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Update to Dear ImGui v1.91.5
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@ -1,6 +1,6 @@
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cmake_minimum_required(VERSION 3.12)
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project(ftpd VERSION 3.2.0)
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project(ftpd VERSION 3.2.1)
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if(CMAKE_EXPORT_COMPILE_COMMANDS)
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list(APPEND CMAKE_C_STANDARD_INCLUDE_DIRECTORIES ${CMAKE_C_IMPLICIT_INCLUDE_DIRECTORIES})
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@ -8,16 +8,20 @@ if(CMAKE_EXPORT_COMPILE_COMMANDS)
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endif()
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include(FetchContent)
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cmake_policy(SET CMP0169 OLD)
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FetchContent_Declare(gsl
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GIT_REPOSITORY https://github.com/microsoft/GSL.git
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GIT_TAG v4.0.0
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URL https://github.com/microsoft/GSL/archive/refs/tags/v4.1.0.tar.gz
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URL_HASH MD5=7e6883a254e73a8b2368a0d26efe68a7
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DOWNLOAD_EXTRACT_TIMESTAMP FALSE
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)
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FetchContent_Populate(gsl)
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FetchContent_Declare(imgui
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GIT_REPOSITORY https://github.com/ocornut/imgui.git
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GIT_TAG v1.91.4
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URL https://github.com/ocornut/imgui/archive/refs/tags/v1.91.5.tar.gz
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URL_HASH MD5=264b2c35eaa1ab1595eb9afe080b4e1a
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DOWNLOAD_EXTRACT_TIMESTAMP FALSE
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PATCH_COMMAND patch -i ${CMAKE_CURRENT_SOURCE_DIR}/imgui.patch
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)
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FetchContent_Populate(imgui)
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16
imgui.patch
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16
imgui.patch
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@ -0,0 +1,16 @@
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--- imgui.cpp
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+++ imgui.cpp
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@@ -13711,7 +13711,13 @@
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g.NavWindowingListWindow = FindWindowByName("###NavWindowingList");
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const ImGuiViewport* viewport = GetMainViewport();
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SetNextWindowSizeConstraints(ImVec2(viewport->Size.x * 0.20f, viewport->Size.y * 0.20f), ImVec2(FLT_MAX, FLT_MAX));
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+#ifdef __3DS__
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+ // center on top screen
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+ ImVec2 center = viewport->GetCenter();
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+ SetNextWindowPos(ImVec2(center.x, center.y * 0.5f), ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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+#else
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SetNextWindowPos(viewport->GetCenter(), ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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+#endif
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PushStyleVar(ImGuiStyleVar_WindowPadding, g.Style.WindowPadding * 2.0f);
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Begin("###NavWindowingList", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings);
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if (g.ContextName[0] != 0)
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@ -173,8 +173,8 @@ void updateKeyboard (ImGuiIO &io_)
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swkbdInit (&kbd, SWKBD_TYPE_NORMAL, 2, -1);
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swkbdSetButton (&kbd, SWKBD_BUTTON_LEFT, "Cancel", false);
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swkbdSetButton (&kbd, SWKBD_BUTTON_RIGHT, "OK", true);
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swkbdSetInitialText (
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&kbd, std::string (textState.InitialTextA.Data, textState.InitialTextA.Size).c_str ());
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swkbdSetInitialText (&kbd,
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std::string (textState.TextToRevertTo.Data, textState.TextToRevertTo.Size).c_str ());
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if (textState.Flags & ImGuiInputTextFlags_Password)
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swkbdSetPasswordMode (&kbd, SWKBD_PASSWORD_HIDE_DELAY);
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@ -1571,8 +1571,8 @@ void updateKeyboard (HidKeyboardState const &kbState_, ImGuiIO &io_)
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SwkbdConfig kbd;
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swkbdCreate (&kbd, 0);
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swkbdConfigMakePresetDefault (&kbd);
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swkbdConfigSetInitialText (
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&kbd, std::string (textState.InitialTextA.Data, textState.InitialTextA.Size).c_str ());
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swkbdConfigSetInitialText (&kbd,
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std::string (textState.TextToRevertTo.Data, textState.TextToRevertTo.Size).c_str ());
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char buffer[32];
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if (R_SUCCEEDED (swkbdShow (&kbd, buffer, sizeof (buffer))))
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