This is another WebGPU API update, it picks up a lot of changes that were made recently:
- new bind group layout
- new render pipeline descriptor
- new vertex formats
- limits
- compressed texture formats
- index format
- query sets
- and more small ones!
It also brings in the updated `gfx/wgpu` to support these API changes.
Differential Revision: https://phabricator.services.mozilla.com/D107013
This is another WebGPU API update, it picks up a lot of changes that were made recently:
- new bind group layout
- new render pipeline descriptor
- new vertex formats
- limits
- compressed texture formats
- index format
- query sets
- and more small ones!
It also brings in the updated `gfx/wgpu` to support these API changes.
Differential Revision: https://phabricator.services.mozilla.com/D107013
This mostly updates the bindings to the current state.
No actual logic backing them yet.
*Note*: the IDL does *not* need to be checked for matching the upstream spec precisely at this stage. The upstream is evolving, we just need to update in order to start integrating the implementation. What needs to be checked is - how C++ represents the IDL, esp with regards to derived classes, events, and hierarchies.
The trickiest points, arguably, are:
- WebGPU -> GPU prefix change
- the goop for interfaces that are not final
Differential Revision: https://phabricator.services.mozilla.com/D46166
This mostly updates the bindings to the current state.
No actual logic backing them yet.
*Note*: the IDL does *not* need to be checked for matching the upstream spec precisely at this stage. The upstream is evolving, we just need to update in order to start integrating the implementation. What needs to be checked is - how C++ represents the IDL, esp with regards to derived classes, events, and hierarchies.
The trickiest points, arguably, are:
- WebGPU -> GPU prefix change
- the goop for interfaces that are not final
Differential Revision: https://phabricator.services.mozilla.com/D46166