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A client's object that was never made arrives as id 0, and the webgpu.h below crashes on a null receiver (Dawn did, in a view of a texture wined3d had not made). The call is skipped and the batch goes on; a call with a reply fails the message instead, as it cannot be skipped quietly. Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_f0a06c8a084b4b2ca4f7f291183d507d