gecko-dev/gfx/layers/composite/LayerManagerComposite.cpp

935 lines
28 KiB
C++
Raw Normal View History

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "LayerManagerComposite.h"
#include <stddef.h> // for size_t
#include <stdint.h> // for uint16_t, uint32_t
#include "CanvasLayerComposite.h" // for CanvasLayerComposite
#include "ColorLayerComposite.h" // for ColorLayerComposite
#include "Composer2D.h" // for Composer2D
#include "CompositableHost.h" // for CompositableHost
#include "ContainerLayerComposite.h" // for ContainerLayerComposite, etc
#include "FPSCounter.h" // for FPSState, FPSCounter
#include "FrameMetrics.h" // for FrameMetrics
#include "GeckoProfiler.h" // for profiler_set_frame_number, etc
#include "ImageLayerComposite.h" // for ImageLayerComposite
#include "Layers.h" // for Layer, ContainerLayer, etc
#include "LayerScope.h" // for LayerScope Tool
#include "ThebesLayerComposite.h" // for ThebesLayerComposite
#include "TiledLayerBuffer.h" // for TiledLayerComposer
#include "Units.h" // for ScreenIntRect
#include "gfx2DGlue.h" // for ToMatrix4x4
#include "gfx3DMatrix.h" // for gfx3DMatrix
#include "gfxPrefs.h" // for gfxPrefs
#ifdef XP_MACOSX
#include "gfxPlatformMac.h"
#endif
#include "gfxRect.h" // for gfxRect
#include "gfxUtils.h" // for frame color util
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/RefPtr.h" // for RefPtr, TemporaryRef
#include "mozilla/gfx/2D.h" // for DrawTarget
#include "mozilla/gfx/Matrix.h" // for Matrix4x4
#include "mozilla/gfx/Point.h" // for IntSize, Point
#include "mozilla/gfx/Rect.h" // for Rect
#include "mozilla/gfx/Types.h" // for Color, SurfaceFormat
#include "mozilla/layers/Compositor.h" // for Compositor
#include "mozilla/layers/CompositorTypes.h"
#include "mozilla/layers/Effects.h" // for Effect, EffectChain, etc
#include "mozilla/layers/LayersTypes.h" // for etc
#include "ipc/CompositorBench.h" // for CompositorBench
#include "ipc/ShadowLayerUtils.h"
#include "mozilla/mozalloc.h" // for operator new, etc
#include "nsAutoPtr.h" // for nsRefPtr
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsDebug.h" // for NS_WARNING, NS_RUNTIMEABORT, etc
#include "nsISupportsImpl.h" // for Layer::AddRef, etc
#include "nsIWidget.h" // for nsIWidget
#include "nsPoint.h" // for nsIntPoint
#include "nsRect.h" // for nsIntRect
#include "nsRegion.h" // for nsIntRegion, etc
#ifdef MOZ_WIDGET_ANDROID
#include <android/log.h>
#endif
#include "GeckoProfiler.h"
#include "TextRenderer.h" // for TextRenderer
class gfxContext;
struct nsIntSize;
namespace mozilla {
namespace layers {
class ImageLayer;
using namespace mozilla::gfx;
using namespace mozilla::gl;
static LayerComposite*
ToLayerComposite(Layer* aLayer)
{
return static_cast<LayerComposite*>(aLayer->ImplData());
}
static void ClearSubtree(Layer* aLayer)
{
ToLayerComposite(aLayer)->CleanupResources();
for (Layer* child = aLayer->GetFirstChild(); child;
child = child->GetNextSibling()) {
ClearSubtree(child);
}
}
void
LayerManagerComposite::ClearCachedResources(Layer* aSubtree)
{
MOZ_ASSERT(!aSubtree || aSubtree->Manager() == this);
Layer* subtree = aSubtree ? aSubtree : mRoot.get();
if (!subtree) {
return;
}
ClearSubtree(subtree);
// FIXME [bjacob]
// XXX the old LayerManagerOGL code had a mMaybeInvalidTree that it set to true here.
// Do we need that?
}
/**
* LayerManagerComposite
*/
LayerManagerComposite::LayerManagerComposite(Compositor* aCompositor)
: mCompositor(aCompositor)
, mInTransaction(false)
, mIsCompositorReady(false)
, mDebugOverlayWantsNextFrame(false)
, mGeometryChanged(true)
{
mTextRenderer = new TextRenderer(aCompositor);
MOZ_ASSERT(aCompositor);
}
LayerManagerComposite::~LayerManagerComposite()
{
Destroy();
}
bool
LayerManagerComposite::Initialize()
{
bool result = mCompositor->Initialize();
return result;
}
void
LayerManagerComposite::Destroy()
{
if (!mDestroyed) {
mCompositor->GetWidget()->CleanupWindowEffects();
if (mRoot) {
RootLayer()->Destroy();
}
mRoot = nullptr;
mDestroyed = true;
}
}
void
LayerManagerComposite::UpdateRenderBounds(const nsIntRect& aRect)
{
mRenderBounds = aRect;
}
bool
LayerManagerComposite::AreComponentAlphaLayersEnabled()
{
return Compositor::GetBackend() != LayersBackend::LAYERS_BASIC &&
LayerManager::AreComponentAlphaLayersEnabled();
}
void
LayerManagerComposite::BeginTransaction()
{
mInTransaction = true;
if (!mCompositor->Ready()) {
return;
}
mIsCompositorReady = true;
if (Compositor::GetBackend() == LayersBackend::LAYERS_OPENGL ||
Compositor::GetBackend() == LayersBackend::LAYERS_BASIC) {
mClonedLayerTreeProperties = LayerProperties::CloneFrom(GetRoot());
}
}
void
LayerManagerComposite::BeginTransactionWithDrawTarget(DrawTarget* aTarget, const nsIntRect& aRect)
{
mInTransaction = true;
if (!mCompositor->Ready()) {
return;
}
#ifdef MOZ_LAYERS_HAVE_LOG
MOZ_LAYERS_LOG(("[----- BeginTransaction"));
Log();
#endif
if (mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return;
}
mIsCompositorReady = true;
mCompositor->SetTargetContext(aTarget, aRect);
mTarget = aTarget;
mTargetBounds = aRect;
}
bool
LayerManagerComposite::EndEmptyTransaction(EndTransactionFlags aFlags)
{
NS_ASSERTION(mInTransaction, "Didn't call BeginTransaction?");
if (!mRoot) {
mInTransaction = false;
mIsCompositorReady = false;
return false;
}
EndTransaction(nullptr, nullptr);
return true;
}
void
LayerManagerComposite::EndTransaction(DrawThebesLayerCallback aCallback,
void* aCallbackData,
EndTransactionFlags aFlags)
{
NS_ASSERTION(mInTransaction, "Didn't call BeginTransaction?");
NS_ASSERTION(!aCallback && !aCallbackData, "Not expecting callbacks here");
mInTransaction = false;
if (!mIsCompositorReady) {
return;
}
mIsCompositorReady = false;
#ifdef MOZ_LAYERS_HAVE_LOG
MOZ_LAYERS_LOG((" ----- (beginning paint)"));
Log();
#endif
if (mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return;
}
if (mRoot && mClonedLayerTreeProperties) {
MOZ_ASSERT(!mTarget);
nsIntRegion invalid =
mClonedLayerTreeProperties->ComputeDifferences(mRoot, nullptr, &mGeometryChanged);
mClonedLayerTreeProperties = nullptr;
mInvalidRegion.Or(mInvalidRegion, invalid);
} else if (!mTarget) {
mInvalidRegion.Or(mInvalidRegion, mRenderBounds);
}
if (mRoot && !(aFlags & END_NO_IMMEDIATE_REDRAW)) {
if (aFlags & END_NO_COMPOSITE) {
// Apply pending tree updates before recomputing effective
// properties.
mRoot->ApplyPendingUpdatesToSubtree();
}
// The results of our drawing always go directly into a pixel buffer,
// so we don't need to pass any global transform here.
mRoot->ComputeEffectiveTransforms(gfx::Matrix4x4());
Render();
mGeometryChanged = false;
} else {
// Modified layer tree
mGeometryChanged = true;
}
mCompositor->ClearTargetContext();
mTarget = nullptr;
#ifdef MOZ_LAYERS_HAVE_LOG
Log();
MOZ_LAYERS_LOG(("]----- EndTransaction"));
#endif
}
TemporaryRef<DrawTarget>
LayerManagerComposite::CreateOptimalMaskDrawTarget(const IntSize &aSize)
{
NS_RUNTIMEABORT("Should only be called on the drawing side");
return nullptr;
}
already_AddRefed<ThebesLayer>
LayerManagerComposite::CreateThebesLayer()
{
NS_RUNTIMEABORT("Should only be called on the drawing side");
return nullptr;
}
already_AddRefed<ContainerLayer>
LayerManagerComposite::CreateContainerLayer()
{
NS_RUNTIMEABORT("Should only be called on the drawing side");
return nullptr;
}
already_AddRefed<ImageLayer>
LayerManagerComposite::CreateImageLayer()
{
NS_RUNTIMEABORT("Should only be called on the drawing side");
return nullptr;
}
already_AddRefed<ColorLayer>
LayerManagerComposite::CreateColorLayer()
{
NS_RUNTIMEABORT("Should only be called on the drawing side");
return nullptr;
}
already_AddRefed<CanvasLayer>
LayerManagerComposite::CreateCanvasLayer()
{
NS_RUNTIMEABORT("Should only be called on the drawing side");
return nullptr;
}
LayerComposite*
LayerManagerComposite::RootLayer() const
{
if (mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nullptr;
}
return ToLayerComposite(mRoot);
}
#ifdef MOZ_PROFILING
// Only build the QR feature when profiling to avoid bloating
// our data section.
// This table was generated using qrencode and is a binary
// encoding of the qrcodes 0-255.
#include "qrcode_table.h"
#endif
static uint16_t sFrameCount = 0;
void
LayerManagerComposite::RenderDebugOverlay(const Rect& aBounds)
{
bool drawFps = gfxPrefs::LayersDrawFPS();
bool drawFrameCounter = gfxPrefs::DrawFrameCounter();
bool drawFrameColorBars = gfxPrefs::CompositorDrawColorBars();
if (drawFps) {
if (!mFPS) {
mFPS = new FPSState();
}
float fillRatio = mCompositor->GetFillRatio();
mFPS->DrawFPS(TimeStamp::Now(), drawFrameColorBars ? 10 : 0, 0, unsigned(fillRatio), mCompositor);
} else {
mFPS = nullptr;
}
if (drawFrameColorBars) {
gfx::Rect sideRect(0, 0, 10, aBounds.height);
EffectChain effects;
effects.mPrimaryEffect = new EffectSolidColor(gfxUtils::GetColorForFrameNumber(sFrameCount));
mCompositor->DrawQuad(sideRect,
sideRect,
effects,
1.0,
gfx::Matrix4x4());
}
#ifdef MOZ_PROFILING
if (drawFrameCounter) {
profiler_set_frame_number(sFrameCount);
const char* qr = sQRCodeTable[sFrameCount%256];
int size = 21;
int padding = 2;
float opacity = 1.0;
const uint16_t bitWidth = 5;
gfx::Rect clip(0,0, bitWidth*640, bitWidth*640);
// Draw the white squares at once
gfx::Color bitColor(1.0, 1.0, 1.0, 1.0);
EffectChain effects;
effects.mPrimaryEffect = new EffectSolidColor(bitColor);
int totalSize = (size + padding * 2) * bitWidth;
mCompositor->DrawQuad(gfx::Rect(0, 0, totalSize, totalSize),
clip,
effects,
opacity,
gfx::Matrix4x4());
// Draw a black square for every bit set in qr[index]
effects.mPrimaryEffect = new EffectSolidColor(gfx::Color(0, 0, 0, 1.0));
for (int y = 0; y < size; y++) {
for (int x = 0; x < size; x++) {
// Select the right bit from the binary encoding
int currBit = 128 >> ((x + y * 21) % 8);
int i = (x + y * 21) / 8;
if (qr[i] & currBit) {
mCompositor->DrawQuad(gfx::Rect(bitWidth * (x + padding),
bitWidth * (y + padding),
bitWidth, bitWidth),
clip,
effects,
opacity,
gfx::Matrix4x4());
}
}
}
}
#endif
if (drawFrameColorBars || drawFrameCounter) {
// We intentionally overflow at 2^16.
sFrameCount++;
}
}
void
LayerManagerComposite::Render()
{
PROFILER_LABEL("LayerManagerComposite", "Render",
js::ProfileEntry::Category::GRAPHICS);
if (mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return;
}
if (gfxPrefs::LayersDump()) {
this->Dump();
}
/** Our more efficient but less powerful alter ego, if one is available. */
nsRefPtr<Composer2D> composer2D = mCompositor->GetWidget()->GetComposer2D();
// Set LayerScope begin/end frame
LayerScopeAutoFrame frame(PR_Now());
if (!mTarget && composer2D && composer2D->TryRender(mRoot, mWorldMatrix, mGeometryChanged)) {
if (mFPS) {
double fps = mFPS->mCompositionFps.AddFrameAndGetFps(TimeStamp::Now());
if (gfxPrefs::LayersDrawFPS()) {
printf_stderr("HWComposer: FPS is %g\n", fps);
}
}
mCompositor->EndFrameForExternalComposition(mWorldMatrix);
// Reset the invalid region as compositing is done
mInvalidRegion.SetEmpty();
return;
}
{
PROFILER_LABEL("LayerManagerComposite", "PreRender",
js::ProfileEntry::Category::GRAPHICS);
if (!mCompositor->GetWidget()->PreRender(this)) {
return;
}
}
nsIntRegion invalid;
if (mTarget) {
invalid = mTargetBounds;
} else {
invalid = mInvalidRegion;
// Reset the invalid region now that we've begun compositing.
mInvalidRegion.SetEmpty();
}
nsIntRect clipRect;
Rect bounds(mRenderBounds.x, mRenderBounds.y, mRenderBounds.width, mRenderBounds.height);
Rect actualBounds;
CompositorBench(mCompositor, bounds);
if (mRoot->GetClipRect()) {
clipRect = *mRoot->GetClipRect();
WorldTransformRect(clipRect);
Rect rect(clipRect.x, clipRect.y, clipRect.width, clipRect.height);
mCompositor->BeginFrame(invalid, &rect, mWorldMatrix, bounds, nullptr, &actualBounds);
} else {
gfx::Rect rect;
mCompositor->BeginFrame(invalid, nullptr, mWorldMatrix, bounds, &rect, &actualBounds);
clipRect = nsIntRect(rect.x, rect.y, rect.width, rect.height);
}
if (actualBounds.IsEmpty()) {
mCompositor->GetWidget()->PostRender(this);
return;
}
// Allow widget to render a custom background.
mCompositor->GetWidget()->DrawWindowUnderlay(this, nsIntRect(actualBounds.x,
actualBounds.y,
actualBounds.width,
actualBounds.height));
// Render our layers.
Bug 1037220. Reorder rendering to avoid render target switches. r=mwoodrow,bgirard Before we would for example draw the background, switch to a container layers's render target, draw to that, switch back the render target draw the container layer, move on to the next container layer etc. This render target switching is especially bad for mobile gpus (like adreno that needs to move things in and out of gmem). This change switches to a two pass approach that renders all of the container layers first (unless they need a copy of the background) and then composites everything all together. --HG-- rename : toolkit/devtools/jsbeautify/beautify.js => browser/devtools/shared/Jsbeautify.jsm rename : security/pkix/include/pkix/Input.h => security/pkix/lib/pkixder.h rename : security/pkix/include/pkix/Result.h => security/pkix/lib/pkixutil.h rename : toolkit/components/places/tests/unifiedcomplete/test_416211.js => toolkit/components/places/tests/autocomplete/test_416211.js rename : toolkit/components/places/tests/unifiedcomplete/test_416214.js => toolkit/components/places/tests/autocomplete/test_416214.js rename : toolkit/components/places/tests/unifiedcomplete/test_417798.js => toolkit/components/places/tests/autocomplete/test_417798.js rename : toolkit/components/places/tests/unifiedcomplete/test_418257.js => toolkit/components/places/tests/autocomplete/test_418257.js rename : toolkit/components/places/tests/unifiedcomplete/test_422277.js => toolkit/components/places/tests/autocomplete/test_422277.js rename : toolkit/components/places/tests/unifiedcomplete/test_autocomplete_on_value_removed_479089.js => toolkit/components/places/tests/autocomplete/test_autocomplete_on_value_removed_479089.js rename : toolkit/components/places/tests/unifiedcomplete/test_download_embed_bookmarks.js => toolkit/components/places/tests/autocomplete/test_download_embed_bookmarks.js rename : toolkit/components/places/tests/unifiedcomplete/test_empty_search.js => toolkit/components/places/tests/autocomplete/test_empty_search.js rename : toolkit/components/places/tests/unifiedcomplete/test_enabled.js => toolkit/components/places/tests/autocomplete/test_enabled.js rename : toolkit/components/places/tests/unifiedcomplete/test_escape_self.js => toolkit/components/places/tests/autocomplete/test_escape_self.js rename : toolkit/components/places/tests/unifiedcomplete/test_ignore_protocol.js => toolkit/components/places/tests/autocomplete/test_ignore_protocol.js rename : toolkit/components/places/tests/unifiedcomplete/test_keyword_search.js => toolkit/components/places/tests/autocomplete/test_keyword_search.js rename : toolkit/components/places/tests/unifiedcomplete/test_match_beginning.js => toolkit/components/places/tests/autocomplete/test_match_beginning.js rename : toolkit/components/places/tests/unifiedcomplete/test_multi_word_search.js => toolkit/components/places/tests/autocomplete/test_multi_word_search.js rename : toolkit/components/places/tests/unifiedcomplete/test_special_search.js => toolkit/components/places/tests/autocomplete/test_special_search.js rename : toolkit/components/places/tests/unifiedcomplete/test_swap_protocol.js => toolkit/components/places/tests/autocomplete/test_swap_protocol.js rename : toolkit/components/places/tests/unifiedcomplete/test_tabmatches.js => toolkit/components/places/tests/autocomplete/test_tabmatches.js rename : toolkit/components/places/tests/unifiedcomplete/test_word_boundary_search.js => toolkit/components/places/tests/autocomplete/test_word_boundary_search.js rename : toolkit/components/places/tests/unifiedcomplete/head_autocomplete.js => toolkit/components/places/tests/inline/head_autocomplete.js rename : toolkit/components/places/tests/unifiedcomplete/test_autocomplete_functional.js => toolkit/components/places/tests/inline/test_autocomplete_functional.js rename : toolkit/components/places/tests/unifiedcomplete/test_casing.js => toolkit/components/places/tests/inline/test_casing.js rename : toolkit/components/places/tests/unifiedcomplete/test_do_not_trim.js => toolkit/components/places/tests/inline/test_do_not_trim.js rename : toolkit/components/places/tests/unifiedcomplete/test_keywords.js => toolkit/components/places/tests/inline/test_keywords.js rename : toolkit/components/places/tests/unifiedcomplete/test_queryurl.js => toolkit/components/places/tests/inline/test_queryurl.js rename : toolkit/components/places/tests/unifiedcomplete/test_trimming.js => toolkit/components/places/tests/inline/test_trimming.js rename : toolkit/components/places/tests/unifiedcomplete/test_typed.js => toolkit/components/places/tests/inline/test_typed.js rename : toolkit/components/places/tests/unifiedcomplete/test_zero_frecency.js => toolkit/components/places/tests/inline/test_zero_frecency.js rename : toolkit/components/places/tests/unifiedcomplete/xpcshell.ini => toolkit/components/places/tests/inline/xpcshell.ini extra : rebase_source : dc06e25bcc95db43b5c5267d1b7e1065992ddd9c
2014-07-15 20:26:20 +00:00
RootLayer()->Prepare(clipRect);
RootLayer()->RenderLayer(clipRect);
if (!mRegionToClear.IsEmpty()) {
nsIntRegionRectIterator iter(mRegionToClear);
const nsIntRect *r;
while ((r = iter.Next())) {
mCompositor->ClearRect(Rect(r->x, r->y, r->width, r->height));
}
}
// Allow widget to render a custom foreground.
mCompositor->GetWidget()->DrawWindowOverlay(this, nsIntRect(actualBounds.x,
actualBounds.y,
actualBounds.width,
actualBounds.height));
// Debugging
RenderDebugOverlay(actualBounds);
{
PROFILER_LABEL("LayerManagerComposite", "EndFrame",
js::ProfileEntry::Category::GRAPHICS);
mCompositor->EndFrame();
mCompositor->SetFBAcquireFence(mRoot);
}
mCompositor->GetWidget()->PostRender(this);
RecordFrame();
}
void
LayerManagerComposite::SetWorldTransform(const gfx::Matrix& aMatrix)
{
NS_ASSERTION(aMatrix.PreservesAxisAlignedRectangles(),
"SetWorldTransform only accepts matrices that satisfy PreservesAxisAlignedRectangles");
NS_ASSERTION(!aMatrix.HasNonIntegerScale(),
"SetWorldTransform only accepts matrices with integer scale");
mWorldMatrix = aMatrix;
}
gfx::Matrix&
LayerManagerComposite::GetWorldTransform(void)
{
return mWorldMatrix;
}
void
LayerManagerComposite::WorldTransformRect(nsIntRect& aRect)
{
gfx::Rect grect(aRect.x, aRect.y, aRect.width, aRect.height);
grect = mWorldMatrix.TransformBounds(grect);
aRect.SetRect(grect.X(), grect.Y(), grect.Width(), grect.Height());
}
static void
SubtractTransformedRegion(nsIntRegion& aRegion,
const nsIntRegion& aRegionToSubtract,
const gfx3DMatrix& aTransform)
{
if (aRegionToSubtract.IsEmpty()) {
return;
}
// For each rect in the region, find out its bounds in screen space and
// subtract it from the screen region.
nsIntRegionRectIterator it(aRegionToSubtract);
while (const nsIntRect* rect = it.Next()) {
gfxRect incompleteRect = aTransform.TransformBounds(gfxRect(*rect));
aRegion.Sub(aRegion, nsIntRect(incompleteRect.x,
incompleteRect.y,
incompleteRect.width,
incompleteRect.height));
}
}
/* static */ void
LayerManagerComposite::ComputeRenderIntegrityInternal(Layer* aLayer,
nsIntRegion& aScreenRegion,
nsIntRegion& aLowPrecisionScreenRegion,
const gfx3DMatrix& aTransform)
{
if (aLayer->GetOpacity() <= 0.f ||
(aScreenRegion.IsEmpty() && aLowPrecisionScreenRegion.IsEmpty())) {
return;
}
// If the layer's a container, recurse into all of its children
ContainerLayer* container = aLayer->AsContainerLayer();
if (container) {
// Accumulate the transform of intermediate surfaces
gfx3DMatrix transform = aTransform;
if (container->UseIntermediateSurface()) {
transform = gfx::To3DMatrix(aLayer->GetEffectiveTransform());
transform.PreMultiply(aTransform);
}
for (Layer* child = aLayer->GetFirstChild(); child;
child = child->GetNextSibling()) {
ComputeRenderIntegrityInternal(child, aScreenRegion, aLowPrecisionScreenRegion, transform);
}
return;
}
// Only thebes layers can be incomplete
ThebesLayer* thebesLayer = aLayer->AsThebesLayer();
if (!thebesLayer) {
return;
}
// See if there's any incomplete rendering
nsIntRegion incompleteRegion = aLayer->GetEffectiveVisibleRegion();
incompleteRegion.Sub(incompleteRegion, thebesLayer->GetValidRegion());
if (!incompleteRegion.IsEmpty()) {
// Calculate the transform to get between screen and layer space
gfx3DMatrix transformToScreen = To3DMatrix(aLayer->GetEffectiveTransform());
transformToScreen.PreMultiply(aTransform);
SubtractTransformedRegion(aScreenRegion, incompleteRegion, transformToScreen);
// See if there's any incomplete low-precision rendering
TiledLayerComposer* composer = nullptr;
LayerComposite* shadow = aLayer->AsLayerComposite();
if (shadow) {
composer = shadow->GetTiledLayerComposer();
if (composer) {
incompleteRegion.Sub(incompleteRegion, composer->GetValidLowPrecisionRegion());
if (!incompleteRegion.IsEmpty()) {
SubtractTransformedRegion(aLowPrecisionScreenRegion, incompleteRegion, transformToScreen);
}
}
}
// If we can't get a valid low precision region, assume it's the same as
// the high precision region.
if (!composer) {
SubtractTransformedRegion(aLowPrecisionScreenRegion, incompleteRegion, transformToScreen);
}
}
}
#ifdef MOZ_ANDROID_OMTC
static float
GetDisplayportCoverage(const CSSRect& aDisplayPort,
const gfx3DMatrix& aTransformToScreen,
const nsIntRect& aScreenRect)
{
gfxRect transformedDisplayport =
aTransformToScreen.TransformBounds(gfxRect(aDisplayPort.x,
aDisplayPort.y,
aDisplayPort.width,
aDisplayPort.height));
transformedDisplayport.RoundOut();
nsIntRect displayport = nsIntRect(transformedDisplayport.x,
transformedDisplayport.y,
transformedDisplayport.width,
transformedDisplayport.height);
if (!displayport.Contains(aScreenRect)) {
nsIntRegion coveredRegion;
coveredRegion.And(aScreenRect, displayport);
return coveredRegion.Area() / (float)(aScreenRect.width * aScreenRect.height);
}
return 1.0f;
}
#endif // MOZ_ANDROID_OMTC
float
LayerManagerComposite::ComputeRenderIntegrity()
{
// We only ever have incomplete rendering when progressive tiles are enabled.
Layer* root = GetRoot();
if (!gfxPrefs::UseProgressiveTilePainting() || !root) {
return 1.f;
}
const FrameMetrics& rootMetrics = root->AsContainerLayer()->GetFrameMetrics();
ParentLayerIntRect bounds = RoundedToInt(rootMetrics.mCompositionBounds);
nsIntRect screenRect(bounds.x,
bounds.y,
bounds.width,
bounds.height);
float lowPrecisionMultiplier = 1.0f;
float highPrecisionMultiplier = 1.0f;
#ifdef MOZ_ANDROID_OMTC
// Use the transform on the primary scrollable layer and its FrameMetrics
// to find out how much of the viewport the current displayport covers
Layer* primaryScrollable = GetPrimaryScrollableLayer();
if (primaryScrollable) {
// This is derived from the code in
// AsyncCompositionManager::TransformScrollableLayer
const FrameMetrics& metrics = primaryScrollable->AsContainerLayer()->GetFrameMetrics();
gfx3DMatrix transform = gfx::To3DMatrix(primaryScrollable->GetEffectiveTransform());
transform.ScalePost(metrics.mResolution.scale, metrics.mResolution.scale, 1);
// Clip the screen rect to the document bounds
gfxRect documentBounds =
transform.TransformBounds(gfxRect(metrics.mScrollableRect.x - metrics.GetScrollOffset().x,
metrics.mScrollableRect.y - metrics.GetScrollOffset().y,
metrics.mScrollableRect.width,
metrics.mScrollableRect.height));
documentBounds.RoundOut();
screenRect = screenRect.Intersect(nsIntRect(documentBounds.x, documentBounds.y,
documentBounds.width, documentBounds.height));
// If the screen rect is empty, the user has scrolled entirely into
// over-scroll and so we can be considered to have full integrity.
if (screenRect.IsEmpty()) {
return 1.0f;
}
// Work out how much of the critical display-port covers the screen
bool hasLowPrecision = false;
if (!metrics.mCriticalDisplayPort.IsEmpty()) {
hasLowPrecision = true;
highPrecisionMultiplier =
GetDisplayportCoverage(metrics.mCriticalDisplayPort, transform, screenRect);
}
// Work out how much of the display-port covers the screen
if (!metrics.mDisplayPort.IsEmpty()) {
if (hasLowPrecision) {
lowPrecisionMultiplier =
GetDisplayportCoverage(metrics.mDisplayPort, transform, screenRect);
} else {
lowPrecisionMultiplier = highPrecisionMultiplier =
GetDisplayportCoverage(metrics.mDisplayPort, transform, screenRect);
}
}
}
// If none of the screen is covered, we have zero integrity.
if (highPrecisionMultiplier <= 0.0f && lowPrecisionMultiplier <= 0.0f) {
return 0.0f;
}
#endif // MOZ_ANDROID_OMTC
nsIntRegion screenRegion(screenRect);
nsIntRegion lowPrecisionScreenRegion(screenRect);
gfx3DMatrix transform;
ComputeRenderIntegrityInternal(root, screenRegion,
lowPrecisionScreenRegion, transform);
if (!screenRegion.IsEqual(screenRect)) {
// Calculate the area of the region. All rects in an nsRegion are
// non-overlapping.
float screenArea = screenRect.width * screenRect.height;
float highPrecisionIntegrity = screenRegion.Area() / screenArea;
float lowPrecisionIntegrity = 1.f;
if (!lowPrecisionScreenRegion.IsEqual(screenRect)) {
lowPrecisionIntegrity = lowPrecisionScreenRegion.Area() / screenArea;
}
return ((highPrecisionIntegrity * highPrecisionMultiplier) +
(lowPrecisionIntegrity * lowPrecisionMultiplier)) / 2;
}
return 1.f;
}
already_AddRefed<ThebesLayerComposite>
LayerManagerComposite::CreateThebesLayerComposite()
{
if (mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nullptr;
}
return nsRefPtr<ThebesLayerComposite>(new ThebesLayerComposite(this)).forget();
}
already_AddRefed<ContainerLayerComposite>
LayerManagerComposite::CreateContainerLayerComposite()
{
if (mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nullptr;
}
return nsRefPtr<ContainerLayerComposite>(new ContainerLayerComposite(this)).forget();
}
already_AddRefed<ImageLayerComposite>
LayerManagerComposite::CreateImageLayerComposite()
{
if (mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nullptr;
}
return nsRefPtr<ImageLayerComposite>(new ImageLayerComposite(this)).forget();
}
already_AddRefed<ColorLayerComposite>
LayerManagerComposite::CreateColorLayerComposite()
{
if (LayerManagerComposite::mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nullptr;
}
return nsRefPtr<ColorLayerComposite>(new ColorLayerComposite(this)).forget();
}
already_AddRefed<CanvasLayerComposite>
LayerManagerComposite::CreateCanvasLayerComposite()
{
if (LayerManagerComposite::mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nullptr;
}
return nsRefPtr<CanvasLayerComposite>(new CanvasLayerComposite(this)).forget();
}
already_AddRefed<RefLayerComposite>
LayerManagerComposite::CreateRefLayerComposite()
{
if (LayerManagerComposite::mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nullptr;
}
return nsRefPtr<RefLayerComposite>(new RefLayerComposite(this)).forget();
}
LayerManagerComposite::AutoAddMaskEffect::AutoAddMaskEffect(Layer* aMaskLayer,
EffectChain& aEffects,
bool aIs3D)
: mCompositable(nullptr)
{
if (!aMaskLayer) {
return;
}
mCompositable = ToLayerComposite(aMaskLayer)->GetCompositableHost();
if (!mCompositable) {
NS_WARNING("Mask layer with no compositable host");
return;
}
if (!mCompositable->AddMaskEffect(aEffects, aMaskLayer->GetEffectiveTransform(), aIs3D)) {
mCompositable = nullptr;
}
}
LayerManagerComposite::AutoAddMaskEffect::~AutoAddMaskEffect()
{
if (!mCompositable) {
return;
}
mCompositable->RemoveMaskEffect();
}
TemporaryRef<DrawTarget>
LayerManagerComposite::CreateDrawTarget(const IntSize &aSize,
SurfaceFormat aFormat)
{
#ifdef XP_MACOSX
// We don't want to accelerate if the surface is too small which indicates
// that it's likely used for an icon/static image. We also don't want to
// accelerate anything that is above the maximum texture size of weakest gpu.
// Safari uses 5000 area as the minimum for acceleration, we decided 64^2 is more logical.
bool useAcceleration = aSize.width <= 4096 && aSize.height <= 4096 &&
aSize.width > 64 && aSize.height > 64 &&
gfxPlatformMac::GetPlatform()->UseAcceleratedCanvas();
if (useAcceleration) {
return Factory::CreateDrawTarget(BackendType::COREGRAPHICS_ACCELERATED,
aSize, aFormat);
}
#endif
return LayerManager::CreateDrawTarget(aSize, aFormat);
}
LayerComposite::LayerComposite(LayerManagerComposite *aManager)
: mCompositeManager(aManager)
, mCompositor(aManager->GetCompositor())
, mShadowOpacity(1.0)
, mUseShadowClipRect(false)
, mShadowTransformSetByAnimation(false)
, mDestroyed(false)
, mLayerComposited(false)
{ }
LayerComposite::~LayerComposite()
{
}
void
LayerComposite::Destroy()
{
if (!mDestroyed) {
mDestroyed = true;
CleanupResources();
}
}
void
LayerComposite::AddBlendModeEffect(EffectChain& aEffectChain)
{
gfx::CompositionOp blendMode = GetLayer()->GetEffectiveMixBlendMode();
if (blendMode == gfx::CompositionOp::OP_OVER) {
return;
}
aEffectChain.mSecondaryEffects[EffectTypes::BLEND_MODE] = new EffectBlendMode(blendMode);
return;
}
bool
LayerManagerComposite::CanUseCanvasLayerForSize(const IntSize &aSize)
{
return mCompositor->CanUseCanvasLayerForSize(gfx::IntSize(aSize.width,
aSize.height));
}
void
LayerManagerComposite::NotifyShadowTreeTransaction()
{
if (mFPS) {
mFPS->NotifyShadowTreeTransaction();
}
}
#ifndef MOZ_HAVE_PLATFORM_SPECIFIC_LAYER_BUFFERS
/*static*/ bool
LayerManagerComposite::SupportsDirectTexturing()
{
return false;
}
/*static*/ void
LayerManagerComposite::PlatformSyncBeforeReplyUpdate()
{
}
#endif // !defined(MOZ_HAVE_PLATFORM_SPECIFIC_LAYER_BUFFERS)
} /* layers */
} /* mozilla */