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Use anti-aliasing framebuffer on 3DS
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34c6d61215
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@ -43,7 +43,7 @@ constexpr auto CLEAR_COLOR = 0x204B7AFF;
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constexpr auto DISPLAY_TRANSFER_FLAGS =
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GX_TRANSFER_FLIP_VERT (0) | GX_TRANSFER_OUT_TILED (0) | GX_TRANSFER_RAW_COPY (0) |
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GX_TRANSFER_IN_FORMAT (GX_TRANSFER_FMT_RGBA8) | GX_TRANSFER_OUT_FORMAT (GX_TRANSFER_FMT_RGB8) |
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GX_TRANSFER_SCALING (GX_TRANSFER_SCALE_NO);
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GX_TRANSFER_SCALING (GX_TRANSFER_SCALE_XY);
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/// \brief Top screen render target
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C3D_RenderTarget *s_top = nullptr;
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@ -175,11 +175,11 @@ void imgui::citro3d::init ()
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C3D_Init (C3D_DEFAULT_CMDBUF_SIZE);
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// create top screen render target
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s_top = C3D_RenderTargetCreate (240, 400, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
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s_top = C3D_RenderTargetCreate (480, 800, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
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C3D_RenderTargetSetOutput (s_top, GFX_TOP, GFX_LEFT, DISPLAY_TRANSFER_FLAGS);
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// create bottom screen render target
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s_bottom = C3D_RenderTargetCreate (240, 320, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
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s_bottom = C3D_RenderTargetCreate (480, 640, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
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C3D_RenderTargetSetOutput (s_bottom, GFX_BOTTOM, GFX_LEFT, DISPLAY_TRANSFER_FLAGS);
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// load vertex shader
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@ -195,8 +195,8 @@ void imgui::citro3d::init ()
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s_projLocation = shaderInstanceGetUniformLocation (s_program.vertexShader, "proj");
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// initialize projection matrices
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Mtx_OrthoTilt (&s_projTop, 0.0f, 800.0f, 480.0f, 0.0f, -1.0f, 1.0f, false);
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Mtx_OrthoTilt (&s_projBottom, 80.0f, 720.0f, 960.0f, 480.0f, -1.0f, 1.0f, false);
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Mtx_OrthoTilt (&s_projTop, 0.0f, 400.0f, 240.0f, 0.0f, -1.0f, 1.0f, false);
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Mtx_OrthoTilt (&s_projBottom, 40.0f, 360.0f, 480.0f, 240.0f, -1.0f, 1.0f, false);
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// allocate vertex data buffer
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s_vtxSize = 65536;
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@ -397,13 +397,13 @@ void imgui::citro3d::init ()
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// finalize font
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imFont->DisplayOffset.x = 0.0f;
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imFont->DisplayOffset.y = fontInfo->ascent;
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imFont->DisplayOffset.y = fontInfo->ascent * 0.5f;
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imFont->ContainerAtlas = atlas;
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imFont->ConfigData = &atlas->ConfigData[0];
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imFont->ConfigDataCount = 1;
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imFont->FallbackChar = alterChar;
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imFont->EllipsisChar = config.EllipsisChar;
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imFont->Scale = s_textScale;
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imFont->Scale = s_textScale * 0.5f;
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imFont->Ascent = fontInfo->ascent;
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imFont->Descent = 0.0f;
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}
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@ -563,14 +563,16 @@ void imgui::citro3d::render ()
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if (screen == GFX_TOP)
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{
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// check if clip starts on bottom screen
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if (clip.y > 240.0f)
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if (clip.y > height * 0.5f)
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continue;
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// convert from framebuffer space to screen space (3DS screen rotation)
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auto const x1 = std::clamp<unsigned> (240.0f - clip.w, 0, 240);
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auto const y1 = std::clamp<unsigned> (400.0f - clip.z, 0, 400);
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auto const x2 = std::clamp<unsigned> (240.0f - clip.y, 0, 240);
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auto const y2 = std::clamp<unsigned> (400.0f - clip.x, 0, 400);
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auto const x1 =
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std::clamp<unsigned> (height * 0.5f - clip.w, 0, height * 0.5f);
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auto const y1 = std::clamp<unsigned> (width - clip.z, 0, width);
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auto const x2 =
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std::clamp<unsigned> (height * 0.5f - clip.y, 0, height * 0.5f);
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auto const y2 = std::clamp<unsigned> (width - clip.x, 0, width);
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// check if scissor needs to be updated
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if (s_boundScissor[0] != x1 || s_boundScissor[1] != y1 ||
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@ -586,23 +588,25 @@ void imgui::citro3d::render ()
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else
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{
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// check if clip ends on top screen
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if (clip.w < 240.0f)
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if (clip.w < height * 0.5f)
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continue;
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// check if clip ends before left edge of bottom screen
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if (clip.z < 40.0f)
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if (clip.z < width * 0.1f)
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continue;
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// check if clip starts after right edge of bottom screen
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if (clip.x > 360.0f)
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if (clip.x > width * 0.9f)
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continue;
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// convert from framebuffer space to screen space
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// (3DS screen rotation + bottom screen offset)
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auto const x1 = std::clamp<unsigned> (480.0f - clip.w, 0, 240);
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auto const y1 = std::clamp<unsigned> (360.0f - clip.z, 0, 320);
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auto const x2 = std::clamp<unsigned> (480.0f - clip.y, 0, 240);
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auto const y2 = std::clamp<unsigned> (360.0f - clip.x, 0, 320);
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auto const x1 = std::clamp<unsigned> (height - clip.w, 0, height * 0.5f);
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auto const y1 =
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std::clamp<unsigned> (width * 0.9f - clip.z, 0, width * 0.8f);
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auto const x2 = std::clamp<unsigned> (height - clip.y, 0, height * 0.5f);
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auto const y2 =
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std::clamp<unsigned> (width * 0.9f - clip.x, 0, width * 0.8f);
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// check if scissor needs to be updated
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if (s_boundScissor[0] != x1 || s_boundScissor[1] != y1 ||
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@ -168,8 +168,8 @@ void imgui::ctru::newFrame ()
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"to renderer _NewFrame() function?");
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// setup display metrics
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io.DisplaySize = ImVec2 (SCREEN_WIDTH * 2.0f, SCREEN_HEIGHT * 2.0f);
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io.DisplayFramebufferScale = ImVec2 (0.5f, 0.5f);
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io.DisplaySize = ImVec2 (SCREEN_WIDTH, SCREEN_HEIGHT);
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io.DisplayFramebufferScale = ImVec2 (2.0f, 2.0f);
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// time step
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static auto const start = platform::steady_clock::now ();
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@ -97,8 +97,8 @@ void drawLogo ()
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ImGuiIO &io = ImGui::GetIO ();
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auto const screenWidth = io.DisplaySize.x;
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auto const screenHeight = io.DisplaySize.y;
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auto const logoWidth = subTex->width / io.DisplayFramebufferScale.x;
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auto const logoHeight = subTex->height / io.DisplayFramebufferScale.y;
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auto const logoWidth = subTex->width;
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auto const logoHeight = subTex->height;
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// calculate top screen coords
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auto const x1 = (screenWidth - logoWidth) / 2.0f;
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@ -160,8 +160,8 @@ void drawStatus ()
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// calculate battery icon metrics
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auto const battery =
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Tex3DS_GetSubTexture (s_gfxT3x, charging ? gfx_batteryCharge_idx : batteryLevels[level]);
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auto const batteryWidth = battery->width / io.DisplayFramebufferScale.x;
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auto const batteryHeight = battery->height / io.DisplayFramebufferScale.y;
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auto const batteryWidth = battery->width;
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auto const batteryHeight = battery->height;
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// calculate battery icon position
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auto const p1 = ImVec2 (screenWidth - batteryWidth, 0.0f);
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@ -179,12 +179,12 @@ void drawStatus ()
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// calculate wifi icon metrics
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auto const wifi = Tex3DS_GetSubTexture (s_gfxT3x, wifiLevels[wifiStrength]);
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auto const wifiWidth = wifi->width / io.DisplayFramebufferScale.x;
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auto const wifiHeight = wifi->height / io.DisplayFramebufferScale.y;
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auto const wifiWidth = wifi->width;
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auto const wifiHeight = wifi->height;
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// calculate wifi icon position
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auto const p3 = ImVec2 (p1.x - wifiWidth - 4.0f, 0.0f);
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auto const p4 = ImVec2 (p1.x - 4.0f, wifiHeight);
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auto const p3 = ImVec2 (p1.x - wifiWidth - 2.0f, 0.0f);
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auto const p4 = ImVec2 (p1.x - 2.0f, wifiHeight);
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// calculate wifi icon uv coords
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auto const uv3 = ImVec2 (wifi->left, wifi->top);
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@ -198,7 +198,7 @@ void drawStatus ()
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auto const now = std::time (nullptr);
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std::strftime (buffer, sizeof (buffer), "%H:%M:%S", std::localtime (&now));
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ImGui::GetForegroundDrawList ()->AddText (
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ImVec2 (p3.x - 130.0f, style.FramePadding.y), 0xFFFFFFFF, buffer);
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ImVec2 (p3.x - 65.0f, style.FramePadding.y), 0xFFFFFFFF, buffer);
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}
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}
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@ -237,6 +237,11 @@ bool platform::init ()
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C3D_TexSetFilter (&s_gfxTexture, GPU_LINEAR, GPU_LINEAR);
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}
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// citro3d logo doesn't quite show with the default transparency
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auto &style = ImGui::GetStyle ();
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style.Colors[ImGuiCol_WindowBg].w = 0.8f;
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style.ScaleAllSizes (0.5f);
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return true;
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}
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@ -302,10 +302,7 @@ void FtpSession::draw ()
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{
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auto const lock = std::scoped_lock (m_lock);
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ImGuiIO &io = ImGui::GetIO ();
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auto const scale = io.DisplayFramebufferScale.y;
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ImGui::BeginChild (m_windowName.c_str (), ImVec2 (0.0f, 50.0f / scale), true);
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ImGui::BeginChild (m_windowName.c_str (), ImVec2 (0.0f, 50.0f), true);
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if (!m_workItem.empty ())
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ImGui::TextUnformatted (m_workItem.c_str ());
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@ -350,11 +347,8 @@ void FtpSession::draw ()
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auto const rateString = fs::printSize (m_xferRate) + "/s";
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ImGui::SameLine ();
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ImGui::PlotLines ("Rate",
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m_filePositionDeltas,
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IM_ARRAYSIZE (m_filePositionDeltas),
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0,
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rateString.c_str ());
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ImGui::PlotLines (
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"", m_filePositionDeltas, IM_ARRAYSIZE (m_filePositionDeltas), 0, rateString.c_str ());
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}
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ImGui::EndChild ();
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@ -41,11 +41,6 @@ int main (int argc_, char *argv_[])
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auto &style = ImGui::GetStyle ();
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style.WindowRounding = 0.0f;
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#ifdef _3DS
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// citro3d logo doesn't quite show with the default transparency
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style.Colors[ImGuiCol_WindowBg].w = 0.8f;
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#endif
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auto server = FtpServer::create (5000);
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while (platform::loop ())
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@ -55,7 +50,9 @@ int main (int argc_, char *argv_[])
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platform::render ();
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}
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// clean up resources before exiting switch/3ds services
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server.reset ();
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platform::exit ();
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ImGui::DestroyContext ();
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}
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