gecko-dev/gfx/src/nsRect.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/NPL/
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*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
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*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Netscape
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* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All
* Rights Reserved.
*
* Contributor(s):
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*/
#include "nsRect.h"
#include "nsString.h"
#include "nsUnitConversion.h"
#ifdef MIN
#undef MIN
#endif
#ifdef MAX
#undef MAX
#endif
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#define MIN(a,b)\
((a) < (b) ? (a) : (b))
#define MAX(a,b)\
((a) > (b) ? (a) : (b))
// Containment
PRBool nsRect::Contains(nscoord aX, nscoord aY) const
{
return (PRBool) ((aX >= x) && (aY >= y) &&
(aX < XMost()) && (aY < YMost()));
}
PRBool nsRect::Contains(const nsRect &aRect) const
{
return (PRBool) ((aRect.x >= x) && (aRect.y >= y) &&
(aRect.XMost() <= XMost()) && (aRect.YMost() <= YMost()));
}
// Intersection. Returns TRUE if the receiver overlaps aRect and
// FALSE otherwise
PRBool nsRect::Intersects(const nsRect &aRect) const
{
return (PRBool) ((x < aRect.XMost()) && (y < aRect.YMost()) &&
(aRect.x < XMost()) && (aRect.y < YMost()));
}
// Computes the area in which aRect1 and aRect2 overlap and fills 'this' with
// the result. Returns FALSE if the rectangles don't intersect.
PRBool nsRect::IntersectRect(const nsRect &aRect1, const nsRect &aRect2)
{
nscoord xmost1 = aRect1.XMost();
nscoord ymost1 = aRect1.YMost();
nscoord xmost2 = aRect2.XMost();
nscoord ymost2 = aRect2.YMost();
nscoord temp;
x = MAX(aRect1.x, aRect2.x);
y = MAX(aRect1.y, aRect2.y);
// Compute the destination width
temp = MIN(xmost1, xmost2);
if (temp <= x) {
Empty();
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return PR_FALSE;
}
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width = temp - x;
// Compute the destination height
temp = MIN(ymost1, ymost2);
if (temp <= y) {
Empty();
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return PR_FALSE;
}
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height = temp - y;
return PR_TRUE;
}
// Computes the smallest rectangle that contains both aRect1 and aRect2 and
// fills 'this' with the result. Returns FALSE if both aRect1 and aRect2 are
// empty and TRUE otherwise
PRBool nsRect::UnionRect(const nsRect &aRect1, const nsRect &aRect2)
{
PRBool result = PR_TRUE;
// Is aRect1 empty?
if (aRect1.IsEmpty()) {
if (aRect2.IsEmpty()) {
// Both rectangles are empty which is an error
Empty();
result = PR_FALSE;
} else {
// aRect1 is empty so set the result to aRect2
*this = aRect2;
}
} else if (aRect2.IsEmpty()) {
// aRect2 is empty so set the result to aRect1
*this = aRect1;
} else {
nscoord xmost1 = aRect1.XMost();
nscoord xmost2 = aRect2.XMost();
nscoord ymost1 = aRect1.YMost();
nscoord ymost2 = aRect2.YMost();
// Compute the origin
x = MIN(aRect1.x, aRect2.x);
y = MIN(aRect1.y, aRect2.y);
// Compute the size
width = MAX(xmost1, xmost2) - x;
height = MAX(ymost1, ymost2) - y;
}
return result;
}
// Inflate the rect by the specified width and height
void nsRect::Inflate(nscoord aDx, nscoord aDy)
{
x -= aDx;
y -= aDy;
width += 2 * aDx;
height += 2 * aDy;
}
// Inflate the rect by the specified margin
void nsRect::Inflate(const nsMargin &aMargin)
{
x -= aMargin.left;
y -= aMargin.top;
width += aMargin.left + aMargin.right;
height += aMargin.top + aMargin.bottom;
}
// Deflate the rect by the specified width and height
void nsRect::Deflate(nscoord aDx, nscoord aDy)
{
x += aDx;
y += aDy;
width -= 2 * aDx;
height -= 2 * aDy;
}
// Deflate the rect by the specified margin
void nsRect::Deflate(const nsMargin &aMargin)
{
x += aMargin.left;
y += aMargin.top;
width -= aMargin.left + aMargin.right;
height -= aMargin.top + aMargin.bottom;
}
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// scale the rect but round to smallest containing rect
nsRect& nsRect::ScaleRoundOut(const float aScale)
{
nscoord right = NSToCoordCeil(float(x + width) * aScale);
nscoord bottom = NSToCoordCeil(float(y + height) * aScale);
x = NSToCoordFloor(float(x) * aScale);
y = NSToCoordFloor(float(y) * aScale);
width = (right - x);
height = (bottom - y);
return *this;
}
// scale the rect but round to largest contained rect
nsRect& nsRect::ScaleRoundIn(const float aScale)
{
nscoord right = NSToCoordFloor(float(x + width) * aScale);
nscoord bottom = NSToCoordFloor(float(y + height) * aScale);
x = NSToCoordCeil(float(x) * aScale);
y = NSToCoordCeil(float(y) * aScale);
width = (right - x);
height = (bottom - y);
return *this;
}
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// Diagnostics
FILE* operator<<(FILE* out, const nsRect& rect)
{
nsAutoString tmp;
// Output the coordinates in fractional points so they're easier to read
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tmp.AppendWithConversion("{");
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tmp.AppendFloat(NSTwipsToFloatPoints(rect.x));
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tmp.AppendWithConversion(", ");
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tmp.AppendFloat(NSTwipsToFloatPoints(rect.y));
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tmp.AppendWithConversion(", ");
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tmp.AppendFloat(NSTwipsToFloatPoints(rect.width));
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tmp.AppendWithConversion(", ");
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tmp.AppendFloat(NSTwipsToFloatPoints(rect.height));
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tmp.AppendWithConversion("}");
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fputs(tmp, out);
return out;
}