gecko-dev/content/svg/content/src/DOMSVGPathSegList.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla SVG Project code.
*
* The Initial Developer of the Original Code is the Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsSVGElement.h"
#include "DOMSVGPathSegList.h"
#include "DOMSVGPathSeg.h"
#include "nsDOMError.h"
#include "SVGAnimatedPathSegList.h"
#include "nsCOMPtr.h"
#include "nsSVGAttrTearoffTable.h"
// See the comment in this file's header.
namespace mozilla {
static nsSVGAttrTearoffTable<void, DOMSVGPathSegList>
sSVGPathSegListTearoffTable;
NS_SVG_VAL_IMPL_CYCLE_COLLECTION(DOMSVGPathSegList, mElement)
NS_IMPL_CYCLE_COLLECTING_ADDREF(DOMSVGPathSegList)
NS_IMPL_CYCLE_COLLECTING_RELEASE(DOMSVGPathSegList)
} // namespace mozilla
DOMCI_DATA(SVGPathSegList, mozilla::DOMSVGPathSegList)
namespace mozilla {
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(DOMSVGPathSegList)
NS_INTERFACE_MAP_ENTRY(nsIDOMSVGPathSegList)
NS_INTERFACE_MAP_ENTRY(nsISupports)
NS_DOM_INTERFACE_MAP_ENTRY_CLASSINFO(SVGPathSegList)
NS_INTERFACE_MAP_END
/* static */ already_AddRefed<DOMSVGPathSegList>
DOMSVGPathSegList::GetDOMWrapper(void *aList,
nsSVGElement *aElement,
PRBool aIsAnimValList)
{
DOMSVGPathSegList *wrapper =
sSVGPathSegListTearoffTable.GetTearoff(aList);
if (!wrapper) {
wrapper = new DOMSVGPathSegList(aElement, aIsAnimValList);
sSVGPathSegListTearoffTable.AddTearoff(aList, wrapper);
}
NS_ADDREF(wrapper);
return wrapper;
}
/* static */ DOMSVGPathSegList*
DOMSVGPathSegList::GetDOMWrapperIfExists(void *aList)
{
return sSVGPathSegListTearoffTable.GetTearoff(aList);
}
DOMSVGPathSegList::~DOMSVGPathSegList()
{
// There are now no longer any references to us held by script or list items.
// Note we must use GetAnimValKey/GetBaseValKey here, NOT InternalList()!
void *key = mIsAnimValList ?
InternalAList().GetAnimValKey() :
InternalAList().GetBaseValKey();
sSVGPathSegListTearoffTable.RemoveTearoff(key);
}
nsIDOMSVGPathSeg*
DOMSVGPathSegList::GetItemWithoutAddRef(PRUint32 aIndex)
{
#ifdef MOZ_SMIL
if (IsAnimValList()) {
Element()->FlushAnimations();
}
#endif
if (aIndex < Length()) {
EnsureItemAt(aIndex);
return ItemAt(aIndex);
}
return nsnull;
}
void
DOMSVGPathSegList::InternalListWillChangeTo(const SVGPathData& aNewValue)
{
// When the number of items in our internal counterpart changes, we MUST stay
// in sync. Everything in the scary comment in
// DOMSVGLengthList::InternalBaseValListWillChangeTo applies here just as
// much, but we have the additional issue that failing to stay in sync would
// mean that - assuming we aren't reading bad memory - we would likely end up
// decoding command types from argument floats when looking in our
// SVGPathData's data array! Either way, we'll likely then go down
// NS_NOTREACHED code paths, or end up reading/setting more bad memory!!
// The only time that our other DOM list type implementations remove items is
// if those items become surplus items due to an attribute change or SMIL
// animation sample shortening the list. In general though, they try to keep
// their existing DOM items, even when things change. To be consistent, we'd
// really like to do the same thing. However, because different types of path
// segment correspond to different DOMSVGPathSeg subclasses, the type of
// items in our list are generally not the same, which makes this harder for
// us. We have to remove DOM segments if their type is not the same as the
// type of the new internal segment at their index.
//
// We also need to sync up mInternalDataIndex, but since we need to loop over
// all the items in the new list checking types anyway, that's almost
// insignificant in terms of overhead.
//
// Note that this method is called on every single SMIL animation resample
// and we have no way to short circuit the overhead since we don't have a
// way to tell if the call is due to a new animation, or a resample of an
// existing animation (when the number and type of items would be the same).
// (Note that a new animation could start overriding an existing animation at
// any time, so checking IsAnimating() wouldn't work.) Because we get called
// on every sample, it would not be acceptable alternative to throw away all
// our items and let them be recreated lazily, since that would break what
// script sees!
PRUint32 length = mItems.Length();
PRUint32 index = 0;
PRUint32 dataLength = aNewValue.mData.Length();
PRUint32 dataIndex = 0; // index into aNewValue's raw data array
PRUint32 newSegType;
nsRefPtr<DOMSVGPathSegList> kungFuDeathGrip;
if (aNewValue.Length() < length) {
// RemovingFromList() might clear last reference to |this|.
// Retain a temporary reference to keep from dying before returning.
kungFuDeathGrip = this;
}
while (index < length && dataIndex < dataLength) {
newSegType = SVGPathSegUtils::DecodeType(aNewValue.mData[dataIndex]);
if (ItemAt(index) && ItemAt(index)->Type() != newSegType) {
ItemAt(index)->RemovingFromList();
ItemAt(index) = nsnull;
}
// Only after the RemovingFromList() can we touch mInternalDataIndex!
mItems[index].mInternalDataIndex = dataIndex;
++index;
dataIndex += 1 + SVGPathSegUtils::ArgCountForType(newSegType);
}
NS_ABORT_IF_FALSE((index == length && dataIndex <= dataLength) ||
(index <= length && dataIndex == dataLength),
"very bad - list corruption?");
if (index < length) {
// aNewValue has fewer items than our previous internal counterpart
PRUint32 newLength = index;
// Remove excess items from the list:
for (; index < length; ++index) {
if (ItemAt(index)) {
ItemAt(index)->RemovingFromList();
ItemAt(index) = nsnull;
}
}
// Only now may we truncate mItems
mItems.SetLength(newLength);
} else if (dataIndex < dataLength) {
// aNewValue has more items than our previous internal counterpart
// Sync mItems:
while (dataIndex < dataLength) {
if (mItems.Length() &&
mItems.Length() - 1 > DOMSVGPathSeg::MaxListIndex()) {
// It's safe to get out of sync with our internal list as long as we
// have FEWER items than it does.
return;
}
if (!mItems.AppendElement(ItemProxy(nsnull, dataIndex))) {
// OOM
Clear();
return;
}
dataIndex += 1 + SVGPathSegUtils::ArgCountForType(SVGPathSegUtils::DecodeType(aNewValue.mData[dataIndex]));
}
}
NS_ABORT_IF_FALSE(dataIndex == dataLength, "Serious processing error");
NS_ABORT_IF_FALSE(index == length, "Serious counting error");
}
PRBool
DOMSVGPathSegList::AttrIsAnimating() const
{
return const_cast<DOMSVGPathSegList*>(this)->InternalAList().IsAnimating();
}
SVGPathData&
DOMSVGPathSegList::InternalList()
{
SVGAnimatedPathSegList *alist = mElement->GetAnimPathSegList();
return mIsAnimValList && alist->IsAnimating() ? *alist->mAnimVal : alist->mBaseVal;
}
SVGAnimatedPathSegList&
DOMSVGPathSegList::InternalAList()
{
NS_ABORT_IF_FALSE(mElement->GetAnimPathSegList(), "Internal error");
return *mElement->GetAnimPathSegList();
}
// ----------------------------------------------------------------------------
// nsIDOMSVGPathSegList implementation:
NS_IMETHODIMP
DOMSVGPathSegList::GetNumberOfItems(PRUint32 *aNumberOfItems)
{
#ifdef MOZ_SMIL
if (IsAnimValList()) {
Element()->FlushAnimations();
}
#endif
*aNumberOfItems = Length();
return NS_OK;
}
NS_IMETHODIMP
DOMSVGPathSegList::Clear()
{
if (IsAnimValList()) {
return NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR;
}
if (Length() > 0) {
// DOM list items that are to be removed must be removed before we change
// the internal list, otherwise they wouldn't be able to copy their
// internal counterparts' values!
InternalListWillChangeTo(SVGPathData()); // clears mItems
if (!AttrIsAnimating()) {
// The anim val list is in sync with the base val list
DOMSVGPathSegList *animList =
GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
if (animList) {
animList->InternalListWillChangeTo(SVGPathData()); // clears its mItems
}
}
InternalList().Clear();
Element()->DidChangePathSegList(PR_TRUE);
#ifdef MOZ_SMIL
if (AttrIsAnimating()) {
Element()->AnimationNeedsResample();
}
#endif
}
return NS_OK;
}
NS_IMETHODIMP
DOMSVGPathSegList::Initialize(nsIDOMSVGPathSeg *aNewItem,
nsIDOMSVGPathSeg **_retval)
{
*_retval = nsnull;
if (IsAnimValList()) {
return NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR;
}
// If aNewItem is already in a list we should insert a clone of aNewItem,
// and for consistency, this should happen even if *this* is the list that
// aNewItem is currently in. Note that in the case of aNewItem being in this
// list, the Clear() call before the InsertItemBefore() call would remove it
// from this list, and so the InsertItemBefore() call would not insert a
// clone of aNewItem, it would actually insert aNewItem. To prevent that
// from happening we have to do the clone here, if necessary.
nsCOMPtr<DOMSVGPathSeg> domItem = do_QueryInterface(aNewItem);
if (!domItem) {
return NS_ERROR_DOM_SVG_WRONG_TYPE_ERR;
}
if (domItem->HasOwner()) {
aNewItem = domItem->Clone();
}
Clear();
return InsertItemBefore(aNewItem, 0, _retval);
}
NS_IMETHODIMP
DOMSVGPathSegList::GetItem(PRUint32 aIndex,
nsIDOMSVGPathSeg **_retval)
{
*_retval = GetItemWithoutAddRef(aIndex);
if (!*_retval) {
return NS_ERROR_DOM_INDEX_SIZE_ERR;
}
NS_ADDREF(*_retval);
return NS_OK;
}
NS_IMETHODIMP
DOMSVGPathSegList::InsertItemBefore(nsIDOMSVGPathSeg *aNewItem,
PRUint32 aIndex,
nsIDOMSVGPathSeg **_retval)
{
*_retval = nsnull;
if (IsAnimValList()) {
return NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR;
}
PRUint32 internalIndex;
if (aIndex < Length()) {
internalIndex = mItems[aIndex].mInternalDataIndex;
} else {
aIndex = Length();
internalIndex = InternalList().mData.Length();
}
if (aIndex >= DOMSVGPathSeg::MaxListIndex()) {
return NS_ERROR_DOM_INDEX_SIZE_ERR;
}
nsCOMPtr<DOMSVGPathSeg> domItem = do_QueryInterface(aNewItem);
if (!domItem) {
return NS_ERROR_DOM_SVG_WRONG_TYPE_ERR;
}
if (domItem->HasOwner()) {
domItem = domItem->Clone(); // must do this before changing anything!
}
PRUint32 argCount = SVGPathSegUtils::ArgCountForType(domItem->Type());
// Ensure we have enough memory so we can avoid complex error handling below:
if (!mItems.SetCapacity(mItems.Length() + 1) ||
!InternalList().mData.SetCapacity(InternalList().mData.Length() + 1 + argCount)) {
return NS_ERROR_OUT_OF_MEMORY;
}
// Now that we know we're inserting, keep animVal list in sync as necessary.
MaybeInsertNullInAnimValListAt(aIndex, internalIndex, argCount);
float segAsRaw[1 + NS_SVG_PATH_SEG_MAX_ARGS];
domItem->ToSVGPathSegEncodedData(segAsRaw);
InternalList().mData.InsertElementsAt(internalIndex, segAsRaw, 1 + argCount);
mItems.InsertElementAt(aIndex, ItemProxy(domItem.get(), internalIndex));
// This MUST come after the insertion into InternalList(), or else under the
// insertion into InternalList() the values read from domItem would be bad
// data from InternalList() itself!:
domItem->InsertingIntoList(this, aIndex, IsAnimValList());
UpdateListIndicesFromIndex(aIndex + 1, argCount + 1);
Element()->DidChangePathSegList(PR_TRUE);
#ifdef MOZ_SMIL
if (AttrIsAnimating()) {
Element()->AnimationNeedsResample();
}
#endif
*_retval = domItem.forget().get();
return NS_OK;
}
NS_IMETHODIMP
DOMSVGPathSegList::ReplaceItem(nsIDOMSVGPathSeg *aNewItem,
PRUint32 aIndex,
nsIDOMSVGPathSeg **_retval)
{
*_retval = nsnull;
if (IsAnimValList()) {
return NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR;
}
nsCOMPtr<DOMSVGPathSeg> domItem = do_QueryInterface(aNewItem);
if (!domItem) {
return NS_ERROR_DOM_SVG_WRONG_TYPE_ERR;
}
if (aIndex >= Length()) {
return NS_ERROR_DOM_INDEX_SIZE_ERR;
}
if (domItem->HasOwner()) {
domItem = domItem->Clone(); // must do this before changing anything!
}
if (ItemAt(aIndex)) {
// Notify any existing DOM item of removal *before* modifying the lists so
// that the DOM item can copy the *old* value at its index:
ItemAt(aIndex)->RemovingFromList();
}
PRUint32 internalIndex = mItems[aIndex].mInternalDataIndex;
// We use InternalList() to get oldArgCount since we may not have a DOM
// wrapper at the index being replaced.
PRUint32 oldType = SVGPathSegUtils::DecodeType(InternalList().mData[internalIndex]);
PRUint32 oldArgCount = SVGPathSegUtils::ArgCountForType(oldType);
PRUint32 newArgCount = SVGPathSegUtils::ArgCountForType(domItem->Type());
float segAsRaw[1 + NS_SVG_PATH_SEG_MAX_ARGS];
domItem->ToSVGPathSegEncodedData(segAsRaw);
PRBool ok = !!InternalList().mData.ReplaceElementsAt(
internalIndex, 1 + oldArgCount,
segAsRaw, 1 + newArgCount);
if (!ok) {
return NS_ERROR_OUT_OF_MEMORY;
}
ItemAt(aIndex) = domItem;
// This MUST come after the ToSVGPathSegEncodedData call, otherwise that call
// would end up reading bad data from InternalList()!
domItem->InsertingIntoList(this, aIndex, IsAnimValList());
PRUint32 delta = newArgCount - oldArgCount;
if (delta != 0) {
for (PRUint32 i = aIndex + 1; i < Length(); ++i) {
mItems[i].mInternalDataIndex += delta;
}
}
Element()->DidChangePathSegList(PR_TRUE);
#ifdef MOZ_SMIL
if (AttrIsAnimating()) {
Element()->AnimationNeedsResample();
}
#endif
NS_ADDREF(*_retval = domItem.get());
return NS_OK;
}
NS_IMETHODIMP
DOMSVGPathSegList::RemoveItem(PRUint32 aIndex,
nsIDOMSVGPathSeg **_retval)
{
*_retval = nsnull;
if (IsAnimValList()) {
return NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR;
}
if (aIndex >= Length()) {
return NS_ERROR_DOM_INDEX_SIZE_ERR;
}
// We have to return the removed item, so make sure it exists:
EnsureItemAt(aIndex);
// Notify the DOM item of removal *before* modifying the lists so that the
// DOM item can copy its *old* value:
ItemAt(aIndex)->RemovingFromList();
NS_ADDREF(*_retval = ItemAt(aIndex));
PRUint32 internalIndex = mItems[aIndex].mInternalDataIndex;
PRUint32 segType = SVGPathSegUtils::DecodeType(InternalList().mData[internalIndex]);
PRUint32 argCount = SVGPathSegUtils::ArgCountForType(segType);
// Now that we know we're removing, keep animVal list in sync as necessary.
// Do this *before* touching InternalList() so the removed item can get its
// internal value.
MaybeRemoveItemFromAnimValListAt(aIndex, argCount);
InternalList().mData.RemoveElementsAt(internalIndex, 1 + argCount);
mItems.RemoveElementAt(aIndex);
UpdateListIndicesFromIndex(aIndex, -(argCount + 1));
Element()->DidChangePathSegList(PR_TRUE);
#ifdef MOZ_SMIL
if (AttrIsAnimating()) {
Element()->AnimationNeedsResample();
}
#endif
return NS_OK;
}
NS_IMETHODIMP
DOMSVGPathSegList::AppendItem(nsIDOMSVGPathSeg *aNewItem,
nsIDOMSVGPathSeg **_retval)
{
return InsertItemBefore(aNewItem, Length(), _retval);
}
NS_IMETHODIMP
DOMSVGPathSegList::GetLength(PRUint32 *aNumberOfItems)
{
return GetNumberOfItems(aNumberOfItems);
}
void
DOMSVGPathSegList::EnsureItemAt(PRUint32 aIndex)
{
if (!ItemAt(aIndex)) {
ItemAt(aIndex) = DOMSVGPathSeg::CreateFor(this, aIndex, IsAnimValList());
}
}
void
DOMSVGPathSegList::
MaybeInsertNullInAnimValListAt(PRUint32 aIndex,
PRUint32 aInternalIndex,
PRUint32 aArgCountForItem)
{
NS_ABORT_IF_FALSE(!IsAnimValList(), "call from baseVal to animVal");
if (AttrIsAnimating()) {
// animVal not a clone of baseVal
return;
}
// The anim val list is in sync with the base val list
DOMSVGPathSegList *animVal =
GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
if (!animVal) {
// No animVal list wrapper
return;
}
NS_ABORT_IF_FALSE(animVal->mItems.Length() == mItems.Length(),
"animVal list not in sync!");
animVal->mItems.InsertElementAt(aIndex, ItemProxy(nsnull, aInternalIndex));
animVal->UpdateListIndicesFromIndex(aIndex + 1, 1 + aArgCountForItem);
}
void
DOMSVGPathSegList::
MaybeRemoveItemFromAnimValListAt(PRUint32 aIndex,
PRUint32 aArgCountForItem)
{
NS_ABORT_IF_FALSE(!IsAnimValList(), "call from baseVal to animVal");
if (AttrIsAnimating()) {
// animVal not a clone of baseVal
return;
}
// This needs to be a strong reference; otherwise, the RemovingFromList call
// below might drop the last reference to animVal before we're done with it.
nsRefPtr<DOMSVGPathSegList> animVal =
GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
if (!animVal) {
// No animVal list wrapper
return;
}
NS_ABORT_IF_FALSE(animVal->mItems.Length() == mItems.Length(),
"animVal list not in sync!");
if (animVal->ItemAt(aIndex)) {
animVal->ItemAt(aIndex)->RemovingFromList();
}
animVal->mItems.RemoveElementAt(aIndex);
animVal->UpdateListIndicesFromIndex(aIndex, -(1 + aArgCountForItem));
}
void
DOMSVGPathSegList::UpdateListIndicesFromIndex(PRUint32 aStartingIndex,
PRInt32 aInternalDataIndexDelta)
{
PRUint32 length = mItems.Length();
for (PRUint32 i = aStartingIndex; i < length; ++i) {
mItems[i].mInternalDataIndex += aInternalDataIndexDelta;
if (ItemAt(i)) {
ItemAt(i)->UpdateListIndex(i);
}
}
}
} // namespace mozilla