gecko-dev/modules/libpr0n/src/RasterImage.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
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* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 2001
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
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* Stuart Parmenter <pavlov@netscape.com>
* Chris Saari <saari@netscape.com>
* Federico Mena-Quintero <federico@novell.com>
* Bobby Holley <bobbyholley@gmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
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/** @file
* This file declares the RasterImage class, which
* handles static and animated rasterized images.
*
* @author Stuart Parmenter <pavlov@netscape.com>
* @author Chris Saari <saari@netscape.com>
* @author Arron Mogge <paper@animecity.nu>
* @author Andrew Smith <asmith15@learn.senecac.on.ca>
*/
#ifndef mozilla_imagelib_RasterImage_h_
#define mozilla_imagelib_RasterImage_h_
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#include "Image.h"
#include "nsCOMArray.h"
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#include "nsCOMPtr.h"
#include "imgIContainer.h"
#include "nsIProperties.h"
#include "nsITimer.h"
#include "nsWeakReference.h"
#include "nsTArray.h"
#include "imgFrame.h"
#include "nsThreadUtils.h"
#include "DiscardTracker.h"
#ifdef DEBUG
#include "imgIContainerDebug.h"
#endif
class imgIDecoder;
class nsIInputStream;
#define NS_RASTERIMAGE_CID \
{ /* 376ff2c1-9bf6-418a-b143-3340c00112f7 */ \
0x376ff2c1, \
0x9bf6, \
0x418a, \
{0xb1, 0x43, 0x33, 0x40, 0xc0, 0x01, 0x12, 0xf7} \
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}
/**
* Handles static and animated image containers.
*
*
* @par A Quick Walk Through
* The decoder initializes this class and calls AppendFrame() to add a frame.
* Once RasterImage detects more than one frame, it starts the animation
* with StartAnimation().
*
* @par
* StartAnimation() creates a timer. The timer calls Notify when the
* specified frame delay time is up.
*
* @par
* Notify() moves on to the next frame, sets up the new timer delay, destroys
* the old frame, and forces a redraw via observer->FrameChanged().
*
* @par
* Each frame can have a different method of removing itself. These are
* listed as imgIContainer::cDispose... constants. Notify() calls
* DoComposite() to handle any special frame destruction.
*
* @par
* The basic path through DoComposite() is:
* 1) Calculate Area that needs updating, which is at least the area of
* aNextFrame.
* 2) Dispose of previous frame.
* 3) Draw new image onto compositingFrame.
* See comments in DoComposite() for more information and optimizations.
*
* @par
* The rest of the RasterImage specific functions are used by DoComposite to
* destroy the old frame and build the new one.
*
* @note
* <li> "Mask", "Alpha", and "Alpha Level" are interchangeable phrases in
* respects to RasterImage.
*
* @par
* <li> GIFs never have more than a 1 bit alpha.
* <li> APNGs may have a full alpha channel.
*
* @par
* <li> Background color specified in GIF is ignored by web browsers.
*
* @par
* <li> If Frame 3 wants to dispose by restoring previous, what it wants is to
* restore the composition up to and including Frame 2, as well as Frame 2s
* disposal. So, in the middle of DoComposite when composing Frame 3, right
* after destroying Frame 2's area, we copy compositingFrame to
* prevCompositingFrame. When DoComposite gets called to do Frame 4, we
* copy prevCompositingFrame back, and then draw Frame 4 on top.
*
* @par
* The mAnim structure has members only needed for animated images, so
* it's not allocated until the second frame is added.
*
* @note
* mAnimationMode, mLoopCount and mObserver are not in the mAnim structure
* because the first two have public setters and the observer we only get
* in Init().
*/
namespace mozilla {
namespace imagelib {
class imgDecodeWorker;
class Decoder;
class RasterImage : public mozilla::imagelib::Image
, public nsITimerCallback
, public nsIProperties
, public nsSupportsWeakReference
#ifdef DEBUG
, public imgIContainerDebug
#endif
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{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSITIMERCALLBACK
NS_DECL_NSIPROPERTIES
#ifdef DEBUG
NS_DECL_IMGICONTAINERDEBUG
#endif
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// BEGIN NS_DECL_IMGICONTAINER (minus GetAnimationMode/SetAnimationMode)
// ** Don't edit this chunk except to mirror changes in imgIContainer.idl **
NS_SCRIPTABLE NS_IMETHOD GetWidth(PRInt32 *aWidth);
NS_SCRIPTABLE NS_IMETHOD GetHeight(PRInt32 *aHeight);
NS_SCRIPTABLE NS_IMETHOD GetType(PRUint16 *aType);
NS_IMETHOD_(PRUint16) GetType(void);
NS_SCRIPTABLE NS_IMETHOD GetAnimated(PRBool *aAnimated);
NS_SCRIPTABLE NS_IMETHOD GetCurrentFrameIsOpaque(PRBool *aCurrentFrameIsOpaque);
NS_IMETHOD GetFrame(PRUint32 aWhichFrame, PRUint32 aFlags, gfxASurface **_retval NS_OUTPARAM);
NS_IMETHOD CopyFrame(PRUint32 aWhichFrame, PRUint32 aFlags, gfxImageSurface **_retval NS_OUTPARAM);
NS_IMETHOD ExtractFrame(PRUint32 aWhichFrame, const nsIntRect & aRect, PRUint32 aFlags, imgIContainer **_retval NS_OUTPARAM);
NS_IMETHOD Draw(gfxContext *aContext, gfxPattern::GraphicsFilter aFilter, const gfxMatrix & aUserSpaceToImageSpace, const gfxRect & aFill, const nsIntRect & aSubimage, const nsIntSize & aViewportSize, PRUint32 aFlags);
NS_IMETHOD_(nsIFrame *) GetRootLayoutFrame(void);
NS_SCRIPTABLE NS_IMETHOD RequestDecode(void);
NS_SCRIPTABLE NS_IMETHOD LockImage(void);
NS_SCRIPTABLE NS_IMETHOD UnlockImage(void);
NS_SCRIPTABLE NS_IMETHOD ResetAnimation(void);
// END NS_DECL_IMGICONTAINER
RasterImage(imgStatusTracker* aStatusTracker = nsnull);
virtual ~RasterImage();
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virtual nsresult StartAnimation();
virtual nsresult StopAnimation();
// Methods inherited from Image
nsresult Init(imgIDecoderObserver* aObserver,
const char* aMimeType,
const char* aURIString,
PRUint32 aFlags);
void GetCurrentFrameRect(nsIntRect& aRect);
// Raster-specific methods
static NS_METHOD WriteToRasterImage(nsIInputStream* aIn, void* aClosure,
const char* aFromRawSegment,
PRUint32 aToOffset, PRUint32 aCount,
PRUint32* aWriteCount);
/* The index of the current frame that would be drawn if the image was to be
* drawn now. */
PRUint32 GetCurrentFrameIndex();
/* The total number of frames in this image. */
PRUint32 GetNumFrames();
virtual PRUint32 GetDecodedHeapSize();
virtual PRUint32 GetDecodedNonheapSize();
virtual PRUint32 GetSourceHeapSize();
/* Triggers discarding. */
void Discard(bool force = false);
void ForceDiscard() { Discard(/* force = */ true); }
/* Callbacks for decoders */
nsresult SetFrameDisposalMethod(PRUint32 aFrameNum,
PRInt32 aDisposalMethod);
nsresult SetFrameTimeout(PRUint32 aFrameNum, PRInt32 aTimeout);
nsresult SetFrameBlendMethod(PRUint32 aFrameNum, PRInt32 aBlendMethod);
nsresult SetFrameHasNoAlpha(PRUint32 aFrameNum);
/**
* Sets the size of the container. This should only be called by the
* decoder. This function may be called multiple times, but will throw an
* error if subsequent calls do not match the first.
*/
nsresult SetSize(PRInt32 aWidth, PRInt32 aHeight);
/**
* Ensures that a given frame number exists with the given parameters, and
* returns pointers to the data storage for that frame.
* It is not possible to create sparse frame arrays; you can only append
* frames to the current frame array.
*/
nsresult EnsureFrame(PRUint32 aFramenum, PRInt32 aX, PRInt32 aY,
PRInt32 aWidth, PRInt32 aHeight,
gfxASurface::gfxImageFormat aFormat,
PRUint8 aPaletteDepth,
PRUint8** imageData,
PRUint32* imageLength,
PRUint32** paletteData,
PRUint32* paletteLength);
/**
* A shorthand for EnsureFrame, above, with aPaletteDepth = 0 and paletteData
* and paletteLength set to null.
*/
nsresult EnsureFrame(PRUint32 aFramenum, PRInt32 aX, PRInt32 aY,
PRInt32 aWidth, PRInt32 aHeight,
gfxASurface::gfxImageFormat aFormat,
PRUint8** imageData,
PRUint32* imageLength);
void FrameUpdated(PRUint32 aFrameNum, nsIntRect& aUpdatedRect);
/* notification that the entire image has been decoded */
nsresult DecodingComplete();
/**
* Number of times to loop the image.
* @note -1 means forever.
*/
void SetLoopCount(PRInt32 aLoopCount);
/* Add compressed source data to the imgContainer.
*
* The decoder will use this data, either immediately or at draw time, to
* decode the image.
*
* XXX This method's only caller (WriteToContainer) ignores the return
* value. Should this just return void?
*/
nsresult AddSourceData(const char *aBuffer, PRUint32 aCount);
/* Called after the all the source data has been added with addSourceData. */
nsresult SourceDataComplete();
/* Called for multipart images when there's a new source image to add. */
nsresult NewSourceData();
/**
* A hint of the number of bytes of source data that the image contains. If
* called early on, this can help reduce copying and reallocations by
* appropriately preallocating the source data buffer.
*
* We take this approach rather than having the source data management code do
* something more complicated (like chunklisting) because HTTP is by far the
* dominant source of images, and the Content-Length header is quite reliable.
* Thus, pre-allocation simplifies code and reduces the total number of
* allocations.
*/
nsresult SetSourceSizeHint(PRUint32 sizeHint);
// "Blend" method indicates how the current image is combined with the
// previous image.
enum {
// All color components of the frame, including alpha, overwrite the current
// contents of the frame's output buffer region
kBlendSource = 0,
// The frame should be composited onto the output buffer based on its alpha,
// using a simple OVER operation
kBlendOver
};
enum {
kDisposeClearAll = -1, // Clear the whole image, revealing
// what was there before the gif displayed
kDisposeNotSpecified, // Leave frame, let new frame draw on top
kDisposeKeep, // Leave frame, let new frame draw on top
kDisposeClear, // Clear the frame's area, revealing bg
kDisposeRestorePrevious // Restore the previous (composited) frame
};
// Progressive decoding knobs
static void SetDecodeBytesAtATime(PRUint32 aBytesAtATime);
static void SetMaxMSBeforeYield(PRUint32 aMaxMS);
static void SetMaxBytesForSyncDecode(PRUint32 aMaxBytes);
const char* GetURIString() { return mURIString.get();}
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private:
struct Anim
{
//! Area of the first frame that needs to be redrawn on subsequent loops.
nsIntRect firstFrameRefreshArea;
PRUint32 currentAnimationFrameIndex; // 0 to numFrames-1
//! Track the last composited frame for Optimizations (See DoComposite code)
PRInt32 lastCompositedFrameIndex;
/** For managing blending of frames
*
* Some animations will use the compositingFrame to composite images
* and just hand this back to the caller when it is time to draw the frame.
* NOTE: When clearing compositingFrame, remember to set
* lastCompositedFrameIndex to -1. Code assume that if
* lastCompositedFrameIndex >= 0 then compositingFrame exists.
*/
nsAutoPtr<imgFrame> compositingFrame;
/** the previous composited frame, for DISPOSE_RESTORE_PREVIOUS
*
* The Previous Frame (all frames composited up to the current) needs to be
* stored in cases where the image specifies it wants the last frame back
* when it's done with the current frame.
*/
nsAutoPtr<imgFrame> compositingPrevFrame;
//! Timer to animate multiframed images
nsCOMPtr<nsITimer> timer;
Anim() :
firstFrameRefreshArea(),
currentAnimationFrameIndex(0),
lastCompositedFrameIndex(-1)
{
;
}
~Anim()
{
if (timer)
timer->Cancel();
}
};
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/**
* Deletes and nulls out the frame in mFrames[framenum].
*
* Does not change the size of mFrames.
*
* @param framenum The index of the frame to be deleted.
* Must lie in [0, mFrames.Length() )
*/
void DeleteImgFrame(PRUint32 framenum);
imgFrame* GetImgFrameNoDecode(PRUint32 framenum);
imgFrame* GetImgFrame(PRUint32 framenum);
imgFrame* GetDrawableImgFrame(PRUint32 framenum);
imgFrame* GetCurrentImgFrame();
imgFrame* GetCurrentDrawableImgFrame();
PRUint32 GetCurrentImgFrameIndex() const;
inline Anim* ensureAnimExists()
{
if (!mAnim) {
// Create the animation context
mAnim = new Anim();
// We don't support discarding animated images (See bug 414259).
// Lock the image and throw away the key.
//
// Note that this is inefficient, since we could get rid of the source
// data too. However, doing this is actually hard, because we're probably
// calling ensureAnimExists mid-decode, and thus we're decoding out of
// the source buffer. Since we're going to fix this anyway later, and
// since we didn't kill the source data in the old world either, locking
// is acceptable for the moment.
LockImage();
}
return mAnim;
}
/** Function for doing the frame compositing of animations
*
* @param aFrameToUse Set by DoComposite
* (aNextFrame, compositingFrame, or compositingPrevFrame)
* @param aDirtyRect Area that the display will need to update
* @param aPrevFrame Last Frame seen/processed
* @param aNextFrame Frame we need to incorperate/display
* @param aNextFrameIndex Position of aNextFrame in mFrames list
*/
nsresult DoComposite(imgFrame** aFrameToUse, nsIntRect* aDirtyRect,
imgFrame* aPrevFrame,
imgFrame* aNextFrame,
PRInt32 aNextFrameIndex);
/** Clears an area of <aFrame> with transparent black.
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*
* @param aFrame Target Frame
*
* @note Does also clears the transparancy mask
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*/
static void ClearFrame(imgFrame* aFrame);
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//! @overload
static void ClearFrame(imgFrame* aFrame, nsIntRect &aRect);
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//! Copy one frames's image and mask into another
static PRBool CopyFrameImage(imgFrame *aSrcFrame,
imgFrame *aDstFrame);
/** Draws one frames's image to into another,
* at the position specified by aRect
*
* @param aSrcFrame Frame providing the source image
* @param aDstFrame Frame where the image is drawn into
* @param aRect The position and size to draw the image
*/
static nsresult DrawFrameTo(imgFrame *aSrcFrame,
imgFrame *aDstFrame,
nsIntRect& aRect);
nsresult InternalAddFrameHelper(PRUint32 framenum, imgFrame *frame,
PRUint8 **imageData, PRUint32 *imageLength,
PRUint32 **paletteData, PRUint32 *paletteLength);
nsresult InternalAddFrame(PRUint32 framenum, PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight,
gfxASurface::gfxImageFormat aFormat, PRUint8 aPaletteDepth,
PRUint8 **imageData, PRUint32 *imageLength,
PRUint32 **paletteData, PRUint32 *paletteLength);
private: // data
nsIntSize mSize;
// Whether mFrames below were decoded using any special flags.
// Some flags (e.g. unpremultiplied data) may not be compatible
// with the browser's needs for displaying the image to the user.
// As such, we may need to redecode if we're being asked for
// a frame with different flags. 0 indicates default flags.
//
// Valid flag bits are imgIContainer::FLAG_DECODE_NO_PREMULTIPLY_ALPHA
// and imgIContainer::FLAG_DECODE_NO_COLORSPACE_CONVERSION.
PRUint32 mFrameDecodeFlags;
//! All the frames of the image
// IMPORTANT: if you use mFrames in a method, call EnsureImageIsDecoded() first
// to ensure that the frames actually exist (they may have been discarded to save
// memory, or we may be decoding on draw).
nsTArray<imgFrame *> mFrames;
nsCOMPtr<nsIProperties> mProperties;
// IMPORTANT: if you use mAnim in a method, call EnsureImageIsDecoded() first to ensure
// that the frames actually exist (they may have been discarded to save memory, or
// we maybe decoding on draw).
RasterImage::Anim* mAnim;
//! # loops remaining before animation stops (-1 no stop)
PRInt32 mLoopCount;
//! imgIDecoderObserver
nsWeakPtr mObserver;
// Discard members
PRUint32 mLockCount;
DiscardTrackerNode mDiscardTrackerNode;
// Source data members
FallibleTArray<char> mSourceData;
nsCString mSourceDataMimeType;
nsCString mURIString;
friend class imgDecodeWorker;
friend class DiscardTracker;
// Decoder and friends
nsRefPtr<Decoder> mDecoder;
nsRefPtr<imgDecodeWorker> mWorker;
PRUint32 mBytesDecoded;
#ifdef DEBUG
PRUint32 mFramesNotified;
#endif
// Boolean flags (clustered together to conserve space):
PRPackedBool mHasSize:1; // Has SetSize() been called?
PRPackedBool mDecodeOnDraw:1; // Decoding on draw?
PRPackedBool mMultipart:1; // Multipart?
PRPackedBool mDiscardable:1; // Is container discardable?
PRPackedBool mHasSourceData:1; // Do we have source data?
// Do we have the frames in decoded form?
PRPackedBool mDecoded:1;
PRPackedBool mHasBeenDecoded:1;
// Helpers for decoder
PRPackedBool mWorkerPending:1;
PRPackedBool mInDecoder:1;
// Whether the animation can stop, due to running out
// of frames, or no more owning request
PRPackedBool mAnimationFinished:1;
// Decoding
nsresult WantDecodedFrames();
nsresult SyncDecode();
nsresult InitDecoder(bool aDoSizeDecode);
nsresult WriteToDecoder(const char *aBuffer, PRUint32 aCount);
nsresult DecodeSomeData(PRUint32 aMaxBytes);
PRBool IsDecodeFinished();
// Decoder shutdown
enum eShutdownIntent {
eShutdownIntent_Done = 0,
eShutdownIntent_Interrupted = 1,
eShutdownIntent_Error = 2,
eShutdownIntent_AllCount = 3
};
nsresult ShutdownDecoder(eShutdownIntent aIntent);
// Helpers
void DoError();
PRBool CanDiscard();
PRBool CanForciblyDiscard();
PRBool DiscardingActive();
PRBool StoringSourceData();
protected:
PRBool ShouldAnimate();
};
// XXXdholbert These helper classes should move to be inside the
// scope of the RasterImage class.
// Decoding Helper Class
//
// We use this class to mimic the interactivity benefits of threading
// in a single-threaded event loop. We want to progressively decode
// and keep a responsive UI while we're at it, so we have a runnable
// class that does a bit of decoding, and then "yields" by dispatching
// itself to the end of the event queue.
class imgDecodeWorker : public nsRunnable
{
public:
imgDecodeWorker(imgIContainer* aContainer) {
mContainer = do_GetWeakReference(aContainer);
}
NS_IMETHOD Run();
NS_METHOD Dispatch();
private:
nsWeakPtr mContainer;
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};
// Asynchronous Decode Requestor
//
// We use this class when someone calls requestDecode() from within a decode
// notification. Since requestDecode() involves modifying the decoder's state
// (for example, possibly shutting down a header-only decode and starting a
// full decode), we don't want to do this from inside a decoder.
class imgDecodeRequestor : public nsRunnable
{
public:
imgDecodeRequestor(imgIContainer *aContainer) {
mContainer = do_GetWeakReference(aContainer);
}
NS_IMETHOD Run() {
nsCOMPtr<imgIContainer> con = do_QueryReferent(mContainer);
if (con)
con->RequestDecode();
return NS_OK;
}
private:
nsWeakPtr mContainer;
};
} // namespace imagelib
} // namespace mozilla
#endif /* mozilla_imagelib_RasterImage_h_ */