gecko-dev/b2g/chrome/content/shell.html

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<!DOCTYPE html>
<!-- This Source Code Form is subject to the terms of the Mozilla Public
- License, v. 2.0. If a copy of the MPL was not distributed with this file,
- You can obtain one at http://mozilla.org/MPL/2.0/. -->
<html xmlns="http://www.w3.org/1999/xhtml "
id="shell"
windowtype="navigator:browser"
#ifdef ANDROID
sizemode="fullscreen"
#endif
>
<head>
<link rel="stylesheet" href="shell.css" type="text/css">
#ifdef FXOS_SIMULATOR
<link rel="stylesheet" href="desktop.css" type="text/css">
#endif
<script type="application/javascript;version=1.8"
src="chrome://b2g/content/settings.js"> </script>
<script type="application/javascript;version=1.8"
src="chrome://b2g/content/shell.js"> </script>
#ifndef MOZ_WIDGET_GONK
<!-- various task that has to happen only on desktop -->
<script type="application/javascript;version=1.8"
src="chrome://b2g/content/desktop.js"> </script>
<!-- this script handles the screen argument for desktop builds -->
<script type="application/javascript;version=1.8"
src="chrome://b2g/content/screen.js"> </script>
<!-- this script handles the "runapp" argument for desktop builds -->
<script type="application/javascript;version=1.8"
src="chrome://b2g/content/runapp.js"> </script>
#endif
</head>
<body id="container">
#ifdef FXOS_SIMULATOR
<!--
Some additional buttons are displayed on desktop to fake hardware buttons.
-->
<footer id="controls">
<button id="home-button"></button>
<button id="rotate-button"></button>
</footer>
#endif
#ifdef MOZ_WIDGET_COCOA
<!--
If the document is empty at startup, we don't display the window
at all on Mac OS...
-->
<h1 id="placeholder">wtf mac os!</h1>
#endif
<!-- The html:iframe containing the UI is created here. -->
</body>
</html>