Have idleThreadGraceTimeout and idleThreadMaximumTimeout instead of just idleThreadTimeout.
Clarify that idleThreadMaximumTimeout is only affecting allowed idle threads.
Make idle threads end only after at minimum idleThreadGraceTimeout even if they are in excess.
Remove the idleThreadTimeoutRegressive setting.
Introduce a "most recently used" priority for notifying idle threads to
avoid excessive round-robin through all available idle threads.
The management of the linked list has constant time, adding thus only
minimal overhead wrt to the previous wasIdle flags we had.
As a side effect (and coming from the investigations in bug 1891732) to
some extent this can help to improve the "logical thread affinity",
together with trying to keep events dispatched with NS_DISPATCH_AT_END
on the dispatching thread as much as possible, which should help
TaskQueue a lot with affinity.
Differential Revision: https://phabricator.services.mozilla.com/D209884
This does not reduce the number of threads we end up using in these
cases, but simplifies the complex implementation substantially by
relying on the idle thread lifetime management logic from nsThreadPool.
The nsISerialEventTarget implementation is maintained by wrapping the
nsThreadPool with a TaskQueue.
As a result of using these more reliable backing implementations, the
type is now also safe to use from any thread, rather than requiring
dispatches to all occur from the creator thread.
Unfortunately, this required some changes to the
UntrustedModulesProcessor, which was relying on the ability to fetch the
PRThread* (and from that the HANDLE) from the lazy thread in order to
perform priority changes on it. This was fixed by using a
nsIThreadPoolListener to watch the thread being created and destroyed,
and manually record a HANDLE to the thread which can be used for these
priority changes.
Differential Revision: https://phabricator.services.mozilla.com/D168017
This will be used to deprioritize whole thread pools. The concept works as such:
- Set a thread pool's priority at any time
- Each thread will ensure their priority mirrors the parent pool's priority when it is finished processing events.
I chose to have threads only set themselves to the background when they finish processing events because an event dispatched at an expected priority should be completed at said priority. This ensures that any event dispatch that may expect normal priority (i.e. not operating in the background) has a chance to run at the established priority.
This patch enrolls the background IO to low priority on its creation. It also includes the MacOS implementation of the thread priorities, which utilizes mac's QoS service. According to MacOS's QoS structure, main threads operate at `user-interactive` and offthread work is done at a `default` state, meaning that the OS decides how to set the thread's priority somewhere between `utility` and `user-interactive`. When a thread is put in the background, it must be manually raised back to the expected priority, which means most threads must set themselves to `default` again and the main thread must set itself to `user-interactive`. I demonstrated this in the `nsThread` implementation by checking for the main thread and if this task is running on the main thread somehow, then we use the correct setting.
Rather than having the thread pools dispatch their own deprioritization tasks, I've decided to make this the job of the nsThread. In following bugs we will put entire processes' nsThreads in the background, which will require more use of the new nsThread codepaths.
This behavior is currently restricted to nightly only. On platforms with no implementation, nothing will change.
Differential Revision: https://phabricator.services.mozilla.com/D146534
This does not reduce the number of threads we end up using in these
cases, but simplifies the complex implementation substantially by
relying on the idle thread lifetime management logic from nsThreadPool.
The nsISerialEventTarget implementation is maintained by wrapping the
nsThreadPool with a TaskQueue.
As a result of using these more reliable backing implementations, the
type is now also safe to use from any thread, rather than requiring
dispatches to all occur from the creator thread.
Unfortunately, this required some changes to the
UntrustedModulesProcessor, which was relying on the ability to fetch the
PRThread* (and from that the HANDLE) from the lazy thread in order to
perform priority changes on it. This was fixed by using a
nsIThreadPoolListener to watch the thread being created and destroyed,
and manually record a HANDLE to the thread which can be used for these
priority changes.
Differential Revision: https://phabricator.services.mozilla.com/D168017
We aren't likely to try to make these changes any time soon, so cleaning out
these unnecessary methods which just return `this` will simplify things.
I was unable to find any calls to the `.eventTarget` getter in JS, which makes
sense, as the nsIThread type is only really used in JS as a wrapper around the
main thread in older code. Because of that, it has been removed as well.
Differential Revision: https://phabricator.services.mozilla.com/D166605
We aren't likely to try to make these changes any time soon, so cleaning out
these unnecessary methods which just return `this` will simplify things.
I was unable to find any calls to the `.eventTarget` getter in JS, which makes
sense, as the nsIThread type is only really used in JS as a wrapper around the
main thread in older code. Because of that, it has been removed as well.
Differential Revision: https://phabricator.services.mozilla.com/D166605
This change introduces a new interface, nsIThreadShutdown, which is used
to handle the relevant state for communicating thread shutdown state
between the joining and terminating threads. This type is now returned
from `nsIThread::AsyncShutdown` and can be used to register callbacks
for when thread shutdown is complete, as well as cancel shutdown
entirely, leading to the underlying PRThread never being joined using
PR_JoinThread. This leaking limitation may be avoidable if support for
detaching PRThreads is added to NSPR, or nsThread switches to a more
feature-complete threading API.
This patch also uses the new interface to rework nsThreadPool's Shutdown
and ShutdownWithTimeout methods to avoid poking at nsThread internals
and instead use the publicly facing methods. This allows us to start
async shutdown for all threads and spin the event loop until they all
complete, or a timeout timer fires.
Differential Revision: https://phabricator.services.mozilla.com/D136045
Before P1, GetCurrentThreadSerialEventTarget would have always returned the same data as NS_GetCurrentThread, making the comment incorrect Now it will properly return the running TaskQueue if any.
This change of name more clearly exposes what they are doing, as we aren't always dealing with threads directly; but a nsISerialEventTarget
Differential Revision: https://phabricator.services.mozilla.com/D80354
The inclusions were removed with the following very crude script and the
resulting breakage was fixed up by hand. The manual fixups did either
revert the changes done by the script, replace a generic header with a more
specific one or replace a header with a forward declaration.
find . -name "*.idl" | grep -v web-platform | grep -v third_party | while read path; do
interfaces=$(grep "^\(class\|interface\).*:.*" "$path" | cut -d' ' -f2)
if [ -n "$interfaces" ]; then
if [[ "$interfaces" == *$'\n'* ]]; then
regexp="\("
for i in $interfaces; do regexp="$regexp$i\|"; done
regexp="${regexp%%\\\|}\)"
else
regexp="$interfaces"
fi
interface=$(basename "$path")
rg -l "#include.*${interface%%.idl}.h" . | while read path2; do
hits=$(grep -v "#include.*${interface%%.idl}.h" "$path2" | grep -c "$regexp" )
if [ $hits -eq 0 ]; then
echo "Removing ${interface} from ${path2}"
grep -v "#include.*${interface%%.idl}.h" "$path2" > "$path2".tmp
mv -f "$path2".tmp "$path2"
fi
done
fi
done
Differential Revision: https://phabricator.services.mozilla.com/D55444
This lets us determine the time that an event has been running, and the time
that the event spent queued - which can be used to figure out 'jank' at the
time the event was queued. For PrioritizedEventQueues, only if such queuing
would delay an input event then the queuing delay is reported.
Differential Revision: https://phabricator.services.mozilla.com/D41279
This lets us determine the time that an event has been running, and the time
that the event spent queued - which can be used to figure out 'jank' at the
time the event was queued. For PrioritizedEventQueues, only if such queuing
would delay an input event then the queuing delay is reported.
Differential Revision: https://phabricator.services.mozilla.com/D41279
This patch is an automatic replacement of s/NS_NOTREACHED/MOZ_ASSERT_UNREACHABLE/. Reindenting long lines and whitespace fixups follow in patch 6b.
MozReview-Commit-ID: 5UQVHElSpCr
This patch refactors the nsThread event queue to clean it up and to make it easier to restructure. The fundamental concepts are as follows:
Each nsThread will have a pointer to a refcounted SynchronizedEventQueue. A SynchronizedEQ takes care of doing the locking and condition variable work when posting and popping events. For the actual storage of events, it delegates to an AbstractEventQueue data structure. It keeps a UniquePtr to the AbstractEventQueue that it uses for storage.
Both SynchronizedEQ and AbstractEventQueue are abstract classes. There is only one concrete implementation of SynchronizedEQ in this patch, which is called ThreadEventQueue. ThreadEventQueue uses locks and condition variables to post and pop events the same way nsThread does. It also encapsulates the functionality that DOM workers need to implement their special event loops (PushEventQueue and PopEventQueue). In later Quantum DOM work, I plan to have another SynchronizedEQ implementation for the main thread, called SchedulerEventQueue. It will have special code for the cooperatively scheduling threads in Quantum DOM.
There are two concrete implementations of AbstractEventQueue in this patch: EventQueue and PrioritizedEventQueue. EventQueue replaces the old nsEventQueue. The other AbstractEventQueue implementation is PrioritizedEventQueue, which uses multiple queues for different event priorities.
The final major piece here is ThreadEventTarget, which splits some of the code for posting events out of nsThread. Eventually, my plan is for multiple cooperatively scheduled nsThreads to be able to share a ThreadEventTarget. In this patch, though, each nsThread has its own ThreadEventTarget. The class's purpose is just to collect some related code together.
One final note: I tried to avoid virtual dispatch overhead as much as possible. Calls to SynchronizedEQ methods do use virtual dispatch, since I plan to use different implementations for different threads with Quantum DOM. But all the calls to EventQueue methods should be non-virtual. Although the methods are declared virtual, all the classes used are final and the concrete classes involved should all be known through templatization.
MozReview-Commit-ID: 9Evtr9oIJvx
This parameter isn't used by any implementation of onDispatchedEvent,
and keeping the parameter makes later refactorings in this bug more difficult.
MozReview-Commit-ID: 90VY2vYtwCW