gecko-dev/layout/xul/base/src/nsMenuPopupFrame.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Original Author: David W. Hyatt (hyatt@netscape.com)
* Mike Pinkerton (pinkerton@netscape.com)
* Dean Tessman <dean_tessman@hotmail.com>
* Ben Goodger <ben@netscape.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsMenuPopupFrame.h"
#include "nsXULAtoms.h"
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#include "nsHTMLAtoms.h"
#include "nsIContent.h"
#include "prtypes.h"
#include "nsIAtom.h"
#include "nsPresContext.h"
#include "nsStyleContext.h"
#include "nsCSSRendering.h"
#include "nsINameSpaceManager.h"
#include "nsIViewManager.h"
#include "nsWidgetsCID.h"
#include "nsMenuFrame.h"
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#include "nsIPopupSetFrame.h"
#include "nsIDOMWindowInternal.h"
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#include "nsIDOMScreen.h"
#include "nsIScriptGlobalObject.h"
#include "nsIPresShell.h"
#include "nsFrameManager.h"
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#include "nsIDocument.h"
#include "nsIDeviceContext.h"
#include "nsRect.h"
#include "nsIDOMXULDocument.h"
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#include "nsILookAndFeel.h"
#include "nsIComponentManager.h"
#include "nsBoxLayoutState.h"
#include "nsIScrollableView.h"
#include "nsIScrollableFrame.h"
#include "nsGUIEvent.h"
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#include "nsIRootBox.h"
#include "nsIDocShellTreeItem.h"
#include "nsITimerInternal.h"
#include "nsReadableUtils.h"
#include "nsUnicharUtils.h"
#include "nsCSSFrameConstructor.h"
#include "nsIBoxLayout.h"
#ifdef XP_WIN
#include "nsISound.h"
#endif
const PRInt32 kMaxZ = 0x7fffffff; //XXX: Shouldn't there be a define somewhere for MaxInt for PRInt32
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static nsIPopupSetFrame*
GetPopupSetFrame(nsPresContext* aPresContext)
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{
nsIFrame* rootFrame =
aPresContext->PresShell()->FrameManager()->GetRootFrame();
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if (!rootFrame)
return nsnull;
if (rootFrame)
rootFrame = rootFrame->GetFirstChild(nsnull);
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nsCOMPtr<nsIRootBox> rootBox(do_QueryInterface(rootFrame));
if (!rootBox)
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return nsnull;
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nsIFrame* popupSetFrame;
rootBox->GetPopupSetFrame(&popupSetFrame);
if (!popupSetFrame)
return nsnull;
nsIPopupSetFrame* popupSet = nsnull;
CallQueryInterface(popupSetFrame, &popupSet);
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return popupSet;
}
// NS_NewMenuPopupFrame
//
// Wrapper for creating a new menu popup container
//
nsIFrame*
NS_NewMenuPopupFrame(nsIPresShell* aPresShell)
{
return new (aPresShell) nsMenuPopupFrame (aPresShell);
}
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NS_IMETHODIMP_(nsrefcnt)
nsMenuPopupFrame::AddRef(void)
{
return NS_OK;
}
NS_IMETHODIMP_(nsrefcnt)
nsMenuPopupFrame::Release(void)
{
return NS_OK;
}
//
// QueryInterface
//
NS_INTERFACE_MAP_BEGIN(nsMenuPopupFrame)
NS_INTERFACE_MAP_ENTRY(nsIMenuParent)
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NS_INTERFACE_MAP_ENTRY(nsITimerCallback)
NS_INTERFACE_MAP_END_INHERITING(nsBoxFrame)
//
// nsMenuPopupFrame ctor
//
nsMenuPopupFrame::nsMenuPopupFrame(nsIPresShell* aShell)
:nsBoxFrame(aShell), mCurrentMenu(nsnull), mTimerMenu(nsnull), mCloseTimer(nsnull),
mMenuCanOverlapOSBar(PR_FALSE), mShouldAutoPosition(PR_TRUE), mShouldRollup(PR_TRUE)
{
SetIsContextMenu(PR_FALSE); // we're not a context menu by default
} // ctor
NS_IMETHODIMP
nsMenuPopupFrame::Init(nsPresContext* aPresContext,
nsIContent* aContent,
nsIFrame* aParent,
nsStyleContext* aContext,
nsIFrame* aPrevInFlow)
{
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nsresult rv = nsBoxFrame::Init(aPresContext, aContent, aParent, aContext, aPrevInFlow);
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// lookup if we're allowed to overlap the OS bar (menubar/taskbar) from the
// look&feel object
PRBool tempBool;
aPresContext->LookAndFeel()->
GetMetric(nsILookAndFeel::eMetric_MenusCanOverlapOSBar, tempBool);
mMenuCanOverlapOSBar = tempBool;
// XXX Hack
mPresContext = aPresContext;
CreateViewForFrame(aPresContext, this, aContext, PR_TRUE);
// Now that we've made a view, remove it and insert it at the correct
// position in the view hierarchy (as the root view). We do this so that we
// can draw the menus outside the confines of the window.
nsIView* ourView = GetView();
nsIViewManager* viewManager = ourView->GetViewManager();
// Remove the view from its old position.
viewManager->RemoveChild(ourView);
// Reinsert ourselves as the root view with a maximum z-index.
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nsIView* rootView;
viewManager->GetRootView(rootView);
viewManager->SetViewZIndex(ourView, PR_FALSE, kMaxZ);
viewManager->InsertChild(rootView, ourView, nsnull, PR_TRUE);
// XXX Hack. The menu's view should float above all other views,
// so we use the nsIView::SetFloating() to tell the view manager
// about that constraint.
viewManager->SetViewFloating(ourView, PR_TRUE);
// XXX Hack. Change our transparency to be non-transparent
// until the bug related to update of transparency on show/hide
// is fixed.
viewManager->SetViewContentTransparency(ourView, PR_FALSE);
// Create a widget for ourselves.
nsWidgetInitData widgetData;
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widgetData.mWindowType = eWindowType_popup;
widgetData.mBorderStyle = eBorderStyle_default;
widgetData.clipSiblings = PR_TRUE;
nsIContent* parentContent = aContent->GetParent();
nsIAtom *tag = nsnull;
if (parentContent)
tag = parentContent->Tag();
widgetData.mDropShadow = !(tag && tag == nsXULAtoms::menulist);
// XXX make sure we are hidden (shouldn't this be done automatically?)
viewManager->SetViewVisibility(ourView, nsViewVisibility_kHide);
#if defined(XP_MACOSX)
static NS_DEFINE_IID(kCPopupCID, NS_POPUP_CID);
ourView->CreateWidget(kCPopupCID, &widgetData, nsnull, PR_TRUE, PR_TRUE,
eContentTypeUI);
#else
static NS_DEFINE_IID(kCChildCID, NS_CHILD_CID);
ourView->CreateWidget(kCChildCID, &widgetData, nsnull, PR_TRUE, PR_TRUE);
#endif
MoveToAttributePosition();
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return rv;
}
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NS_IMETHODIMP
nsMenuPopupFrame::MarkStyleChange(nsBoxLayoutState& aState)
{
NeedsRecalc();
if (HasStyleChange())
return NS_OK;
// iterate through all children making them dirty
MarkChildrenStyleChange();
nsCOMPtr<nsIBoxLayout> layout;
GetLayoutManager(getter_AddRefs(layout));
if (layout)
layout->BecameDirty(this, aState);
nsIFrame* parent = GetParent();
nsIMenuFrame* menuFrame;
CallQueryInterface(parent, &menuFrame);
if (menuFrame)
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return parent->RelayoutDirtyChild(aState, this);
else {
nsIPopupSetFrame* popupSet = GetPopupSetFrame(mPresContext);
NS_ASSERTION(popupSet, "popup frame created without a popup set or menu");
if (popupSet) {
nsIFrame *frame;
CallQueryInterface(popupSet, &frame);
if (frame->IsBoxFrame()) {
nsBoxLayoutState state(mPresContext);
frame->MarkDirtyChildren(state); // Mark the popupset as dirty.
}
else {
return frame->GetParent()->ReflowDirtyChild(aState.PresShell(), frame);
}
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}
}
return NS_OK;
}
NS_IMETHODIMP
nsMenuPopupFrame::MarkDirty(nsBoxLayoutState& aState)
{
NeedsRecalc();
// only reflow if we aren't already dirty.
if (GetStateBits() & NS_FRAME_IS_DIRTY) {
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#ifdef DEBUG_COELESCED
Coelesced();
#endif
return NS_OK;
}
AddStateBits(NS_FRAME_IS_DIRTY);
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nsCOMPtr<nsIBoxLayout> layout;
GetLayoutManager(getter_AddRefs(layout));
if (layout)
layout->BecameDirty(this, aState);
if (GetStateBits() & NS_FRAME_HAS_DIRTY_CHILDREN) {
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#ifdef DEBUG_COELESCED
Coelesced();
#endif
return NS_OK;
}
nsIFrame* parent = GetParent();
nsIMenuFrame* menuFrame;
CallQueryInterface(parent, &menuFrame);
if (menuFrame)
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return parent->RelayoutDirtyChild(aState, this);
else {
nsIPopupSetFrame* popupSet = GetPopupSetFrame(mPresContext);
NS_ASSERTION(popupSet, "popup frame created without a popup set or menu");
if (popupSet) {
nsIFrame *frame;
CallQueryInterface(popupSet, &frame);
if (frame->IsBoxFrame()) {
nsBoxLayoutState state(mPresContext);
frame->MarkDirtyChildren(state); // Mark the popupset as dirty.
}
else {
return frame->GetParent()->ReflowDirtyChild(aState.PresShell(), frame);
}
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}
}
return NS_OK;
}
NS_IMETHODIMP
nsMenuPopupFrame::RelayoutDirtyChild(nsBoxLayoutState& aState, nsIBox* aChild)
{
if (aChild != nsnull) {
nsCOMPtr<nsIBoxLayout> layout;
GetLayoutManager(getter_AddRefs(layout));
if (layout)
layout->ChildBecameDirty(this, aState, aChild);
}
// if we are not dirty mark ourselves dirty and tell our parent we are dirty too.
if (!(GetStateBits() & NS_FRAME_HAS_DIRTY_CHILDREN)) {
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// Mark yourself as dirty and needing to be recalculated
AddStateBits(NS_FRAME_HAS_DIRTY_CHILDREN);
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NeedsRecalc();
nsIFrame* parent = GetParent();
nsIMenuFrame* menuFrame;
CallQueryInterface(parent, &menuFrame);
if (menuFrame)
return parent->RelayoutDirtyChild(aState, this);
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else {
nsIPopupSetFrame* popupSet = GetPopupSetFrame(mPresContext);
NS_ASSERTION(popupSet, "popup frame created without a popup set or menu");
nsIFrame *frame = nsnull;
if (popupSet)
CallQueryInterface(popupSet, &frame);
if (frame && frame->IsBoxFrame()) {
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nsBoxLayoutState state(mPresContext);
frame->MarkDirtyChildren(state); // Mark the popupset as dirty.
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}
else
return nsBox::RelayoutDirtyChild(aState, aChild);
}
}
return NS_OK;
}
void
nsMenuPopupFrame::GetLayoutFlags(PRUint32& aFlags)
{
aFlags = NS_FRAME_NO_SIZE_VIEW | NS_FRAME_NO_MOVE_VIEW | NS_FRAME_NO_VISIBILITY;
}
///////////////////////////////////////////////////////////////////////////////
// GetViewOffset
// Retrieves the offset of the given view with the root view, in the
// coordinate system of the root view.
void
nsMenuPopupFrame::GetViewOffset(nsIView* aView, nsPoint& aPoint)
{
// Notes:
// 1) The root view is the client area of the toplevel window that
// this popup is anchored to.
// 2) Each menupopup is a child of the root view (see
// nsMenuPopupFrame::Init())
// 3) The coordinates that we return are the total distance between
// the top left of the start view and the origin of the root view.
// Keep track of the root view so that we know to stop there
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nsIView* rootView;
aView->GetViewManager()->GetRootView(rootView);
aPoint = aView->GetOffsetTo(rootView);
}
///////////////////////////////////////////////////////////////////////////////
// GetRootViewForPopup
// Retrieves the view for the popup widget that contains the given frame.
// If the given frame is not contained by a popup widget, return the
// root view. This is the root view of the pres context's
// viewmanager if aStopAtViewManagerRoot is true; otherwise it's the
// root view of the root viewmanager.
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void
nsMenuPopupFrame::GetRootViewForPopup(nsIFrame* aStartFrame,
PRBool aStopAtViewManagerRoot,
nsIView** aResult)
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{
*aResult = nsnull;
nsIView* view = aStartFrame->GetClosestView();
NS_ASSERTION(view, "frame must have a closest view!");
if (view) {
nsIView* rootView = nsnull;
if (aStopAtViewManagerRoot) {
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view->GetViewManager()->GetRootView(rootView);
}
while (view) {
// Walk up the view hierachy looking for a view whose widget has a
// window type of eWindowType_popup - in other words a popup window
// widget. If we find one, this is the view we want.
nsIWidget* widget = view->GetWidget();
if (widget) {
nsWindowType wtype;
widget->GetWindowType(wtype);
if (wtype == eWindowType_popup) {
*aResult = view;
return;
}
}
if (aStopAtViewManagerRoot && view == rootView) {
*aResult = view;
return;
}
nsIView* temp = view->GetParent();
if (!temp) {
// Otherwise, we've walked all the way up to the root view and not
// found a view for a popup window widget. Just return the root view.
*aResult = view;
}
view = temp;
}
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}
}
//
// AdjustClientXYForNestedDocuments
//
// almost certainly, the document where the mouse was clicked is not
// the document that contains the popup, especially if we're viewing a page
// with frames. Thus we need to make adjustments to the client coordinates to
// take this into account and get them back into the relative coordinates of
// this document.
//
void
nsMenuPopupFrame::AdjustClientXYForNestedDocuments ( nsIDOMXULDocument* inPopupDoc, nsIPresShell* inPopupShell,
PRInt32 inClientX, PRInt32 inClientY,
PRInt32* outAdjX, PRInt32* outAdjY )
{
if ( !inPopupDoc || !outAdjX || !outAdjY )
return;
// Find the widget associated with the popup's document
nsIWidget* popupDocumentWidget = nsnull;
nsIViewManager* viewManager = inPopupShell->GetViewManager();
if ( viewManager ) {
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nsIView* rootView;
viewManager->GetRootView(rootView);
if ( rootView )
popupDocumentWidget = rootView->GetNearestWidget(nsnull);
}
NS_WARN_IF_FALSE(popupDocumentWidget, "ACK, BAD WIDGET");
// Find the widget associated with the target's document.
// For tooltips, we check the document's tooltipNode (which is set by
// nsXULTooltipListener). For regular popups, use popupNode (set by
// nsXULPopupListener).
nsCOMPtr<nsIDOMNode> targetNode;
if (mContent->Tag() == nsXULAtoms::tooltip)
inPopupDoc->GetTooltipNode(getter_AddRefs(targetNode));
else
inPopupDoc->GetPopupNode(getter_AddRefs(targetNode));
//NS_WARN_IF_FALSE(targetNode, "no popup/tooltip node on document!");
nsCOMPtr<nsIContent> targetAsContent ( do_QueryInterface(targetNode) );
nsIWidget* targetDocumentWidget = nsnull;
if ( targetAsContent ) {
nsCOMPtr<nsIDocument> targetDocument = targetAsContent->GetDocument();
if (targetDocument) {
nsIPresShell *shell = targetDocument->GetShellAt(0);
if ( shell ) {
// We might be inside a popup widget. If so, we need to use that widget and
// not the root view's widget.
nsIFrame* targetFrame = shell->GetPrimaryFrameFor(targetAsContent);
nsIView* parentView = nsnull;
if (targetFrame) {
GetRootViewForPopup(targetFrame, PR_TRUE, &parentView);
if (parentView) {
targetDocumentWidget = parentView->GetNearestWidget(nsnull);
}
}
if (!targetDocumentWidget) {
// We aren't inside a popup. This means we should use the root view's
// widget.
nsIViewManager* viewManagerTarget = shell->GetViewManager();
if ( viewManagerTarget ) {
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nsIView* rootViewTarget;
viewManagerTarget->GetRootView(rootViewTarget);
if ( rootViewTarget ) {
targetDocumentWidget = rootViewTarget->GetNearestWidget(nsnull);
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}
}
}
}
}
}
//NS_WARN_IF_FALSE(targetDocumentWidget, "ACK, BAD TARGET");
// the offset we need is the difference between the upper left corner of the two widgets. Use
// screen coordinates to find the global offset between them.
nsRect popupDocTopLeft;
if ( popupDocumentWidget ) {
nsRect topLeftClient ( 0, 0, 10, 10 );
popupDocumentWidget->WidgetToScreen ( topLeftClient, popupDocTopLeft );
}
nsRect targetDocTopLeft;
if ( targetDocumentWidget ) {
nsRect topLeftClient ( 0, 0, 10, 10 );
targetDocumentWidget->WidgetToScreen ( topLeftClient, targetDocTopLeft );
}
nsPoint pixelOffset ( targetDocTopLeft.x - popupDocTopLeft.x, targetDocTopLeft.y - popupDocTopLeft.y );
*outAdjX = inClientX + pixelOffset.x;
*outAdjY = inClientY + pixelOffset.y;
} // AdjustClientXYForNestedDocuments
//
// AdjustPositionForAnchorAlign
//
// Uses the |popupanchor| and |popupalign| attributes on the popup to move the popup around and
// anchor it to its parent. |outFlushWithTopBottom| will be TRUE if the popup is flush with either
// the top or bottom edge of its parent, and FALSE if it is flush with the left or right edge of
// the parent.
//
void
nsMenuPopupFrame::AdjustPositionForAnchorAlign ( PRInt32* ioXPos, PRInt32* ioYPos, const nsRect & inParentRect,
const nsString& aPopupAnchor, const nsString& aPopupAlign,
PRBool* outFlushWithTopBottom )
{
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nsAutoString popupAnchor(aPopupAnchor);
nsAutoString popupAlign(aPopupAlign);
if (GetStyleVisibility()->mDirection == NS_STYLE_DIRECTION_RTL) {
if (popupAnchor.EqualsLiteral("topright"))
popupAnchor.AssignLiteral("topleft");
else if (popupAnchor.EqualsLiteral("topleft"))
popupAnchor.AssignLiteral("topright");
else if (popupAnchor.EqualsLiteral("bottomleft"))
popupAnchor.AssignLiteral("bottomright");
else if (popupAnchor.EqualsLiteral("bottomright"))
popupAnchor.AssignLiteral("bottomleft");
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if (popupAlign.EqualsLiteral("topright"))
popupAlign.AssignLiteral("topleft");
else if (popupAlign.EqualsLiteral("topleft"))
popupAlign.AssignLiteral("topright");
else if (popupAlign.EqualsLiteral("bottomleft"))
popupAlign.AssignLiteral("bottomright");
else if (popupAnchor.EqualsLiteral("bottomright"))
popupAlign.AssignLiteral("bottomleft");
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}
// Adjust position for margins at the aligned corner
nsMargin margin;
GetStyleMargin()->GetMargin(margin);
if (popupAlign.EqualsLiteral("topleft")) {
*ioXPos += margin.left;
*ioYPos += margin.top;
} else if (popupAlign.EqualsLiteral("topright")) {
*ioXPos += margin.right;
*ioYPos += margin.top;
} else if (popupAlign.EqualsLiteral("bottomleft")) {
*ioXPos += margin.left;
*ioYPos += margin.bottom;
} else if (popupAlign.EqualsLiteral("bottomright")) {
*ioXPos += margin.right;
*ioYPos += margin.bottom;
}
if (popupAnchor.EqualsLiteral("topright") && popupAlign.EqualsLiteral("topleft")) {
*ioXPos += inParentRect.width;
}
else if (popupAnchor.EqualsLiteral("topleft") && popupAlign.EqualsLiteral("topleft")) {
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*outFlushWithTopBottom = PR_TRUE;
}
else if (popupAnchor.EqualsLiteral("topright") && popupAlign.EqualsLiteral("bottomright")) {
*ioXPos -= (mRect.width - inParentRect.width);
*ioYPos -= mRect.height;
*outFlushWithTopBottom = PR_TRUE;
}
else if (popupAnchor.EqualsLiteral("bottomright") && popupAlign.EqualsLiteral("bottomleft")) {
*ioXPos += inParentRect.width;
*ioYPos -= (mRect.height - inParentRect.height);
}
else if (popupAnchor.EqualsLiteral("bottomright") && popupAlign.EqualsLiteral("topright")) {
*ioXPos -= (mRect.width - inParentRect.width);
*ioYPos += inParentRect.height;
*outFlushWithTopBottom = PR_TRUE;
}
else if (popupAnchor.EqualsLiteral("topleft") && popupAlign.EqualsLiteral("topright")) {
*ioXPos -= mRect.width;
}
else if (popupAnchor.EqualsLiteral("topleft") && popupAlign.EqualsLiteral("bottomleft")) {
*ioYPos -= mRect.height;
*outFlushWithTopBottom = PR_TRUE;
}
else if (popupAnchor.EqualsLiteral("bottomleft") && popupAlign.EqualsLiteral("bottomright")) {
*ioXPos -= mRect.width;
*ioYPos -= (mRect.height - inParentRect.height);
}
else if (popupAnchor.EqualsLiteral("bottomleft") && popupAlign.EqualsLiteral("topleft")) {
*ioYPos += inParentRect.height;
*outFlushWithTopBottom = PR_TRUE;
}
else
NS_WARNING ( "Hmmm, looks like you've hit a anchor/align case we weren't setup for." );
} // AdjustPositionForAnchorAlign
//
// IsMoreRoomOnOtherSideOfParent
//
// Determine if there is more room on the screen for the popup to live if it was positioned
// on the flip side of the parent from the side it is flush against (ie, if it's top edge was
// flush against the bottom, is there more room if its bottom edge were flush against the top)
//
PRBool
nsMenuPopupFrame::IsMoreRoomOnOtherSideOfParent ( PRBool inFlushAboveBelow, PRInt32 inScreenViewLocX, PRInt32 inScreenViewLocY,
const nsRect & inScreenParentFrameRect, PRInt32 inScreenTopTwips, PRInt32 inScreenLeftTwips,
PRInt32 inScreenBottomTwips, PRInt32 inScreenRightTwips )
{
PRBool switchSides = PR_FALSE;
if ( inFlushAboveBelow ) {
PRInt32 availAbove = inScreenParentFrameRect.y - inScreenTopTwips;
PRInt32 availBelow = inScreenBottomTwips - (inScreenParentFrameRect.y + inScreenParentFrameRect.height) ;
if ( inScreenViewLocY > inScreenParentFrameRect.y ) // view is now below parent
switchSides = availAbove > availBelow;
else
switchSides = availBelow > availAbove;
}
else {
PRInt32 availLeft = inScreenParentFrameRect.x - inScreenLeftTwips;
PRInt32 availRight = inScreenRightTwips - (inScreenParentFrameRect.x + inScreenParentFrameRect.width) ;
if ( inScreenViewLocX > inScreenParentFrameRect.x ) // view is now to the right of parent
switchSides = availLeft > availRight;
else
switchSides = availRight > availLeft;
}
return switchSides;
} // IsMoreRoomOnOtherSideOfParent
//
// MovePopupToOtherSideOfParent
//
// Move the popup to the other side of the parent (ie, if it the popup's top edge is flush against the
// bottom of its parent, move the popup so that its bottom edge is now flush against the top of its
// parent...same idea for left/right).
//
// NOTE: In moving the popup, it may need to change size in order to stay on the screen. This will
// have the side effect of touching |mRect|.
//
void
nsMenuPopupFrame::MovePopupToOtherSideOfParent ( PRBool inFlushAboveBelow, PRInt32* ioXPos, PRInt32* ioYPos,
PRInt32* ioScreenViewLocX, PRInt32* ioScreenViewLocY,
const nsRect & inScreenParentFrameRect, PRInt32 inScreenTopTwips, PRInt32 inScreenLeftTwips,
PRInt32 inScreenBottomTwips, PRInt32 inScreenRightTwips )
{
if ( inFlushAboveBelow ) {
if ( *ioScreenViewLocY > inScreenParentFrameRect.y ) { // view is currently below parent
// move it above.
PRInt32 shiftDistY = inScreenParentFrameRect.height + mRect.height;
*ioYPos -= shiftDistY;
*ioScreenViewLocY -= shiftDistY;
// trim it to fit.
if ( *ioScreenViewLocY < inScreenTopTwips ) {
PRInt32 trimY = inScreenTopTwips - *ioScreenViewLocY;
*ioYPos += trimY;
*ioScreenViewLocY += trimY;
mRect.height -= trimY;
}
}
else { // view is currently above parent
// move it below
PRInt32 shiftDistY = inScreenParentFrameRect.height + mRect.height;
*ioYPos += shiftDistY;
*ioScreenViewLocY += shiftDistY;
}
}
else {
if ( *ioScreenViewLocX > inScreenParentFrameRect.x ) { // view is currently to the right of the parent
// move it to the left.
PRInt32 shiftDistX = inScreenParentFrameRect.width + mRect.width;
*ioXPos -= shiftDistX;
*ioScreenViewLocX -= shiftDistX;
// trim it to fit.
if ( *ioScreenViewLocX < inScreenLeftTwips ) {
PRInt32 trimX = inScreenLeftTwips - *ioScreenViewLocX;
*ioXPos += trimX;
*ioScreenViewLocX += trimX;
mRect.width -= trimX;
}
}
else { // view is currently to the right of the parent
// move it to the right
PRInt32 shiftDistX = inScreenParentFrameRect.width + mRect.width;
*ioXPos += shiftDistX;
*ioScreenViewLocX += shiftDistX;
}
}
} // MovePopupToOtherSideOfParent
nsresult
nsMenuPopupFrame::SyncViewWithFrame(nsPresContext* aPresContext,
const nsString& aPopupAnchor,
const nsString& aPopupAlign,
1999-09-10 08:47:12 +00:00
nsIFrame* aFrame,
PRInt32 aXPos, PRInt32 aYPos)
{
NS_ENSURE_ARG(aPresContext);
NS_ENSURE_ARG(aFrame);
if (!mShouldAutoPosition)
return NS_OK;
// |containingView|
// The view that contains the frame that is invoking this popup. This is
// the canvas view inside the scrollport view. It can have negative bounds
// if the canvas is scrolled so that part is off screen.
nsIView* containingView = nsnull;
nsPoint offset;
nsMargin margin;
containingView = aFrame->GetClosestView(&offset);
if (!containingView)
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return NS_OK;
// |view|
// The root view for the popup window widget associated with this frame,
// or, the view associated with this frame.
nsIView* view = GetView();
// |parentPos|
// The distance between the containingView and the root view. This provides
// a hint as to where to position the menu relative to the window.
nsPoint parentPos;
GetViewOffset(containingView, parentPos);
// |parentRect|
// The dimensions of the frame invoking the popup.
nsRect parentRect = aFrame->GetRect();
float p2t = aPresContext->ScaledPixelsToTwips();
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nsIViewManager* viewManager = containingView->GetViewManager();
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nsCOMPtr<nsIDeviceContext> dx;
viewManager->GetDeviceContext(*getter_AddRefs(dx));
float t2p = dx->AppUnitsToDevUnits();
// get the document and the global script object
nsIPresShell *presShell = aPresContext->PresShell();
nsIDocument *document = presShell->GetDocument();
PRBool sizedToPopup = (mContent->Tag() != nsXULAtoms::tooltip) &&
(nsMenuFrame::IsSizedToPopup(aFrame->GetContent(), PR_FALSE));
// If we stick to our parent's width, set it here before we move the
// window around, because moving is done with respect to the width...
if (sizedToPopup) {
mRect.width = parentRect.width;
}
// |xpos| and |ypos| hold the x and y positions of where the popup will be moved to,
// in _twips_, in the coordinate system of the _parent view_.
PRInt32 xpos = 0, ypos = 0;
// if we are anchored to our parent, there are certain things we don't want to do
// when repositioning the view to fit on the screen, such as end up positioned over
// the parent. When doing this reposition, we want to move the popup to the side with
// the most room. The combination of anchor and alignment dictate if we readjst
// above/below or to the left/right.
PRBool anchoredToParent = PR_FALSE;
PRBool readjustAboveBelow = PR_FALSE;
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if ( aXPos != -1 || aYPos != -1 ) {
// for this case, we've been handed a specific x/y location (in client coordinates) for
// the popup. However, we may be deeply nested in a frameset, etc and so the client coordinates
// need some adjusting.
nsCOMPtr<nsIDOMXULDocument> xulDoc ( do_QueryInterface(document) );
PRInt32 newXPos = 0, newYPos = 0;
AdjustClientXYForNestedDocuments ( xulDoc, presShell, aXPos, aYPos, &newXPos, &newYPos );
xpos = NSIntPixelsToTwips(newXPos, p2t);
ypos = NSIntPixelsToTwips(newYPos, p2t);
// Add in the top and left margins
GetStyleMargin()->GetMargin(margin);
xpos += margin.left;
ypos += margin.top;
}
else {
anchoredToParent = PR_TRUE;
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xpos = parentPos.x + offset.x;
ypos = parentPos.y + offset.y;
// move the popup according to the anchor/alignment attributes. This will also tell us
// which axis the popup is flush against in case we have to move it around later.
AdjustPositionForAnchorAlign ( &xpos, &ypos, parentRect, aPopupAnchor, aPopupAlign, &readjustAboveBelow );
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}
// Compute info about the screen dimensions. Because of multiple monitor systems,
// the left or top sides of the screen may be in negative space (main monitor is on the
// right, etc). We need to be sure to do the right thing.
nsCOMPtr<nsIDOMWindowInternal> window(do_QueryInterface(document->GetScriptGlobalObject()));
if (!window)
return NS_OK;
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nsCOMPtr<nsIDOMScreen> screen;
window->GetScreen(getter_AddRefs(screen));
PRInt32 screenWidth = 0, screenHeight = 0;
PRInt32 screenLeft = 0, screenTop = 0;
PRInt32 screenRight = 0, screenBottom = 0;
if ( mMenuCanOverlapOSBar ) {
screen->GetLeft(&screenLeft);
screen->GetTop(&screenTop);
screen->GetWidth(&screenWidth);
screen->GetHeight(&screenHeight);
}
else {
screen->GetAvailLeft(&screenLeft);
screen->GetAvailTop(&screenTop);
screen->GetAvailWidth(&screenWidth);
screen->GetAvailHeight(&screenHeight);
}
// keep 3px margin to the right and bottom of the screen for WinXP dropshadow
screenWidth -= 3;
screenHeight -= 3;
screenRight = screenLeft + screenWidth;
screenBottom = screenTop + screenHeight;
PRInt32 screenTopTwips = NSIntPixelsToTwips(screenTop, p2t);
PRInt32 screenLeftTwips = NSIntPixelsToTwips(screenLeft, p2t);
PRInt32 screenWidthTwips = NSIntPixelsToTwips(screenWidth, p2t);
PRInt32 screenHeightTwips = NSIntPixelsToTwips(screenHeight, p2t);
PRInt32 screenRightTwips = NSIntPixelsToTwips(screenRight, p2t);
PRInt32 screenBottomTwips = NSIntPixelsToTwips(screenBottom, p2t);
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// Recall that |xpos| and |ypos| are in the coordinate system of the parent view. In
// order to determine the screen coordinates of where our view will end up, we
// need to find the x/y position of the parent view in screen coords. That is done
// by getting the widget associated with the parent view and determining the offset
// based on converting (0,0) in its coordinate space to screen coords. We then
// offset that point by (|xpos|,|ypos|) to get the true screen coordinates of
// the view. *whew*
// |parentView|
// The root view for the window that contains the frame, for frames inside
// menupopups this is the first view inside the popup window widget, for
// frames inside a toplevel window, this is the root view of the toplevel
// window.
nsIView* parentView = nsnull;
GetRootViewForPopup(aFrame, PR_FALSE, &parentView);
if (!parentView)
return NS_OK;
// Use containingView instead of parentView, to account for the scrollarrows
// that a parent menu might have.
nsPoint parentViewWidgetOffset;
nsIWidget* parentViewWidget = containingView->GetNearestWidget(&parentViewWidgetOffset);
nsRect localParentWidgetRect(0,0,0,0), screenParentWidgetRect;
parentViewWidget->WidgetToScreen ( localParentWidgetRect, screenParentWidgetRect );
PRInt32 screenViewLocX = NSIntPixelsToTwips(screenParentWidgetRect.x,p2t) +
(xpos - parentPos.x) + parentViewWidgetOffset.x;
PRInt32 screenViewLocY = NSIntPixelsToTwips(screenParentWidgetRect.y,p2t) +
(ypos - parentPos.y) + parentViewWidgetOffset.y;
if ( anchoredToParent ) {
//
// Popup is anchored to the parent, guarantee that it does not cover the parent. We
// shouldn't do anything funky if it will already fit on the screen as is.
//
///////////////////////////////////////////////////////////////////////////////
//
// +------------------------+
// | /\ |
// parentPos -> - +------------------------+
// | | |
// offset | | |
// | | |
// | | | (screenViewLocX,screenViewLocY)
// - |========================|+--------------
// | parentRect > ||
// |========================||
// | || Submenu
// +------------------------+| ( = mRect )
// | \/ ||
// +------------------------+
// compute screen coordinates of parent frame so we can play with it. Make sure we put it
// into twips as everything else is as well.
nsRect screenParentFrameRect ( NSTwipsToIntPixels(offset.x,t2p), NSTwipsToIntPixels(offset.y,t2p),
parentRect.width, parentRect.height );
parentViewWidget->WidgetToScreen ( screenParentFrameRect, screenParentFrameRect );
screenParentFrameRect.x = NSIntPixelsToTwips(screenParentFrameRect.x, p2t);
screenParentFrameRect.y = NSIntPixelsToTwips(screenParentFrameRect.y, p2t);
// Don't let it spill off the screen to the top
if (screenViewLocY < screenTopTwips) {
PRInt32 moveDist = screenTopTwips - screenViewLocY;
screenViewLocY = screenTopTwips;
ypos += moveDist;
}
// if it doesn't fit on the screen, do our magic.
if ( (screenViewLocX + mRect.width) > screenRightTwips ||
screenViewLocX < screenLeftTwips ||
(screenViewLocY + mRect.height) > screenBottomTwips ) {
// figure out which side of the parent has the most free space so we can move/resize
// the popup there. This should still work if the parent frame is partially screen.
PRBool switchSides = IsMoreRoomOnOtherSideOfParent ( readjustAboveBelow, screenViewLocX, screenViewLocY,
screenParentFrameRect, screenTopTwips, screenLeftTwips,
screenBottomTwips, screenRightTwips );
// move the popup to the correct side, if necessary. Note that MovePopupToOtherSideOfParent()
// can change width/height of |mRect|.
if ( switchSides )
MovePopupToOtherSideOfParent ( readjustAboveBelow, &xpos, &ypos, &screenViewLocX, &screenViewLocY,
screenParentFrameRect, screenTopTwips, screenLeftTwips,
screenBottomTwips, screenRightTwips );
// We are allowed to move the popup along the axis to which we're not anchored to the parent
// in order to get it to not spill off the screen.
if ( readjustAboveBelow ) {
// move left to be on screen, but don't let it go off the screen at the left
if ( (screenViewLocX + mRect.width) > screenRightTwips ) {
PRInt32 moveDistX = (screenViewLocX + mRect.width) - screenRightTwips;
if ( screenViewLocX - moveDistX < screenLeftTwips )
moveDistX = screenViewLocX - screenLeftTwips;
screenViewLocX -= moveDistX;
xpos -= moveDistX;
} else if (screenViewLocX < screenLeftTwips) {
// move right to be on screen, but don't let it go off the screen at the right
PRInt32 moveDistX = screenLeftTwips - screenViewLocX;
if ( (screenViewLocX + mRect.width + moveDistX) > screenRightTwips )
moveDistX = screenRightTwips - screenViewLocX - mRect.width;
screenViewLocX += moveDistX;
xpos += moveDistX;
}
}
else {
// move it up to be on screen, but don't let it go off the screen at the top
/*
* |
* |
* |+---- screenViewLocY
* ||
* || Submenu ( = mRect )
* -+|
* |
* |
* - - - - - - - - - - screenBottomTwips (bottom of the screen)
* | \
* | } moveDistY
* | /
* +---- screenViewLocY + mRect.height
*/
if ( (screenViewLocY + mRect.height) > screenBottomTwips ) {
// XXX Bug 84121 comment 48 says the next line has to use screenHeightTwips, why not screenBottomTwips?
PRInt32 moveDistY = (screenViewLocY + mRect.height) - screenHeightTwips;
if ( screenViewLocY - moveDistY < screenTopTwips )
moveDistY = screenViewLocY - screenTopTwips;
screenViewLocY -= moveDistY;
ypos -= moveDistY;
}
}
// Resize it to fit on the screen. By this point, we've given the popup as much
// room as we can w/out covering the parent. If it still can't be as big
// as it wants to be, well, it just has to suck up and deal.
//
// ySpillage is calculated the same way as moveDistY above. see picture there.
PRInt32 xSpillage = (screenViewLocX + mRect.width) - screenRightTwips;
if ( xSpillage > 0 )
mRect.width -= xSpillage;
PRInt32 ySpillage = (screenViewLocY + mRect.height) - screenBottomTwips;
if ( ySpillage > 0 )
mRect.height -= ySpillage;
// shrink to fit onto the screen, vertically and horizontally
if(mRect.width > screenWidthTwips)
mRect.width = screenWidthTwips;
if(mRect.height > screenHeightTwips)
mRect.height = screenHeightTwips;
} // if it doesn't fit on screen
} // if anchored to parent
else {
//
// Popup not anchored to anything, just make sure it's on the screen by any
// means necessary
//
// If you decide to mess with this code in some way other than just
// converting it to be just like the anchored codepath, please make sure to
// not regress bug 120226, bug 172530, bug 245163.
// XXXbz this is really silly. We should be able to anchor popups to a
// point or rect, not a frame, and we should be doing so with context
// menus. Furthermore, we should not be adding in pixels manually to
// adjust position (in XULPopupListenerImpl::LaunchPopup comes to mind,
// though ConvertPosition in the same file has some 21-px bogosity in the
// y-direction too).
// shrink to fit onto the screen, vertically and horizontally
if(mRect.width > screenWidthTwips)
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mRect.width = screenWidthTwips;
if(mRect.height > screenHeightTwips)
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mRect.height = screenHeightTwips;
// First, adjust the X position. For the X position, we slide the popup
// left or right as needed to get it on screen.
if ( screenViewLocX < screenLeftTwips ) {
PRInt32 moveDistX = screenLeftTwips - screenViewLocX;
xpos += moveDistX;
screenViewLocX += moveDistX;
}
if ( (screenViewLocX + mRect.width) > screenRightTwips )
xpos -= (screenViewLocX + mRect.width) - screenRightTwips;
// Now the Y position. If the popup is up too high, slide it down so it's
// on screen.
if ( screenViewLocY < screenTopTwips ) {
PRInt32 moveDistY = screenTopTwips - screenViewLocY;
ypos += moveDistY;
screenViewLocY += moveDistY;
}
// Now if the popup extends down too far, either resize it or flip it to be
// above the anchor point and resize it to fit above, depending on where we
// have more room.
if ( (screenViewLocY + mRect.height) > screenBottomTwips ) {
// XXXbz it'd be good to make use of IsMoreRoomOnOtherSideOfParent and
// such here, but that's really focused on having a nonempty parent
// rect...
if (screenBottomTwips - screenViewLocY >
screenViewLocY - screenTopTwips) {
// More space below our desired point. Resize to fit in this space.
// Note that this is making mRect smaller; othewise we would not have
// reached this code.
mRect.height = screenBottomTwips - screenViewLocY;
} else {
// More space above our desired point. Flip and resize to fit in this
// space.
if (mRect.height > screenViewLocY - screenTopTwips) {
// We wouldn't fit. Shorten before flipping.
mRect.height = screenViewLocY - screenTopTwips;
}
ypos -= (mRect.height + margin.top + margin.bottom);
}
}
}
viewManager->MoveViewTo(view, xpos, ypos);
// Now that we've positioned the view, sync up the frame's origin.
nsPoint frameOrigin = GetPosition();
nsPoint offsetToView;
GetOriginToViewOffset(offsetToView, nsnull);
frameOrigin -= offsetToView;
nsBoxFrame::SetPosition(frameOrigin);
if (sizedToPopup) {
nsBoxLayoutState state(mPresContext);
SetBounds(state, nsRect(mRect.x, mRect.y, parentRect.width, mRect.height));
}
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nsAutoString shouldDisplay, menuActive;
mContent->GetAttr(kNameSpaceID_None, nsXULAtoms::menuactive, menuActive);
if (!menuActive.EqualsLiteral("true")) {
mContent->GetAttr(kNameSpaceID_None, nsXULAtoms::menutobedisplayed, shouldDisplay);
if ( shouldDisplay.EqualsLiteral("true") )
mContent->SetAttr(kNameSpaceID_None, nsXULAtoms::menuactive, NS_LITERAL_STRING("true"), PR_TRUE);
2000-03-03 01:50:43 +00:00
}
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return NS_OK;
}
2000-11-27 22:00:33 +00:00
static void GetInsertionPoint(nsIPresShell* aShell, nsIFrame* aFrame, nsIFrame* aChild,
nsIFrame** aResult)
{
nsIContent* child = nsnull;
if (aChild)
child = aChild->GetContent();
aShell->FrameConstructor()->GetInsertionPoint(aFrame, child, aResult);
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}
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/* virtual */ nsIMenuFrame*
nsMenuPopupFrame::GetNextMenuItem(nsIMenuFrame* aStart)
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{
nsIFrame* immediateParent = nsnull;
GetInsertionPoint(mPresContext->PresShell(), this, nsnull, &immediateParent);
if (!immediateParent)
immediateParent = this;
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nsIFrame* currFrame = nsnull;
nsIFrame* startFrame = nsnull;
if (aStart) {
aStart->QueryInterface(NS_GET_IID(nsIFrame), (void**)&currFrame);
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if (currFrame) {
startFrame = currFrame;
currFrame = currFrame->GetNextSibling();
1999-09-21 01:03:00 +00:00
}
}
else
currFrame = immediateParent->GetFirstChild(nsnull);
while (currFrame) {
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// See if it's a menu item.
if (IsValidItem(currFrame->GetContent())) {
nsIMenuFrame *menuFrame;
if (NS_FAILED(CallQueryInterface(currFrame, &menuFrame)))
menuFrame = nsnull;
return menuFrame;
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}
currFrame = currFrame->GetNextSibling();
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}
currFrame = immediateParent->GetFirstChild(nsnull);
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// Still don't have anything. Try cycling from the beginning.
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while (currFrame && currFrame != startFrame) {
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// See if it's a menu item.
if (IsValidItem(currFrame->GetContent())) {
nsIMenuFrame *menuFrame;
if (NS_FAILED(CallQueryInterface(currFrame, &menuFrame)))
menuFrame = nsnull;
return menuFrame;
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}
currFrame = currFrame->GetNextSibling();
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}
// No luck. Just return our start value.
return aStart;
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}
/* virtual */ nsIMenuFrame*
nsMenuPopupFrame::GetPreviousMenuItem(nsIMenuFrame* aStart)
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{
nsIFrame* immediateParent = nsnull;
GetInsertionPoint(mPresContext->PresShell(), this, nsnull, &immediateParent);
if (!immediateParent)
immediateParent = this;
nsFrameList frames(immediateParent->GetFirstChild(nsnull));
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nsIFrame* currFrame = nsnull;
nsIFrame* startFrame = nsnull;
if (aStart) {
aStart->QueryInterface(NS_GET_IID(nsIFrame), (void**)&currFrame);
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if (currFrame) {
startFrame = currFrame;
currFrame = frames.GetPrevSiblingFor(currFrame);
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}
}
else currFrame = frames.LastChild();
while (currFrame) {
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// See if it's a menu item.
if (IsValidItem(currFrame->GetContent())) {
nsIMenuFrame *menuFrame;
if (NS_FAILED(CallQueryInterface(currFrame, &menuFrame)))
menuFrame = nsnull;
return menuFrame;
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}
currFrame = frames.GetPrevSiblingFor(currFrame);
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}
currFrame = frames.LastChild();
// Still don't have anything. Try cycling from the end.
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while (currFrame && currFrame != startFrame) {
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// See if it's a menu item.
if (IsValidItem(currFrame->GetContent())) {
nsIMenuFrame *menuFrame;
if (NS_FAILED(CallQueryInterface(currFrame, &menuFrame)))
menuFrame = nsnull;
return menuFrame;
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}
currFrame = frames.GetPrevSiblingFor(currFrame);
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}
// No luck. Just return our start value.
return aStart;
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}
/* virtual */ nsIMenuFrame*
nsMenuPopupFrame::GetCurrentMenuItem()
2000-02-13 08:33:39 +00:00
{
return mCurrentMenu;
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}
NS_IMETHODIMP nsMenuPopupFrame::ConsumeOutsideClicks(PRBool& aConsumeOutsideClicks)
{
/*
* When this popup is open, should clicks outside of it be consumed?
* Return PR_TRUE if the popup hould rollup on an outside click,
* but consume that click so it can't be used for anything else.
* Return PR_FALSE to allow clicks outside the popup to activate content
* even when the popup is open.
* ---------------------------------------------------------------------
*
* Should clicks outside of a popup be eaten?
*
* Menus Autocomplete Comboboxes
* Mac Eat No Eat
* Win No No Eat
* Unix Eat No Eat
*
*/
aConsumeOutsideClicks = PR_TRUE;
nsCOMPtr<nsIContent> parentContent = mContent->GetParent();
if (parentContent) {
nsIAtom *parentTag = parentContent->Tag();
if (parentTag == nsXULAtoms::menulist)
return NS_OK; // Consume outside clicks for combo boxes on all platforms
if (parentTag == nsXULAtoms::menu || parentTag == nsXULAtoms::popupset) {
#if defined(XP_WIN) || defined(XP_OS2)
// Don't consume outside clicks for menus in Windows
aConsumeOutsideClicks = PR_FALSE;
#endif
return NS_OK;
}
if (parentTag == nsXULAtoms::textbox) {
// Don't consume outside clicks for autocomplete widget
nsAutoString typeString;
parentContent->GetAttr(kNameSpaceID_None, nsHTMLAtoms::type, typeString);
if (typeString.EqualsLiteral("autocomplete"))
aConsumeOutsideClicks = PR_FALSE;
}
}
return NS_OK;
}
static nsIScrollableView* GetScrollableViewForFrame(nsIFrame* aFrame)
{
nsIScrollableFrame* sf;
nsresult rv = CallQueryInterface(aFrame, &sf);
if (NS_FAILED(rv))
return nsnull;
return sf->GetScrollableView();
}
// XXXroc this is megalame. Fossicking around for a view of the right
// type is a recipe for disaster in the long term.
nsIScrollableView* nsMenuPopupFrame::GetScrollableView(nsIFrame* aStart)
{
if ( ! aStart )
return nsnull;
nsIFrame* currFrame;
nsIScrollableView* scrollableView=nsnull;
// try start frame and siblings
currFrame=aStart;
do {
scrollableView = GetScrollableViewForFrame(currFrame);
if ( scrollableView )
return scrollableView;
currFrame = currFrame->GetNextSibling();
} while ( currFrame );
// try children
nsIFrame* childFrame;
currFrame=aStart;
do {
childFrame = currFrame->GetFirstChild(nsnull);
scrollableView=GetScrollableView(childFrame);
if ( scrollableView )
return scrollableView;
currFrame = currFrame->GetNextSibling();
} while ( currFrame );
return nsnull;
}
void nsMenuPopupFrame::EnsureMenuItemIsVisible(nsIMenuFrame* aMenuItem)
{
nsIFrame* frame=nsnull;
aMenuItem->QueryInterface(NS_GET_IID(nsIFrame), (void**)&frame);
if ( frame ) {
nsIFrame* childFrame=nsnull;
childFrame = GetFirstChild(nsnull);
nsIScrollableView *scrollableView;
scrollableView=GetScrollableView(childFrame);
if ( scrollableView ) {
nscoord scrollX, scrollY;
nsRect viewRect = scrollableView->View()->GetBounds();
nsRect itemRect = frame->GetRect();
scrollableView->GetScrollPosition(scrollX, scrollY);
// scroll down
if ( itemRect.y + itemRect.height > scrollY + viewRect.height )
scrollableView->ScrollTo(scrollX, itemRect.y + itemRect.height - viewRect.height, NS_SCROLL_PROPERTY_ALWAYS_BLIT);
// scroll up
else if ( itemRect.y < scrollY )
scrollableView->ScrollTo(scrollX, itemRect.y, NS_SCROLL_PROPERTY_ALWAYS_BLIT);
}
}
}
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NS_IMETHODIMP nsMenuPopupFrame::SetCurrentMenuItem(nsIMenuFrame* aMenuItem)
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{
// When a context menu is open, the current menu is locked, and no change
// to the menu is allowed.
nsIMenuParent *contextMenu = GetContextMenu();
if (contextMenu)
return NS_OK;
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if (mCurrentMenu == aMenuItem)
return NS_OK;
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// Unset the current child.
if (mCurrentMenu) {
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PRBool isOpen = PR_FALSE;
mCurrentMenu->MenuIsOpen(isOpen);
mCurrentMenu->SelectMenu(PR_FALSE);
// XXX bug 294183 sometimes mCurrentMenu gets cleared
if (mCurrentMenu && isOpen) {
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// Don't close up immediately.
// Kick off a close timer.
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KillCloseTimer(); // Ensure we don't have another stray waiting closure.
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PRInt32 menuDelay = 300; // ms
mPresContext->LookAndFeel()->
GetMetric(nsILookAndFeel::eMetric_SubmenuDelay, menuDelay);
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// Kick off the timer.
mCloseTimer = do_CreateInstance("@mozilla.org/timer;1");
nsCOMPtr<nsITimerInternal> ti = do_QueryInterface(mCloseTimer);
ti->SetIdle(PR_FALSE);
mCloseTimer->InitWithCallback(this, menuDelay, nsITimer::TYPE_ONE_SHOT);
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mTimerMenu = mCurrentMenu;
}
}
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// Set the new child.
if (aMenuItem) {
EnsureMenuItemIsVisible(aMenuItem);
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aMenuItem->SelectMenu(PR_TRUE);
}
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mCurrentMenu = aMenuItem;
return NS_OK;
}
NS_IMETHODIMP
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nsMenuPopupFrame::Escape(PRBool& aHandledFlag)
{
mIncrementalString.Truncate();
// See if we have a context menu open.
nsIMenuParent* contextMenu = GetContextMenu();
if (contextMenu) {
// Get the context menu parent.
nsIFrame* childFrame;
CallQueryInterface(contextMenu, &childFrame);
nsIPopupSetFrame* popupSetFrame = GetPopupSetFrame(mPresContext);
if (popupSetFrame)
// Destroy the popup.
popupSetFrame->DestroyPopup(childFrame, PR_FALSE);
aHandledFlag = PR_TRUE;
return NS_OK;
}
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if (!mCurrentMenu)
return NS_OK;
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// See if our menu is open.
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PRBool isOpen = PR_FALSE;
mCurrentMenu->MenuIsOpen(isOpen);
if (isOpen) {
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// Let the child menu handle this.
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mCurrentMenu->Escape(aHandledFlag);
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if (!aHandledFlag) {
// We should close up.
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mCurrentMenu->OpenMenu(PR_FALSE);
// SelectMenu() so DOMMenuItemActive is fired for accessibility
mCurrentMenu->SelectMenu(PR_TRUE);
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aHandledFlag = PR_TRUE;
}
}
return NS_OK;
}
NS_IMETHODIMP
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nsMenuPopupFrame::Enter()
{
mIncrementalString.Truncate();
// See if we have a context menu open.
nsIMenuParent *contextMenu = GetContextMenu();
if (contextMenu)
return contextMenu->Enter();
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// Give it to the child.
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if (mCurrentMenu)
mCurrentMenu->Enter();
return NS_OK;
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}
nsIMenuParent*
nsMenuPopupFrame::GetContextMenu()
{
if (mIsContextMenu)
return nsnull;
return nsMenuFrame::GetContextMenu();
}
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nsIMenuFrame*
nsMenuPopupFrame::FindMenuWithShortcut(nsIDOMKeyEvent* aKeyEvent, PRBool& doAction)
{
PRUint32 charCode, keyCode;
aKeyEvent->GetCharCode(&charCode);
aKeyEvent->GetKeyCode(&keyCode);
doAction = PR_FALSE;
// Enumerate over our list of frames.
nsIFrame* immediateParent = nsnull;
GetInsertionPoint(mPresContext->PresShell(), this, nsnull, &immediateParent);
if (!immediateParent)
immediateParent = this;
PRUint32 matchCount = 0, matchShortcutCount = 0;
PRBool foundActive = PR_FALSE;
PRBool isShortcut;
nsIMenuFrame* frameBefore = nsnull;
nsIMenuFrame* frameAfter = nsnull;
nsIMenuFrame* frameShortcut = nsnull;
nsIContent* parentContent = mContent->GetParent();
PRBool isMenu =
parentContent && parentContent->Tag() != nsXULAtoms::menulist;
static DOMTimeStamp lastKeyTime = 0;
DOMTimeStamp keyTime;
aKeyEvent->GetTimeStamp(&keyTime);
if (charCode == 0) {
if (keyCode == NS_VK_BACK) {
if (!isMenu && !mIncrementalString.IsEmpty()) {
mIncrementalString.SetLength(mIncrementalString.Length() - 1);
return nsnull;
}
else {
#ifdef XP_WIN
nsCOMPtr<nsISound> soundInterface = do_CreateInstance("@mozilla.org/sound;1");
if (soundInterface)
soundInterface->Beep();
#endif // #ifdef XP_WIN
}
}
return nsnull;
}
else {
PRUnichar uniChar = ToLowerCase(NS_STATIC_CAST(PRUnichar, charCode));
if (isMenu || // Menu supports only first-letter navigation
keyTime - lastKeyTime > INC_TYP_INTERVAL) // Interval too long, treat as new typing
mIncrementalString = uniChar;
else {
mIncrementalString.Append(uniChar);
}
}
// See bug 188199 & 192346, if all letters in incremental string are same, just try to match the first one
nsAutoString incrementalString(mIncrementalString);
PRUint32 charIndex = 1, stringLength = incrementalString.Length();
while (charIndex < stringLength && incrementalString[charIndex] == incrementalString[charIndex - 1]) {
charIndex++;
}
if (charIndex == stringLength) {
incrementalString.Truncate(1);
stringLength = 1;
}
lastKeyTime = keyTime;
nsIFrame* currFrame;
// NOTE: If you crashed here due to a bogus |immediateParent| it is
// possible that the menu whose shortcut is being looked up has
// been destroyed already. One strategy would be to
// setTimeout(<func>,0) as detailed in:
// <http://bugzilla.mozilla.org/show_bug.cgi?id=126675#c32>
currFrame = immediateParent->GetFirstChild(nsnull);
// We start searching from first child. This process is divided into two parts
// -- before current and after current -- by the current item
while (currFrame) {
nsIContent* current = currFrame->GetContent();
// See if it's a menu item.
if (IsValidItem(current)) {
nsAutoString activeKey, textKey;
// Get the shortcut attribute.
current->GetAttr(kNameSpaceID_None, nsXULAtoms::accesskey, textKey);
if (textKey.IsEmpty()) { // No shortcut, try first letter
isShortcut = PR_FALSE;
current->GetAttr(kNameSpaceID_None, nsXULAtoms::label, textKey);
if (textKey.IsEmpty()) // No label, try another attribute (value)
current->GetAttr(kNameSpaceID_None, nsXULAtoms::value, textKey);
}
else
isShortcut = PR_TRUE;
if (StringBeginsWith(textKey, incrementalString,
nsCaseInsensitiveStringComparator())) {
// mIncrementalString is a prefix of textKey
nsIMenuFrame* menuFrame;
if (NS_SUCCEEDED(CallQueryInterface(currFrame, &menuFrame))) {
// There is one match
matchCount++;
if (isShortcut) {
// There is one shortcut-key match
matchShortcutCount++;
// Record the matched item. If there is only one matched shortcut item, do it
frameShortcut = menuFrame;
}
if (!foundActive) {
// It's a first candidate item located before/on the current item
if (!frameBefore)
frameBefore = menuFrame;
}
else {
// It's a first candidate item located after the current item
if (!frameAfter)
frameAfter = menuFrame;
}
}
else
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return nsnull;
}
// Get the active status
current->GetAttr(kNameSpaceID_None, nsXULAtoms::menuactive, activeKey);
if (activeKey.EqualsLiteral("true")) {
foundActive = PR_TRUE;
if (stringLength > 1) {
// If there is more than one char typed, the current item has highest priority,
// otherwise the item next to current has highest priority
nsIMenuFrame* menuFrame;
if (NS_SUCCEEDED(CallQueryInterface(currFrame, &menuFrame)) &&
menuFrame == frameBefore) {
return frameBefore;
}
}
}
}
currFrame = currFrame->GetNextSibling();
}
doAction = (isMenu && (matchCount == 1 || matchShortcutCount == 1));
if (matchShortcutCount == 1) // We have one matched shortcut item
return frameShortcut;
if (frameAfter) // If we have matched item after the current, use it
return frameAfter;
else if (frameBefore) // If we haven't, use the item before the current
return frameBefore;
// If we don't match anything, rollback the last typing
mIncrementalString.SetLength(mIncrementalString.Length() - 1);
// didn't find a matching menu item
#ifdef XP_WIN
// behavior on Windows - this item is in a menu popup off of the
// menu bar, so beep and do nothing else
if (isMenu) {
nsCOMPtr<nsISound> soundInterface = do_CreateInstance("@mozilla.org/sound;1");
if (soundInterface)
soundInterface->Beep();
}
#endif // #ifdef XP_WIN
return nsnull;
}
NS_IMETHODIMP
nsMenuPopupFrame::ShortcutNavigation(nsIDOMKeyEvent* aKeyEvent, PRBool& aHandledFlag)
{
if (mCurrentMenu) {
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PRBool isOpen = PR_FALSE;
mCurrentMenu->MenuIsOpen(isOpen);
if (isOpen) {
// No way this applies to us. Give it to our child.
mCurrentMenu->ShortcutNavigation(aKeyEvent, aHandledFlag);
return NS_OK;
}
}
// This applies to us. Let's see if one of the shortcuts applies
PRBool action;
nsIMenuFrame* result = FindMenuWithShortcut(aKeyEvent, action);
if (result) {
// We got one!
aHandledFlag = PR_TRUE;
SetCurrentMenuItem(result);
if (action)
result->Enter();
}
return NS_OK;
}
NS_IMETHODIMP
nsMenuPopupFrame::KeyboardNavigation(PRUint32 aKeyCode, PRBool& aHandledFlag)
{
// See if we have a context menu open.
nsIMenuParent *contextMenu = GetContextMenu();
if (contextMenu)
return contextMenu->KeyboardNavigation(aKeyCode, aHandledFlag);
nsNavigationDirection theDirection;
NS_DIRECTION_FROM_KEY_CODE(theDirection, aKeyCode);
mIncrementalString.Truncate();
// This method only gets called if we're open.
if (!mCurrentMenu && NS_DIRECTION_IS_INLINE(theDirection)) {
// We've been opened, but we haven't had anything selected.
// We can handle End, but our parent handles Start.
if (theDirection == eNavigationDirection_End) {
nsIMenuFrame* nextItem = GetNextMenuItem(nsnull);
if (nextItem) {
aHandledFlag = PR_TRUE;
SetCurrentMenuItem(nextItem);
}
}
return NS_OK;
}
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PRBool isContainer = PR_FALSE;
PRBool isOpen = PR_FALSE;
PRBool isDisabled = PR_FALSE;
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if (mCurrentMenu) {
mCurrentMenu->MenuIsContainer(isContainer);
mCurrentMenu->MenuIsOpen(isOpen);
mCurrentMenu->MenuIsDisabled(isDisabled);
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if (isOpen) {
// Give our child a shot.
mCurrentMenu->KeyboardNavigation(aKeyCode, aHandledFlag);
}
else if (theDirection == eNavigationDirection_End &&
isContainer && !isDisabled) {
// The menu is not yet open. Open it and select the first item.
aHandledFlag = PR_TRUE;
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mCurrentMenu->OpenMenu(PR_TRUE);
mCurrentMenu->SelectFirstItem();
}
}
if (aHandledFlag)
return NS_OK; // The child menu took it for us.
// For block progression, we can move in either direction
if (NS_DIRECTION_IS_BLOCK(theDirection) ||
NS_DIRECTION_IS_BLOCK_TO_EDGE(theDirection)) {
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nsIMenuFrame* nextItem;
if (theDirection == eNavigationDirection_Before)
nextItem = GetPreviousMenuItem(mCurrentMenu);
else if (theDirection == eNavigationDirection_After)
nextItem = GetNextMenuItem(mCurrentMenu);
else if (theDirection == eNavigationDirection_First)
nextItem = GetNextMenuItem(nsnull);
else
nextItem = GetPreviousMenuItem(nsnull);
if (nextItem) {
aHandledFlag = PR_TRUE;
SetCurrentMenuItem(nextItem);
}
}
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else if (mCurrentMenu && isContainer && isOpen) {
if (theDirection == eNavigationDirection_Start) {
// Close it up.
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mCurrentMenu->OpenMenu(PR_FALSE);
// SelectMenu() so DOMMenuItemActive is fired for accessibility
mCurrentMenu->SelectMenu(PR_TRUE);
aHandledFlag = PR_TRUE;
}
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}
return NS_OK;
}
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NS_IMETHODIMP
nsMenuPopupFrame::GetParentPopup(nsIMenuParent** aMenuParent)
{
*aMenuParent = nsnull;
nsIFrame* parent = GetParent();
while (parent) {
nsCOMPtr<nsIMenuParent> menuParent = do_QueryInterface(parent);
if (menuParent) {
*aMenuParent = menuParent.get();
NS_ADDREF(*aMenuParent);
return NS_OK;
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}
parent = parent->GetParent();
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}
return NS_OK;
}
NS_IMETHODIMP
nsMenuPopupFrame::HideChain()
{
if (!mShouldRollup)
return NS_OK;
// Stop capturing rollups
// (must do this during Hide, which happens before the menu item is executed,
// since this reinstates normal event handling.)
if (nsMenuFrame::sDismissalListener)
nsMenuFrame::sDismissalListener->Unregister();
nsIFrame* frame = GetParent();
if (frame) {
nsIMenuFrame* menuFrame;
if (NS_FAILED(CallQueryInterface(frame, &menuFrame))) {
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nsIPopupSetFrame* popupSetFrame = GetPopupSetFrame(mPresContext);
if (popupSetFrame)
// Hide the popup.
popupSetFrame->HidePopup(this);
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return NS_OK;
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}
menuFrame->ActivateMenu(PR_FALSE);
menuFrame->SelectMenu(PR_FALSE);
// Get the parent.
nsIMenuParent *menuParent = menuFrame->GetMenuParent();
if (menuParent)
menuParent->HideChain();
}
return NS_OK;
}
NS_IMETHODIMP
nsMenuPopupFrame::DismissChain()
{
if (!mShouldRollup)
return NS_OK;
// Stop capturing rollups
if (nsMenuFrame::sDismissalListener)
nsMenuFrame::sDismissalListener->Unregister();
// Get our menu parent.
nsIFrame* frame = GetParent();
if (frame) {
nsIMenuFrame *menuFrame = nsnull;
CallQueryInterface(frame, &menuFrame);
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if (!menuFrame) {
nsIPopupSetFrame* popupSetFrame = GetPopupSetFrame(mPresContext);
if (popupSetFrame) {
// make sure the menu is not highlighted
if (mCurrentMenu) {
PRBool wasOpen;
mCurrentMenu->MenuIsOpen(wasOpen);
if (wasOpen)
mCurrentMenu->OpenMenu(PR_FALSE);
mCurrentMenu->SelectMenu(PR_FALSE);
}
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// Destroy the popup.
popupSetFrame->DestroyPopup(this, PR_TRUE);
}
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return NS_OK;
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}
menuFrame->OpenMenu(PR_FALSE);
// Get the parent.
nsIMenuParent* menuParent = menuFrame->GetMenuParent();
if (menuParent)
menuParent->DismissChain();
}
return NS_OK;
}
NS_IMETHODIMP
nsMenuPopupFrame::GetWidget(nsIWidget **aWidget)
{
// Get parent view
nsIView * view = nsnull;
// XXX should this be passing PR_FALSE or PR_TRUE for aStopAtViewManagerRoot?
nsMenuPopupFrame::GetRootViewForPopup(this, PR_FALSE, &view);
if (!view)
return NS_OK;
*aWidget = view->GetWidget();
NS_IF_ADDREF(*aWidget);
return NS_OK;
}
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NS_IMETHODIMP
nsMenuPopupFrame::CreateDismissalListener()
{
nsMenuDismissalListener *listener = new nsMenuDismissalListener();
if (!listener) return NS_ERROR_OUT_OF_MEMORY;
nsMenuFrame::sDismissalListener = listener;
NS_ADDREF(listener);
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return NS_OK;
}
NS_IMETHODIMP
nsMenuPopupFrame::InstallKeyboardNavigator()
{
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if (mKeyboardNavigator)
return NS_OK;
nsCOMPtr<nsIDOMEventReceiver> target = do_QueryInterface(mContent->GetDocument());
mTarget = target;
mKeyboardNavigator = new nsMenuListener(this);
NS_IF_ADDREF(mKeyboardNavigator);
target->AddEventListener(NS_LITERAL_STRING("keypress"), (nsIDOMKeyListener*)mKeyboardNavigator, PR_TRUE);
target->AddEventListener(NS_LITERAL_STRING("keydown"), (nsIDOMKeyListener*)mKeyboardNavigator, PR_TRUE);
target->AddEventListener(NS_LITERAL_STRING("keyup"), (nsIDOMKeyListener*)mKeyboardNavigator, PR_TRUE);
return NS_OK;
}
NS_IMETHODIMP
nsMenuPopupFrame::RemoveKeyboardNavigator()
{
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if (!mKeyboardNavigator)
return NS_OK;
mTarget->RemoveEventListener(NS_LITERAL_STRING("keypress"), (nsIDOMKeyListener*)mKeyboardNavigator, PR_TRUE);
mTarget->RemoveEventListener(NS_LITERAL_STRING("keydown"), (nsIDOMKeyListener*)mKeyboardNavigator, PR_TRUE);
mTarget->RemoveEventListener(NS_LITERAL_STRING("keyup"), (nsIDOMKeyListener*)mKeyboardNavigator, PR_TRUE);
NS_IF_RELEASE(mKeyboardNavigator);
return NS_OK;
}
// helpers /////////////////////////////////////////////////////////////
PRBool
nsMenuPopupFrame::IsValidItem(nsIContent* aContent)
{
nsIAtom *tag = aContent->Tag();
return (tag == nsXULAtoms::menu ||
tag == nsXULAtoms::menuitem ||
tag == nsHTMLAtoms::option);
}
PRBool
nsMenuPopupFrame::IsDisabled(nsIContent* aContent)
{
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nsString disabled;
aContent->GetAttr(kNameSpaceID_None, nsHTMLAtoms::disabled, disabled);
if (disabled.EqualsLiteral("true"))
return PR_TRUE;
return PR_FALSE;
}
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NS_IMETHODIMP
nsMenuPopupFrame::AttributeChanged(PRInt32 aNameSpaceID,
nsIAtom* aAttribute,
PRInt32 aModType)
{
nsresult rv = nsBoxFrame::AttributeChanged(aNameSpaceID, aAttribute,
aModType);
if (aAttribute == nsXULAtoms::left || aAttribute == nsXULAtoms::top)
MoveToAttributePosition();
return rv;
}
void
nsMenuPopupFrame::MoveToAttributePosition()
{
// Move the widget around when the user sets the |left| and |top| attributes.
// Note that this is not the best way to move the widget, as it results in lots
// of FE notifications and is likely to be slow as molasses. Use |moveTo| on
// nsIPopupBoxObject if possible.
nsAutoString left, top;
mContent->GetAttr(kNameSpaceID_None, nsXULAtoms::left, left);
mContent->GetAttr(kNameSpaceID_None, nsXULAtoms::top, top);
PRInt32 err1, err2, xPos, yPos;
xPos = left.ToInteger(&err1);
yPos = top.ToInteger(&err2);
if (NS_SUCCEEDED(err1) && NS_SUCCEEDED(err2))
MoveTo(xPos, yPos);
}
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NS_IMETHODIMP
nsMenuPopupFrame::HandleEvent(nsPresContext* aPresContext,
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nsGUIEvent* aEvent,
nsEventStatus* aEventStatus)
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{
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return nsBoxFrame::HandleEvent(aPresContext, aEvent, aEventStatus);
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}
NS_IMETHODIMP
nsMenuPopupFrame::Destroy(nsPresContext* aPresContext)
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{
RemoveKeyboardNavigator();
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return nsBoxFrame::Destroy(aPresContext);
}
nsIFrame*
nsMenuPopupFrame::GetFrameForPoint(const nsPoint& aPoint,
nsFramePaintLayer aWhichLayer)
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{
return nsBoxFrame::GetFrameForPoint(aPoint, aWhichLayer);
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}
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//
// Notify
//
// The item selection timer has fired, we might have to readjust the
// selected item. There are two cases here that we are trying to deal with:
// (1) diagonal movement from a parent menu to a submenu passing briefly over
// other items, and
// (2) moving out from a submenu to a parent or grandparent menu.
// In both cases, |mTimerMenu| is the menu item that might have an open submenu and
// |mCurrentMenu| is the item the mouse is currently over, which could be none of them.
//
// case (1):
// As the mouse moves from the parent item of a submenu (we'll call 'A') diagonally into the
// submenu, it probably passes through one or more sibilings (B). As the mouse passes
// through B, it becomes the current menu item and the timer is set and mTimerMenu is
// set to A. Before the timer fires, the mouse leaves the menu containing A and B and
// enters the submenus. Now when the timer fires, |mCurrentMenu| is null (!= |mTimerMenu|)
// so we have to see if anything in A's children is selected (recall that even disabled
// items are selected, the style just doesn't show it). If that is the case, we need to
// set the selected item back to A.
//
// case (2);
// Item A has an open submenu, and in it there is an item (B) which also has an open
// submenu (so there are 3 menus displayed right now). The mouse then leaves B's child
// submenu and selects an item that is a sibling of A, call it C. When the mouse enters C,
// the timer is set and |mTimerMenu| is A and |mCurrentMenu| is C. As the timer fires,
// the mouse is still within C. The correct behavior is to set the current item to C
// and close up the chain parented at A.
//
// This brings up the question of is the logic of case (1) enough? The answer is no,
// and is discussed in bugzilla bug 29400. Case (1) asks if A's submenu has a selected
// child, and if it does, set the selected item to A. Because B has a submenu open, it
// is selected and as a result, A is set to be the selected item even though the mouse
// rests in C -- very wrong.
//
// The solution is to use the same idea, but instead of only checking one level,
// drill all the way down to the deepest open submenu and check if it has something
// selected. Since the mouse is in a grandparent, it won't, and we know that we can
// safely close up A and all its children.
//
// The code below melds the two cases together.
//
NS_IMETHODIMP
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nsMenuPopupFrame::Notify(nsITimer* aTimer)
{
// Our timer has fired.
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if (aTimer == mCloseTimer.get()) {
PRBool menuOpen = PR_FALSE;
mTimerMenu->MenuIsOpen(menuOpen);
if (menuOpen)
mTimerMenu->OpenMenu(PR_FALSE);
if (mCloseTimer)
mCloseTimer->Cancel();
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}
mCloseTimer = nsnull;
mTimerMenu = nsnull;
return NS_OK;
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}
NS_IMETHODIMP
nsMenuPopupFrame::KillCloseTimer()
{
if (mCloseTimer && mTimerMenu) {
PRBool menuOpen = PR_FALSE;
mTimerMenu->MenuIsOpen(menuOpen);
if (menuOpen) {
mTimerMenu->OpenMenu(PR_FALSE);
}
mCloseTimer->Cancel();
mCloseTimer = nsnull;
mTimerMenu = nsnull;
}
return NS_OK;
}
NS_IMETHODIMP
nsMenuPopupFrame::KillPendingTimers ( )
{
return KillCloseTimer();
} // KillPendingTimers
NS_IMETHODIMP
nsMenuPopupFrame::CancelPendingTimers()
{
if (mCloseTimer && mTimerMenu) {
if (mTimerMenu != mCurrentMenu) {
SetCurrentMenuItem(mTimerMenu);
}
mCloseTimer->Cancel();
mCloseTimer = nsnull;
mTimerMenu = nsnull;
}
return NS_OK;
}
void
nsMenuPopupFrame::MoveTo(PRInt32 aLeft, PRInt32 aTop)
{
// Set the 'left' and 'top' attributes
nsAutoString left, top;
left.AppendInt(aLeft);
top.AppendInt(aTop);
mContent->SetAttr(kNameSpaceID_None, nsXULAtoms::left, left, PR_FALSE);
mContent->SetAttr(kNameSpaceID_None, nsXULAtoms::top, top, PR_FALSE);
nsIView* view = GetView();
NS_ASSERTION(view->GetParent(), "Must have parent!");
// Retrieve screen position of parent view
nsIntPoint screenPos = view->GetParent()->GetScreenPosition();
// Move the widget
// XXXbz don't we want screenPos to be the parent _widget_'s position, then?
view->GetWidget()->Move(aLeft - screenPos.x, aTop - screenPos.y);
}
void
nsMenuPopupFrame::GetAutoPosition(PRBool* aShouldAutoPosition)
{
*aShouldAutoPosition = mShouldAutoPosition;
}
void
nsMenuPopupFrame::SetAutoPosition(PRBool aShouldAutoPosition)
{
mShouldAutoPosition = aShouldAutoPosition;
}
void
nsMenuPopupFrame::EnableRollup(PRBool aShouldRollup)
{
if (!aShouldRollup) {
if (nsMenuFrame::sDismissalListener)
nsMenuFrame::sDismissalListener->Unregister();
}
else
CreateDismissalListener();
}