They are the same and the latter is more self explanatory.
The patch also addresses a couple of Cleanup methods where I forgot to check the bridge pointer.
Differential Revision: https://phabricator.services.mozilla.com/D206785
These JS proxies are always safe to create. The ids are validated on the other side so if the GPU process comes back up and we try to use the object (on a new device), it will generate an error as expected.
Depends on D197799
Differential Revision: https://phabricator.services.mozilla.com/D197800
This is a short term fix. Long term fix needs to be done by Bug 1860958.
Presenting WebGPU without readback needs a way to destroy Texture. Then Texture::ForceDestroy() is added for it.
Differential Revision: https://phabricator.services.mozilla.com/D191829
For presenting WebGPU without readback, wgpu does rendering to ExternalTexture. Then the ExternalTexture is pushed to RemoteTextureMap for present.
With DX12, ExternalTextureD3D11 is implemented for gecko side implementation. ExternalTextureWgpu holds necessary resource that is necessary by wgpu. ExternalTextureWgpu is created and destroyed by gecko side's ExternalTexture.
Presenting current texture starts at CanvasContext::SwapChainPresent(). CanvasContext::SwapChainPresent() posts current texture for present. And the current texture is set invalid, since the texture is going to be posted to WebRender. Next CanvasContext::GetCurrentTexture() call creates a new texture of swap chain.
WebGPUParent::RecvSwapChainPresent() receives present request. It pushes to RemoteTextureMap for presenting.
TextureRaw is recycled with ExternalTexture recycling.
Differential Revision: https://phabricator.services.mozilla.com/D190249
This patch removes more main thread dependencies from the content side
of WebGPU. Instead of issuing a resource update for an external image,
we now use an async image pipeline in conjunction with
CompositableInProcessManager from part 1. This allows us to update the
HTMLCanvasElement bound to the WebGPU device without having to go
through the main thread, or even the content process after the swap
chain update / readback has been requested.
Differential Revision: https://phabricator.services.mozilla.com/D138887
This patch removes more main thread dependencies from the content side
of WebGPU. Instead of issuing a resource update for an external image,
we now use an async image pipeline in conjunction with
CompositableInProcessManager from part 1. This allows us to update the
HTMLCanvasElement bound to the WebGPU device without having to go
through the main thread, or even the content process after the swap
chain update / readback has been requested.
Differential Revision: https://phabricator.services.mozilla.com/D138887
Updates wgpu, WebGPU IDL, in particular the ImageCopyXxx types and render pass attachments.
Adds explicit mapping of the GPUTextureFormat enum. Our old casting was incorrect, because the enums diverged a bit.
Differential Revision: https://phabricator.services.mozilla.com/D110997
Updates wgpu, WebGPU IDL, in particular the ImageCopyXxx types and render pass attachments.
Adds explicit mapping of the GPUTextureFormat enum. Our old casting was incorrect, because the enums diverged a bit.
Differential Revision: https://phabricator.services.mozilla.com/D110997
This is another WebGPU API update, it picks up a lot of changes that were made recently:
- new bind group layout
- new render pipeline descriptor
- new vertex formats
- limits
- compressed texture formats
- index format
- query sets
- and more small ones!
It also brings in the updated `gfx/wgpu` to support these API changes.
Differential Revision: https://phabricator.services.mozilla.com/D107013
This is another WebGPU API update, it picks up a lot of changes that were made recently:
- new bind group layout
- new render pipeline descriptor
- new vertex formats
- limits
- compressed texture formats
- index format
- query sets
- and more small ones!
It also brings in the updated `gfx/wgpu` to support these API changes.
Differential Revision: https://phabricator.services.mozilla.com/D107013
the goal of this PR is to provide the necessary
infrastructure to handle errors on the GPU process side and send them
back to the client side, triggering the uncaptured error events.
Differential Revision: https://phabricator.services.mozilla.com/D98542
This PR updates wgpu to the latest and changes the way we pass object descriptors to the GPU process.
Instead of trying to convert them between DOM-CPP-IPDL-FFI-Rust, we now do DOM-FFI-Rust
and serialize them by serde into ipc::ByteBuf objects.
Differential Revision: https://phabricator.services.mozilla.com/D94908
This PR updates wgpu to the latest and changes the way we pass object descriptors to the GPU process.
Instead of trying to convert them between DOM-CPP-IPDL-FFI-Rust, we now do DOM-FFI-Rust
and serialize them by serde into ipc::ByteBuf objects.
Differential Revision: https://phabricator.services.mozilla.com/D94908
This change enables light tracking of the commands and submissions
that affect a CanvasContext. Upon reaching the GPUQueue, they send
a signal for the parent HTML Element to be invalidated.
We are also invalidating the HTML Element and requesting a new
frame to be built on the creation of the swapchain.
Differential Revision: https://phabricator.services.mozilla.com/D71194
This change adds support for CanvasContext presenting WebGPU via CPU readback.
The presentation is handled mostly on GPU process side by managing a list of staging buffers
and copying the contents into a WR external image (backed by an external buffer).
Differential Revision: https://phabricator.services.mozilla.com/D68032
This change adds support for CanvasContext presenting WebGPU via CPU readback.
The presentation is handled mostly on GPU process side by managing a list of staging buffers
and copying the contents into a WR external image (backed by an external buffer).
Differential Revision: https://phabricator.services.mozilla.com/D68032
This change adds support for CanvasContext presenting WebGPU via CPU readback.
The presentation is handled mostly on GPU process side by managing a list of staging buffers
and copying the contents into a WR external image (backed by an external buffer).
Differential Revision: https://phabricator.services.mozilla.com/D68032
Previously, we kept the object IDs managed on content side only.
The GPU side would work with given indices.
When an object is destroyed, we'd free the ID on the content side and signal the GPU to delete the object.
Problem is that on the GPU process the object may still be kept alive for as long as any dependants are alive.
What this change is doing - hooking up the callbacks to the *actual* freeing of IDs on the GPU side.
These callbacks end up in messages from WebGPUParent to WebGPUChild, and only then the IDs are freed
on the content side and able to be reused.
Differential Revision: https://phabricator.services.mozilla.com/D67211