gecko-dev/xpcom/glue/pldhash.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
2012-05-21 11:12:37 +00:00
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef pldhash_h___
#define pldhash_h___
/*
* Double hashing, a la Knuth 6.
*/
#include "mozilla/Atomics.h"
#include "mozilla/Attributes.h" // for MOZ_ALWAYS_INLINE
#include "mozilla/fallible.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/Move.h"
#include "mozilla/Types.h"
#include "nscore.h"
#if defined(__GNUC__) && defined(__i386__)
#define PL_DHASH_FASTCALL __attribute__ ((regparm (3),stdcall))
#elif defined(XP_WIN)
#define PL_DHASH_FASTCALL __fastcall
#else
#define PL_DHASH_FASTCALL
#endif
/*
* Table capacity limit; do not exceed. The max capacity used to be 1<<23 but
* that occasionally that wasn't enough. Making it much bigger than 1<<26
* probably isn't worthwhile -- tables that big are kind of ridiculous. Also,
* the growth operation will (deliberately) fail if |capacity * mEntrySize|
* overflows a uint32_t, and mEntrySize is always at least 8 bytes.
*/
#define PL_DHASH_MAX_CAPACITY ((uint32_t)1 << 26)
#define PL_DHASH_MIN_CAPACITY 8
/*
* Making this half of the max capacity ensures it'll fit. Nobody should need
* an initial length anywhere nearly this large, anyway.
*/
#define PL_DHASH_MAX_INITIAL_LENGTH (PL_DHASH_MAX_CAPACITY / 2)
/* This gives a default initial capacity of 8. */
#define PL_DHASH_DEFAULT_INITIAL_LENGTH 4
/*
* Multiplicative hash uses an unsigned 32 bit integer and the golden ratio,
* expressed as a fixed-point 32-bit fraction.
*/
#define PL_DHASH_BITS 32
#define PL_DHASH_GOLDEN_RATIO 0x9E3779B9U
typedef uint32_t PLDHashNumber;
class PLDHashTable;
struct PLDHashTableOps;
/*
* Table entry header structure.
*
* In order to allow in-line allocation of key and value, we do not declare
* either here. Instead, the API uses const void *key as a formal parameter.
* The key need not be stored in the entry; it may be part of the value, but
* need not be stored at all.
*
* Callback types are defined below and grouped into the PLDHashTableOps
* structure, for single static initialization per hash table sub-type.
*
* Each hash table sub-type should make its entry type a subclass of
* PLDHashEntryHdr. The mKeyHash member contains the result of multiplying the
* hash code returned from the hashKey callback (see below) by
* PL_DHASH_GOLDEN_RATIO, then constraining the result to avoid the magic 0 and
* 1 values. The stored mKeyHash value is table size invariant, and it is
* maintained automatically -- users need never access it.
*/
struct PLDHashEntryHdr
{
private:
friend class PLDHashTable;
PLDHashNumber mKeyHash;
};
/*
* These are the codes returned by PLDHashEnumerator functions, which control
* PL_DHashTableEnumerate's behavior.
*/
enum PLDHashOperator
{
PL_DHASH_NEXT = 0, /* enumerator says continue */
PL_DHASH_STOP = 1, /* enumerator says stop */
PL_DHASH_REMOVE = 2 /* enumerator says remove */
};
/*
* Enumerate entries in table using etor:
*
* count = PL_DHashTableEnumerate(table, etor, arg);
*
* PL_DHashTableEnumerate calls etor like so:
*
* op = etor(table, entry, number, arg);
*
* where number is a zero-based ordinal assigned to live entries according to
* their order in aTable->mEntryStore.
*
* The return value, op, is treated as a set of flags. If op is PL_DHASH_NEXT,
* then continue enumerating. If op contains PL_DHASH_REMOVE, then clear (via
* aTable->mOps->clearEntry) and free entry. Then we check whether op contains
* PL_DHASH_STOP; if so, stop enumerating and return the number of live entries
* that were enumerated so far. Return the total number of live entries when
* enumeration completes normally.
*
* If etor calls PL_DHashTableAdd or PL_DHashTableRemove on table, it must
* return PL_DHASH_STOP; otherwise undefined behavior results.
*
* If any enumerator returns PL_DHASH_REMOVE, aTable->mEntryStore may be shrunk
* or compressed after enumeration, but before PL_DHashTableEnumerate returns.
* Such an enumerator therefore can't safely set aside entry pointers, but an
* enumerator that never returns PL_DHASH_REMOVE can set pointers to entries
* aside, e.g., to avoid copying live entries into an array of the entry type.
* Copying entry pointers is cheaper, and safe so long as the caller of such a
* "stable" Enumerate doesn't use the set-aside pointers after any call either
* to PL_DHashTableAdd or PL_DHashTableRemove, or to an "unstable" form of
* Enumerate, which might grow or shrink mEntryStore.
*
* If your enumerator wants to remove certain entries, but set aside pointers
* to other entries that it retains, it can use PL_DHashTableRawRemove on the
* entries to be removed, returning PL_DHASH_NEXT to skip them. Likewise, if
* you want to remove entries, but for some reason you do not want mEntryStore
* to be shrunk or compressed, you can call PL_DHashTableRawRemove safely on
* the entry being enumerated, rather than returning PL_DHASH_REMOVE.
*/
typedef PLDHashOperator (*PLDHashEnumerator)(PLDHashTable* aTable,
PLDHashEntryHdr* aHdr,
uint32_t aNumber, void* aArg);
typedef size_t (*PLDHashSizeOfEntryExcludingThisFun)(
PLDHashEntryHdr* aHdr, mozilla::MallocSizeOf aMallocSizeOf, void* aArg);
/*
* A PLDHashTable may be allocated on the stack or within another structure or
* class. No entry storage is allocated until the first element is added. This
* means that empty hash tables are cheap, which is good because they are
* common.
*
* There used to be a long, math-heavy comment here about the merits of
* double hashing vs. chaining; it was removed in bug 1058335. In short, double
* hashing is more space-efficient unless the element size gets large (in which
* case you should keep using double hashing but switch to using pointer
* elements). Also, with double hashing, you can't safely hold an entry pointer
* and use it after an ADD or REMOVE operation, unless you sample
* aTable->mGeneration before adding or removing, and compare the sample after,
* dereferencing the entry pointer only if aTable->mGeneration has not changed.
*/
class PLDHashTable
{
private:
const PLDHashTableOps* const mOps; /* Virtual operations; see below. */
int16_t mHashShift; /* multiplicative hash shift */
const uint32_t mEntrySize; /* number of bytes in an entry */
uint32_t mEntryCount; /* number of entries in table */
uint32_t mRemovedCount; /* removed entry sentinels in table */
uint32_t mGeneration; /* entry storage generation number */
char* mEntryStore; /* entry storage; allocated lazily */
#ifdef DEBUG
// We use an atomic counter here so that the various ++/-- operations can't
// get corrupted when a table is shared between threads. The associated
// assertions should in no way be taken to mean that thread safety is being
// validated! Proper synchronization and thread safety assertions must be
// employed by any consumers.
mutable mozilla::Atomic<uint32_t> mRecursionLevel;
#endif
public:
// Initialize the table with |aOps| and |aEntrySize|. The table's initial
// capacity is chosen such that |aLength| elements can be inserted without
// rehashing; if |aLength| is a power-of-two, this capacity will be
// |2*length|. However, because entry storage is allocated lazily, this
// initial capacity won't be relevant until the first element is added; prior
// to that the capacity will be zero.
//
// This will crash if |aEntrySize| and/or |aLength| are too large.
PLDHashTable(const PLDHashTableOps* aOps, uint32_t aEntrySize,
uint32_t aLength = PL_DHASH_DEFAULT_INITIAL_LENGTH);
PLDHashTable(PLDHashTable&& aOther)
// These two fields are |const|. Initialize them here because the
// move assignment operator cannot modify them.
: mOps(aOther.mOps)
, mEntrySize(aOther.mEntrySize)
// Initialize these two fields because they are required for a safe call
// to the destructor, which the move assignment operator does.
, mEntryStore(nullptr)
#ifdef DEBUG
, mRecursionLevel(0)
#endif
{
*this = mozilla::Move(aOther);
}
PLDHashTable& operator=(PLDHashTable&& aOther);
~PLDHashTable();
// This should be used rarely.
const PLDHashTableOps* const Ops() { return mOps; }
/*
* Size in entries (gross, not net of free and removed sentinels) for table.
* This can be zero if no elements have been added yet, in which case the
* entry storage will not have yet been allocated.
*/
uint32_t Capacity() const
{
return mEntryStore ? CapacityFromHashShift() : 0;
}
uint32_t EntrySize() const { return mEntrySize; }
uint32_t EntryCount() const { return mEntryCount; }
uint32_t Generation() const { return mGeneration; }
PLDHashEntryHdr* Search(const void* aKey);
PLDHashEntryHdr* Add(const void* aKey, const mozilla::fallible_t&);
PLDHashEntryHdr* Add(const void* aKey);
void Remove(const void* aKey);
void RawRemove(PLDHashEntryHdr* aEntry);
uint32_t Enumerate(PLDHashEnumerator aEtor, void* aArg);
// This function is equivalent to
// ClearAndPrepareForLength(PL_DHASH_DEFAULT_INITIAL_LENGTH).
void Clear();
// This function clears the table's contents and frees its entry storage,
// leaving it in a empty state ready to be used again. Afterwards, when the
// first element is added the entry storage that gets allocated will have a
// capacity large enough to fit |aLength| elements without rehashing.
//
// It's conceptually the same as calling the destructor and then re-calling
// the constructor with the original |aOps| and |aEntrySize| arguments, and
// a new |aLength| argument.
void ClearAndPrepareForLength(uint32_t aLength);
size_t SizeOfIncludingThis(
PLDHashSizeOfEntryExcludingThisFun aSizeOfEntryExcludingThis,
mozilla::MallocSizeOf aMallocSizeOf, void* aArg = nullptr) const;
size_t SizeOfExcludingThis(
PLDHashSizeOfEntryExcludingThisFun aSizeOfEntryExcludingThis,
mozilla::MallocSizeOf aMallocSizeOf, void* aArg = nullptr) const;
#ifdef DEBUG
void MarkImmutable();
#endif
void MoveEntryStub(const PLDHashEntryHdr* aFrom, PLDHashEntryHdr* aTo);
void ClearEntryStub(PLDHashEntryHdr* aEntry);
Bug 1174625 - Overhaul PLDHashTable's iterator. r=froydnj. This change splits PLDHashTable::Iterator::NextEntry() into two separate functions, which allow you to get the current element and advance the iterator separately, which means you can use a for-loop to iterate instead of a while-loop. As part of this change, the internals of PLDHashTable::Iterator were significantly changed and simplified (and modelled after js::HashTable's equivalent code). It's no longer duplicating code from PL_DHashTableEnumerator. The chaos mode code was a casualty of this, but given how unreliable that code has proven to be (see bug 1173212, bug 1174046) this is for the best. (We can reimplement chaos mode once PLDHashTable::Iterator is back on more solid footing again, if we think it's important.) All these changes will make it much easier to add an alternative Iterator that removes elements, which was turning out to be difficult with the prior code. In order to make the for-loop header usually fit on a single line, I deliberately renamed a bunch of things to have shorter names. In summary, you used to write this: PLDHashTable::Iterator iter(&table); while (iter.HasMoreEntries()) { auto entry = static_cast<FooEntry*>(iter.NextEntry()); // ... do stuff with |entry| ... } // iter's scope extends beyond here and now you write this: for (auto iter = table.Iter(); !iter.Done(); iter.Next()) { auto entry = static_cast<FooEntry*>(iter.Get()); // ... do stuff with |entry| ... } // iter's scope doesn't reach here --HG-- extra : rebase_source : fa5cac2fc50b1ab7624030bced4763131280f4d8
2015-06-12 04:19:53 +00:00
// This is an iterator for PLDHashtable. It is not safe to modify the
// table while it is being iterated over; on debug builds, attempting to do
// so will result in an assertion failure.
//
// Example usage:
//
// for (auto iter = table.Iter(); !iter.Done(); iter.Next()) {
// auto entry = static_cast<FooEntry*>(iter.Get());
// // ... do stuff with |entry| ...
// }
//
// or:
//
// for (PLDHashTable::Iterator iter(&table); !iter.Done(); iter.Next()) {
// auto entry = static_cast<FooEntry*>(iter.Get());
// // ... do stuff with |entry| ...
// }
//
// The latter form is more verbose but is easier to work with when
// making subclasses of Iterator.
//
class Iterator
{
public:
explicit Iterator(const PLDHashTable* aTable);
Bug 1174625 - Overhaul PLDHashTable's iterator. r=froydnj. This change splits PLDHashTable::Iterator::NextEntry() into two separate functions, which allow you to get the current element and advance the iterator separately, which means you can use a for-loop to iterate instead of a while-loop. As part of this change, the internals of PLDHashTable::Iterator were significantly changed and simplified (and modelled after js::HashTable's equivalent code). It's no longer duplicating code from PL_DHashTableEnumerator. The chaos mode code was a casualty of this, but given how unreliable that code has proven to be (see bug 1173212, bug 1174046) this is for the best. (We can reimplement chaos mode once PLDHashTable::Iterator is back on more solid footing again, if we think it's important.) All these changes will make it much easier to add an alternative Iterator that removes elements, which was turning out to be difficult with the prior code. In order to make the for-loop header usually fit on a single line, I deliberately renamed a bunch of things to have shorter names. In summary, you used to write this: PLDHashTable::Iterator iter(&table); while (iter.HasMoreEntries()) { auto entry = static_cast<FooEntry*>(iter.NextEntry()); // ... do stuff with |entry| ... } // iter's scope extends beyond here and now you write this: for (auto iter = table.Iter(); !iter.Done(); iter.Next()) { auto entry = static_cast<FooEntry*>(iter.Get()); // ... do stuff with |entry| ... } // iter's scope doesn't reach here --HG-- extra : rebase_source : fa5cac2fc50b1ab7624030bced4763131280f4d8
2015-06-12 04:19:53 +00:00
Iterator(Iterator&& aOther);
~Iterator();
Bug 1174625 - Overhaul PLDHashTable's iterator. r=froydnj. This change splits PLDHashTable::Iterator::NextEntry() into two separate functions, which allow you to get the current element and advance the iterator separately, which means you can use a for-loop to iterate instead of a while-loop. As part of this change, the internals of PLDHashTable::Iterator were significantly changed and simplified (and modelled after js::HashTable's equivalent code). It's no longer duplicating code from PL_DHashTableEnumerator. The chaos mode code was a casualty of this, but given how unreliable that code has proven to be (see bug 1173212, bug 1174046) this is for the best. (We can reimplement chaos mode once PLDHashTable::Iterator is back on more solid footing again, if we think it's important.) All these changes will make it much easier to add an alternative Iterator that removes elements, which was turning out to be difficult with the prior code. In order to make the for-loop header usually fit on a single line, I deliberately renamed a bunch of things to have shorter names. In summary, you used to write this: PLDHashTable::Iterator iter(&table); while (iter.HasMoreEntries()) { auto entry = static_cast<FooEntry*>(iter.NextEntry()); // ... do stuff with |entry| ... } // iter's scope extends beyond here and now you write this: for (auto iter = table.Iter(); !iter.Done(); iter.Next()) { auto entry = static_cast<FooEntry*>(iter.Get()); // ... do stuff with |entry| ... } // iter's scope doesn't reach here --HG-- extra : rebase_source : fa5cac2fc50b1ab7624030bced4763131280f4d8
2015-06-12 04:19:53 +00:00
bool Done() const; // Have we finished?
PLDHashEntryHdr* Get() const; // Get the current entry.
void Next(); // Advance to the next entry.
protected:
Bug 1174625 - Overhaul PLDHashTable's iterator. r=froydnj. This change splits PLDHashTable::Iterator::NextEntry() into two separate functions, which allow you to get the current element and advance the iterator separately, which means you can use a for-loop to iterate instead of a while-loop. As part of this change, the internals of PLDHashTable::Iterator were significantly changed and simplified (and modelled after js::HashTable's equivalent code). It's no longer duplicating code from PL_DHashTableEnumerator. The chaos mode code was a casualty of this, but given how unreliable that code has proven to be (see bug 1173212, bug 1174046) this is for the best. (We can reimplement chaos mode once PLDHashTable::Iterator is back on more solid footing again, if we think it's important.) All these changes will make it much easier to add an alternative Iterator that removes elements, which was turning out to be difficult with the prior code. In order to make the for-loop header usually fit on a single line, I deliberately renamed a bunch of things to have shorter names. In summary, you used to write this: PLDHashTable::Iterator iter(&table); while (iter.HasMoreEntries()) { auto entry = static_cast<FooEntry*>(iter.NextEntry()); // ... do stuff with |entry| ... } // iter's scope extends beyond here and now you write this: for (auto iter = table.Iter(); !iter.Done(); iter.Next()) { auto entry = static_cast<FooEntry*>(iter.Get()); // ... do stuff with |entry| ... } // iter's scope doesn't reach here --HG-- extra : rebase_source : fa5cac2fc50b1ab7624030bced4763131280f4d8
2015-06-12 04:19:53 +00:00
const PLDHashTable* mTable; // Main table pointer.
private:
Bug 1174625 - Overhaul PLDHashTable's iterator. r=froydnj. This change splits PLDHashTable::Iterator::NextEntry() into two separate functions, which allow you to get the current element and advance the iterator separately, which means you can use a for-loop to iterate instead of a while-loop. As part of this change, the internals of PLDHashTable::Iterator were significantly changed and simplified (and modelled after js::HashTable's equivalent code). It's no longer duplicating code from PL_DHashTableEnumerator. The chaos mode code was a casualty of this, but given how unreliable that code has proven to be (see bug 1173212, bug 1174046) this is for the best. (We can reimplement chaos mode once PLDHashTable::Iterator is back on more solid footing again, if we think it's important.) All these changes will make it much easier to add an alternative Iterator that removes elements, which was turning out to be difficult with the prior code. In order to make the for-loop header usually fit on a single line, I deliberately renamed a bunch of things to have shorter names. In summary, you used to write this: PLDHashTable::Iterator iter(&table); while (iter.HasMoreEntries()) { auto entry = static_cast<FooEntry*>(iter.NextEntry()); // ... do stuff with |entry| ... } // iter's scope extends beyond here and now you write this: for (auto iter = table.Iter(); !iter.Done(); iter.Next()) { auto entry = static_cast<FooEntry*>(iter.Get()); // ... do stuff with |entry| ... } // iter's scope doesn't reach here --HG-- extra : rebase_source : fa5cac2fc50b1ab7624030bced4763131280f4d8
2015-06-12 04:19:53 +00:00
char* mCurrent; // Pointer to the current entry.
char* mLimit; // One past the last entry.
bool IsOnNonLiveEntry() const;
Iterator() = delete;
Iterator(const Iterator&) = delete;
Iterator& operator=(const Iterator&) = delete;
Iterator& operator=(const Iterator&&) = delete;
};
Bug 1174625 - Overhaul PLDHashTable's iterator. r=froydnj. This change splits PLDHashTable::Iterator::NextEntry() into two separate functions, which allow you to get the current element and advance the iterator separately, which means you can use a for-loop to iterate instead of a while-loop. As part of this change, the internals of PLDHashTable::Iterator were significantly changed and simplified (and modelled after js::HashTable's equivalent code). It's no longer duplicating code from PL_DHashTableEnumerator. The chaos mode code was a casualty of this, but given how unreliable that code has proven to be (see bug 1173212, bug 1174046) this is for the best. (We can reimplement chaos mode once PLDHashTable::Iterator is back on more solid footing again, if we think it's important.) All these changes will make it much easier to add an alternative Iterator that removes elements, which was turning out to be difficult with the prior code. In order to make the for-loop header usually fit on a single line, I deliberately renamed a bunch of things to have shorter names. In summary, you used to write this: PLDHashTable::Iterator iter(&table); while (iter.HasMoreEntries()) { auto entry = static_cast<FooEntry*>(iter.NextEntry()); // ... do stuff with |entry| ... } // iter's scope extends beyond here and now you write this: for (auto iter = table.Iter(); !iter.Done(); iter.Next()) { auto entry = static_cast<FooEntry*>(iter.Get()); // ... do stuff with |entry| ... } // iter's scope doesn't reach here --HG-- extra : rebase_source : fa5cac2fc50b1ab7624030bced4763131280f4d8
2015-06-12 04:19:53 +00:00
Iterator Iter() const { return Iterator(this); }
// This is an iterator that allows elements to be removed during iteration.
// If any elements are removed, the table may be resized once iteration ends.
// Its usage is similar to that of Iterator, with the addition that Remove()
// can be called once per element.
class RemovingIterator : public Iterator
{
public:
explicit RemovingIterator(PLDHashTable* aTable);
RemovingIterator(RemovingIterator&& aOther);
~RemovingIterator();
// Remove the current entry. Must only be called once per entry, and Get()
// must not be called on that entry afterwards.
void Remove();
private:
bool mHaveRemoved; // Have any elements been removed?
RemovingIterator() = delete;
RemovingIterator(const RemovingIterator&) = delete;
RemovingIterator& operator=(const RemovingIterator&) = delete;
RemovingIterator& operator=(const RemovingIterator&&) = delete;
};
RemovingIterator RemovingIter() const
{
return RemovingIterator(const_cast<PLDHashTable*>(this));
}
private:
static bool EntryIsFree(PLDHashEntryHdr* aEntry);
// We store mHashShift rather than sizeLog2 to optimize the collision-free
// case in SearchTable.
uint32_t CapacityFromHashShift() const
{
return ((uint32_t)1 << (PL_DHASH_BITS - mHashShift));
}
PLDHashNumber ComputeKeyHash(const void* aKey);
enum SearchReason { ForSearchOrRemove, ForAdd };
template <SearchReason Reason>
PLDHashEntryHdr* PL_DHASH_FASTCALL
SearchTable(const void* aKey, PLDHashNumber aKeyHash);
PLDHashEntryHdr* PL_DHASH_FASTCALL FindFreeEntry(PLDHashNumber aKeyHash);
bool ChangeTable(int aDeltaLog2);
void ShrinkIfAppropriate();
PLDHashTable(const PLDHashTable& aOther) = delete;
PLDHashTable& operator=(const PLDHashTable& aOther) = delete;
};
/*
* Compute the hash code for a given key to be looked up, added, or removed
* from aTable. A hash code may have any PLDHashNumber value.
*/
typedef PLDHashNumber (*PLDHashHashKey)(PLDHashTable* aTable,
const void* aKey);
/*
* Compare the key identifying aEntry in aTable with the provided key parameter.
* Return true if keys match, false otherwise.
*/
typedef bool (*PLDHashMatchEntry)(PLDHashTable* aTable,
const PLDHashEntryHdr* aEntry,
const void* aKey);
/*
* Copy the data starting at aFrom to the new entry storage at aTo. Do not add
* reference counts for any strong references in the entry, however, as this
* is a "move" operation: the old entry storage at from will be freed without
* any reference-decrementing callback shortly.
*/
typedef void (*PLDHashMoveEntry)(PLDHashTable* aTable,
const PLDHashEntryHdr* aFrom,
PLDHashEntryHdr* aTo);
/*
* Clear the entry and drop any strong references it holds. This callback is
* invoked by PL_DHashTableRemove(), but only if the given key is found in the
* table.
*/
typedef void (*PLDHashClearEntry)(PLDHashTable* aTable,
PLDHashEntryHdr* aEntry);
/*
* Initialize a new entry, apart from mKeyHash. This function is called when
* PL_DHashTableAdd finds no existing entry for the given key, and must add a
* new one. At that point, aEntry->mKeyHash is not set yet, to avoid claiming
* the last free entry in a severely overloaded table.
*/
typedef void (*PLDHashInitEntry)(PLDHashEntryHdr* aEntry, const void* aKey);
/*
* Finally, the "vtable" structure for PLDHashTable. The first four hooks
* must be provided by implementations; they're called unconditionally by the
* generic pldhash.c code. Hooks after these may be null.
*
* Summary of allocation-related hook usage with C++ placement new emphasis:
* initEntry Call placement new using default key-based ctor.
* moveEntry Call placement new using copy ctor, run dtor on old
* entry storage.
* clearEntry Run dtor on entry.
*
* Note the reason why initEntry is optional: the default hooks (stubs) clear
* entry storage: On successful PL_DHashTableAdd(tbl, key), the returned entry
* pointer addresses an entry struct whose mKeyHash member has been set
* non-zero, but all other entry members are still clear (null).
* PL_DHashTableAdd callers can test such members to see whether the entry was
* newly created by the PL_DHashTableAdd call that just succeeded. If
* placement new or similar initialization is required, define an initEntry
* hook. Of course, the clearEntry hook must zero or null appropriately.
*
* XXX assumes 0 is null for pointer types.
*/
struct PLDHashTableOps
{
/* Mandatory hooks. All implementations must provide these. */
PLDHashHashKey hashKey;
PLDHashMatchEntry matchEntry;
PLDHashMoveEntry moveEntry;
PLDHashClearEntry clearEntry;
/* Optional hooks start here. If null, these are not called. */
PLDHashInitEntry initEntry;
};
/*
* Default implementations for the above mOps.
*/
PLDHashNumber PL_DHashStringKey(PLDHashTable* aTable, const void* aKey);
/* A minimal entry is a subclass of PLDHashEntryHdr and has void key pointer. */
struct PLDHashEntryStub : public PLDHashEntryHdr
{
const void* key;
};
PLDHashNumber PL_DHashVoidPtrKeyStub(PLDHashTable* aTable, const void* aKey);
bool PL_DHashMatchEntryStub(PLDHashTable* aTable,
const PLDHashEntryHdr* aEntry,
const void* aKey);
bool PL_DHashMatchStringKey(PLDHashTable* aTable,
const PLDHashEntryHdr* aEntry,
const void* aKey);
void
PL_DHashMoveEntryStub(PLDHashTable* aTable,
const PLDHashEntryHdr* aFrom,
PLDHashEntryHdr* aTo);
void PL_DHashClearEntryStub(PLDHashTable* aTable, PLDHashEntryHdr* aEntry);
/*
* If you use PLDHashEntryStub or a subclass of it as your entry struct, and
* if your entries move via memcpy and clear via memset(0), you can use these
* stub operations.
*/
const PLDHashTableOps* PL_DHashGetStubOps(void);
/*
* To search for a key in |table|, call:
*
* entry = PL_DHashTableSearch(table, key);
*
* If |entry| is non-null, |key| was found. If |entry| is null, key was not
* found.
*/
PLDHashEntryHdr* PL_DHASH_FASTCALL
PL_DHashTableSearch(PLDHashTable* aTable, const void* aKey);
/*
* To add an entry identified by key to table, call:
*
* entry = PL_DHashTableAdd(table, key, mozilla::fallible);
*
* If entry is null upon return, then the table is severely overloaded and
* memory can't be allocated for entry storage.
*
* Otherwise, aEntry->mKeyHash has been set so that
* PLDHashTable::EntryIsFree(entry) is false, and it is up to the caller to
* initialize the key and value parts of the entry sub-type, if they have not
* been set already (i.e. if entry was not already in the table, and if the
* optional initEntry hook was not used).
*/
PLDHashEntryHdr* PL_DHASH_FASTCALL
PL_DHashTableAdd(PLDHashTable* aTable, const void* aKey,
const mozilla::fallible_t&);
/*
* This is like the other PL_DHashTableAdd() function, but infallible, and so
* never returns null.
*/
PLDHashEntryHdr* PL_DHASH_FASTCALL
PL_DHashTableAdd(PLDHashTable* aTable, const void* aKey);
/*
* To remove an entry identified by key from table, call:
*
* PL_DHashTableRemove(table, key);
*
* If key's entry is found, it is cleared (via table->mOps->clearEntry).
*/
void PL_DHASH_FASTCALL
PL_DHashTableRemove(PLDHashTable* aTable, const void* aKey);
/*
* Remove an entry already accessed via PL_DHashTableSearch or PL_DHashTableAdd.
*
* NB: this is a "raw" or low-level routine, intended to be used only where
* the inefficiency of a full PL_DHashTableRemove (which rehashes in order
* to find the entry given its key) is not tolerable. This function does not
* shrink the table if it is underloaded.
*/
void PL_DHashTableRawRemove(PLDHashTable* aTable, PLDHashEntryHdr* aEntry);
uint32_t
PL_DHashTableEnumerate(PLDHashTable* aTable, PLDHashEnumerator aEtor,
void* aArg);
/**
* Measure the size of the table's entry storage, and if
* |aSizeOfEntryExcludingThis| is non-nullptr, measure the size of things
* pointed to by entries. Doesn't measure |mOps| because it's often shared
* between tables.
*/
size_t PL_DHashTableSizeOfExcludingThis(
const PLDHashTable* aTable,
PLDHashSizeOfEntryExcludingThisFun aSizeOfEntryExcludingThis,
mozilla::MallocSizeOf aMallocSizeOf, void* aArg = nullptr);
/**
* Like PL_DHashTableSizeOfExcludingThis, but includes sizeof(*this).
*/
size_t PL_DHashTableSizeOfIncludingThis(
const PLDHashTable* aTable,
PLDHashSizeOfEntryExcludingThisFun aSizeOfEntryExcludingThis,
mozilla::MallocSizeOf aMallocSizeOf, void* aArg = nullptr);
#ifdef DEBUG
/**
* Mark a table as immutable for the remainder of its lifetime. This
* changes the implementation from ASSERTing one set of invariants to
* ASSERTing a different set.
*
* When a table is NOT marked as immutable, the table implementation
* asserts that the table is not mutated from its own callbacks. It
* assumes the caller protects the table from being accessed on multiple
* threads simultaneously.
*
* When the table is marked as immutable, the re-entry assertions will
* no longer trigger erroneously due to multi-threaded access. Instead,
* mutations will cause assertions.
*/
void PL_DHashMarkTableImmutable(PLDHashTable* aTable);
#endif
#endif /* pldhash_h___ */