/mozalloc.h:22:32: note: expanded from macro 'MALLOC_DECL'
0:03.94     MOZ_MEMORY_API return_type name##_impl(__VA_ARGS__);
0:03.94                                ^
0:03.94 <scratch space>:178:1: note: expanded from here
0:03.94 realloc_impl
0:03.94 ^
0:03.94 /home/emilio/src/moz/gecko-2/obj-debug/dist/include/mozmemory_wrap.h:142:41: note: expanded from macro 'realloc_impl'
0:03.94 #define realloc_impl mozmem_malloc_impl(realloc)

   Which I really didn't feel like digging into.

 * I had to restore the order of TrustOverrideUtils.h and related files in nss
   because the .inc files depend on TrustOverrideUtils.h being included earlier.

 * I had to add a missing include to RollingNumber.h

 * Also had to partially restore include order in JsepSessionImpl.cpp to avoid
   some -WError issues due to some static inline functions being defined in a
   header but not used in the rest of the compilation unit.

Differential Revision: https://phabricator.services.mozilla.com/D60327
2020-01-20 16:19:48 +00:00
Emilio Cobos Álvarez 2efdea1ee5 Bug 1609996 - Remove mozilla/Move.h. r=froydnj
rg -l 'mozilla/Move.h' | xargs sed -i 's/#include "mozilla\/Move.h"/#include <utility>/g'

Further manual fixups and cleanups to the include order incoming.

Differential Revision: https://phabricator.services.mozilla.com/D60323
2020-01-20 16:18:20 +00:00
Andrew Osmond bafa4d9125 Bug 1516011 - Part 2. Deny recycling for frames used in blob recordings. r=tnikkel
Given the crash resolved in part 1, it is possible for the blob
rasterizer in the compositor process to still be using surfaces after
the animation has advanced to the next frame. With recycling this can be
problematic as the recycled surface will be reused for a future frame.
In an ideal world, the blob recording would use the animation's image
key instead, but the rasterizer doesn't have easy access to the mapping
table. As such, for any frames used in a blob recording, we now
explicitly mark them as non-recyclable and we will be forced to allocate
a new frame instead.

Differential Revision: https://phabricator.services.mozilla.com/D16192
2019-01-14 13:21:57 -05:00
Sylvestre Ledru 577bc46708 Bug 1512961 - Reformat recent changes to the Google coding style r=Ehsan
# ignore-this-changeset

Differential Revision: https://phabricator.services.mozilla.com/D14060
2018-12-10 19:23:16 +00:00
Andrew Osmond 814a9e9665 Bug 1510601 - Part 2. Improve recycling of frames when an animation is reset. r=tnikkel
When an animation is reset, we can actually avoid the reallocations by
keeping the frames in the mRecycle and mDiscard queues. There is no real
need to do this. We just need to make sure the recycle rect calculation
is done appropriately, particularly when we haven't reached the end yet
and thus don't know the first frame refresh area yet.

Differential Revision: https://phabricator.services.mozilla.com/D13465
2018-12-05 12:04:20 -05:00
Andrew Osmond ba8bab3438 Bug 1510601 - Part 1. Move size increments into AnimationFrameBuffer::InsertInternal. r=tnikkel
The size was originally incremented in AnimationFrameBuffer::Insert
however if an animation was reset before we finished decoding, it would
count some frames twice in the counter. Now we increment it inside
InsertInternal, where AnimationFrameDiscardingQueue can make a more
informed decision on whether the frame is a duplicate or not.

Additionally we now fail explicitly when we insert more frames on
subsequent decodes than the original decoders. This will help avoid
getting out of sync with FrameAnimator.

Differential Revision: https://phabricator.services.mozilla.com/D13464
2018-12-05 12:04:20 -05:00
Andrew Osmond 22079f3a83 Bug 1501923 - Fix crash where we reset an animation just before crossing the discard threshold. r=tnikkel
If an animated frame buffer was reset just before the necessary frame to
cross the discard threshold, followed by said frame being inserted by
the decoder, it would insert a null pointer into the display queue for
the first frame. This is because it assumed that we have always advanced
past the first frame -- which was true, but the reset placed us back at
the beginning.

This would initially manifest to the user as the animation stopping,
since it could not advance past the first frame. Once a memory report
was requested, it would crash because we assume every frame in the
display queue is valid.

This patch removes the assumption about what frame we have advanced to.

Differential Revision: https://phabricator.services.mozilla.com/D13407
2018-12-05 12:04:20 -05:00
Sylvestre Ledru e5a134f73a Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format
# ignore-this-changeset
2018-11-30 11:46:48 +01:00
Andrew Osmond f3c5ea6e20 Bug 1509408 - Fix animated image distortion regressions caused by frame recycling. r=tnikkel
When bug 1508393 landed, it not only enabled producing of full frames
on the decoder threads, it also enabled recycling of old animated image
frame buffers it would have otherwise discarded. It reuses the contents
of the buffer where possible given we know what pixels changed between
the old frame and the frame we want to produce. However where this
calculation was done was incorrect. We originally calculated it when we
advanced the frame, but at that point there is no guarantee that we have
all of the necessary information; we may have fallen behind on decoding.
As such, we move the calculation to where we actually perform the
recycling. At this point we are guaranteed to have all the necessary
frames between the recycling and display queues.

Differential Revision: https://phabricator.services.mozilla.com/D12903
2018-11-28 06:57:39 -05:00
Andrew Osmond cb6a2cf20a Bug 1504699 - Part 7. Update animated image recycling queue to work well with WebRender. r=tnikkel
WebRender takes longer than OMTP to release its hold on the current
frame. This is because it is in a separate process and holds onto the
surface in between rendering frames, rather than getting a reference for
each repaint. This patch makes us less aggressive about taking the most
recent surface placed in the recycling queue out to avoid blocking on
waiting for the surface to be released.

Differential Revision: https://phabricator.services.mozilla.com/D10903
2018-11-21 06:47:06 -05:00
Andrew Osmond 57cb74e77f Bug 1501212 - Fix faulty assert when requesting a frame from a previously discarded animated image. r=tnikkel
We should only assert that the caller is requesting the first frame or
we have advanced to or beyond the expected initial frame, when we
successfully return a frame. This is because FrameAnimator will request
on refresh ticks for the current frame again, until it observes it. If
decoding is still behind, then we likely still have frames to
auto-advance, and we will trip the assert.

Differential Revision: https://phabricator.services.mozilla.com/D9507
2018-10-26 07:50:23 -04:00
Andrew Osmond 1fd49de7fa Bug 1501120 - Fix faulty assert when calculating memory footprint of animation. r=tnikkel
Differential Revision: https://phabricator.services.mozilla.com/D9506
2018-10-26 07:50:21 -04:00
Andrew Osmond f31f3ca30d Bug 1465619 - Part 11. Add support for recycling animated image frames. r=tnikkel
This is what we have been working towards in all of the previous parts
in the series. This subclasses AnimationFrameDiscardingQueue to save the
discarded frames for recycling by the decoder, if the frame is marked as
supporting recycling.

Differential Revision: https://phabricator.services.mozilla.com/D7516
2018-10-22 13:40:35 -04:00
Andrew Osmond ddc66a1eeb Bug 1465619 - Part 10. Re-add support for discarding animated image frames. r=tnikkel
AnimatedFrameDiscardingQueue subclasses AnimationFrameBuffer to allow a
cleaner abstraction over the behaviour change when we cross the
threshold of too high a memory footprint for an animated image. The next
patch will build on top of this to provide an abstraction to reuse the
discarded frames.

Differential Revision: https://phabricator.services.mozilla.com/D7515
2018-10-22 13:40:35 -04:00
Andrew Osmond c92dcb268d Bug 1465619 - Part 9. Use redesigned AnimationFrameBuffer interface and retaining buffer. r=tnikkel
This patch makes AnimationSurfaceProvider use the new abstractions
provided by AnimationFrameBuffer and AnimationFrameRetainedBuffer to
provide storage and lifetime management of decoders and the produced
frames. We initially start out with an implementation that will just
keep every frame forever, like our historical behaviour. The next patch
will add support for discarding.

Differential Revision: https://phabricator.services.mozilla.com/D7514
2018-10-22 13:40:35 -04:00
Andrew Osmond f69cfbe7b6 Bug 1465619 - Part 8. Remove the old AnimationFrameBuffer implementation. r=tnikkel
In the next few patches, AnimationFrameBuffer will be reworked to split
the discarding behaviour from the retaining behaviour. Once implemented
as separate classes, it will allow easier reuse of the discarding code
for recycling.

Differential Revision: https://phabricator.services.mozilla.com/D7513
2018-10-22 13:40:35 -04:00
Emilio Cobos Álvarez 4b8b5e1717 Bug 1465585: Switch from mozilla::Move to std::move. r=froydnj
This was done automatically replacing:

  s/mozilla::Move/std::move/
  s/ Move(/ std::move(/
  s/(Move(/(std::move(/

Removing the 'using mozilla::Move;' lines.

And then with a few manual fixups, see the bug for the split series..

MozReview-Commit-ID: Jxze3adipUh
2018-06-01 10:45:27 +02:00
Andrew Osmond 73e95169a0 Bug 1462355 - Part 5. Avoid converting from DrawableFrameRef to RawAccessFrameRef. r=tnikkel
DrawableSurface only exposes DrawableFrameRef to its users. This is
sufficient for the drawing related code in general, but FrameAnimator
really needs RawAccessFrameRef to the underlying pixel data (which may
be paletted). While one can get a RawAccessFrameRef from a
DrawableFrameRef, it requires yet another lock of the imgFrame's mutex.
We can avoid this extra lock if we just allow the callers to get the
right data type in the first place.
2018-05-29 08:36:12 -04:00
Andrew Osmond 100005e8ec Bug 1444537 - Part 3. Fix how redecode errors could cause animated image state inconsistencies. r=tnikkel
We can discard frames from an animated image if the memory footprint
exceeds the threshold. This will cause us to redecode frames on demand
instead. However decoders can fail to produce the same results on
subsequent runs due to differences in memory pressure, etc. If this
happens our state can get inconsistent. In particular, if we keep
failing on the first frame, we end up in an infinite loop on the decoder
thread.

Since we don't have the owning image to signal, as we had to release our
reference to it after the first pass, we can do little but stop decoding.
From the user's perspective, the animation will come to a stop.
2018-04-24 13:51:35 -04:00
Cosmin Sabou 87c98f6676 Backed out 2 changesets (bug 1444537) for causing crashes on test_discardFramesAnimatedImage.html. a=backout
Backed out changeset 0d23d74448c8 (bug 1444537)
Backed out changeset 07f5d48b90cb (bug 1444537)
2018-04-15 02:40:30 +03:00
Andrew Osmond f7d26f39b1 Bug 1444537 - Part 3. Fix how redecode errors could cause animated image state inconsistencies. r=tnikkel
We can discard frames from an animated image if the memory footprint
exceeds the threshold. This will cause us to redecode frames on demand
instead. However decoders can fail to produce the same results on
subsequent runs due to differences in memory pressure, etc. If this
happens our state can get inconsistent. In particular, if we keep
failing on the first frame, we end up in an infinite loop on the decoder
thread.

Since we don't have the owning image to signal, as we had to release our
reference to it after the first pass, we can do little but stop decoding.
From the user's perspective, the animation will come to a stop.
2018-04-13 10:58:52 -04:00
Andrew Osmond 34f0e5e893 Bug 1444537 - Part 1. Ensure discarding of animated image frames is clear. r=tnikkel
We should only attempt to discard animation image frames after passing
the frame threshold on the very first pass on the animation. Redecodes
are already in the correct state, as it will discard frames as it
advances the animation. This patch makes it clear what it should be
doing when, but there should be no functional change.
2018-03-27 10:56:48 -04:00
Andrew Osmond f6d7798b89 Bug 523950 - Part 7. Add AnimatedFrameBuffer to manage storage and decoding of frames in an animation. r=tnikkel 2018-02-28 13:34:52 -05:00