gecko-dev/dom/tests/mochitest/bugs/utils_bug260264.js

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/**
* Dispatches |handler| to |element|, as if fired in response to |event|.
*/
function send(element, event, handler) {
function unique_handler() { return handler.apply(this, arguments) }
element.addEventListener(event, unique_handler, false);
try { sendMouseEvent({ type: event }, element.id) }
finally { element.removeEventListener(event, unique_handler, false) }
}
/**
* Because it's not nice to leave popup windows open after the tests are
* finished, we need a foolproof way to close some/all window.opened windows.
*/
(function(originalOpen) {
var wins = [];
(window.open = function() {
var win = originalOpen.apply(window, arguments);
if (win)
wins[wins.length] = win;
return win;
}).close = function(n) {
if (arguments.length < 1)
n = wins.length;
while (n --> 0) {
var win = wins.pop();
if (win) win.close();
else break;
}
};
})(window.open);
function _alter_helper(uri, fn) {
var hash_splat = uri.split("#"),
splat = hash_splat.shift().split("/");
fn(splat);
hash_splat.unshift(splat.join("/"));
return hash_splat.join("#");
}
function alter_host(uri, host) {
return _alter_helper(uri, function(splat) {
splat.splice(2, 1, host);
});
}
function alter_file(uri, file) {
return _alter_helper(uri, function(splat) {
splat[splat.length - 1] = file;
});
}
(function() {
var prefService = SpecialPowers.wrap(Components).classes["@mozilla.org/preferences-service;1"]
.getService(Components.interfaces.nsIPrefService),
pm = SpecialPowers.wrap(Components).classes["@mozilla.org/permissionmanager;1"]
.getService(Components.interfaces.nsIPermissionManager),
ioService = SpecialPowers.wrap(Components).classes["@mozilla.org/network/io-service;1"]
.getService(Components.interfaces.nsIIOService);
ALLOW_ACTION = pm.ALLOW_ACTION;
DENY_ACTION = pm.DENY_ACTION;
UNKNOWN_ACTION = pm.UNKNOWN_ACTION;
/**
* This ridiculously over-engineered function makes an accessor function from
* any given preference string. Such accessors may be passed as the first
* parameter to the |hold| function defined below.
*/
makePrefAccessor = function(pref) {
var splat = pref.split('.'),
basePref = splat.pop(),
branch, kind;
try {
branch = prefService.getBranch(splat.join('.') + '.');
} catch (x) {
alert("Calling prefService.getBranch failed: " +
"did you forget to enable UniversalXPConnect?");
throw x;
}
switch (branch.getPrefType(basePref)) {
case branch.PREF_STRING: kind = "CharPref"; break;
case branch.PREF_INT: kind = "IntPref"; break;
case branch.PREF_BOOL: kind = "BoolPref"; break;
case branch.PREF_INVALID: kind = "ComplexValue";
}
return function(value) {
var oldValue = branch['get' + kind](basePref);
if (arguments.length > 0)
branch['set' + kind](basePref, value);
return oldValue;
};
};
makePopupPrivAccessor = function(uri) {
uri = ioService.newURI(uri, null, null);
var principal = SpecialPowers.wrap(Components).classes["@mozilla.org/scriptsecuritymanager;1"]
.getService(Components.interfaces.nsIScriptSecurityManager)
.getNoAppCodebasePrincipal(uri);
return function(permission) {
var old = pm.testPermissionFromPrincipal(principal, "popup");
if (arguments.length) {
pm.removeFromPrincipal(principal, "popup");
pm.addFromPrincipal(principal, "popup", permission);
}
return old;
};
};
})();
/**
* This function takes an accessor function, a new value, and a callback
* function. It assigns the new value to the accessor, saving the old value,
* then calls the callback function with the new and old values. Before
* returning, |hold| sets the accessor back to the old value, even if the
* callback function misbehaved (i.e., threw).
*
* For sanity's sake, |hold| also ensures that the accessor still has the new
* value at the time the old value is reassigned. The accessor's value might
* have changed to something entirely different during the execution of the
* callback function, but it must have changed back.
*
* Without such a mechanism it would be very difficult to verify that these
* tests leave the browser's preferences/privileges as they were originally.
*/
function hold(accessor, value, body) {
var old_value = accessor(value);
try { return body(value, old_value) }
finally {
old_value = accessor(old_value);
if (old_value !== value)
throw [accessor, value, old_value];
}
}