2018-02-28 18:34:52 +00:00
|
|
|
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
|
|
|
|
#ifndef mozilla_image_AnimationFrameBuffer_h
|
|
|
|
#define mozilla_image_AnimationFrameBuffer_h
|
|
|
|
|
|
|
|
#include "ISurfaceProvider.h"
|
2018-06-04 12:29:50 +00:00
|
|
|
#include <deque>
|
2018-02-28 18:34:52 +00:00
|
|
|
|
|
|
|
namespace mozilla {
|
|
|
|
namespace image {
|
|
|
|
|
2018-06-04 12:23:00 +00:00
|
|
|
/**
|
|
|
|
* An AnimationFrameBuffer owns the frames outputted by an animated image
|
|
|
|
* decoder as well as directing its owner on how to drive the decoder,
|
|
|
|
* whether to produce more or to stop.
|
|
|
|
*
|
|
|
|
* This should be subclassed by the different types of queues, depending on
|
|
|
|
* what behaviour is desired.
|
|
|
|
*/
|
|
|
|
class AnimationFrameBuffer {
|
|
|
|
public:
|
|
|
|
enum class InsertStatus : uint8_t {
|
|
|
|
YIELD, // No more frames required at this time.
|
|
|
|
CONTINUE, // Continue decoding more frames.
|
|
|
|
DISCARD_YIELD, // Crossed threshold, switch to discarding structure
|
|
|
|
// and stop decoding more frames.
|
|
|
|
DISCARD_CONTINUE // Crossed threshold, switch to discarding structure
|
|
|
|
// and continue decoding more frames.
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @param aBatch Number of frames we request to be decoded each time it
|
|
|
|
* decides we need more.
|
|
|
|
*
|
|
|
|
* @param aStartFrame The starting frame for the animation. The frame buffer
|
|
|
|
* will auto-advance (and thus keep the decoding pipeline
|
|
|
|
* going) until it has reached this frame. Useful when the
|
|
|
|
* animation was progressing, but the surface was
|
|
|
|
* discarded, and we had to redecode.
|
|
|
|
*/
|
|
|
|
AnimationFrameBuffer(size_t aBatch, size_t aStartFrame)
|
|
|
|
: mSize(0),
|
|
|
|
mBatch(aBatch),
|
|
|
|
mGetIndex(0),
|
|
|
|
mAdvance(aStartFrame),
|
|
|
|
mPending(0),
|
|
|
|
mSizeKnown(false),
|
|
|
|
mMayDiscard(false),
|
|
|
|
mRedecodeError(false),
|
|
|
|
mRecycling(false) {
|
|
|
|
if (mBatch > SIZE_MAX / 4) {
|
|
|
|
// Batch size is so big, we will just end up decoding the whole animation.
|
|
|
|
mBatch = SIZE_MAX / 4;
|
|
|
|
} else if (mBatch < 1) {
|
|
|
|
// Never permit a batch size smaller than 1. We always want to be asking
|
|
|
|
// for at least one frame to start.
|
|
|
|
mBatch = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
AnimationFrameBuffer(const AnimationFrameBuffer& aOther)
|
|
|
|
: mSize(aOther.mSize),
|
|
|
|
mBatch(aOther.mBatch),
|
|
|
|
mGetIndex(aOther.mGetIndex),
|
|
|
|
mAdvance(aOther.mAdvance),
|
|
|
|
mPending(aOther.mPending),
|
|
|
|
mSizeKnown(aOther.mSizeKnown),
|
|
|
|
mMayDiscard(aOther.mMayDiscard),
|
|
|
|
mRedecodeError(aOther.mRedecodeError),
|
|
|
|
mRecycling(aOther.mRecycling) {}
|
2018-11-30 10:46:48 +00:00
|
|
|
|
2018-06-04 12:23:00 +00:00
|
|
|
virtual ~AnimationFrameBuffer() {}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @returns True if frames post-advance may be discarded and redecoded on
|
|
|
|
* demand, else false.
|
|
|
|
*/
|
|
|
|
bool MayDiscard() const { return mMayDiscard; }
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @returns True if frames post-advance may be reused after displaying, else
|
|
|
|
* false. Implies MayDiscard().
|
|
|
|
*/
|
|
|
|
bool IsRecycling() const {
|
|
|
|
MOZ_ASSERT_IF(mRecycling, mMayDiscard);
|
|
|
|
return mRecycling;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @returns True if the frame buffer was ever marked as complete. This implies
|
|
|
|
* that the total number of frames is known and may be gotten from
|
|
|
|
* Frames().Length().
|
|
|
|
*/
|
|
|
|
bool SizeKnown() const { return mSizeKnown; }
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @returns The total number of frames in the animation. If SizeKnown() is
|
|
|
|
* true, then this is a constant, else it is just the total number of
|
|
|
|
* frames we have decoded thus far.
|
|
|
|
*/
|
|
|
|
size_t Size() const { return mSize; }
|
|
|
|
|
2021-11-27 11:47:37 +00:00
|
|
|
/**
|
|
|
|
* @returns The first frame refresh area. This is used instead of the dirty
|
|
|
|
* rect for the last frame when transitioning back to the first frame.
|
|
|
|
*/
|
|
|
|
const gfx::IntRect& FirstFrameRefreshArea() const {
|
|
|
|
return mFirstFrameRefreshArea;
|
|
|
|
}
|
|
|
|
|
2018-06-04 12:23:00 +00:00
|
|
|
/**
|
|
|
|
* @returns True if encountered an error during redecode which should cause
|
|
|
|
* the caller to stop inserting frames.
|
|
|
|
*/
|
|
|
|
bool HasRedecodeError() const { return mRedecodeError; }
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @returns The current frame index we have advanced to.
|
|
|
|
*/
|
|
|
|
size_t Displayed() const { return mGetIndex; }
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @returns Outstanding frames desired from the decoder.
|
|
|
|
*/
|
|
|
|
size_t PendingDecode() const { return mPending; }
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @returns Outstanding frames to advance internally.
|
|
|
|
*/
|
|
|
|
size_t PendingAdvance() const { return mAdvance; }
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @returns Number of frames we request to be decoded each time it decides we
|
|
|
|
* need more.
|
|
|
|
*/
|
|
|
|
size_t Batch() const { return mBatch; }
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Resets the currently displayed frame of the frame buffer to the beginning.
|
|
|
|
*
|
|
|
|
* @returns True if the caller should restart the decoder.
|
|
|
|
*/
|
|
|
|
bool Reset() {
|
|
|
|
mGetIndex = 0;
|
|
|
|
mAdvance = 0;
|
|
|
|
return ResetInternal();
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Advance the currently displayed frame of the frame buffer. If it reaches
|
|
|
|
* the end, it will loop back to the beginning. It should not be called unless
|
|
|
|
* a call to Get has returned a valid frame for the next frame index.
|
|
|
|
*
|
|
|
|
* As we advance, the number of frames we have buffered ahead of the current
|
|
|
|
* will shrink. Once that becomes too few, we will request a batch-sized set
|
|
|
|
* of frames to be decoded from the decoder.
|
|
|
|
*
|
|
|
|
* @param aExpectedFrame The frame we expect to have advanced to. This is
|
|
|
|
* used for confirmation purposes (e.g. asserts).
|
|
|
|
*
|
|
|
|
* @returns True if the caller should restart the decoder.
|
|
|
|
*/
|
|
|
|
bool AdvanceTo(size_t aExpectedFrame) {
|
|
|
|
MOZ_ASSERT(mAdvance == 0);
|
|
|
|
|
|
|
|
if (++mGetIndex == mSize && mSizeKnown) {
|
|
|
|
mGetIndex = 0;
|
|
|
|
}
|
|
|
|
MOZ_ASSERT(mGetIndex == aExpectedFrame);
|
|
|
|
|
|
|
|
bool hasPending = mPending > 0;
|
|
|
|
AdvanceInternal();
|
|
|
|
// Restart the decoder if we transitioned from no pending frames being
|
|
|
|
// decoded, to some pending frames to be decoded.
|
|
|
|
return !hasPending && mPending > 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Inserts a frame into the frame buffer.
|
|
|
|
*
|
|
|
|
* Once we have a sufficient number of frames buffered relative to the
|
|
|
|
* currently displayed frame, it will return YIELD to indicate the caller
|
|
|
|
* should stop decoding. Otherwise it will return CONTINUE.
|
|
|
|
*
|
2018-06-04 12:29:50 +00:00
|
|
|
* If we cross the threshold, it will return DISCARD_YIELD or DISCARD_CONTINUE
|
|
|
|
* to indicate that the caller should switch to a new queue type.
|
2018-06-04 12:23:00 +00:00
|
|
|
*
|
|
|
|
* @param aFrame The frame to insert into the buffer.
|
|
|
|
*
|
|
|
|
* @returns True if the decoder should decode another frame.
|
|
|
|
*/
|
|
|
|
InsertStatus Insert(RefPtr<imgFrame>&& aFrame) {
|
|
|
|
MOZ_ASSERT(mPending > 0);
|
|
|
|
MOZ_ASSERT(aFrame);
|
|
|
|
|
|
|
|
--mPending;
|
|
|
|
bool retain = InsertInternal(std::move(aFrame));
|
|
|
|
|
|
|
|
if (mAdvance > 0 && mSize > 1) {
|
|
|
|
--mAdvance;
|
|
|
|
++mGetIndex;
|
|
|
|
AdvanceInternal();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!retain) {
|
|
|
|
return mPending > 0 ? InsertStatus::DISCARD_CONTINUE
|
|
|
|
: InsertStatus::DISCARD_YIELD;
|
|
|
|
}
|
|
|
|
|
|
|
|
return mPending > 0 ? InsertStatus::CONTINUE : InsertStatus::YIELD;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Access a specific frame from the frame buffer. It should generally access
|
|
|
|
* frames in sequential order, increasing in tandem with AdvanceTo calls. The
|
|
|
|
* first frame may be accessed at any time. The access order should start with
|
|
|
|
* the same value as that given in Initialize (aStartFrame).
|
|
|
|
*
|
|
|
|
* @param aFrame The frame index to access.
|
|
|
|
*
|
|
|
|
* @returns The frame, if available.
|
|
|
|
*/
|
|
|
|
virtual imgFrame* Get(size_t aFrame, bool aForDisplay) = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @returns True if the first frame of the animation (not of the queue) is
|
|
|
|
* available/finished, else false.
|
|
|
|
*/
|
|
|
|
virtual bool IsFirstFrameFinished() const = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @returns True if the last inserted frame matches the given frame, else
|
|
|
|
* false.
|
|
|
|
*/
|
|
|
|
virtual bool IsLastInsertedFrame(imgFrame* aFrame) const = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This should be called after the last frame has been inserted. If the buffer
|
|
|
|
* is discarding old frames, it may request more frames to be decoded. In this
|
|
|
|
* case that means the decoder should start again from the beginning. This
|
|
|
|
* return value should be used in preference to that of the Insert call.
|
|
|
|
*
|
|
|
|
* @returns True if the decoder should decode another frame.
|
|
|
|
*/
|
|
|
|
virtual bool MarkComplete(const gfx::IntRect& aFirstFrameRefreshArea) = 0;
|
|
|
|
|
|
|
|
typedef ISurfaceProvider::AddSizeOfCbData AddSizeOfCbData;
|
|
|
|
typedef ISurfaceProvider::AddSizeOfCb AddSizeOfCb;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Accumulate the total cost of all the frames in the buffer.
|
|
|
|
*/
|
|
|
|
virtual void AddSizeOfExcludingThis(MallocSizeOf aMallocSizeOf,
|
|
|
|
const AddSizeOfCb& aCallback) = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Request a recycled frame buffer, and if available, set aRecycleRect to be
|
|
|
|
* the dirty rect between the contents of the recycled frame, and the restore
|
|
|
|
* frame (e.g. what we composite on top of) for the next frame to be created.
|
|
|
|
*
|
|
|
|
* @returns The frame to be recycled, if available.
|
|
|
|
*/
|
|
|
|
virtual RawAccessFrameRef RecycleFrame(gfx::IntRect& aRecycleRect) {
|
|
|
|
MOZ_ASSERT(!mRecycling);
|
|
|
|
return RawAccessFrameRef();
|
|
|
|
}
|
|
|
|
|
|
|
|
protected:
|
|
|
|
/**
|
|
|
|
* Perform the actual insertion of the given frame into the underlying buffer
|
|
|
|
* representation. mGetIndex shall be the index of the frame we are inserting,
|
|
|
|
* and mSize and mPending have already been adjusted as needed.
|
|
|
|
*
|
|
|
|
* @returns True if the caller should continue as normal, false if the discard
|
|
|
|
* threshold was crossed and we should change queue types.
|
|
|
|
*/
|
|
|
|
virtual bool InsertInternal(RefPtr<imgFrame>&& aFrame) = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Advance from the current frame to the immediately adjacent next frame.
|
|
|
|
* mGetIndex shall be the the index of the new current frame after advancing.
|
|
|
|
* mPending may be adjusted to request more frames.
|
|
|
|
*/
|
|
|
|
virtual void AdvanceInternal() = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Discard any frames as necessary for the reset. mPending may be adjusted to
|
|
|
|
* request more frames.
|
|
|
|
*
|
|
|
|
* @returns True if the caller should resume decoding new frames, else false.
|
|
|
|
*/
|
|
|
|
virtual bool ResetInternal() = 0;
|
|
|
|
|
2021-11-27 11:47:37 +00:00
|
|
|
/// The first frame refresh area. This is used instead of the dirty rect for
|
|
|
|
/// the last frame when transitioning back to the first frame.
|
|
|
|
gfx::IntRect mFirstFrameRefreshArea;
|
|
|
|
|
2018-06-04 12:23:00 +00:00
|
|
|
// The total number of frames in the animation. If mSizeKnown is true, it is
|
|
|
|
// the actual total regardless of how many frames are available, otherwise it
|
|
|
|
// is the total number of inserted frames.
|
|
|
|
size_t mSize;
|
|
|
|
|
|
|
|
// The minimum number of frames that we want buffered ahead of the display.
|
|
|
|
size_t mBatch;
|
|
|
|
|
|
|
|
// The sequential index of the frame we have advanced to.
|
|
|
|
size_t mGetIndex;
|
|
|
|
|
|
|
|
// The number of frames we need to auto-advance to synchronize with the
|
|
|
|
// caller.
|
|
|
|
size_t mAdvance;
|
|
|
|
|
|
|
|
// The number of frames to decode before we stop.
|
|
|
|
size_t mPending;
|
|
|
|
|
|
|
|
// True if the total number of frames for the animation is known.
|
|
|
|
bool mSizeKnown;
|
|
|
|
|
|
|
|
// True if this buffer may discard frames.
|
|
|
|
bool mMayDiscard;
|
|
|
|
|
|
|
|
// True if we encountered an error while redecoding.
|
|
|
|
bool mRedecodeError;
|
|
|
|
|
|
|
|
// True if this buffer is recycling frames.
|
|
|
|
bool mRecycling;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* An AnimationFrameRetainedBuffer will retain all of the frames inserted into
|
|
|
|
* it. Once it crosses its maximum number of frames, it will recommend
|
|
|
|
* conversion to a discarding queue.
|
|
|
|
*/
|
|
|
|
class AnimationFrameRetainedBuffer final : public AnimationFrameBuffer {
|
|
|
|
public:
|
|
|
|
/**
|
|
|
|
* @param aThreshold Maximum number of frames that may be stored in the frame
|
|
|
|
* buffer before it may discard already displayed frames.
|
|
|
|
* Once exceeded, it will discard the previous frame to the
|
|
|
|
* current frame whenever Advance is called. It always
|
|
|
|
* retains the first frame.
|
|
|
|
*
|
|
|
|
* @param aBatch See AnimationFrameBuffer::AnimationFrameBuffer.
|
|
|
|
*
|
|
|
|
* @param aStartFrame See AnimationFrameBuffer::AnimationFrameBuffer.
|
|
|
|
*/
|
|
|
|
AnimationFrameRetainedBuffer(size_t aThreshold, size_t aBatch,
|
|
|
|
size_t aCurrentFrame);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @returns Maximum number of frames before we start discarding previous
|
|
|
|
* frames post-advance.
|
|
|
|
*/
|
|
|
|
size_t Threshold() const { return mThreshold; }
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @returns The frames of this animation, in order. Each element will always
|
|
|
|
* contain a valid frame.
|
|
|
|
*/
|
|
|
|
const nsTArray<RefPtr<imgFrame>>& Frames() const { return mFrames; }
|
|
|
|
|
|
|
|
imgFrame* Get(size_t aFrame, bool aForDisplay) override;
|
|
|
|
bool IsFirstFrameFinished() const override;
|
|
|
|
bool IsLastInsertedFrame(imgFrame* aFrame) const override;
|
|
|
|
bool MarkComplete(const gfx::IntRect& aFirstFrameRefreshArea) override;
|
|
|
|
void AddSizeOfExcludingThis(MallocSizeOf aMallocSizeOf,
|
|
|
|
const AddSizeOfCb& aCallback) override;
|
|
|
|
|
|
|
|
private:
|
|
|
|
friend class AnimationFrameDiscardingQueue;
|
|
|
|
friend class AnimationFrameRecyclingQueue;
|
|
|
|
|
|
|
|
bool InsertInternal(RefPtr<imgFrame>&& aFrame) override;
|
|
|
|
void AdvanceInternal() override;
|
|
|
|
bool ResetInternal() override;
|
|
|
|
|
|
|
|
// The frames of this animation, in order.
|
|
|
|
nsTArray<RefPtr<imgFrame>> mFrames;
|
|
|
|
|
|
|
|
// The maximum number of frames we can have before discarding.
|
|
|
|
size_t mThreshold;
|
|
|
|
};
|
|
|
|
|
2018-06-04 12:29:50 +00:00
|
|
|
/**
|
|
|
|
* An AnimationFrameDiscardingQueue will only retain up to mBatch * 2 frames.
|
|
|
|
* When the animation advances, it will discard the old current frame.
|
|
|
|
*/
|
|
|
|
class AnimationFrameDiscardingQueue : public AnimationFrameBuffer {
|
|
|
|
public:
|
|
|
|
explicit AnimationFrameDiscardingQueue(AnimationFrameRetainedBuffer&& aQueue);
|
|
|
|
|
|
|
|
imgFrame* Get(size_t aFrame, bool aForDisplay) final;
|
|
|
|
bool IsFirstFrameFinished() const final;
|
|
|
|
bool IsLastInsertedFrame(imgFrame* aFrame) const final;
|
|
|
|
bool MarkComplete(const gfx::IntRect& aFirstFrameRefreshArea) override;
|
|
|
|
void AddSizeOfExcludingThis(MallocSizeOf aMallocSizeOf,
|
|
|
|
const AddSizeOfCb& aCallback) override;
|
|
|
|
|
|
|
|
const std::deque<RefPtr<imgFrame>>& Display() const { return mDisplay; }
|
|
|
|
const imgFrame* FirstFrame() const { return mFirstFrame; }
|
|
|
|
size_t PendingInsert() const { return mInsertIndex; }
|
|
|
|
|
|
|
|
protected:
|
|
|
|
bool InsertInternal(RefPtr<imgFrame>&& aFrame) override;
|
|
|
|
void AdvanceInternal() override;
|
|
|
|
bool ResetInternal() override;
|
|
|
|
|
|
|
|
/// The sequential index of the frame we inserting next.
|
|
|
|
size_t mInsertIndex;
|
|
|
|
|
|
|
|
/// Queue storing frames to be displayed by the animator. The first frame in
|
|
|
|
/// the queue is the currently displayed frame.
|
|
|
|
std::deque<RefPtr<imgFrame>> mDisplay;
|
|
|
|
|
|
|
|
/// The first frame which is never discarded, and preferentially reused.
|
|
|
|
RefPtr<imgFrame> mFirstFrame;
|
|
|
|
};
|
|
|
|
|
2018-06-04 12:33:16 +00:00
|
|
|
/**
|
|
|
|
* An AnimationFrameRecyclingQueue will only retain up to mBatch * 2 frames.
|
|
|
|
* When the animation advances, it will place the old current frame into a
|
|
|
|
* recycling queue to be reused for a future allocation. This only works for
|
|
|
|
* animated images where we decoded full sized frames into their own buffers,
|
|
|
|
* so that the buffers are all identically sized and contain the complete frame
|
|
|
|
* data.
|
|
|
|
*/
|
|
|
|
class AnimationFrameRecyclingQueue final
|
|
|
|
: public AnimationFrameDiscardingQueue {
|
|
|
|
public:
|
|
|
|
explicit AnimationFrameRecyclingQueue(AnimationFrameRetainedBuffer&& aQueue);
|
|
|
|
|
|
|
|
void AddSizeOfExcludingThis(MallocSizeOf aMallocSizeOf,
|
|
|
|
const AddSizeOfCb& aCallback) override;
|
|
|
|
|
|
|
|
RawAccessFrameRef RecycleFrame(gfx::IntRect& aRecycleRect) override;
|
|
|
|
|
|
|
|
struct RecycleEntry {
|
|
|
|
explicit RecycleEntry(const gfx::IntRect& aDirtyRect)
|
|
|
|
: mDirtyRect(aDirtyRect) {}
|
|
|
|
|
|
|
|
RecycleEntry(RecycleEntry&& aOther)
|
|
|
|
: mFrame(std::move(aOther.mFrame)), mDirtyRect(aOther.mDirtyRect) {}
|
|
|
|
|
|
|
|
RecycleEntry& operator=(RecycleEntry&& aOther) {
|
|
|
|
mFrame = std::move(aOther.mFrame);
|
|
|
|
mDirtyRect = aOther.mDirtyRect;
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
RecycleEntry(const RecycleEntry& aOther) = delete;
|
|
|
|
RecycleEntry& operator=(const RecycleEntry& aOther) = delete;
|
|
|
|
|
|
|
|
RefPtr<imgFrame> mFrame; // The frame containing the buffer to recycle.
|
|
|
|
gfx::IntRect mDirtyRect; // The dirty rect of the frame itself.
|
|
|
|
};
|
|
|
|
|
|
|
|
const std::deque<RecycleEntry>& Recycle() const { return mRecycle; }
|
|
|
|
|
|
|
|
protected:
|
|
|
|
void AdvanceInternal() override;
|
|
|
|
bool ResetInternal() override;
|
|
|
|
|
|
|
|
/// Queue storing frames to be recycled by the decoder to produce its future
|
|
|
|
/// frames. May contain up to mBatch frames, where the last frame in the queue
|
|
|
|
/// is adjacent to the first frame in the mDisplay queue.
|
|
|
|
std::deque<RecycleEntry> mRecycle;
|
|
|
|
|
2018-11-26 12:30:50 +00:00
|
|
|
/// Force recycled frames to use the first frame refresh area as their dirty
|
|
|
|
/// rect. This is used when we are recycling frames from the end of an
|
|
|
|
/// animation to produce frames at the beginning of an animation.
|
|
|
|
bool mForceUseFirstFrameRefreshArea;
|
2018-06-04 12:33:16 +00:00
|
|
|
};
|
|
|
|
|
2018-02-28 18:34:52 +00:00
|
|
|
} // namespace image
|
|
|
|
} // namespace mozilla
|
|
|
|
|
|
|
|
#endif // mozilla_image_AnimationFrameBuffer_h
|