gecko-dev/widget/windows/KeyboardLayout.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2012-05-21 11:12:37 +00:00
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef KeyboardLayout_h__
#define KeyboardLayout_h__
#include "nscore.h"
#include "nsAutoPtr.h"
#include "nsEvent.h"
#include "nsString.h"
#include "nsWindowBase.h"
#include "nsWindowDefs.h "
#include <windows.h>
#define NS_NUM_OF_KEYS 68
#define VK_OEM_1 0xBA // ';:' for US
#define VK_OEM_PLUS 0xBB // '+' any country
#define VK_OEM_COMMA 0xBC
#define VK_OEM_MINUS 0xBD // '-' any country
#define VK_OEM_PERIOD 0xBE
#define VK_OEM_2 0xBF
#define VK_OEM_3 0xC0
// '/?' for Brazilian (ABNT)
#define VK_ABNT_C1 0xC1
// Separator in Numpad for Brazilian (ABNT) or JIS keyboard for Mac.
#define VK_ABNT_C2 0xC2
#define VK_OEM_4 0xDB
#define VK_OEM_5 0xDC
#define VK_OEM_6 0xDD
#define VK_OEM_7 0xDE
#define VK_OEM_8 0xDF
#define VK_OEM_102 0xE2
#define VK_OEM_CLEAR 0xFE
class nsIIdleServiceInternal;
struct nsModifierKeyState;
namespace mozilla {
namespace widget {
class KeyboardLayout;
class ModifierKeyState {
public:
ModifierKeyState()
{
Update();
}
ModifierKeyState(bool aIsShiftDown, bool aIsControlDown, bool aIsAltDown)
{
Update();
Unset(MODIFIER_SHIFT | MODIFIER_CONTROL | MODIFIER_ALT | MODIFIER_ALTGRAPH);
Modifiers modifiers = 0;
if (aIsShiftDown) {
modifiers |= MODIFIER_SHIFT;
}
if (aIsControlDown) {
modifiers |= MODIFIER_CONTROL;
}
if (aIsAltDown) {
modifiers |= MODIFIER_ALT;
}
if (modifiers) {
Set(modifiers);
}
}
ModifierKeyState(Modifiers aModifiers) :
mModifiers(aModifiers)
{
EnsureAltGr();
}
void Update();
void Unset(Modifiers aRemovingModifiers)
{
mModifiers &= ~aRemovingModifiers;
// Note that we don't need to unset AltGr flag here automatically.
// For nsEditor, we need to remove Alt and Control flags but AltGr isn't
// checked in nsEditor, so, it can be kept.
}
void Set(Modifiers aAddingModifiers)
{
mModifiers |= aAddingModifiers;
EnsureAltGr();
}
void InitInputEvent(nsInputEvent& aInputEvent) const;
bool IsShift() const { return (mModifiers & MODIFIER_SHIFT) != 0; }
bool IsControl() const { return (mModifiers & MODIFIER_CONTROL) != 0; }
bool IsAlt() const { return (mModifiers & MODIFIER_ALT) != 0; }
bool IsAltGr() const { return IsControl() && IsAlt(); }
bool IsWin() const { return (mModifiers & MODIFIER_OS) != 0; }
bool IsCapsLocked() const { return (mModifiers & MODIFIER_CAPSLOCK) != 0; }
bool IsNumLocked() const { return (mModifiers & MODIFIER_NUMLOCK) != 0; }
bool IsScrollLocked() const
{
return (mModifiers & MODIFIER_SCROLLLOCK) != 0;
}
Modifiers GetModifiers() const { return mModifiers; }
private:
Modifiers mModifiers;
void EnsureAltGr()
{
// If both Control key and Alt key are pressed, it means AltGr is pressed.
// Ideally, we should check whether the current keyboard layout has AltGr
// or not. However, setting AltGr flags for keyboard which doesn't have
// AltGr must not be serious bug. So, it should be OK for now.
if (IsAltGr()) {
mModifiers |= MODIFIER_ALTGRAPH;
}
}
void InitMouseEvent(nsInputEvent& aMouseEvent) const;
};
struct UniCharsAndModifiers
{
// Dead-key + up to 4 characters
PRUnichar mChars[5];
Modifiers mModifiers[5];
uint32_t mLength;
UniCharsAndModifiers() : mLength(0) {}
UniCharsAndModifiers operator+(const UniCharsAndModifiers& aOther) const;
UniCharsAndModifiers& operator+=(const UniCharsAndModifiers& aOther);
/**
* Append a pair of unicode character and the final modifier.
*/
void Append(PRUnichar aUniChar, Modifiers aModifiers);
void Clear() { mLength = 0; }
bool IsEmpty() const { return !mLength; }
void FillModifiers(Modifiers aModifiers);
bool UniCharsEqual(const UniCharsAndModifiers& aOther) const;
bool UniCharsCaseInsensitiveEqual(const UniCharsAndModifiers& aOther) const;
nsString ToString() const { return nsString(mChars, mLength); }
};
struct DeadKeyEntry;
class DeadKeyTable;
2010-07-22 02:11:34 +00:00
class VirtualKey
{
public:
// 0 - Normal
// 1 - Shift
// 2 - Control
// 3 - Control + Shift
// 4 - Alt
// 5 - Alt + Shift
// 6 - Alt + Control (AltGr)
// 7 - Alt + Control + Shift (AltGr + Shift)
// 8 - CapsLock
// 9 - CapsLock + Shift
// 10 - CapsLock + Control
// 11 - CapsLock + Control + Shift
// 12 - CapsLock + Alt
// 13 - CapsLock + Alt + Shift
// 14 - CapsLock + Alt + Control (CapsLock + AltGr)
// 15 - CapsLock + Alt + Control + Shift (CapsLock + AltGr + Shift)
enum ShiftStateFlag
{
STATE_SHIFT = 0x01,
STATE_CONTROL = 0x02,
STATE_ALT = 0x04,
STATE_CAPSLOCK = 0x08
};
typedef uint8_t ShiftState;
static ShiftState ModifiersToShiftState(Modifiers aModifiers)
{
ShiftState state = 0;
if (aModifiers & MODIFIER_SHIFT) {
state |= STATE_SHIFT;
}
if (aModifiers & MODIFIER_CONTROL) {
state |= STATE_CONTROL;
}
if (aModifiers & MODIFIER_ALT) {
state |= STATE_ALT;
}
if (aModifiers & MODIFIER_CAPSLOCK) {
state |= STATE_CAPSLOCK;
}
return state;
}
static Modifiers ShiftStateToModifiers(ShiftState aShiftState)
{
Modifiers modifiers = 0;
if (aShiftState & STATE_SHIFT) {
modifiers |= MODIFIER_SHIFT;
}
if (aShiftState & STATE_CONTROL) {
modifiers |= MODIFIER_CONTROL;
}
if (aShiftState & STATE_ALT) {
modifiers |= MODIFIER_ALT;
}
if (aShiftState & STATE_CAPSLOCK) {
modifiers |= MODIFIER_CAPSLOCK;
}
if ((modifiers & (MODIFIER_ALT | MODIFIER_CONTROL)) ==
(MODIFIER_ALT | MODIFIER_CONTROL)) {
modifiers |= MODIFIER_ALTGRAPH;
}
return modifiers;
}
private:
union KeyShiftState
{
struct
{
PRUnichar Chars[4];
} Normal;
struct
{
const DeadKeyTable* Table;
PRUnichar DeadChar;
} DeadKey;
};
KeyShiftState mShiftStates[16];
uint16_t mIsDeadKey;
void SetDeadKey(ShiftState aShiftState, bool aIsDeadKey)
{
if (aIsDeadKey) {
mIsDeadKey |= 1 << aShiftState;
} else {
mIsDeadKey &= ~(1 << aShiftState);
}
}
public:
static void FillKbdState(PBYTE aKbdState, const ShiftState aShiftState);
bool IsDeadKey(ShiftState aShiftState) const
{
return (mIsDeadKey & (1 << aShiftState)) != 0;
}
void AttachDeadKeyTable(ShiftState aShiftState,
const DeadKeyTable* aDeadKeyTable)
{
mShiftStates[aShiftState].DeadKey.Table = aDeadKeyTable;
}
void SetNormalChars(ShiftState aShiftState, const PRUnichar* aChars,
uint32_t aNumOfChars);
void SetDeadChar(ShiftState aShiftState, PRUnichar aDeadChar);
const DeadKeyTable* MatchingDeadKeyTable(const DeadKeyEntry* aDeadKeyArray,
uint32_t aEntries) const;
inline PRUnichar GetCompositeChar(ShiftState aShiftState,
PRUnichar aBaseChar) const;
UniCharsAndModifiers GetNativeUniChars(ShiftState aShiftState) const;
UniCharsAndModifiers GetUniChars(ShiftState aShiftState) const;
};
class MOZ_STACK_CLASS NativeKey
{
friend class KeyboardLayout;
public:
struct FakeCharMsg
{
UINT mCharCode;
UINT mScanCode;
bool mIsDeadKey;
MSG GetCharMsg(HWND aWnd) const
{
MSG msg;
msg.hwnd = aWnd;
msg.message = mIsDeadKey ? WM_DEADCHAR : WM_CHAR;
msg.wParam = static_cast<WPARAM>(mCharCode);
msg.lParam = static_cast<LPARAM>(mScanCode);
msg.time = 0;
msg.pt.x = msg.pt.y = 0;
return msg;
}
};
NativeKey(nsWindowBase* aWidget,
const MSG& aKeyOrCharMessage,
const ModifierKeyState& aModKeyState,
const FakeCharMsg* aFakeCharMsg = nullptr);
/**
* Handle WM_KEYDOWN message or WM_SYSKEYDOWN message. The instance must be
* initialized with WM_KEYDOWN or WM_SYSKEYDOWN.
* Returns true if dispatched keydown event or keypress event is consumed.
* Otherwise, false.
*/
bool HandleKeyDownMessage(bool* aEventDispatched = nullptr) const;
/**
* Handles WM_CHAR message or WM_SYSCHAR message. The instance must be
* initialized with WM_KEYDOWN, WM_SYSKEYDOWN or them.
* Returns true if dispatched keypress event is consumed. Otherwise, false.
*/
bool HandleCharMessage(const MSG& aCharMsg,
bool* aEventDispatched = nullptr,
const EventFlags* aExtraFlags = nullptr) const;
/**
* Handles keyup message. Returns true if the event is consumed.
* Otherwise, false.
*/
bool HandleKeyUpMessage(bool* aEventDispatched = nullptr) const;
private:
nsRefPtr<nsWindowBase> mWidget;
HKL mKeyboardLayout;
MSG mMsg;
// mCharMsg stores WM_*CHAR message following WM_*KEYDOWN message.
// If mMsg isn't WM_*KEYDOWN message or WM_*KEYDOWN but there is no following
// WM_*CHAR message, the message member is 0.
MSG mCharMsg;
uint32_t mDOMKeyCode;
KeyNameIndex mKeyNameIndex;
ModifierKeyState mModKeyState;
// mVirtualKeyCode distinguishes left key or right key of modifier key.
uint8_t mVirtualKeyCode;
// mOriginalVirtualKeyCode doesn't distinguish left key or right key of
// modifier key. However, if the given keycode is VK_PROCESS, it's resolved
// to a keycode before it's handled by IME.
uint8_t mOriginalVirtualKeyCode;
// mCommittedChars indicates the inputted characters which is committed by
// the key. If dead key fail to composite a character, mCommittedChars
// indicates both the dead characters and the base characters.
UniCharsAndModifiers mCommittedCharsAndModifiers;
WORD mScanCode;
bool mIsExtended;
bool mIsDeadKey;
// mIsPrintableKey is true if the key may be a printable key without
// any modifier keys. Otherwise, false.
// Please note that the event may not cause any text input even if this
// is true. E.g., it might be dead key state or Ctrl key may be pressed.
bool mIsPrintableKey;
bool mIsFakeCharMsg;
NativeKey()
{
MOZ_NOT_REACHED("The default constructor of NativeKey isn't available");
}
UINT GetScanCodeWithExtendedFlag() const;
// The result is one of nsIDOMKeyEvent::DOM_KEY_LOCATION_*.
uint32_t GetKeyLocation() const;
/**
* "Kakutei-Undo" of ATOK or WXG (both of them are Japanese IME) causes
* strange WM_KEYDOWN/WM_KEYUP/WM_CHAR message pattern. So, when this
* returns true, the caller needs to be careful for processing the messages.
*/
bool IsIMEDoingKakuteiUndo() const;
/*
* Dispatches a plugin event after the specified message is removed.
*/
void RemoveMessageAndDispatchPluginEvent(UINT aFirstMsg, UINT aLastMsg) const;
bool IsKeyDownMessage() const
{
return (mMsg.message == WM_KEYDOWN || mMsg.message == WM_SYSKEYDOWN);
}
bool IsFollowedByCharMessage() const
{
MOZ_ASSERT(mMsg.message == WM_KEYDOWN || mMsg.message == WM_SYSKEYDOWN);
return (mCharMsg.message != 0);
}
const MSG& RemoveFollowingCharMessage() const;
/**
* Wraps MapVirtualKeyEx() with MAPVK_VSC_TO_VK.
*/
uint8_t ComputeVirtualKeyCodeFromScanCode() const;
/**
* Wraps MapVirtualKeyEx() with MAPVK_VSC_TO_VK_EX.
*/
uint8_t ComputeVirtualKeyCodeFromScanCodeEx() const;
/**
* Wraps MapVirtualKeyEx() with MAPVK_VSC_TO_VK and MAPVK_VK_TO_CHAR.
*/
PRUnichar ComputeUnicharFromScanCode() const;
/**
* Initializes the aKeyEvent with the information stored in the instance.
*/
void InitKeyEvent(nsKeyEvent& aKeyEvent,
const ModifierKeyState& aModKeyState) const;
void InitKeyEvent(nsKeyEvent& aKeyEvent) const
{
InitKeyEvent(aKeyEvent, mModKeyState);
}
/**
* Dispatches the key event. Returns true if the event is consumed.
* Otherwise, false.
*/
bool DispatchKeyEvent(nsKeyEvent& aKeyEvent,
const MSG* aMsgSentToPlugin = nullptr) const;
/**
* DispatchKeyPressEventsWithKeyboardLayout() dispatches keypress event(s)
* with the information provided by KeyboardLayout class.
*/
bool DispatchKeyPressEventsWithKeyboardLayout(
const EventFlags& aExtraFlags) const;
/**
* Dispatches keypress events after removing WM_*CHAR messages for the
* WM_*KEYDOWN message.
* Returns true if the dispatched keypress event is consumed. Otherwise,
* false.
*/
bool DispatchKeyPressEventsAndDiscardsCharMessages(
const EventFlags& aExtraFlags) const;
/**
* DispatchKeyPressEventForFollowingCharMessage() dispatches keypress event
* for following WM_*CHAR message.
* Returns true if the event is consumed. Otherwise, false.
*/
bool DispatchKeyPressEventForFollowingCharMessage(
const EventFlags& aExtraFlags) const;
/**
* Checkes whether the key event down message is handled without following
* WM_CHAR messages. For example, if following WM_CHAR message indicates
* control character input, the WM_CHAR message is unclear whether it's
* caused by a printable key with Ctrl or just a function key such as Enter
* or Backspace.
*/
bool NeedsToHandleWithoutFollowingCharMessages() const;
};
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class KeyboardLayout
{
friend class NativeKey;
private:
KeyboardLayout();
~KeyboardLayout();
static KeyboardLayout* sInstance;
static nsIIdleServiceInternal* sIdleService;
struct DeadKeyTableListEntry
{
DeadKeyTableListEntry* next;
uint8_t data[1];
};
HKL mKeyboardLayout;
VirtualKey mVirtualKeys[NS_NUM_OF_KEYS];
DeadKeyTableListEntry* mDeadKeyTableListHead;
int32_t mActiveDeadKey; // -1 = no active dead-key
VirtualKey::ShiftState mDeadKeyShiftState;
bool mIsOverridden : 1;
bool mIsPendingToRestoreKeyboardLayout : 1;
static inline int32_t GetKeyIndex(uint8_t aVirtualKey);
static int CompareDeadKeyEntries(const void* aArg1, const void* aArg2,
void* aData);
static bool AddDeadKeyEntry(PRUnichar aBaseChar, PRUnichar aCompositeChar,
DeadKeyEntry* aDeadKeyArray, uint32_t aEntries);
bool EnsureDeadKeyActive(bool aIsActive, uint8_t aDeadKey,
const PBYTE aDeadKeyKbdState);
uint32_t GetDeadKeyCombinations(uint8_t aDeadKey,
const PBYTE aDeadKeyKbdState,
uint16_t aShiftStatesWithBaseChars,
DeadKeyEntry* aDeadKeyArray,
uint32_t aMaxEntries);
void DeactivateDeadKeyState();
const DeadKeyTable* AddDeadKeyTable(const DeadKeyEntry* aDeadKeyArray,
uint32_t aEntries);
void ReleaseDeadKeyTables();
/**
* Loads the specified keyboard layout. This method always clear the dead key
* state.
*/
void LoadLayout(HKL aLayout);
/**
* InitNativeKey() must be called when actually widget receives WM_KEYDOWN or
* WM_KEYUP. This method is stateful. This saves current dead key state at
* WM_KEYDOWN. Additionally, computes current inputted character(s) and set
* them to the aNativeKey.
*/
void InitNativeKey(NativeKey& aNativeKey,
const ModifierKeyState& aModKeyState);
public:
static KeyboardLayout* GetInstance();
static void Shutdown();
static void NotifyIdleServiceOfUserActivity();
static bool IsPrintableCharKey(uint8_t aVirtualKey);
/**
* IsDeadKey() returns true if aVirtualKey is a dead key with aModKeyState.
* This method isn't stateful.
*/
bool IsDeadKey(uint8_t aVirtualKey,
const ModifierKeyState& aModKeyState) const;
/**
* GetUniCharsAndModifiers() returns characters which is inputted by the
* aVirtualKey with aModKeyState. This method isn't stateful.
*/
UniCharsAndModifiers GetUniCharsAndModifiers(
uint8_t aVirtualKey,
const ModifierKeyState& aModKeyState) const;
/**
* OnLayoutChange() must be called before the first keydown message is
* received. LoadLayout() changes the keyboard state, that causes breaking
* dead key state. Therefore, we need to load the layout before the first
* keydown message.
*/
void OnLayoutChange(HKL aKeyboardLayout)
{
MOZ_ASSERT(!mIsOverridden);
LoadLayout(aKeyboardLayout);
}
/**
* OverrideLayout() loads the specified keyboard layout.
*/
void OverrideLayout(HKL aLayout)
{
mIsOverridden = true;
LoadLayout(aLayout);
}
/**
* RestoreLayout() loads the current keyboard layout of the thread.
*/
void RestoreLayout()
{
mIsOverridden = false;
mIsPendingToRestoreKeyboardLayout = true;
}
uint32_t ConvertNativeKeyCodeToDOMKeyCode(UINT aNativeKeyCode) const;
/**
* ConvertNativeKeyCodeToKeyNameIndex() returns KeyNameIndex value for
* non-printable keys (except some special keys like space key).
*/
KeyNameIndex ConvertNativeKeyCodeToKeyNameIndex(uint8_t aVirtualKey) const;
HKL GetLayout() const
{
return mIsPendingToRestoreKeyboardLayout ? ::GetKeyboardLayout(0) :
mKeyboardLayout;
}
/**
* This wraps MapVirtualKeyEx() API with MAPVK_VK_TO_VSC.
*/
WORD ComputeScanCodeForVirtualKeyCode(uint8_t aVirtualKeyCode) const;
/**
* Implementation of nsIWidget::SynthesizeNativeKeyEvent().
*/
nsresult SynthesizeNativeKeyEvent(nsWindowBase* aWidget,
int32_t aNativeKeyboardLayout,
int32_t aNativeKeyCode,
uint32_t aModifierFlags,
const nsAString& aCharacters,
const nsAString& aUnmodifiedCharacters);
};
class RedirectedKeyDownMessageManager
{
public:
/*
* If a window receives WM_KEYDOWN message or WM_SYSKEYDOWM message which is
* a redirected message, NativeKey::DispatchKeyDownAndKeyPressEvent()
* prevents to dispatch NS_KEY_DOWN event because it has been dispatched
* before the message was redirected. However, in some cases, WM_*KEYDOWN
* message handler may not handle actually. Then, the message handler needs
* to forget the redirected message and remove WM_CHAR message or WM_SYSCHAR
* message for the redirected keydown message. AutoFlusher class is a helper
* class for doing it. This must be created in the stack.
*/
class MOZ_STACK_CLASS AutoFlusher MOZ_FINAL
{
public:
AutoFlusher(nsWindowBase* aWidget, const MSG &aMsg) :
mCancel(!RedirectedKeyDownMessageManager::IsRedirectedMessage(aMsg)),
mWidget(aWidget), mMsg(aMsg)
{
}
~AutoFlusher()
{
if (mCancel) {
return;
}
// Prevent unnecessary keypress event
if (!mWidget->Destroyed()) {
RedirectedKeyDownMessageManager::RemoveNextCharMessage(mMsg.hwnd);
}
// Foreget the redirected message
RedirectedKeyDownMessageManager::Forget();
}
void Cancel() { mCancel = true; }
private:
bool mCancel;
nsRefPtr<nsWindowBase> mWidget;
const MSG &mMsg;
};
static void WillRedirect(const MSG& aMsg, bool aDefualtPrevented)
{
sRedirectedKeyDownMsg = aMsg;
sDefaultPreventedOfRedirectedMsg = aDefualtPrevented;
}
static void Forget()
{
sRedirectedKeyDownMsg.message = WM_NULL;
}
static void PreventDefault() { sDefaultPreventedOfRedirectedMsg = true; }
static bool DefaultPrevented() { return sDefaultPreventedOfRedirectedMsg; }
static bool IsRedirectedMessage(const MSG& aMsg);
/**
* RemoveNextCharMessage() should be called by WM_KEYDOWN or WM_SYSKEYDOWM
* message handler. If there is no WM_(SYS)CHAR message for it, this
* method does nothing.
* NOTE: WM_(SYS)CHAR message is posted by TranslateMessage() API which is
* called in message loop. So, WM_(SYS)KEYDOWN message should have
* WM_(SYS)CHAR message in the queue if the keydown event causes character
* input.
*/
static void RemoveNextCharMessage(HWND aWnd);
private:
// sRedirectedKeyDownMsg is WM_KEYDOWN message or WM_SYSKEYDOWN message which
// is reirected with SendInput() API by
// widget::NativeKey::DispatchKeyDownAndKeyPressEvent()
static MSG sRedirectedKeyDownMsg;
static bool sDefaultPreventedOfRedirectedMsg;
};
} // namespace widget
} // namespace mozilla
#endif