mirror of
https://github.com/LavaGang/MelonLoader.git
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2.6 KiB
2.6 KiB
What's Changed:
- Bumped Bootstrap .NET version to 10
- Implemented --cpp2il.keepoutput launch option for keeping Cpp2IL output after generation is attempted
- Implemented support for MacOS Arm64
- Improved RemoteAPI outage handling to report one warning instead of an error per host and retain cached Il2Cpp generation settings
- Changed Portable Dotnet Handling to download from official Microsoft Sources
- Fixed an issue with stale Cpp2IL output being reused for assembly generation
- Fixed an issue with Logging sometimes deleting the newest log instead of the oldest in rotation
- Fixed an issue with Melon Callback Registry not failing gracefully
- Fixed an issue with MacOS using the wrong NativeLibrary Load method resulting in unhandled exceptions
- Fixed an issue with .NET 6 Portable Tar Extraction throwing an End of File exception
- Fixed an issue with RegisterTypeInIl2Cpp and RegisterTypeInIl2CppWithInterfaces attributes not gracefully failing when exceptions are thrown
- Fixed an issue with MacOS host arguments not being read correctly
- Fixed an issue with MacOS not discovering the Unity app bundle correctly
- Fixed an issue with plthook on MacOS not applying chained-fixup correctly
- Fixed an issue with plthook application being used earlier than logging initialization resulting in lost error logs
- Fixed an issue with MelonEnvironment using an incorrect path for UnityPlayer and GameAssembly
- Fixed a race condition issue with the load order of Bootstrap/Proxy and UnityPlayer
Contributors:
- ds5678 made a contribution in #1167
- kkorenn made a contribution in #1174
- batmanwarrior made a contribution in #1186
- ifBars made a contribution in #1193
- JesseWV made a contribution in #1194
- ObjectInSpace made a contribution in #1195
- johanntan made a contribution in #1201
Full Changelog: CHANGELOG.md | v0.7.3...v0.7.4