gecko-dev/gfx/thebes/public/gfxWindowsPlatform.h

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Foundation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2006
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Stuart Parmenter <pavlov@pavlov.net>
* Masayuki Nakano <masayuki@d-toybox.com>
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*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef GFX_WINDOWS_PLATFORM_H
#define GFX_WINDOWS_PLATFORM_H
#if defined(WINCE)
#define MOZ_FT2_FONTS 1
#endif
#include "gfxFontUtils.h"
#include "gfxWindowsSurface.h"
#ifdef MOZ_FT2_FONTS
#include "gfxFT2Fonts.h"
#else
#include "gfxWindowsFonts.h"
#endif
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#include "gfxPlatform.h"
#include "nsTArray.h"
#include "nsDataHashtable.h"
#ifdef MOZ_FT2_FONTS
typedef struct FT_LibraryRec_ *FT_Library;
#endif
#include <windows.h>
class THEBES_API gfxWindowsPlatform : public gfxPlatform {
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public:
gfxWindowsPlatform();
virtual ~gfxWindowsPlatform();
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static gfxWindowsPlatform *GetPlatform() {
return (gfxWindowsPlatform*) gfxPlatform::GetPlatform();
}
virtual gfxPlatformFontList* CreatePlatformFontList();
already_AddRefed<gfxASurface> CreateOffscreenSurface(const gfxIntSize& size,
gfxASurface::gfxImageFormat imageFormat);
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enum RenderMode {
/* Use GDI and windows surfaces */
RENDER_GDI = 0,
/* Use 32bpp image surfaces and call StretchDIBits */
RENDER_IMAGE_STRETCH32,
/* Use 32bpp image surfaces, and do 32->24 conversion before calling StretchDIBits */
RENDER_IMAGE_STRETCH24,
/* Use DirectDraw on Windows CE */
RENDER_DDRAW,
/* Use 24bpp image surfaces, with final DirectDraw 16bpp blt on Windows CE */
RENDER_IMAGE_DDRAW16,
/* Use DirectDraw with OpenGL on Windows CE */
RENDER_DDRAW_GL,
/* max */
RENDER_MODE_MAX
};
RenderMode GetRenderMode() { return mRenderMode; }
void SetRenderMode(RenderMode rmode) { mRenderMode = rmode; }
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nsresult GetFontList(const nsACString& aLangGroup,
const nsACString& aGenericFamily,
nsTArray<nsString>& aListOfFonts);
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nsresult UpdateFontList();
nsresult ResolveFontName(const nsAString& aFontName,
FontResolverCallback aCallback,
void *aClosure, PRBool& aAborted);
nsresult GetStandardFamilyName(const nsAString& aFontName, nsAString& aFamilyName);
gfxFontGroup *CreateFontGroup(const nsAString &aFamilies,
const gfxFontStyle *aStyle,
gfxUserFontSet *aUserFontSet);
/**
* Look up a local platform font using the full font face name (needed to support @font-face src local() )
*/
virtual gfxFontEntry* LookupLocalFont(const gfxProxyFontEntry *aProxyEntry,
const nsAString& aFontName);
/**
* Activate a platform font (needed to support @font-face src url() )
*/
virtual gfxFontEntry* MakePlatformFont(const gfxProxyFontEntry *aProxyEntry,
const PRUint8 *aFontData,
PRUint32 aLength);
/**
* Check whether format is supported on a platform or not (if unclear, returns true)
*/
virtual PRBool IsFontFormatSupported(nsIURI *aFontURI, PRUint32 aFormatFlags);
#ifndef MOZ_FT2_FONTS
virtual void SetupClusterBoundaries(gfxTextRun *aTextRun, const PRUnichar *aString);
#endif
/* Find a FontFamily/FontEntry object that represents a font on your system given a name */
gfxFontFamily *FindFontFamily(const nsAString& aName);
gfxFontEntry *FindFontEntry(const nsAString& aName, const gfxFontStyle& aFontStyle);
PRBool GetPrefFontEntries(const nsCString& aLangGroup, nsTArray<nsRefPtr<gfxFontEntry> > *array);
void SetPrefFontEntries(const nsCString& aLangGroup, nsTArray<nsRefPtr<gfxFontEntry> >& array);
void ClearPrefFonts() { mPrefFonts.Clear(); }
#ifdef MOZ_FT2_FONTS
FT_Library GetFTLibrary();
#endif
protected:
void InitDisplayCaps();
RenderMode mRenderMode;
private:
void Init();
virtual qcms_profile* GetPlatformCMSOutputProfile();
// TODO: unify this with mPrefFonts (NB: holds families, not fonts) in gfxPlatformFontList
nsDataHashtable<nsCStringHashKey, nsTArray<nsRefPtr<gfxFontEntry> > > mPrefFonts;
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};
#endif /* GFX_WINDOWS_PLATFORM_H */