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conditional_render_inverted is 2/2 and goes into the baseline. direct_state_access.queries* is 4/5, with queries_functional failing. That failure is NOT from today's work, and establishing it took five minutes rather than a guess: check out the session-start gex_wgpu_screen.c alone, rebuild, run the family, restore. 4/5 there too. Eight of today's changes touch the query path, so an unattributed failure in a query family was not something to leave standing. Neither family produces a "glBeginQuery refused" line, so the remaining three-occlusion-targets-one-slot collapse is not exercised by anything known -- which is why it stays documented rather than built. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]> Claude-Session: https://claude.ai/code/session_01EmPqxxjBJ6rtNDimtJAQpW