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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>$(DotNetTarget)</TargetFramework>
<RootNamespace>UnityEngine</RootNamespace>
<OutputPath>$(MLOutDir)/MelonLoader</OutputPath>
<AppendTargetFrameworkToOutputPath>true</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="$(SolutionDir)\MelonLoader\MelonLoader.csproj" Private="false" />
<PackageReference Include="AssetRipper.Primitives" Version="3.2.0" />
<PackageReference Include="Il2CppInterop.Runtime" Version="$(Il2CppInteropVersion)" Private="false">
<ExcludeAssets>runtime</ExcludeAssets>
</PackageReference>
<PackageReference Include="Il2CppInterop.ReferenceLibs" Version="1.0.0" Private="false">
<ExcludeAssets>runtime</ExcludeAssets>
</PackageReference>
</ItemGroup>
</Project>