Files
velzieandClaude Opus 5.5 a6140a3928 D3D: /dev/gex-d3d, a D3D11 program's frames drawn by Mesa's D3D front end
A D3D program's calls reach the page as a stream of records through the GL
device's ring (its own magic and version). With GEX_MESA_DIRK=1,
web/build-mesa-wasm.sh fetches dxvk at Mesa's pinned commit
(third_party/mesa/subprojects/dxvk) and links its D3D11/DXGI front end on a
gex_wgpu screen into the replay (web/mesa/gexd3d-mesa.cpp). A present files
the frame under the client's window like a GL client's: the compositor shows
it, newest first, and the frame report counts D3D presents and how far behind
a window is. d3d=1 on the page turns the device on; a window with no surface
shows nothing.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_c8c04c00da9a4525ab21b0b9f146c598
2026-10-27 14:13:49 -04:00
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