gecko-dev/gfx/vr/ipc/VRManagerChild.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: sw=2 ts=8 et :
*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_VR_VRMANAGERCHILD_H
#define MOZILLA_GFX_VR_VRMANAGERCHILD_H
#include "mozilla/gfx/PVRManagerChild.h"
#include "mozilla/ipc/SharedMemory.h" // for SharedMemory, etc
#include "ThreadSafeRefcountingWithMainThreadDestruction.h"
#include "mozilla/layers/ISurfaceAllocator.h" // for ISurfaceAllocator
#include "mozilla/layers/LayersTypes.h" // for LayersBackend
#include "mozilla/layers/TextureForwarder.h"
namespace mozilla {
namespace dom {
class Promise;
class GamepadManager;
class Navigator;
class VRDisplay;
class VREventObserver;
class VRMockDisplay;
} // namespace dom
namespace layers {
class TextureClient;
}
namespace gfx {
class VRLayerChild;
class VRDisplayClient;
class VRManagerChild : public PVRManagerChild
, public layers::TextureForwarder
, public layers::KnowsCompositor
{
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRManagerChild, override);
TextureForwarder* GetTextureForwarder() override { return this; }
LayersIPCActor* GetLayersIPCActor() override { return this; }
static VRManagerChild* Get();
// Indicate that an observer wants to receive VR events.
void AddListener(dom::VREventObserver* aObserver);
// Indicate that an observer should no longer receive VR events.
void RemoveListener(dom::VREventObserver* aObserver);
bool GetVRDisplays(nsTArray<RefPtr<VRDisplayClient> >& aDisplays);
bool RefreshVRDisplaysWithCallback(uint64_t aWindowId);
void AddPromise(const uint32_t& aID, dom::Promise* aPromise);
void CreateVRServiceTestDisplay(const nsCString& aID, dom::Promise* aPromise);
void CreateVRServiceTestController(const nsCString& aID, dom::Promise* aPromise);
static void InitSameProcess();
static void InitWithGPUProcess(Endpoint<PVRManagerChild>&& aEndpoint);
static bool InitForContent(Endpoint<PVRManagerChild>&& aEndpoint);
static bool ReinitForContent(Endpoint<PVRManagerChild>&& aEndpoint);
static void ShutDown();
static bool IsCreated();
virtual PTextureChild* CreateTexture(
const SurfaceDescriptor& aSharedData,
layers::LayersBackend aLayersBackend,
TextureFlags aFlags,
uint64_t aSerial,
wr::MaybeExternalImageId& aExternalImageId,
nsIEventTarget* aTarget = nullptr) override;
virtual void CancelWaitForRecycle(uint64_t aTextureId) override;
PVRLayerChild* CreateVRLayer(uint32_t aDisplayID,
const Rect& aLeftEyeRect,
const Rect& aRightEyeRect,
nsIEventTarget* aTarget,
uint32_t aGroup);
static void IdentifyTextureHost(const layers::TextureFactoryIdentifier& aIdentifier);
layers::LayersBackend GetBackendType() const;
layers::SyncObject* GetSyncObject() { return mSyncObject; }
virtual MessageLoop* GetMessageLoop() const override { return mMessageLoop; }
virtual base::ProcessId GetParentPid() const override { return OtherPid(); }
nsresult ScheduleFrameRequestCallback(mozilla::dom::FrameRequestCallback& aCallback,
int32_t *aHandle);
void CancelFrameRequestCallback(int32_t aHandle);
void RunFrameRequestCallbacks();
void UpdateDisplayInfo(nsTArray<VRDisplayInfo>& aDisplayUpdates);
void FireDOMVRDisplayMountedEvent(uint32_t aDisplayID);
void FireDOMVRDisplayUnmountedEvent(uint32_t aDisplayID);
void FireDOMVRDisplayConnectEvent(uint32_t aDisplayID);
void FireDOMVRDisplayDisconnectEvent(uint32_t aDisplayID);
void FireDOMVRDisplayPresentChangeEvent(uint32_t aDisplayID);
virtual void HandleFatalError(const char* aName, const char* aMsg) const override;
protected:
explicit VRManagerChild();
~VRManagerChild();
void Destroy();
static void DeferredDestroy(RefPtr<VRManagerChild> aVRManagerChild);
virtual PTextureChild* AllocPTextureChild(const SurfaceDescriptor& aSharedData,
const layers::LayersBackend& aLayersBackend,
const TextureFlags& aFlags,
const uint64_t& aSerial) override;
virtual bool DeallocPTextureChild(PTextureChild* actor) override;
virtual PVRLayerChild* AllocPVRLayerChild(const uint32_t& aDisplayID,
const float& aLeftEyeX,
const float& aLeftEyeY,
const float& aLeftEyeWidth,
const float& aLeftEyeHeight,
const float& aRightEyeX,
const float& aRightEyeY,
const float& aRightEyeWidth,
const float& aRightEyeHeight,
const uint32_t& aGroup) override;
virtual bool DeallocPVRLayerChild(PVRLayerChild* actor) override;
virtual mozilla::ipc::IPCResult RecvUpdateDisplayInfo(nsTArray<VRDisplayInfo>&& aDisplayUpdates) override;
virtual mozilla::ipc::IPCResult RecvParentAsyncMessages(InfallibleTArray<AsyncParentMessageData>&& aMessages) override;
virtual mozilla::ipc::IPCResult RecvDispatchSubmitFrameResult(const uint32_t& aDisplayID, const VRSubmitFrameResultInfo& aResult) override;
virtual mozilla::ipc::IPCResult RecvGamepadUpdate(const GamepadChangeEvent& aGamepadEvent) override;
virtual mozilla::ipc::IPCResult RecvReplyGamepadVibrateHaptic(const uint32_t& aPromiseID) override;
virtual mozilla::ipc::IPCResult RecvReplyCreateVRServiceTestDisplay(const nsCString& aID,
const uint32_t& aPromiseID,
const uint32_t& aDeviceID) override;
virtual mozilla::ipc::IPCResult RecvReplyCreateVRServiceTestController(const nsCString& aID,
const uint32_t& aPromiseID,
const uint32_t& aDeviceID) override;
// ShmemAllocator
virtual bool AllocShmem(size_t aSize,
ipc::SharedMemory::SharedMemoryType aType,
ipc::Shmem* aShmem) override;
virtual bool AllocUnsafeShmem(size_t aSize,
ipc::SharedMemory::SharedMemoryType aType,
ipc::Shmem* aShmem) override;
virtual bool DeallocShmem(ipc::Shmem& aShmem) override;
virtual bool IsSameProcess() const override
{
return OtherPid() == base::GetCurrentProcId();
}
friend class layers::CompositorBridgeChild;
private:
void FireDOMVRDisplayMountedEventInternal(uint32_t aDisplayID);
void FireDOMVRDisplayUnmountedEventInternal(uint32_t aDisplayID);
void FireDOMVRDisplayConnectEventInternal(uint32_t aDisplayID);
void FireDOMVRDisplayDisconnectEventInternal(uint32_t aDisplayID);
void FireDOMVRDisplayPresentChangeEventInternal(uint32_t aDisplayID);
/**
* Notify id of Texture When host side end its use. Transaction id is used to
* make sure if there is no newer usage.
*/
void NotifyNotUsed(uint64_t aTextureId, uint64_t aFwdTransactionId);
nsTArray<RefPtr<VRDisplayClient> > mDisplays;
bool mDisplaysInitialized;
nsTArray<uint64_t> mNavigatorCallbacks;
MessageLoop* mMessageLoop;
struct FrameRequest;
nsTArray<FrameRequest> mFrameRequestCallbacks;
/**
* The current frame request callback handle
*/
int32_t mFrameRequestCallbackCounter;
mozilla::TimeStamp mStartTimeStamp;
nsTArray<RefPtr<dom::VREventObserver>> mListeners;
/**
* Hold TextureClients refs until end of their usages on host side.
* It defer calling of TextureClient recycle callback.
*/
nsDataHashtable<nsUint64HashKey, RefPtr<layers::TextureClient> > mTexturesWaitingRecycled;
layers::LayersBackend mBackend;
RefPtr<layers::SyncObject> mSyncObject;
nsRefPtrHashtable<nsUint32HashKey, dom::Promise> mGamepadPromiseList; // TODO: check if it can merge into one list?
uint32_t mPromiseID;
nsRefPtrHashtable<nsUint32HashKey, dom::Promise> mPromiseList;
RefPtr<dom::VRMockDisplay> mVRMockDisplay;
DISALLOW_COPY_AND_ASSIGN(VRManagerChild);
};
} // namespace mozilla
} // namespace gfx
#endif // MOZILLA_GFX_VR_VRMANAGERCHILD_H