gecko-dev/layout/svg/nsSVGIntegrationUtils.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2012-05-21 11:12:37 +00:00
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// Main header first:
#include "nsSVGIntegrationUtils.h"
// Keep others in (case-insensitive) order:
#include "gfxDrawable.h"
#include "gfxPrefs.h"
#include "nsCSSAnonBoxes.h"
#include "nsCSSClipPathInstance.h"
#include "nsDisplayList.h"
#include "nsFilterInstance.h"
#include "nsLayoutUtils.h"
#include "gfxContext.h"
#include "nsSVGClipPathFrame.h"
#include "nsSVGEffects.h"
#include "nsSVGElement.h"
#include "nsSVGFilterPaintCallback.h"
#include "nsSVGMaskFrame.h"
#include "nsSVGPaintServerFrame.h"
#include "nsSVGUtils.h"
#include "FrameLayerBuilder.h"
#include "BasicLayers.h"
#include "mozilla/gfx/Point.h"
#include "nsCSSRendering.h"
#include "mozilla/Unused.h"
#include "mozilla/GeckoRestyleManager.h"
using namespace mozilla;
using namespace mozilla::layers;
using namespace mozilla::gfx;
using namespace mozilla::image;
// ----------------------------------------------------------------------
/**
* This class is used to get the pre-effects visual overflow rect of a frame,
* or, in the case of a frame with continuations, to collect the union of the
* pre-effects visual overflow rects of all the continuations. The result is
* relative to the origin (top left corner of the border box) of the frame, or,
* if the frame has continuations, the origin of the _first_ continuation.
*/
class PreEffectsVisualOverflowCollector : public nsLayoutUtils::BoxCallback
{
public:
/**
* If the pre-effects visual overflow rect of the frame being examined
* happens to be known, it can be passed in as aCurrentFrame and its
* pre-effects visual overflow rect can be passed in as
* aCurrentFrameOverflowArea. This is just an optimization to save a
* frame property lookup - these arguments are optional.
*/
PreEffectsVisualOverflowCollector(nsIFrame* aFirstContinuation,
nsIFrame* aCurrentFrame,
const nsRect& aCurrentFrameOverflowArea,
bool aInReflow)
: mFirstContinuation(aFirstContinuation)
, mCurrentFrame(aCurrentFrame)
, mCurrentFrameOverflowArea(aCurrentFrameOverflowArea)
, mInReflow(aInReflow)
{
NS_ASSERTION(!mFirstContinuation->GetPrevContinuation(),
"We want the first continuation here");
}
virtual void AddBox(nsIFrame* aFrame) override {
nsRect overflow = (aFrame == mCurrentFrame)
? mCurrentFrameOverflowArea
: GetPreEffectsVisualOverflowRect(aFrame, mInReflow);
mResult.UnionRect(mResult, overflow + aFrame->GetOffsetTo(mFirstContinuation));
}
nsRect GetResult() const {
return mResult;
}
private:
static nsRect GetPreEffectsVisualOverflowRect(nsIFrame* aFrame,
bool aInReflow) {
nsRect* r = aFrame->GetProperty(nsIFrame::PreEffectsBBoxProperty());
if (r) {
return *r;
}
Bug 1340257 - Part 1. Remove Assertion failure: mightHaveNoneSVGMask. r=heycam After fighting with this assertion several months, I decided to remove it for two reasons: This assertion allows PreEffectBBoxProperty not being cached only under specific condition. But the condition is wider then we expect. 1. PreEffectsBBoxProperty is cached by nsIFrame::FinishAndStoreOverflow(this function calls ComputeEffectsRect which cache this property actually) and it is called from nsXXXFrame::Reflow on demand. Yes, *on demand*, not always. And this is the fist reason that why I think we should just remove this assertion. For example, nsBlockFrame::Reflow calls FinishAndStoreOverflow to store this property. But like BRFrame, it does not call FinishAndStoreOverflow at all. In anohter word, if you apply any SVG effect to a BRFrame, you will always hit this assertion. Here is an example: <br style="filter: saturate(0%);"/> So, if we still want to keep this assertion, we may need to create a list which list all frame types that cache PreEffectsBBoxProperty, and do this check only if the type of aFrame is listed. This is error prone since we may introduce a new frame type at any time and forget to update this table. 2. So, I think it's better just removing this assertion. The assertion that we really need is the next one(2nd one): MOZ_ASSERT(!preTransformOverflows, "GetVisualOverflowRect() won't return the pre-effects rect!"); Since hitting that assertion, the 2nd one, means caller will retrieve wrong effect region. Hitting the first assertion only means we do not cache PreEffectsBBoxProperty, it's pretty normal and not hurt anything. This is the second reason that I think we should remvoe this assertion. MozReview-Commit-ID: JfiYTiP2laG --HG-- extra : rebase_source : b0225e36cd7e33a23516cfbe5a40c731d92f8825
2017-02-22 07:56:53 +00:00
#ifdef DEBUG
Bug 1340257 - Part 1. Remove Assertion failure: mightHaveNoneSVGMask. r=heycam After fighting with this assertion several months, I decided to remove it for two reasons: This assertion allows PreEffectBBoxProperty not being cached only under specific condition. But the condition is wider then we expect. 1. PreEffectsBBoxProperty is cached by nsIFrame::FinishAndStoreOverflow(this function calls ComputeEffectsRect which cache this property actually) and it is called from nsXXXFrame::Reflow on demand. Yes, *on demand*, not always. And this is the fist reason that why I think we should just remove this assertion. For example, nsBlockFrame::Reflow calls FinishAndStoreOverflow to store this property. But like BRFrame, it does not call FinishAndStoreOverflow at all. In anohter word, if you apply any SVG effect to a BRFrame, you will always hit this assertion. Here is an example: <br style="filter: saturate(0%);"/> So, if we still want to keep this assertion, we may need to create a list which list all frame types that cache PreEffectsBBoxProperty, and do this check only if the type of aFrame is listed. This is error prone since we may introduce a new frame type at any time and forget to update this table. 2. So, I think it's better just removing this assertion. The assertion that we really need is the next one(2nd one): MOZ_ASSERT(!preTransformOverflows, "GetVisualOverflowRect() won't return the pre-effects rect!"); Since hitting that assertion, the 2nd one, means caller will retrieve wrong effect region. Hitting the first assertion only means we do not cache PreEffectsBBoxProperty, it's pretty normal and not hurt anything. This is the second reason that I think we should remvoe this assertion. MozReview-Commit-ID: JfiYTiP2laG --HG-- extra : rebase_source : b0225e36cd7e33a23516cfbe5a40c731d92f8825
2017-02-22 07:56:53 +00:00
// Having PreTransformOverflowAreasProperty cached means
// GetVisualOverflowRect() will return post-effect rect, which is not what
// we want. This function intentional reports pre-effect rect. But it does
// not matter if there is no SVG effect on this frame, since no effect
// means post-effect rect matches pre-effect rect.
//
// This function may be called during reflow or painting. We should only
// do this check in painting process since the PreEffectsBBoxProperty of
// continuations are not set correctly while reflowing.
if (nsSVGIntegrationUtils::UsingEffectsForFrame(aFrame) && !aInReflow) {
Bug 1340257 - Part 1. Remove Assertion failure: mightHaveNoneSVGMask. r=heycam After fighting with this assertion several months, I decided to remove it for two reasons: This assertion allows PreEffectBBoxProperty not being cached only under specific condition. But the condition is wider then we expect. 1. PreEffectsBBoxProperty is cached by nsIFrame::FinishAndStoreOverflow(this function calls ComputeEffectsRect which cache this property actually) and it is called from nsXXXFrame::Reflow on demand. Yes, *on demand*, not always. And this is the fist reason that why I think we should just remove this assertion. For example, nsBlockFrame::Reflow calls FinishAndStoreOverflow to store this property. But like BRFrame, it does not call FinishAndStoreOverflow at all. In anohter word, if you apply any SVG effect to a BRFrame, you will always hit this assertion. Here is an example: <br style="filter: saturate(0%);"/> So, if we still want to keep this assertion, we may need to create a list which list all frame types that cache PreEffectsBBoxProperty, and do this check only if the type of aFrame is listed. This is error prone since we may introduce a new frame type at any time and forget to update this table. 2. So, I think it's better just removing this assertion. The assertion that we really need is the next one(2nd one): MOZ_ASSERT(!preTransformOverflows, "GetVisualOverflowRect() won't return the pre-effects rect!"); Since hitting that assertion, the 2nd one, means caller will retrieve wrong effect region. Hitting the first assertion only means we do not cache PreEffectsBBoxProperty, it's pretty normal and not hurt anything. This is the second reason that I think we should remvoe this assertion. MozReview-Commit-ID: JfiYTiP2laG --HG-- extra : rebase_source : b0225e36cd7e33a23516cfbe5a40c731d92f8825
2017-02-22 07:56:53 +00:00
nsOverflowAreas* preTransformOverflows =
aFrame->GetProperty(aFrame->PreTransformOverflowAreasProperty());
Bug 1340257 - Part 1. Remove Assertion failure: mightHaveNoneSVGMask. r=heycam After fighting with this assertion several months, I decided to remove it for two reasons: This assertion allows PreEffectBBoxProperty not being cached only under specific condition. But the condition is wider then we expect. 1. PreEffectsBBoxProperty is cached by nsIFrame::FinishAndStoreOverflow(this function calls ComputeEffectsRect which cache this property actually) and it is called from nsXXXFrame::Reflow on demand. Yes, *on demand*, not always. And this is the fist reason that why I think we should just remove this assertion. For example, nsBlockFrame::Reflow calls FinishAndStoreOverflow to store this property. But like BRFrame, it does not call FinishAndStoreOverflow at all. In anohter word, if you apply any SVG effect to a BRFrame, you will always hit this assertion. Here is an example: <br style="filter: saturate(0%);"/> So, if we still want to keep this assertion, we may need to create a list which list all frame types that cache PreEffectsBBoxProperty, and do this check only if the type of aFrame is listed. This is error prone since we may introduce a new frame type at any time and forget to update this table. 2. So, I think it's better just removing this assertion. The assertion that we really need is the next one(2nd one): MOZ_ASSERT(!preTransformOverflows, "GetVisualOverflowRect() won't return the pre-effects rect!"); Since hitting that assertion, the 2nd one, means caller will retrieve wrong effect region. Hitting the first assertion only means we do not cache PreEffectsBBoxProperty, it's pretty normal and not hurt anything. This is the second reason that I think we should remvoe this assertion. MozReview-Commit-ID: JfiYTiP2laG --HG-- extra : rebase_source : b0225e36cd7e33a23516cfbe5a40c731d92f8825
2017-02-22 07:56:53 +00:00
MOZ_ASSERT(!preTransformOverflows,
"GetVisualOverflowRect() won't return the pre-effects rect!");
}
#endif
return aFrame->GetVisualOverflowRect();
}
nsIFrame* mFirstContinuation;
nsIFrame* mCurrentFrame;
const nsRect& mCurrentFrameOverflowArea;
nsRect mResult;
bool mInReflow;
};
/**
* Gets the union of the pre-effects visual overflow rects of all of a frame's
* continuations, in "user space".
*/
static nsRect
GetPreEffectsVisualOverflowUnion(nsIFrame* aFirstContinuation,
nsIFrame* aCurrentFrame,
const nsRect& aCurrentFramePreEffectsOverflow,
const nsPoint& aFirstContinuationToUserSpace,
bool aInReflow)
{
NS_ASSERTION(!aFirstContinuation->GetPrevContinuation(),
"Need first continuation here");
PreEffectsVisualOverflowCollector collector(aFirstContinuation,
aCurrentFrame,
aCurrentFramePreEffectsOverflow,
aInReflow);
// Compute union of all overflow areas relative to aFirstContinuation:
nsLayoutUtils::GetAllInFlowBoxes(aFirstContinuation, &collector);
// Return the result in user space:
return collector.GetResult() + aFirstContinuationToUserSpace;
}
static nsRect
GetPreEffectsVisualOverflow(nsIFrame* aFirstContinuation,
nsIFrame* aCurrentFrame,
const nsPoint& aFirstContinuationToUserSpace)
{
PreEffectsVisualOverflowCollector collector(aFirstContinuation,
nullptr,
nsRect(),
false);
// Compute overflow areas of current frame relative to aFirstContinuation:
nsLayoutUtils::AddBoxesForFrame(aCurrentFrame, &collector);
// Return the result in user space:
return collector.GetResult() + aFirstContinuationToUserSpace;
}
bool
nsSVGIntegrationUtils::UsingEffectsForFrame(const nsIFrame* aFrame)
{
// Even when SVG display lists are disabled, returning true for SVG frames
// does not adversely affect any of our callers. Therefore we don't bother
// checking the SDL prefs here, since we don't know if we're being called for
// painting or hit-testing anyway.
const nsStyleSVGReset *style = aFrame->StyleSVGReset();
return aFrame->StyleEffects()->HasFilters() ||
style->HasClipPath() || style->HasMask();
}
bool
nsSVGIntegrationUtils::UsingMaskOrClipPathForFrame(const nsIFrame* aFrame)
{
const nsStyleSVGReset *style = aFrame->StyleSVGReset();
return style->HasClipPath() || style->HasMask();
}
nsPoint
nsSVGIntegrationUtils::GetOffsetToBoundingBox(nsIFrame* aFrame)
{
if ((aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT)) {
// Do NOT call GetAllInFlowRectsUnion for SVG - it will get the
// covered region relative to the nsSVGOuterSVGFrame, which is absolutely
// not what we want. SVG frames are always in user space, so they have
// no offset adjustment to make.
return nsPoint();
}
// The GetAllInFlowRectsUnion() call gets the union of the frame border-box
// rects over all continuations, relative to the origin (top-left of the
// border box) of its second argument (here, aFrame, the first continuation).
return -nsLayoutUtils::GetAllInFlowRectsUnion(aFrame, aFrame).TopLeft();
}
/* static */ nsSize
nsSVGIntegrationUtils::GetContinuationUnionSize(nsIFrame* aNonSVGFrame)
{
NS_ASSERTION(!aNonSVGFrame->IsFrameOfType(nsIFrame::eSVG),
"SVG frames should not get here");
nsIFrame* firstFrame =
nsLayoutUtils::FirstContinuationOrIBSplitSibling(aNonSVGFrame);
return nsLayoutUtils::GetAllInFlowRectsUnion(firstFrame, firstFrame).Size();
}
/* static */ gfx::Size
nsSVGIntegrationUtils::GetSVGCoordContextForNonSVGFrame(nsIFrame* aNonSVGFrame)
{
NS_ASSERTION(!aNonSVGFrame->IsFrameOfType(nsIFrame::eSVG),
"SVG frames should not get here");
nsIFrame* firstFrame =
nsLayoutUtils::FirstContinuationOrIBSplitSibling(aNonSVGFrame);
nsRect r = nsLayoutUtils::GetAllInFlowRectsUnion(firstFrame, firstFrame);
nsPresContext* presContext = firstFrame->PresContext();
return gfx::Size(presContext->AppUnitsToFloatCSSPixels(r.width),
presContext->AppUnitsToFloatCSSPixels(r.height));
}
gfxRect
nsSVGIntegrationUtils::GetSVGBBoxForNonSVGFrame(nsIFrame* aNonSVGFrame)
{
// Except for nsSVGOuterSVGFrame, we shouldn't be getting here with SVG
// frames at all. This function is for elements that are laid out using the
// CSS box model rules.
NS_ASSERTION(!(aNonSVGFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT),
"Frames with SVG layout should not get here");
MOZ_ASSERT(!aNonSVGFrame->IsFrameOfType(nsIFrame::eSVG) ||
aNonSVGFrame->IsSVGOuterSVGFrame());
nsIFrame* firstFrame =
nsLayoutUtils::FirstContinuationOrIBSplitSibling(aNonSVGFrame);
// 'r' is in "user space":
nsRect r;
if (aNonSVGFrame->StyleBorder()->mBoxDecorationBreak == StyleBoxDecorationBreak::Clone) {
r = GetPreEffectsVisualOverflow(firstFrame, aNonSVGFrame,
GetOffsetToBoundingBox(firstFrame));
} else {
r = GetPreEffectsVisualOverflowUnion(firstFrame, nullptr, nsRect(),
GetOffsetToBoundingBox(firstFrame),
false);
}
return nsLayoutUtils::RectToGfxRect(r,
aNonSVGFrame->PresContext()->AppUnitsPerCSSPixel());
}
// XXX Since we're called during reflow, this method is broken for frames with
// continuations. When we're called for a frame with continuations, we're
// called for each continuation in turn as it's reflowed. However, it isn't
// until the last continuation is reflowed that this method's
// GetOffsetToBoundingBox() and GetPreEffectsVisualOverflowUnion() calls will
// obtain valid border boxes for all the continuations. As a result, we'll
// end up returning bogus post-filter visual overflow rects for all the prior
// continuations. Unfortunately, by the time the last continuation is
// reflowed, it's too late to go back and set and propagate the overflow
// rects on the previous continuations.
//
// The reason that we need to pass an override bbox to
// GetPreEffectsVisualOverflowUnion rather than just letting it call into our
// GetSVGBBoxForNonSVGFrame method is because we get called by
// ComputeEffectsRect when it has been called with
// aStoreRectProperties set to false. In this case the pre-effects visual
// overflow rect that it has been passed may be different to that stored on
// aFrame, resulting in a different bbox.
//
// XXXjwatt The pre-effects visual overflow rect passed to
// ComputeEffectsRect won't include continuation overflows, so
// for frames with continuation the following filter analysis will likely end
// up being carried out with a bbox created as if the frame didn't have
// continuations.
//
// XXXjwatt Using aPreEffectsOverflowRect to create the bbox isn't really right
// for SVG frames, since for SVG frames the SVG spec defines the bbox to be
// something quite different to the pre-effects visual overflow rect. However,
// we're essentially calculating an invalidation area here, and using the
// pre-effects overflow rect will actually overestimate that area which, while
// being a bit wasteful, isn't otherwise a problem.
//
nsRect
nsSVGIntegrationUtils::
ComputePostEffectsVisualOverflowRect(nsIFrame* aFrame,
const nsRect& aPreEffectsOverflowRect)
{
NS_ASSERTION(!(aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT),
"Don't call this on SVG child frames");
nsIFrame* firstFrame =
nsLayoutUtils::FirstContinuationOrIBSplitSibling(aFrame);
nsSVGEffects::EffectProperties effectProperties =
nsSVGEffects::GetEffectProperties(firstFrame);
if (!effectProperties.HasValidFilter()) {
return aPreEffectsOverflowRect;
}
// Create an override bbox - see comment above:
nsPoint firstFrameToBoundingBox = GetOffsetToBoundingBox(firstFrame);
// overrideBBox is in "user space", in _CSS_ pixels:
// XXX Why are we rounding out to pixel boundaries? We don't do that in
// GetSVGBBoxForNonSVGFrame, and it doesn't appear to be necessary.
gfxRect overrideBBox =
nsLayoutUtils::RectToGfxRect(
GetPreEffectsVisualOverflowUnion(firstFrame, aFrame,
aPreEffectsOverflowRect,
firstFrameToBoundingBox,
true),
aFrame->PresContext()->AppUnitsPerCSSPixel());
overrideBBox.RoundOut();
nsRect overflowRect =
nsFilterInstance::GetPostFilterBounds(firstFrame, &overrideBBox);
// Return overflowRect relative to aFrame, rather than "user space":
return overflowRect - (aFrame->GetOffsetTo(firstFrame) + firstFrameToBoundingBox);
}
nsIntRegion
nsSVGIntegrationUtils::AdjustInvalidAreaForSVGEffects(nsIFrame* aFrame,
const nsPoint& aToReferenceFrame,
const nsIntRegion& aInvalidRegion)
{
if (aInvalidRegion.IsEmpty()) {
return nsIntRect();
}
// Don't bother calling GetEffectProperties; the filter property should
// already have been set up during reflow/ComputeFrameEffectsRect
nsIFrame* firstFrame =
nsLayoutUtils::FirstContinuationOrIBSplitSibling(aFrame);
nsSVGFilterProperty *prop = nsSVGEffects::GetFilterProperty(firstFrame);
if (!prop || !prop->IsInObserverLists()) {
return aInvalidRegion;
}
int32_t appUnitsPerDevPixel = aFrame->PresContext()->AppUnitsPerDevPixel();
if (!prop || !prop->ReferencesValidResources()) {
// The frame is either not there or not currently available,
// perhaps because we're in the middle of tearing stuff down.
// Be conservative, return our visual overflow rect relative
// to the reference frame.
nsRect overflow = aFrame->GetVisualOverflowRect() + aToReferenceFrame;
return overflow.ToOutsidePixels(appUnitsPerDevPixel);
}
// Convert aInvalidRegion into bounding box frame space in app units:
nsPoint toBoundingBox =
aFrame->GetOffsetTo(firstFrame) + GetOffsetToBoundingBox(firstFrame);
// The initial rect was relative to the reference frame, so we need to
// remove that offset to get a rect relative to the current frame.
toBoundingBox -= aToReferenceFrame;
nsRegion preEffectsRegion = aInvalidRegion.ToAppUnits(appUnitsPerDevPixel).MovedBy(toBoundingBox);
// Adjust the dirty area for effects, and shift it back to being relative to
// the reference frame.
nsRegion result = nsFilterInstance::GetPostFilterDirtyArea(firstFrame,
preEffectsRegion).MovedBy(-toBoundingBox);
// Return the result, in pixels relative to the reference frame.
return result.ToOutsidePixels(appUnitsPerDevPixel);
}
nsRect
nsSVGIntegrationUtils::GetRequiredSourceForInvalidArea(nsIFrame* aFrame,
const nsRect& aDirtyRect)
{
// Don't bother calling GetEffectProperties; the filter property should
// already have been set up during reflow/ComputeFrameEffectsRect
nsIFrame* firstFrame =
nsLayoutUtils::FirstContinuationOrIBSplitSibling(aFrame);
nsSVGFilterProperty *prop = nsSVGEffects::GetFilterProperty(firstFrame);
if (!prop || !prop->ReferencesValidResources()) {
return aDirtyRect;
}
// Convert aDirtyRect into "user space" in app units:
nsPoint toUserSpace =
aFrame->GetOffsetTo(firstFrame) + GetOffsetToBoundingBox(firstFrame);
nsRect postEffectsRect = aDirtyRect + toUserSpace;
// Return ther result, relative to aFrame, not in user space:
return nsFilterInstance::GetPreFilterNeededArea(firstFrame, postEffectsRect).GetBounds()
- toUserSpace;
}
bool
nsSVGIntegrationUtils::HitTestFrameForEffects(nsIFrame* aFrame, const nsPoint& aPt)
{
nsIFrame* firstFrame =
nsLayoutUtils::FirstContinuationOrIBSplitSibling(aFrame);
// Convert aPt to user space:
nsPoint toUserSpace;
if (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) {
// XXXmstange Isn't this wrong for svg:use and innerSVG frames?
toUserSpace = aFrame->GetPosition();
} else {
toUserSpace =
aFrame->GetOffsetTo(firstFrame) + GetOffsetToBoundingBox(firstFrame);
}
nsPoint pt = aPt + toUserSpace;
gfxPoint userSpacePt =
gfxPoint(pt.x, pt.y) / aFrame->PresContext()->AppUnitsPerCSSPixel();
return nsSVGUtils::HitTestClip(firstFrame, userSpacePt);
}
class RegularFramePaintCallback : public nsSVGFilterPaintCallback
{
public:
RegularFramePaintCallback(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const gfxPoint& aUserSpaceToFrameSpaceOffset)
: mBuilder(aBuilder), mLayerManager(aManager),
mUserSpaceToFrameSpaceOffset(aUserSpaceToFrameSpaceOffset) {}
virtual void Paint(gfxContext& aContext, nsIFrame *aTarget,
const gfxMatrix& aTransform,
const nsIntRect* aDirtyRect,
imgDrawingParams& aImgParams) override
{
BasicLayerManager* basic = mLayerManager->AsBasicLayerManager();
RefPtr<gfxContext> oldCtx = basic->GetTarget();
basic->SetTarget(&aContext);
gfxContextMatrixAutoSaveRestore autoSR(&aContext);
aContext.SetMatrix(aContext.CurrentMatrix().PreTranslate(-mUserSpaceToFrameSpaceOffset));
mLayerManager->EndTransaction(FrameLayerBuilder::DrawPaintedLayer, mBuilder);
basic->SetTarget(oldCtx);
}
private:
nsDisplayListBuilder* mBuilder;
LayerManager* mLayerManager;
gfxPoint mUserSpaceToFrameSpaceOffset;
};
typedef nsSVGIntegrationUtils::PaintFramesParams PaintFramesParams;
/**
* Paint css-positioned-mask onto a given target(aMaskDT).
*/
static void
PaintMaskSurface(const PaintFramesParams& aParams,
DrawTarget* aMaskDT, float aOpacity, nsStyleContext* aSC,
const nsTArray<nsSVGMaskFrame*>& aMaskFrames,
const gfxMatrix& aMaskSurfaceMatrix,
const nsPoint& aOffsetToUserSpace)
{
MOZ_ASSERT(aMaskFrames.Length() > 0);
MOZ_ASSERT(aMaskDT->GetFormat() == SurfaceFormat::A8);
MOZ_ASSERT(aOpacity == 1.0 || aMaskFrames.Length() == 1);
const nsStyleSVGReset *svgReset = aSC->StyleSVGReset();
gfxMatrix cssPxToDevPxMatrix =
nsSVGUtils::GetCSSPxToDevPxMatrix(aParams.frame);
nsPresContext* presContext = aParams.frame->PresContext();
gfxPoint devPixelOffsetToUserSpace =
nsLayoutUtils::PointToGfxPoint(aOffsetToUserSpace,
presContext->AppUnitsPerDevPixel());
RefPtr<gfxContext> maskContext = gfxContext::CreateOrNull(aMaskDT);
MOZ_ASSERT(maskContext);
maskContext->SetMatrix(aMaskSurfaceMatrix);
// Multiple SVG masks interleave with image mask. Paint each layer onto
// aMaskDT one at a time.
for (int i = aMaskFrames.Length() - 1; i >= 0 ; i--) {
nsSVGMaskFrame *maskFrame = aMaskFrames[i];
CompositionOp compositionOp = (i == int(aMaskFrames.Length() - 1))
? CompositionOp::OP_OVER
: nsCSSRendering::GetGFXCompositeMode(svgReset->mMask.mLayers[i].mComposite);
// maskFrame != nullptr means we get a SVG mask.
// maskFrame == nullptr means we get an image mask.
if (maskFrame) {
Matrix svgMaskMatrix;
nsSVGMaskFrame::MaskParams params(maskContext, aParams.frame,
cssPxToDevPxMatrix,
aOpacity, &svgMaskMatrix,
svgReset->mMask.mLayers[i].mMaskMode,
aParams.imgParams);
RefPtr<SourceSurface> svgMask = maskFrame->GetMaskForMaskedFrame(params);
if (svgMask) {
gfxContextMatrixAutoSaveRestore matRestore(maskContext);
maskContext->Multiply(ThebesMatrix(svgMaskMatrix));
aMaskDT->MaskSurface(ColorPattern(Color(0.0, 0.0, 0.0, 1.0)), svgMask,
Point(0, 0),
DrawOptions(1.0, compositionOp));
}
} else if (svgReset->mMask.mLayers[i].mImage.IsResolved()) {
gfxContextMatrixAutoSaveRestore matRestore(maskContext);
maskContext->Multiply(gfxMatrix::Translation(-devPixelOffsetToUserSpace));
nsCSSRendering::PaintBGParams params =
nsCSSRendering::PaintBGParams::ForSingleLayer(*presContext,
aParams.dirtyRect,
aParams.borderArea,
aParams.frame,
aParams.builder->GetBackgroundPaintFlags() |
nsCSSRendering::PAINTBG_MASK_IMAGE,
i, compositionOp,
aOpacity);
aParams.imgParams.result &=
nsCSSRendering::PaintStyleImageLayerWithSC(params, *maskContext, aSC,
*aParams.frame->StyleBorder());
} else {
aParams.imgParams.result &= DrawResult::NOT_READY;
}
}
}
struct MaskPaintResult {
RefPtr<SourceSurface> maskSurface;
Matrix maskTransform;
bool transparentBlackMask;
bool opacityApplied;
MaskPaintResult()
: transparentBlackMask(false)
, opacityApplied(false)
{}
};
static MaskPaintResult
CreateAndPaintMaskSurface(const PaintFramesParams& aParams,
float aOpacity, nsStyleContext* aSC,
const nsTArray<nsSVGMaskFrame*>& aMaskFrames,
const nsPoint& aOffsetToUserSpace)
{
const nsStyleSVGReset *svgReset = aSC->StyleSVGReset();
MOZ_ASSERT(aMaskFrames.Length() > 0);
MaskPaintResult paintResult;
gfxContext& ctx = aParams.ctx;
// Optimization for single SVG mask.
if (((aMaskFrames.Length() == 1) && aMaskFrames[0])) {
gfxMatrix cssPxToDevPxMatrix =
nsSVGUtils::GetCSSPxToDevPxMatrix(aParams.frame);
paintResult.opacityApplied = true;
nsSVGMaskFrame::MaskParams params(&ctx, aParams.frame, cssPxToDevPxMatrix,
aOpacity, &paintResult.maskTransform,
svgReset->mMask.mLayers[0].mMaskMode,
aParams.imgParams);
paintResult.maskSurface =
aMaskFrames[0]->GetMaskForMaskedFrame(params);
if (!paintResult.maskSurface) {
paintResult.transparentBlackMask = true;
}
return paintResult;
}
const IntRect& maskSurfaceRect = aParams.maskRect;
if (maskSurfaceRect.IsEmpty()) {
paintResult.transparentBlackMask = true;
return paintResult;
}
RefPtr<DrawTarget> maskDT =
ctx.GetDrawTarget()->CreateSimilarDrawTarget(maskSurfaceRect.Size(),
SurfaceFormat::A8);
if (!maskDT || !maskDT->IsValid()) {
return paintResult;
}
// We can paint mask along with opacity only if
// 1. There is only one mask, or
// 2. No overlap among masks.
// Collision detect in #2 is not that trivial, we only accept #1 here.
paintResult.opacityApplied = (aMaskFrames.Length() == 1);
// Set context's matrix on maskContext, offset by the maskSurfaceRect's
// position. This makes sure that we combine the masks in device space.
gfxMatrix maskSurfaceMatrix =
ctx.CurrentMatrix() * gfxMatrix::Translation(-aParams.maskRect.TopLeft());
PaintMaskSurface(aParams, maskDT,
paintResult.opacityApplied ? aOpacity : 1.0,
aSC, aMaskFrames, maskSurfaceMatrix,
aOffsetToUserSpace);
if (aParams.imgParams.result != DrawResult::SUCCESS) {
// Now we know the status of mask resource since we used it while painting.
// According to the return value of PaintMaskSurface, we know whether mask
// resource is resolvable or not.
//
// For a HTML doc:
// According to css-masking spec, always create a mask surface when
// we have any item in maskFrame even if all of those items are
// non-resolvable <mask-sources> or <images>.
// Set paintResult.transparentBlackMask as true, the caller should stop
// painting masked content as if this mask is a transparent black one.
// For a SVG doc:
// SVG 1.1 say that if we fail to resolve a mask, we should draw the
// object unmasked.
// Left patinResult.maskSurface empty, the caller should paint all
// masked content as if this mask is an opaque white one(no mask).
paintResult.transparentBlackMask =
!(aParams.frame->GetStateBits() & NS_FRAME_SVG_LAYOUT);
MOZ_ASSERT(!paintResult.maskSurface);
return paintResult;
}
paintResult.maskTransform = ToMatrix(maskSurfaceMatrix);
if (!paintResult.maskTransform.Invert()) {
return paintResult;
}
paintResult.maskSurface = maskDT->Snapshot();
return paintResult;
}
static bool
ValidateSVGFrame(nsIFrame* aFrame)
{
#ifdef DEBUG
NS_ASSERTION(!(aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) ||
(NS_SVGDisplayListPaintingEnabled() &&
!(aFrame->GetStateBits() & NS_FRAME_IS_NONDISPLAY)),
"Should not use nsSVGIntegrationUtils on this SVG frame");
#endif
bool hasSVGLayout = (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT);
if (hasSVGLayout) {
#ifdef DEBUG
nsSVGDisplayableFrame* svgFrame = do_QueryFrame(aFrame);
MOZ_ASSERT(svgFrame && aFrame->GetContent()->IsSVGElement(),
"A non-SVG frame carries NS_FRAME_SVG_LAYOUT flag?");
#endif
const nsIContent* content = aFrame->GetContent();
if (!static_cast<const nsSVGElement*>(content)->HasValidDimensions()) {
// The SVG spec says not to draw _anything_
return false;
}
}
return true;
}
struct EffectOffsets {
// The offset between the reference frame and the bounding box of the
// target frame in app unit.
nsPoint offsetToBoundingBox;
// The offset between the reference frame and the bounding box of the
// target frame in device unit.
gfxPoint offsetToBoundingBoxInDevPx;
// The offset between the reference frame and the bounding box of the
// target frame in app unit.
nsPoint offsetToUserSpace;
// The offset between the reference frame and the bounding box of the
// target frame in device unit.
gfxPoint offsetToUserSpaceInDevPx;
};
EffectOffsets
ComputeEffectOffset(nsIFrame* aFrame, const PaintFramesParams& aParams)
{
EffectOffsets result;
result.offsetToBoundingBox =
aParams.builder->ToReferenceFrame(aFrame) -
nsSVGIntegrationUtils::GetOffsetToBoundingBox(aFrame);
if (!aFrame->IsFrameOfType(nsIFrame::eSVG)) {
/* Snap the offset if the reference frame is not a SVG frame,
* since other frames will be snapped to pixel when rendering. */
result.offsetToBoundingBox =
nsPoint(
aFrame->PresContext()->RoundAppUnitsToNearestDevPixels(result.offsetToBoundingBox.x),
aFrame->PresContext()->RoundAppUnitsToNearestDevPixels(result.offsetToBoundingBox.y));
}
// After applying only "aOffsetToBoundingBox", aParams.ctx would have its
// origin at the top left corner of frame's bounding box (over all
// continuations).
// However, SVG painting needs the origin to be located at the origin of the
// SVG frame's "user space", i.e. the space in which, for example, the
// frame's BBox lives.
// SVG geometry frames and foreignObject frames apply their own offsets, so
// their position is relative to their user space. So for these frame types,
// if we want aParams.ctx to be in user space, we first need to subtract the
// frame's position so that SVG painting can later add it again and the
// frame is painted in the right place.
gfxPoint toUserSpaceGfx = nsSVGUtils::FrameSpaceInCSSPxToUserSpaceOffset(aFrame);
nsPoint toUserSpace =
nsPoint(nsPresContext::CSSPixelsToAppUnits(float(toUserSpaceGfx.x)),
nsPresContext::CSSPixelsToAppUnits(float(toUserSpaceGfx.y)));
result.offsetToUserSpace = result.offsetToBoundingBox - toUserSpace;
#ifdef DEBUG
bool hasSVGLayout = (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT);
NS_ASSERTION(hasSVGLayout ||
result.offsetToBoundingBox == result.offsetToUserSpace,
"For non-SVG frames there shouldn't be any additional offset");
#endif
result.offsetToUserSpaceInDevPx =
nsLayoutUtils::PointToGfxPoint(result.offsetToUserSpace,
aFrame->PresContext()->AppUnitsPerDevPixel());
result.offsetToBoundingBoxInDevPx =
nsLayoutUtils::PointToGfxPoint(result.offsetToBoundingBox,
aFrame->PresContext()->AppUnitsPerDevPixel());
return result;
}
/**
* Setup transform matrix of a gfx context by a specific frame. Move the
* origin of aParams.ctx to the user space of aFrame.
*/
static EffectOffsets
MoveContextOriginToUserSpace(nsIFrame* aFrame, const PaintFramesParams& aParams)
{
EffectOffsets offset = ComputeEffectOffset(aFrame, aParams);
aParams.ctx.SetMatrix(
aParams.ctx.CurrentMatrix().PreTranslate(offset.offsetToUserSpaceInDevPx));
return offset;
}
bool
nsSVGIntegrationUtils::IsMaskResourceReady(nsIFrame* aFrame)
{
nsIFrame* firstFrame =
nsLayoutUtils::FirstContinuationOrIBSplitSibling(aFrame);
nsSVGEffects::EffectProperties effectProperties =
nsSVGEffects::GetEffectProperties(firstFrame);
nsTArray<nsSVGMaskFrame*> maskFrames = effectProperties.GetMaskFrames();
const nsStyleSVGReset* svgReset = firstFrame->StyleSVGReset();
for (uint32_t i = 0; i < maskFrames.Length(); i++) {
// Refers to a valid SVG mask.
if (maskFrames[i]) {
continue;
}
// Refers to an external resource, which is not ready yet.
if (!svgReset->mMask.mLayers[i].mImage.IsComplete()) {
return false;
}
}
// Either all mask resources are ready, or no mask resource is needed.
return true;
}
class AutoPopGroup
{
public:
AutoPopGroup() : mContext(nullptr) { }
~AutoPopGroup() {
if (mContext) {
mContext->PopGroupAndBlend();
}
}
void SetContext(gfxContext* aContext) {
mContext = aContext;
}
private:
gfxContext* mContext;
};
void
nsSVGIntegrationUtils::PaintMask(const PaintFramesParams& aParams)
{
nsSVGUtils::MaskUsage maskUsage;
nsSVGUtils::DetermineMaskUsage(aParams.frame, aParams.handleOpacity,
maskUsage);
nsIFrame* frame = aParams.frame;
if (!ValidateSVGFrame(frame)) {
return;
}
gfxContext& ctx = aParams.ctx;
nsIFrame* firstFrame =
nsLayoutUtils::FirstContinuationOrIBSplitSibling(frame);
nsSVGEffects::EffectProperties effectProperties =
nsSVGEffects::GetEffectProperties(firstFrame);
RefPtr<DrawTarget> maskTarget = ctx.GetDrawTarget();
if (maskUsage.shouldGenerateMaskLayer &&
maskUsage.shouldGenerateClipMaskLayer) {
// We will paint both mask of positioned mask and clip-path into
// maskTarget.
//
// Create one extra draw target for drawing positioned mask, so that we do
// not have to copy the content of maskTarget before painting
// clip-path into it.
maskTarget = maskTarget->CreateSimilarDrawTarget(maskTarget->GetSize(),
SurfaceFormat::A8);
}
nsTArray<nsSVGMaskFrame *> maskFrames = effectProperties.GetMaskFrames();
AutoPopGroup autoPop;
bool shouldPushOpacity = (maskUsage.opacity != 1.0) &&
(maskFrames.Length() != 1);
if (shouldPushOpacity) {
ctx.PushGroupForBlendBack(gfxContentType::COLOR_ALPHA, maskUsage.opacity);
autoPop.SetContext(&ctx);
}
gfxContextMatrixAutoSaveRestore matSR;
// Paint clip-path-basic-shape onto ctx
gfxContextAutoSaveRestore basicShapeSR;
if (maskUsage.shouldApplyBasicShape) {
matSR.SetContext(&ctx);
MoveContextOriginToUserSpace(firstFrame, aParams);
basicShapeSR.SetContext(&ctx);
nsCSSClipPathInstance::ApplyBasicShapeClip(ctx, frame);
if (!maskUsage.shouldGenerateMaskLayer) {
// Only have basic-shape clip-path effect. Fill clipped region by
// opaque white.
ctx.SetColor(Color(1.0, 1.0, 1.0, 1.0));
ctx.Fill();
return;
}
}
// Paint mask onto ctx.
if (maskUsage.shouldGenerateMaskLayer) {
matSR.Restore();
matSR.SetContext(&ctx);
EffectOffsets offsets = MoveContextOriginToUserSpace(frame, aParams);
PaintMaskSurface(aParams, maskTarget,
shouldPushOpacity ? 1.0 : maskUsage.opacity,
firstFrame->StyleContext(), maskFrames,
ctx.CurrentMatrix(),
offsets.offsetToUserSpace);
}
// Paint clip-path onto ctx.
if (maskUsage.shouldGenerateClipMaskLayer || maskUsage.shouldApplyClipPath) {
matSR.Restore();
matSR.SetContext(&ctx);
MoveContextOriginToUserSpace(firstFrame, aParams);
Matrix clipMaskTransform;
gfxMatrix cssPxToDevPxMatrix = nsSVGUtils::GetCSSPxToDevPxMatrix(frame);
nsSVGClipPathFrame *clipPathFrame = effectProperties.GetClipPathFrame();
RefPtr<SourceSurface> maskSurface =
maskUsage.shouldGenerateMaskLayer ? maskTarget->Snapshot() : nullptr;
clipPathFrame->PaintClipMask(ctx, frame, cssPxToDevPxMatrix,
&clipMaskTransform, maskSurface,
ToMatrix(ctx.CurrentMatrix()));
}
}
void
nsSVGIntegrationUtils::PaintMaskAndClipPath(const PaintFramesParams& aParams)
{
MOZ_ASSERT(UsingMaskOrClipPathForFrame(aParams.frame),
"Should not use this method when no mask or clipPath effect"
"on this frame");
/* SVG defines the following rendering model:
*
* 1. Render geometry
* 2. Apply filter
* 3. Apply clipping, masking, group opacity
*
* We handle #3 here and perform a couple of optimizations:
*
* + Use cairo's clipPath when representable natively (single object
* clip region).
*
* + Merge opacity and masking if both used together.
*/
nsIFrame* frame = aParams.frame;
if (!ValidateSVGFrame(frame)) {
return;
}
nsSVGUtils::MaskUsage maskUsage;
nsSVGUtils::DetermineMaskUsage(aParams.frame, aParams.handleOpacity,
maskUsage);
if (maskUsage.opacity == 0.0f) {
return;
}
gfxContext& context = aParams.ctx;
gfxContextMatrixAutoSaveRestore matrixAutoSaveRestore(&context);
/* Properties are added lazily and may have been removed by a restyle,
so make sure all applicable ones are set again. */
nsIFrame* firstFrame =
nsLayoutUtils::FirstContinuationOrIBSplitSibling(frame);
nsSVGEffects::EffectProperties effectProperties =
nsSVGEffects::GetEffectProperties(firstFrame);
nsSVGClipPathFrame *clipPathFrame = effectProperties.GetClipPathFrame();
gfxMatrix cssPxToDevPxMatrix = nsSVGUtils::GetCSSPxToDevPxMatrix(frame);
nsTArray<nsSVGMaskFrame*> maskFrames = effectProperties.GetMaskFrames();
bool shouldGenerateMask = (maskUsage.opacity != 1.0f ||
maskUsage.shouldGenerateClipMaskLayer ||
maskUsage.shouldGenerateMaskLayer);
bool shouldPushMask = false;
/* Check if we need to do additional operations on this child's
* rendering, which necessitates rendering into another surface. */
if (shouldGenerateMask) {
gfxContextMatrixAutoSaveRestore matSR;
Matrix maskTransform;
RefPtr<SourceSurface> maskSurface;
bool opacityApplied = false;
if (maskUsage.shouldGenerateMaskLayer) {
matSR.SetContext(&context);
// For css-mask, we want to generate a mask for each continuation frame,
// so we setup context matrix by the position of the current frame,
// instead of the first continuation frame.
EffectOffsets offsets = MoveContextOriginToUserSpace(frame, aParams);
MaskPaintResult paintResult =
CreateAndPaintMaskSurface(aParams, maskUsage.opacity,
firstFrame->StyleContext(),
maskFrames, offsets.offsetToUserSpace);
if (paintResult.transparentBlackMask) {
return;
}
maskSurface = paintResult.maskSurface;
if (maskSurface) {
shouldPushMask = true;
maskTransform = paintResult.maskTransform;
opacityApplied = paintResult.opacityApplied;
}
}
if (maskUsage.shouldGenerateClipMaskLayer) {
matSR.Restore();
matSR.SetContext(&context);
MoveContextOriginToUserSpace(firstFrame, aParams);
Matrix clipMaskTransform;
RefPtr<SourceSurface> clipMaskSurface =
clipPathFrame->GetClipMask(context, frame, cssPxToDevPxMatrix,
&clipMaskTransform, maskSurface,
maskTransform);
if (clipMaskSurface) {
maskSurface = clipMaskSurface;
maskTransform = clipMaskTransform;
} else {
// Either entire surface is clipped out, or gfx buffer allocation
// failure in nsSVGClipPathFrame::GetClipMask.
return;
}
shouldPushMask = true;
}
// opacity != 1.0f.
if (!maskUsage.shouldGenerateClipMaskLayer &&
!maskUsage.shouldGenerateMaskLayer) {
MOZ_ASSERT(maskUsage.opacity != 1.0f);
matSR.SetContext(&context);
MoveContextOriginToUserSpace(firstFrame, aParams);
shouldPushMask = true;
}
if (shouldPushMask) {
if (aParams.layerManager->GetRoot()->GetContentFlags() &
Layer::CONTENT_COMPONENT_ALPHA) {
context.PushGroupAndCopyBackground(gfxContentType::COLOR_ALPHA,
opacityApplied
? 1.0
: maskUsage.opacity,
maskSurface, maskTransform);
} else {
context.PushGroupForBlendBack(gfxContentType::COLOR_ALPHA,
opacityApplied ? 1.0 : maskUsage.opacity,
maskSurface, maskTransform);
}
}
}
/* If this frame has only a trivial clipPath, set up cairo's clipping now so
* we can just do normal painting and get it clipped appropriately.
*/
if (maskUsage.shouldApplyClipPath || maskUsage.shouldApplyBasicShape) {
gfxContextMatrixAutoSaveRestore matSR(&context);
MoveContextOriginToUserSpace(firstFrame, aParams);
MOZ_ASSERT(!maskUsage.shouldApplyClipPath ||
!maskUsage.shouldApplyBasicShape);
if (maskUsage.shouldApplyClipPath) {
clipPathFrame->ApplyClipPath(context, frame, cssPxToDevPxMatrix);
} else {
nsCSSClipPathInstance::ApplyBasicShapeClip(context, frame);
}
}
/* Paint the child */
context.SetMatrix(matrixAutoSaveRestore.Matrix());
BasicLayerManager* basic = aParams.layerManager->AsBasicLayerManager();
RefPtr<gfxContext> oldCtx = basic->GetTarget();
basic->SetTarget(&context);
aParams.layerManager->EndTransaction(FrameLayerBuilder::DrawPaintedLayer,
aParams.builder);
basic->SetTarget(oldCtx);
if (gfxPrefs::DrawMaskLayer()) {
gfxContextAutoSaveRestore saver(&context);
context.NewPath();
gfxRect drawingRect =
nsLayoutUtils::RectToGfxRect(aParams.borderArea,
frame->PresContext()->AppUnitsPerDevPixel());
context.Rectangle(drawingRect, true);
Color overlayColor(0.0f, 0.0f, 0.0f, 0.8f);
if (maskUsage.shouldGenerateMaskLayer) {
overlayColor.r = 1.0f; // red represents css positioned mask.
}
if (maskUsage.shouldApplyClipPath ||
maskUsage.shouldGenerateClipMaskLayer) {
overlayColor.g = 1.0f; // green represents clip-path:<clip-source>.
}
if (maskUsage.shouldApplyBasicShape) {
overlayColor.b = 1.0f; // blue represents
// clip-path:<basic-shape>||<geometry-box>.
}
context.SetColor(overlayColor);
context.Fill();
}
if (maskUsage.shouldApplyClipPath || maskUsage.shouldApplyBasicShape) {
context.PopClip();
}
if (shouldPushMask) {
context.PopGroupAndBlend();
}
}
void
nsSVGIntegrationUtils::PaintFilter(const PaintFramesParams& aParams)
{
MOZ_ASSERT(!aParams.builder->IsForGenerateGlyphMask(),
"Filter effect is discarded while generating glyph mask.");
MOZ_ASSERT(aParams.frame->StyleEffects()->HasFilters(),
"Should not use this method when no filter effect on this frame");
nsIFrame* frame = aParams.frame;
if (!ValidateSVGFrame(frame)) {
return;
}
float opacity = nsSVGUtils::ComputeOpacity(frame, aParams.handleOpacity);
if (opacity == 0.0f) {
return;
}
/* Properties are added lazily and may have been removed by a restyle,
so make sure all applicable ones are set again. */
nsIFrame* firstFrame =
nsLayoutUtils::FirstContinuationOrIBSplitSibling(frame);
nsSVGEffects::EffectProperties effectProperties =
nsSVGEffects::GetEffectProperties(firstFrame);
if (effectProperties.HasInvalidFilter()) {
return;
}
gfxContext& context = aParams.ctx;
gfxContextAutoSaveRestore autoSR(&context);
EffectOffsets offsets = MoveContextOriginToUserSpace(firstFrame, aParams);
if (opacity != 1.0f) {
context.PushGroupForBlendBack(gfxContentType::COLOR_ALPHA, opacity,
nullptr, Matrix());
}
/* Paint the child and apply filters */
RegularFramePaintCallback callback(aParams.builder, aParams.layerManager,
offsets.offsetToUserSpaceInDevPx);
nsRegion dirtyRegion = aParams.dirtyRect - offsets.offsetToBoundingBox;
2017-02-07 03:51:34 +00:00
gfxSize scaleFactors = context.CurrentMatrix().ScaleFactors(true);
gfxMatrix scaleMatrix(scaleFactors.width, 0.0f,
0.0f, scaleFactors.height,
0.0f, 0.0f);
gfxMatrix reverseScaleMatrix = scaleMatrix;
DebugOnly<bool> invertible = reverseScaleMatrix.Invert();
MOZ_ASSERT(invertible);
context.SetMatrix(reverseScaleMatrix * context.CurrentMatrix());
2017-02-07 03:51:34 +00:00
gfxMatrix tm =
scaleMatrix * nsSVGUtils::GetCSSPxToDevPxMatrix(frame);
nsFilterInstance::PaintFilteredFrame(frame, context.GetDrawTarget(),
tm, &callback, &dirtyRegion,
aParams.imgParams);
if (opacity != 1.0f) {
context.PopGroupAndBlend();
}
}
class PaintFrameCallback : public gfxDrawingCallback {
public:
PaintFrameCallback(nsIFrame* aFrame,
const nsSize aPaintServerSize,
const IntSize aRenderSize,
uint32_t aFlags)
: mFrame(aFrame)
, mPaintServerSize(aPaintServerSize)
, mRenderSize(aRenderSize)
, mFlags (aFlags)
{}
virtual bool operator()(gfxContext* aContext,
const gfxRect& aFillRect,
const SamplingFilter aSamplingFilter,
const gfxMatrix& aTransform) override;
private:
nsIFrame* mFrame;
nsSize mPaintServerSize;
IntSize mRenderSize;
uint32_t mFlags;
};
bool
PaintFrameCallback::operator()(gfxContext* aContext,
const gfxRect& aFillRect,
const SamplingFilter aSamplingFilter,
const gfxMatrix& aTransform)
{
if (mFrame->GetStateBits() & NS_FRAME_DRAWING_AS_PAINTSERVER)
return false;
AutoSetRestorePaintServerState paintServer(mFrame);
aContext->Save();
// Clip to aFillRect so that we don't paint outside.
aContext->NewPath();
aContext->Rectangle(aFillRect);
aContext->Clip();
gfxMatrix invmatrix = aTransform;
if (!invmatrix.Invert()) {
return false;
}
aContext->Multiply(invmatrix);
// nsLayoutUtils::PaintFrame will anchor its painting at mFrame. But we want
// to have it anchored at the top left corner of the bounding box of all of
// mFrame's continuations. So we add a translation transform.
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
nsPoint offset = nsSVGIntegrationUtils::GetOffsetToBoundingBox(mFrame);
gfxPoint devPxOffset = gfxPoint(offset.x, offset.y) / appUnitsPerDevPixel;
aContext->Multiply(gfxMatrix::Translation(devPxOffset));
gfxSize paintServerSize =
gfxSize(mPaintServerSize.width, mPaintServerSize.height) /
mFrame->PresContext()->AppUnitsPerDevPixel();
// nsLayoutUtils::PaintFrame wants to render with paintServerSize, but we
// want it to render with mRenderSize, so we need to set up a scale transform.
gfxFloat scaleX = mRenderSize.width / paintServerSize.width;
gfxFloat scaleY = mRenderSize.height / paintServerSize.height;
aContext->Multiply(gfxMatrix::Scaling(scaleX, scaleY));
// Draw.
nsRect dirty(-offset.x, -offset.y,
mPaintServerSize.width, mPaintServerSize.height);
using PaintFrameFlags = nsLayoutUtils::PaintFrameFlags;
PaintFrameFlags flags = PaintFrameFlags::PAINT_IN_TRANSFORM;
if (mFlags & nsSVGIntegrationUtils::FLAG_SYNC_DECODE_IMAGES) {
flags |= PaintFrameFlags::PAINT_SYNC_DECODE_IMAGES;
}
nsLayoutUtils::PaintFrame(aContext, mFrame,
dirty, NS_RGBA(0, 0, 0, 0),
nsDisplayListBuilderMode::PAINTING,
flags);
nsIFrame* currentFrame = mFrame;
while ((currentFrame = currentFrame->GetNextContinuation()) != nullptr) {
offset = currentFrame->GetOffsetToCrossDoc(mFrame);
devPxOffset = gfxPoint(offset.x, offset.y) / appUnitsPerDevPixel;
aContext->Save();
aContext->Multiply(gfxMatrix::Scaling(1/scaleX, 1/scaleY));
aContext->Multiply(gfxMatrix::Translation(devPxOffset));
aContext->Multiply(gfxMatrix::Scaling(scaleX, scaleY));
nsLayoutUtils::PaintFrame(aContext, currentFrame,
dirty - offset, NS_RGBA(0, 0, 0, 0),
nsDisplayListBuilderMode::PAINTING,
flags);
aContext->Restore();
}
aContext->Restore();
return true;
}
/* static */ already_AddRefed<gfxDrawable>
nsSVGIntegrationUtils::DrawableFromPaintServer(nsIFrame* aFrame,
nsIFrame* aTarget,
const nsSize& aPaintServerSize,
const IntSize& aRenderSize,
const DrawTarget* aDrawTarget,
const gfxMatrix& aContextMatrix,
uint32_t aFlags)
{
// aPaintServerSize is the size that would be filled when using
// background-repeat:no-repeat and background-size:auto. For normal background
// images, this would be the intrinsic size of the image; for gradients and
// patterns this would be the whole target frame fill area.
// aRenderSize is what we will be actually filling after accounting for
// background-size.
if (aFrame->IsFrameOfType(nsIFrame::eSVGPaintServer)) {
// aFrame is either a pattern or a gradient. These fill the whole target
// frame by default, so aPaintServerSize is the whole target background fill
// area.
nsSVGPaintServerFrame* server =
static_cast<nsSVGPaintServerFrame*>(aFrame);
gfxRect overrideBounds(0, 0,
aPaintServerSize.width, aPaintServerSize.height);
overrideBounds.Scale(1.0 / aFrame->PresContext()->AppUnitsPerDevPixel());
imgDrawingParams imgParams(aFlags);
RefPtr<gfxPattern> pattern =
server->GetPaintServerPattern(aTarget, aDrawTarget,
aContextMatrix, &nsStyleSVG::mFill, 1.0,
imgParams, &overrideBounds);
if (!pattern)
return nullptr;
// pattern is now set up to fill aPaintServerSize. But we want it to
// fill aRenderSize, so we need to add a scaling transform.
// We couldn't just have set overrideBounds to aRenderSize - it would have
// worked for gradients, but for patterns it would result in a different
// pattern size.
gfxFloat scaleX = overrideBounds.Width() / aRenderSize.width;
gfxFloat scaleY = overrideBounds.Height() / aRenderSize.height;
gfxMatrix scaleMatrix = gfxMatrix::Scaling(scaleX, scaleY);
pattern->SetMatrix(scaleMatrix * pattern->GetMatrix());
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 05:24:48 +00:00
RefPtr<gfxDrawable> drawable =
new gfxPatternDrawable(pattern, aRenderSize);
return drawable.forget();
}
if (aFrame->IsFrameOfType(nsIFrame::eSVG) &&
!static_cast<nsSVGDisplayableFrame*>(do_QueryFrame(aFrame))) {
MOZ_ASSERT_UNREACHABLE("We should prevent painting of unpaintable SVG "
"before we get here");
return nullptr;
}
// We don't want to paint into a surface as long as we don't need to, so we
// set up a drawing callback.
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 05:24:48 +00:00
RefPtr<gfxDrawingCallback> cb =
new PaintFrameCallback(aFrame, aPaintServerSize, aRenderSize, aFlags);
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 05:24:48 +00:00
RefPtr<gfxDrawable> drawable = new gfxCallbackDrawable(cb, aRenderSize);
return drawable.forget();
}