# The Wine DLLs `gexc cgen-prefix` compiles, in syswow64 and system32: what
# Noita (into gameplay) and tests/nt map, measured with GEX_NT_TRACE_IMAGES=1.
# tests/nt
ntdll.dll
kernelbase.dll
kernel32.dll
ucrtbase.dll
msvcrt.dll
win32u.dll
user32.dll
gdi32.dll
imm32.dll
uxtheme.dll
advapi32.dll
sechost.dll
# Noita, including what it loads at run time
opengl32.dll
ole32.dll
combase.dll
rpcrt4.dll
cryptbase.dll
coml2.dll
oleaut32.dll
shell32.dll
shlwapi.dll
shcore.dll
version.dll
winmm.dll
msacm32.dll
comdlg32.dll
comctl32.dll
ws2_32.dll
wininet.dll
mpr.dll
# tests/nt (mtx, lowmem): Wine's own VS2013 runtime
msvcr120.dll
msvcp120.dll
# Games on Direct3D over wined3d (Peggle's ddraw/d3d8; Unity and Hollow
# Knight's d3d11/dxgi), their sound and input. Added with `--append`, so
# the bases above did not move.
ddraw.dll
d3d8.dll
d3d9.dll
d3d11.dll
dxgi.dll
d3dcompiler_47.dll
wined3d.dll
dsound.dll
winmm.dll
msacm32.dll
dinput8.dll
# Peggle's networking (wsock32 -> iphlpapi, dnsapi, nsi), mapped at start-up
# and run on tier-1 without a base. Added with `--append`.
wsock32.dll
iphlpapi.dll
dnsapi.dll
nsi.dll
