When only an nsCSSPropertyID was passed, AnimationValue::FromString
would create an AnimatedPropertyID anyway, sometimes from
eCSSPropertyExtra_variable without a custom name.
Also removed an unused argument from AnimationValue::ComputeDistance.
Drive-by: Remove an unnecessary include and forward declaration.
Differential Revision: https://phabricator.services.mozilla.com/D199189
This will make possible to animate custom properties on Gecko side. For now, the
animation code keeps only dealing with nsCSSPropertyID, so behavior is unchanged.
Co-authored-by: Frederic Wang <[email protected]>
Depends on D190816
Differential Revision: https://phabricator.services.mozilla.com/D191059
In layout, we build a default `path("m 0 0")` for now. We will implement
it later.
Besides, we don't support compositor animations for `url()`, so we don't
have to serialize it for IPC.
Note:
`<url>` includes `url()` and `src()`. For now we only support `url()`.
We should revisit `src()` in Bug 1845390.
Differential Revision: https://phabricator.services.mozilla.com/D184429
I'd like to reuse the data in RayReferenceData for all basic shapes,
so unpack RayReferenceData and drop this struct.
Also, use `nsPoint` for the current position and use `nsRect` for coord-box
because we use these types (i.e. app units) in ShapeUtils.
Besides, remove the usage of Maybe from nsStyleTransformMatrix.h and
just accept the pointer of ResolvedMotionPathData to avoid including
the entire header.
No behavior change.
Differential Revision: https://phabricator.services.mozilla.com/D181008
We are using NonNegative now for offset-path, so just like clip-path, we
have to make sure we don't get the negative radius for circle and ellipse,
and don't get the negative border-radius for inset. Therefore, we have to
convert the computed value into animated value when doing interpolation,
and then clamp the value to make sure it is always >= 0 when converting
it back to computed value, just like what we do for clip-path in Bug 1512883.
Also drop the normalization of SVGPathData in AnimationInfo when
preparing offset-path for compositor animations. It's useless because we
"always" do normalization in SVGPathData::animate().
Differential Revision: https://phabricator.services.mozilla.com/D180284
We send offset-position to the compositor, just like other similar
properties, e.g. offset-rotate, offset-anchor. This includes extracting
this animation value, doing serialization and sending it via IPC.
So now we can run the animation of ray() on the compositor properly.
Differential Revision: https://phabricator.services.mozilla.com/D179862
HasBoxFFI and HasArcFFI aren't great, see bug 1831242 as for examples of
why.
HasArcFFI requires a bit more care, but HasBoxFFI doesn't give us much
benefit. Instead use the same type in the FFI boundary.
Differential Revision: https://phabricator.services.mozilla.com/D177252
None of the consumer need to mutate styles, and this saves some ugly
const_casting on the next patch.
Doesn't change behavior.
Differential Revision: https://phabricator.services.mozilla.com/D147555
This will make implementing the new behavior behind a pref
really straight-forward, and is generally nicer.
Depends on D121858
Differential Revision: https://phabricator.services.mozilla.com/D121705
This lifts a bunch of string conversions higher up the stack, but allows
us to make the servo code use utf-8 unconditionally, and seemed faster
in my benchmarking (see comment 0).
It should also make a bunch of attribute setters faster too (like
setting .cssText), now that we use UTF8String for them (we couldn't
because we couldn't specify different string types for the getter and
setters).
Differential Revision: https://phabricator.services.mozilla.com/D99590
Though this may make us use more space when serializing
StyleTransform, but we don't have to do extra conversion on the compostior
side, and this makes us easier to maintain the Rust type.
Differential Revision: https://phabricator.services.mozilla.com/D60045
The only drawback is: we resolve LengthPercentage value before passing
translate property through IPC, so its percentage part is redundant.
However, this makes us easier to maintain the Rust type.
Differential Revision: https://phabricator.services.mozilla.com/D60044
Though this may make us use more space when serializing
StyleTransform, but we don't have to do extra conversion on the compostior
side, and this makes us easier to maintain the Rust type.
Differential Revision: https://phabricator.services.mozilla.com/D60045
The only drawback is: we resolve LengthPercentage value before passing
translate property through IPC, so its percentage part is redundant.
However, this makes us easier to maintain the Rust type.
Differential Revision: https://phabricator.services.mozilla.com/D60044
Although CssEnvironment is in Device of media query implementation, some code
creates CssEnvironment instance without Device. So I would like always to use it from Device of media query.
Differential Revision: https://phabricator.services.mozilla.com/D52506
For the individual transform properties if they spec a value that can be
expressed as 2d we treat as 2d and serialize accordingly.
We drop Translate::Translate and Scale::Scale, and then rename
Translate::Translate3D as Translate::Translate, Scale::Scale3D as
Scale::Scale. So now we use Translate::Translate to represent 2d and 3d
translation, and Scale::Scale to represent 2d and 3d scale. There is no
difference between 2d and 3d translate/scale in Gecko because we always
convert them into 3d format to layers (on the compositor thread), so this
change makes things simpler.
Differential Revision: https://phabricator.services.mozilla.com/D52931
This also includes the implementation of SetAnimatable, FromAnimatable,
and merge the final matrix with motion path.
Besides, we always use PathBuilderSkia for calculating the gfx::Path for
web-renderer.
Differential Revision: https://phabricator.services.mozilla.com/D50011
This avoids the expensive conversion, and cleans up a bunch.
Further cleanup is possible, just not done yet to avoid growing the patch even
more.
Differential Revision: https://phabricator.services.mozilla.com/D30748
This avoids the expensive conversion, and cleans up a bunch.
Further cleanup is possible, just not done yet to avoid growing the patch even
more.
Differential Revision: https://phabricator.services.mozilla.com/D30748
A lot of files include `nsIPresShell.h` even though currently they don't
need it. This patch removes the unnecessary inclusions.
Differential Revision: https://phabricator.services.mozilla.com/D25744
This depends on https://github.com/eqrion/cbindgen/pull/308. Other than that,
this should be ready to go.
There's still a bit more magic than what I'd like to eventually. I should be
able to make cbindgen not rename types if it doesn't know about them, or
something.
But this removes most of the manual binding function implementations (all but
the ones that are declared via macros, which cbindgen doesn't see across).
I need to give up on the _Drop functions taking an Owned<T> because of
instantiation order fiasco. In order to define DefaultDelete I need Owned to be
complete, but I cannot do it after including the generated file since some
declarations already instantiate the specialization. Oh well.
Differential Revision: https://phabricator.services.mozilla.com/D24798
This makes `Document::GetShell()` return `PresShell*` instead of `nsIPresShell`.
Additonally, "shell" is unclear ("docshell" vs. "presshell"). Therefore, this
also renames `Document::GetShell()` to `Document::GetPresShell()`.
Similarly, some other method names of `Document` are also renamed from
`*Shell*` to `*PresShell*`.
Differential Revision: https://phabricator.services.mozilla.com/D25338
This makes `Document::GetShell()` return `PresShell*` instead of `nsIPresShell`.
Additonally, "shell" is unclear ("docshell" vs. "presshell"). Therefore, this
also renames `Document::GetShell()` to `Document::GetPresShell()`.
Similarly, some other method names of `Document` are also renamed from
`*Shell*` to `*PresShell*`.
Differential Revision: https://phabricator.services.mozilla.com/D25338
On the sender side of transactions, we have to convert the individual transforms
to the proper types in layers::Animations, and this includes SetAnimatable and
the definition in LayersMessages.
On the compositor side (i.e. received side of transactions). Basically, we
convert the list of layers::Animation into a list of `PropertyAnimationGroup`,
which is an intermediate value. And then use this list to do interpolation for
each property in `SampleAnimationForEachNode`, which will return a list of
`RefPtr<RawServoAnimationValue>`.
Depends on D23062
Differential Revision: https://phabricator.services.mozilla.com/D22565