2000-03-02 03:01:30 +00:00
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public
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* License Version 1.1 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.mozilla.org/NPL/
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*
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* Software distributed under the License is distributed on an "AS
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* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
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* implied. See the License for the specific language governing
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* rights and limitations under the License.
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*
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* The Original Code is Mozilla Communicator client code.
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*
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* The Initial Developer of the Original Code is Netscape Communications
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* Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All
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* Rights Reserved.
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*
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* Contributor(s):
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*/
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//
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// Eric Vaughan
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// Netscape Communications
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//
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// See documentation in associated header file
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//
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#include "nsStackFrame.h"
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#include "nsIStyleContext.h"
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#include "nsIPresContext.h"
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#include "nsIContent.h"
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#include "nsCOMPtr.h"
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#include "nsHTMLIIDs.h"
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#include "nsUnitConversion.h"
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#include "nsINameSpaceManager.h"
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#include "nsXULAtoms.h"
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#include "nsHTMLAtoms.h"
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#include "nsIReflowCommand.h"
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#include "nsHTMLParts.h"
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#include "nsIPresShell.h"
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#include "nsStyleChangeList.h"
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#include "nsCSSRendering.h"
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#include "nsIViewManager.h"
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nsresult
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NS_NewStackFrame ( nsIPresShell* aPresShell, nsIFrame** aNewFrame )
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{
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NS_PRECONDITION(aNewFrame, "null OUT ptr");
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if (nsnull == aNewFrame) {
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return NS_ERROR_NULL_POINTER;
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}
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nsStackFrame* it = new (aPresShell) nsStackFrame(aPresShell);
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if (nsnull == it)
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return NS_ERROR_OUT_OF_MEMORY;
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*aNewFrame = it;
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return NS_OK;
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} // NS_NewDeckFrame
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nsStackFrame::nsStackFrame(nsIPresShell* aPresShell):nsBoxFrame(aPresShell)
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{
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}
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NS_IMETHODIMP
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nsStackFrame::Init(nsIPresContext* aPresContext,
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nsIContent* aContent,
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nsIFrame* aParent,
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nsIStyleContext* aContext,
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nsIFrame* aPrevInFlow)
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{
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// Get the element's tag
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nsresult rv = nsBoxFrame::Init(aPresContext, aContent, aParent, aContext, aPrevInFlow);
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return rv;
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}
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void
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nsStackFrame::AddChildSize(nsBoxInfo& aInfo, nsBoxInfo& aChildInfo)
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{
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// largest preferred size
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if (aChildInfo.prefSize.width > aInfo.prefSize.width)
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aInfo.prefSize.width = aChildInfo.prefSize.width;
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if (aChildInfo.prefSize.height > aInfo.prefSize.height)
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aInfo.prefSize.height = aChildInfo.prefSize.height;
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// largest min size
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if (aChildInfo.minSize.width > aInfo.minSize.width)
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aInfo.minSize.width = aChildInfo.minSize.width;
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if (aChildInfo.minSize.height > aInfo.minSize.height)
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aInfo.minSize.height = aChildInfo.minSize.height;
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// smallest max size
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if (aChildInfo.maxSize.width < aInfo.maxSize.width)
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aInfo.maxSize.width = aChildInfo.maxSize.width;
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if (aChildInfo.maxSize.height < aInfo.maxSize.height)
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aInfo.maxSize.height = aChildInfo.maxSize.height;
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}
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void
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nsStackFrame::ComputeChildsNextPosition(nsCalculatedBoxInfo* aInfo, nscoord& aCurX, nscoord& aCurY, nscoord& aNextX, nscoord& aNextY, const nsSize& aCurrentChildSize, const nsRect& aBoxRect, nscoord aMaxAscent)
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{
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// let everything layout on top of each other.
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aCurX = aNextX = aBoxRect.x;
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aCurY = aNextY = aBoxRect.y;
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}
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void
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nsStackFrame::ChildResized(nsIFrame* aFrame, nsHTMLReflowMetrics& aDesiredSize, nsRect& aRect, nscoord& aMaxAscent, nsCalculatedBoxInfo& aInfo, PRBool*& aResized, PRInt32 aInfoCount, nscoord& aChangedIndex, PRBool& aFinished, nscoord aIndex, nsString& aReason)
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{
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if (aDesiredSize.width > aRect.width) {
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aRect.width = aDesiredSize.width;
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InvalidateChildren();
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LayoutChildrenInRect(aRect, aMaxAscent);
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aReason = "child's width got bigger";
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aChangedIndex = aIndex;
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aFinished = PR_FALSE;
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} else if (aDesiredSize.height > aRect.height) {
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aRect.height = aDesiredSize.height;
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InvalidateChildren();
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LayoutChildrenInRect(aRect, aMaxAscent);
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aReason = "child's height got bigger";
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aChangedIndex = aIndex;
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aFinished = PR_FALSE;
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}
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}
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void
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nsStackFrame::LayoutChildrenInRect(nsRect& aGivenSize, nscoord& aMaxAscent)
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{
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nsInfoList* list = GetInfoList();
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nsCalculatedBoxInfo* info = list->GetFirst();
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while(info) {
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info->calculatedSize.width = aGivenSize.width;
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info->calculatedSize.height = aGivenSize.height;
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info->mFlags |= NS_FRAME_BOX_SIZE_VALID;
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info = info->next;
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}
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aMaxAscent = 0;
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}
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NS_IMETHODIMP
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nsStackFrame::GetFrameForPoint(nsIPresContext* aPresContext,
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const nsPoint& aPoint,
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nsFramePaintLayer aWhichLayer,
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nsIFrame** aFrame)
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{
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nsRect r(mRect);
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2000-03-22 02:43:08 +00:00
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// if it is not inside us or not in the layer in which we paint, fail
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if ((aWhichLayer != NS_FRAME_PAINT_LAYER_BACKGROUND) ||
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(!r.Contains(aPoint))) {
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2000-03-02 03:01:30 +00:00
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return NS_ERROR_FAILURE;
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}
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// is it inside our border, padding, and debugborder or insets?
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nsMargin im(0,0,0,0);
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GetInset(im);
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nsMargin border(0,0,0,0);
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const nsStyleSpacing* spacing = (const nsStyleSpacing*)
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mStyleContext->GetStyleData(eStyleStruct_Spacing);
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spacing->GetBorderPadding(border);
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r.Deflate(im);
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r.Deflate(border);
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// no? Then it must be in our border so return us.
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if (!r.Contains(aPoint)) {
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*aFrame = this;
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return NS_OK;
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}
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nsIFrame* first = mFrames.FirstChild();
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// look at the children in reverse order
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nsresult rv;
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2000-03-22 02:43:08 +00:00
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if (first) {
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nsPoint tmp;
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tmp.MoveTo(aPoint.x - mRect.x, aPoint.y - mRect.y);
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rv = GetStackedFrameForPoint(aPresContext, first, nsRect(0,0,mRect.width, mRect.height), tmp, aFrame);
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} else
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rv = NS_ERROR_FAILURE;
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if (!NS_SUCCEEDED(rv)) {
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const nsStyleColor* color =
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(const nsStyleColor*)mStyleContext->GetStyleData(eStyleStruct_Color);
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PRBool transparentBG = NS_STYLE_BG_COLOR_TRANSPARENT ==
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(color->mBackgroundFlags & NS_STYLE_BG_COLOR_TRANSPARENT);
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PRBool backgroundImage = (color->mBackgroundImage.Length() > 0);
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if (!transparentBG || backgroundImage)
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{
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*aFrame = this;
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rv = NS_OK;
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}
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}
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#ifdef NS_DEBUG
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printf("\n------------");
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if (*aFrame)
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nsFrame::ListTag(stdout, *aFrame);
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printf("--------------\n");
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#endif
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return rv;
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}
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nsresult
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nsStackFrame::GetStackedFrameForPoint(nsIPresContext* aPresContext,
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nsIFrame* aChild,
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const nsRect& aRect,
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const nsPoint& aPoint,
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nsIFrame** aFrame)
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{
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// look at all the children is reverse order. Use the stack to do
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// this.
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nsIFrame* next;
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nsresult rv;
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aChild->GetNextSibling(&next);
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if (next != nsnull) {
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rv = GetStackedFrameForPoint(aPresContext, next, aRect, aPoint, aFrame);
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if (NS_SUCCEEDED(rv) && *aFrame)
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return rv;
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}
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2000-03-22 02:43:08 +00:00
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rv = aChild->GetFrameForPoint(aPresContext, aPoint, NS_FRAME_PAINT_LAYER_FOREGROUND, aFrame);
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if (NS_SUCCEEDED(rv) && *aFrame)
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return rv;
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return aChild->GetFrameForPoint(aPresContext, aPoint, NS_FRAME_PAINT_LAYER_BACKGROUND, aFrame);
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}
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void
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nsStackFrame::PaintChildren(nsIPresContext* aPresContext,
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nsIRenderingContext& aRenderingContext,
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const nsRect& aDirtyRect,
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nsFramePaintLayer aWhichLayer)
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{
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// we need to make sure we paint background then foreground of each child because they
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// are stacked. Otherwise the foreground of the first child could be on the top of the
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// background of the second.
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if (aWhichLayer == NS_FRAME_PAINT_LAYER_BACKGROUND)
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{
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nsBoxFrame::PaintChildren(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer);
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}
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}
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// Paint one child frame
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void
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nsStackFrame::PaintChild(nsIPresContext* aPresContext,
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nsIRenderingContext& aRenderingContext,
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const nsRect& aDirtyRect,
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nsIFrame* aFrame,
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nsFramePaintLayer aWhichLayer)
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{
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// we need to make sure we paint background then foreground of each child because they
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// are stacked. Otherwise the foreground of the first child could be on the top of the
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// background of the second.
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if (aWhichLayer == NS_FRAME_PAINT_LAYER_BACKGROUND)
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{
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nsBoxFrame::PaintChild(aPresContext, aRenderingContext, aDirtyRect, aFrame, NS_FRAME_PAINT_LAYER_BACKGROUND);
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nsBoxFrame::PaintChild(aPresContext, aRenderingContext, aDirtyRect, aFrame, NS_FRAME_PAINT_LAYER_FOREGROUND);
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}
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}
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