gecko-dev/gfx/idl/nsIScriptableRegion.idl

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1999-08-27 03:52:38 +00:00
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Mozilla Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is Mozilla Communicator.
*
* The Initial Developer of the Original Code is Netscape Communications
* Corp. Portions created by Netscape are Copyright (C) 1999 Netscape
* Communications Corp. All Rights Reserved.
*
* Contributor(s):
* Mike Pinkerton
*/
#include "nsISupports.idl"
[scriptable, uuid(82d8f400-5bde-11d3-b033-b27a62766bbc)]
interface nsIScriptableRegion : nsISupports
{
void Init ( ) ;
/**
* copy operator equivalent that takes another region
*
* @param region to copy
* @return void
*
**/
void SetToRegion ( in nsIScriptableRegion aRegion );
/**
* copy operator equivalent that takes a rect
*
* @param aX xoffset of rect to set region to
* @param aY yoffset of rect to set region to
* @param aWidth width of rect to set region to
* @param aHeight height of rect to set region to
* @return void
*
**/
void SetToRect ( in long aX, in long aY, in long aWidth, in long aHeight );
/**
* destructively intersect another region with this one
*
* @param region to intersect
* @return void
*
**/
void IntersectRegion ( in nsIScriptableRegion aRegion ) ;
/**
* destructively intersect a rect with this region
*
* @param aX xoffset of rect to intersect with region
* @param aY yoffset of rect to intersect with region
* @param aWidth width of rect to intersect with region
* @param aHeight height of rect to intersect with region
* @return void
*
**/
void IntersectRect ( in long aX, in long aY, in long aWidth, in long aHeight ) ;
/**
* destructively union another region with this one
*
* @param region to union
* @return void
*
**/
void UnionRegion ( in nsIScriptableRegion aRegion ) ;
/**
* destructively union a rect with this region
*
* @param aX xoffset of rect to union with region
* @param aY yoffset of rect to union with region
* @param aWidth width of rect to union with region
* @param aHeight height of rect to union with region
* @return void
*
**/
void UnionRect ( in long aX, in long aY, in long aWidth, in long aHeight ) ;
/**
* destructively subtract another region with this one
*
* @param region to subtract
* @return void
*
**/
void SubtractRegion ( in nsIScriptableRegion aRegion ) ;
/**
* destructively subtract a rect from this region
*
* @param aX xoffset of rect to subtract with region
* @param aY yoffset of rect to subtract with region
* @param aWidth width of rect to subtract with region
* @param aHeight height of rect to subtract with region
* @return void
*
**/
void SubtractRect ( in long aX, in long aY, in long aWidth, in long aHeight ) ;
/**
* is this region empty? i.e. does it contain any pixels
*
* @param none
* @return returns whether the region is empty
*
**/
boolean IsEmpty ( ) ;
/**
* == operator equivalent i.e. do the regions contain exactly
* the same pixels
*
* @param region to compare
* @return whether the regions are identical
*
**/
boolean IsEqualRegion ( in nsIScriptableRegion aRegion ) ;
/**
* returns the bounding box of the region i.e. the smallest
* rectangle that completely contains the region.
*
* @param aX out parameter for xoffset of bounding rect for region
* @param aY out parameter for yoffset of bounding rect for region
* @param aWidth out parameter for width of bounding rect for region
* @param aHeight out parameter for height of bounding rect for region
* @return void
*
**/
void GetBoundingBox ( out long aX, out long aY, out long aWidth, out long aHeight ) ;
/**
* offsets the region in x and y
*
* @param xoffset pixel offset in x
* @param yoffset pixel offset in y
* @return void
*
**/
void Offset ( in long aXOffset, in long aYOffset ) ;
/**
* does the region intersect the rectangle?
*
* @param rect to check for containment
* @return true if the region intersects the rect
*
**/
boolean ContainsRect ( in long aX, in long aY, in long aWidth, in long aHeight ) ;
};
%{ C++
%}