From c1dcda42ae8f67000cdafb27ff5f2ad4e0e511e4 Mon Sep 17 00:00:00 2001 From: Ettore Di Giacinto Date: Sun, 30 Mar 2025 22:18:15 +0200 Subject: [PATCH] fix: re-enable nested plannings (#117) Signed-off-by: Ettore Di Giacinto --- core/agent/agent.go | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/core/agent/agent.go b/core/agent/agent.go index c2bd45b..ae2e750 100644 --- a/core/agent/agent.go +++ b/core/agent/agent.go @@ -648,8 +648,7 @@ func (a *Agent) consumeJob(job *types.Job, role string) { if followingAction != nil && !followingAction.Definition().Name.Is(action.ReplyActionName) && - !chosenAction.Definition().Name.Is(action.ReplyActionName) && - !followingAction.Definition().Name.Is(action.PlanActionName) { + !chosenAction.Definition().Name.Is(action.ReplyActionName) { xlog.Info("Following action", "action", followingAction.Definition().Name, "agent", a.Character.Name) @@ -679,8 +678,6 @@ func (a *Agent) consumeJob(job *types.Job, role string) { job.Result.Finish(nil) return } - } else if followingAction.Definition().Name.Is(action.PlanActionName) { - xlog.Debug("Following action is a plan action, skipping", "agent", a.Character.Name) } }