Files
Ettore Di Giacinto 2acdc6688c fix(conv): merge system messages
Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
2026-02-27 11:08:16 +01:00

191 lines
4.2 KiB
Go

package agent
import (
"encoding/json"
"os"
"strings"
"github.com/mudler/LocalAGI/core/action"
"github.com/mudler/LocalAGI/core/types"
"golang.org/x/exp/slices"
"github.com/mudler/xlog"
"github.com/sashabaranov/go-openai"
)
type Messages []openai.ChatCompletionMessage
func (m Messages) ToOpenAI() []openai.ChatCompletionMessage {
return []openai.ChatCompletionMessage(m)
}
func (m Messages) RemoveIf(f func(msg openai.ChatCompletionMessage) bool) Messages {
for i := len(m) - 1; i >= 0; i-- {
if f(m[i]) {
m = append(m[:i], m[i+1:]...)
}
}
return m
}
func (m Messages) String() string {
s := ""
for _, cc := range m {
s += cc.Role + ": " + cc.Content + "\n"
}
return s
}
func (m Messages) Exist(content string) bool {
for _, cc := range m {
if cc.Content == content {
return true
}
}
return false
}
func (m Messages) RemoveLastUserMessage() Messages {
if len(m) == 0 {
return m
}
for i := len(m) - 1; i >= 0; i-- {
if m[i].Role == UserRole {
return append(m[:i], m[i+1:]...)
}
}
return m
}
func (m Messages) Save(path string) error {
content, err := json.MarshalIndent(m, "", " ")
if err != nil {
return err
}
f, err := os.Create(path)
if err != nil {
return err
}
defer f.Close()
if _, err := f.Write(content); err != nil {
return err
}
return nil
}
func (m Messages) GetLatestUserMessage() *openai.ChatCompletionMessage {
xlog.Debug("Getting latest user message", "messages", m)
for i := len(m) - 1; i >= 0; i-- {
msg := m[i]
if msg.Role == UserRole {
return &msg
}
}
return nil
}
// mergeLeadingSystemMessages replaces all leading system messages with a single
// system message. prefixBlocks are prepended in order (e.g. self-eval, then HUD).
// Only non-empty prefixBlocks are joined. Mid-conversation system messages are unchanged.
func (conv Messages) mergeLeadingSystemMessages(prefixBlocks ...string) Messages {
var leading []string
for _, s := range prefixBlocks {
if s != "" {
leading = append(leading, s)
}
}
i := 0
for i < len(conv) && conv[i].Role == SystemRole {
content := conv[i].Content
if content == "" && conv[i].MultiContent != nil {
for _, part := range conv[i].MultiContent {
if part.Type == openai.ChatMessagePartTypeText && part.Text != "" {
content = part.Text
break
}
}
}
if content != "" {
leading = append(leading, content)
}
i++
}
if len(leading) == 0 {
return conv
}
combined := strings.Join(leading, "\n\n")
single := openai.ChatCompletionMessage{
Role: SystemRole,
Content: combined,
}
return append([]openai.ChatCompletionMessage{single}, conv[i:]...)
}
// getAvailableActionsForJob returns available actions including user-defined ones for a specific job
func (a *Agent) getAvailableActionsForJob(job *types.Job) types.Actions {
// Start with regular available actions
baseActions := a.availableActions(job)
// Add user-defined actions from the job
userTools := job.GetUserTools()
if len(userTools) > 0 {
userDefinedActions := types.CreateUserDefinedActions(userTools)
baseActions = append(baseActions, userDefinedActions...)
xlog.Debug("Added user-defined actions", "definitions", userTools)
}
return baseActions
}
func (a *Agent) availableActions(j *types.Job) types.Actions {
// defaultActions := append(a.options.userActions, action.NewReply())
defaultActions := slices.Clone(a.options.userActions)
if j.Metadata["type"] == "scheduled" || (a.options.initiateConversations && a.selfEvaluationInProgress) { // && self-evaluation..
acts := append(defaultActions, action.NewConversation())
if a.options.enableHUD {
acts = append(acts, action.NewState())
}
//if a.options.canStopItself {
// acts = append(acts, action.NewStop())
// }
return acts
}
if a.options.canStopItself {
acts := append(defaultActions, action.NewStop())
if a.options.enableHUD {
acts = append(acts, action.NewState())
}
return acts
}
if a.options.enableHUD {
return append(defaultActions, action.NewState())
}
return defaultActions
}
func (a *Agent) prepareHUD() (promptHUD *PromptHUD) {
if !a.options.enableHUD {
return nil
}
return &PromptHUD{
Character: a.Character,
CurrentState: *a.currentState,
PermanentGoal: a.options.permanentGoal,
ShowCharacter: a.options.showCharacter,
}
}