gecko-dev/js/js2/winbuild/js2.dsp

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# Microsoft Developer Studio Project File - Name="js2" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=js2 - Win32 Partial Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "js2.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
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!MESSAGE NMAKE /f "js2.mak" CFG="js2 - Win32 Partial Debug"
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!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "js2 - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "js2 - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE "js2 - Win32 Partial Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "js2 - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib gc.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\gc\boehm"
# SUBTRACT LINK32 /pdb:none
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!ELSEIF "$(CFG)" == "js2 - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GR /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "DEBUG" /FR /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG" /d "DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# SUBTRACT BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib gc.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\gc\boehm"
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!ELSEIF "$(CFG)" == "js2 - Win32 Partial Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "js2___Win32_Partial_Debug"
# PROP BASE Intermediate_Dir "js2___Win32_Partial_Debug"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "js2___Win32_Partial_Debug"
# PROP Intermediate_Dir "js2___Win32_Partial_Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "DEBUG" /FR /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG" /d "DEBUG"
BSC32=bscmake.exe
# SUBTRACT BASE BSC32 /nologo
# SUBTRACT BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib gc.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\gc\boehm"
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib gc.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\gc\boehm"
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!ENDIF
# Begin Target
# Name "js2 - Win32 Release"
# Name "js2 - Win32 Debug"
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# Name "js2 - Win32 Partial Debug"
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# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
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SOURCE=..\debugger.cpp
# End Source File
# Begin Source File
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SOURCE=..\hash.cpp
# End Source File
# Begin Source File
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SOURCE=..\icodegenerator.cpp
# End Source File
# Begin Source File
SOURCE=..\interpreter.cpp
# End Source File
# Begin Source File
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SOURCE=..\js2.cpp
# End Source File
# Begin Source File
SOURCE=..\jsmath.cpp
# End Source File
# Begin Source File
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SOURCE=..\jstypes.cpp
# End Source File
# Begin Source File
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SOURCE=..\numerics.cpp
# End Source File
# Begin Source File
SOURCE=..\parser.cpp
# End Source File
# Begin Source File
SOURCE=..\utilities.cpp
# End Source File
# Begin Source File
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SOURCE=..\vmtypes.cpp
# End Source File
# Begin Source File
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SOURCE=..\world.cpp
# End Source File
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# Begin Source File
SOURCE=..\cpucfg.h
# End Source File
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SOURCE=..\gc_allocator.h
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SOURCE=..\hash.h
# End Source File
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SOURCE=..\icode.h
# End Source File
# Begin Source File
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SOURCE=..\icodegenerator.h
# End Source File
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SOURCE=..\interpreter.h
# End Source File
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SOURCE=..\jsclasses.h
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SOURCE=..\numerics.h
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SOURCE=..\systemtypes.h
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SOURCE=..\utilities.h
# End Source File
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SOURCE=..\vmtypes.h
# End Source File
# Begin Source File
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SOURCE=..\world.h
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# End Project