gecko-dev/toolkit/devtools/server/actors/script.js

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/* -*- indent-tabs-mode: nil; js-indent-level: 2; js-indent-level: 2 -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
2012-05-21 11:12:37 +00:00
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const Services = require("Services");
const { Cc, Ci, Cu, components, ChromeWorker } = require("chrome");
const { ActorPool, getOffsetColumn } = require("devtools/server/actors/common");
const { DebuggerServer } = require("devtools/server/main");
const DevToolsUtils = require("devtools/toolkit/DevToolsUtils");
const { dbg_assert, dumpn, update, fetch } = DevToolsUtils;
const { dirname, joinURI } = require("devtools/toolkit/path");
const promise = require("promise");
const PromiseDebugging = require("PromiseDebugging");
const xpcInspector = require("xpcInspector");
const mapURIToAddonID = require("./utils/map-uri-to-addon-id");
const ScriptStore = require("./utils/ScriptStore");
const { defer, resolve, reject, all } = require("devtools/toolkit/deprecated-sync-thenables");
loader.lazyGetter(this, "Debugger", () => {
let Debugger = require("Debugger");
hackDebugger(Debugger);
return Debugger;
});
loader.lazyRequireGetter(this, "SourceMapConsumer", "source-map", true);
loader.lazyRequireGetter(this, "SourceMapGenerator", "source-map", true);
loader.lazyRequireGetter(this, "CssLogic", "devtools/styleinspector/css-logic", true);
let TYPED_ARRAY_CLASSES = ["Uint8Array", "Uint8ClampedArray", "Uint16Array",
"Uint32Array", "Int8Array", "Int16Array", "Int32Array", "Float32Array",
"Float64Array"];
// Number of items to preview in objects, arrays, maps, sets, lists,
// collections, etc.
let OBJECT_PREVIEW_MAX_ITEMS = 10;
/**
* Call PromiseDebugging.getState on this Debugger.Object's referent and wrap
* the resulting `value` or `reason` properties in a Debugger.Object instance.
*
* See dom/webidl/PromiseDebugging.webidl
*
* @returns Object
* An object of one of the following forms:
* - { state: "pending" }
* - { state: "fulfilled", value }
* - { state: "rejected", reason }
*/
function getPromiseState(obj) {
if (obj.class != "Promise") {
throw new Error(
"Can't call `getPromiseState` on `Debugger.Object`s that don't " +
"refer to Promise objects.");
}
const state = PromiseDebugging.getState(obj.unsafeDereference());
return {
state: state.state,
value: obj.makeDebuggeeValue(state.value),
reason: obj.makeDebuggeeValue(state.reason)
};
};
/**
* A BreakpointActorMap is a map from locations to instances of BreakpointActor.
*/
function BreakpointActorMap() {
this._size = 0;
this._actors = {};
}
BreakpointActorMap.prototype = {
/**
* Return the number of instances of BreakpointActor in this instance of
* BreakpointActorMap.
*
* @returns Number
* The number of instances of BreakpointACtor in this instance of
* BreakpointActorMap.
*/
get size() {
return this._size;
},
/**
* Generate all instances of BreakpointActor that match the given query in
* this instance of BreakpointActorMap.
*
* @param Object query
* An optional object with the following properties:
* - source (optional)
* - line (optional, requires source)
* - column (optional, requires line)
*/
findActors: function* (query = {}) {
function* findKeys(object, key) {
if (key !== undefined) {
if (key in object) {
yield key;
}
}
else {
for (let key of Object.keys(object)) {
yield key;
}
}
}
query.actor = query.source ? query.source.actor : undefined;
query.beginColumn = query.column ? query.column : undefined;
query.endColumn = query.column ? query.column + 1 : undefined;
for (let actor of findKeys(this._actors, query.actor))
for (let line of findKeys(this._actors[actor], query.line))
for (let beginColumn of findKeys(this._actors[actor][line], query.beginColumn))
for (let endColumn of findKeys(this._actors[actor][line][beginColumn], query.endColumn)) {
yield this._actors[actor][line][beginColumn][endColumn];
}
},
/**
* Return the instance of BreakpointActor at the given location in this
* instance of BreakpointActorMap.
*
* @param Object location
* An object with the following properties:
* - source
* - line
* - column (optional)
*
* @returns BreakpointActor actor
* The instance of BreakpointActor at the given location.
*/
getActor: function (location) {
for (let actor of this.findActors(location)) {
return actor;
}
return null;
},
/**
* Set the given instance of BreakpointActor to the given location in this
* instance of BreakpointActorMap.
*
* @param Object location
* An object with the following properties:
* - source
* - line
* - column (optional)
*
* @param BreakpointActor actor
* The instance of BreakpointActor to be set to the given location.
*/
setActor: function (location, actor) {
let { source, line, column } = location;
let beginColumn = column ? column : 0;
let endColumn = column ? column + 1 : Infinity;
if (!this._actors[source.actor]) {
this._actors[source.actor] = [];
}
if (!this._actors[source.actor][line]) {
this._actors[source.actor][line] = [];
}
if (!this._actors[source.actor][line][beginColumn]) {
this._actors[source.actor][line][beginColumn] = [];
}
if (!this._actors[source.actor][line][beginColumn][endColumn]) {
++this._size;
}
this._actors[source.actor][line][beginColumn][endColumn] = actor;
},
/**
* Delete the instance of BreakpointActor from the given location in this
* instance of BreakpointActorMap.
*
* @param Object location
* An object with the following properties:
* - source
* - line
* - column (optional)
*/
deleteActor: function (location) {
let { source, line, column } = location;
let beginColumn = column ? column : 0;
let endColumn = column ? column + 1 : Infinity;
if (this._actors[source.actor]) {
if (this._actors[source.actor][line]) {
if (this._actors[source.actor][line][beginColumn]) {
if (this._actors[source.actor][line][beginColumn][endColumn]) {
--this._size;
}
delete this._actors[source.actor][line][beginColumn][endColumn];
if (Object.keys(this._actors[source.actor][line][beginColumn]).length === 0) {
delete this._actors[source.actor][line][beginColumn];
}
}
if (Object.keys(this._actors[source.actor][line]).length === 0) {
delete this._actors[source.actor][line];
}
}
}
}
};
exports.BreakpointActorMap = BreakpointActorMap;
/**
* Keeps track of persistent sources across reloads and ties different
* source instances to the same actor id so that things like
* breakpoints survive reloads. ThreadSources uses this to force the
* same actorID on a SourceActor.
*/
function SourceActorStore() {
// source identifier --> actor id
this._sourceActorIds = Object.create(null);
}
SourceActorStore.prototype = {
/**
* Lookup an existing actor id that represents this source, if available.
*/
getReusableActorId: function(aSource, aOriginalUrl) {
let url = this.getUniqueKey(aSource, aOriginalUrl);
if (url && url in this._sourceActorIds) {
return this._sourceActorIds[url];
}
return null;
},
/**
* Update a source with an actorID.
*/
setReusableActorId: function(aSource, aOriginalUrl, actorID) {
let url = this.getUniqueKey(aSource, aOriginalUrl);
if (url) {
this._sourceActorIds[url] = actorID;
}
},
/**
* Make a unique URL from a source that identifies it across reloads.
*/
getUniqueKey: function(aSource, aOriginalUrl) {
if (aOriginalUrl) {
// Original source from a sourcemap.
return aOriginalUrl;
}
else {
return getSourceURL(aSource);
}
}
};
exports.SourceActorStore = SourceActorStore;
/**
* Manages pushing event loops and automatically pops and exits them in the
* correct order as they are resolved.
*
* @param ThreadActor thread
* The thread actor instance that owns this EventLoopStack.
* @param DebuggerServerConnection connection
* The remote protocol connection associated with this event loop stack.
* @param Object hooks
* An object with the following properties:
* - url: The URL string of the debuggee we are spinning an event loop
* for.
* - preNest: function called before entering a nested event loop
* - postNest: function called after exiting a nested event loop
*/
function EventLoopStack({ thread, connection, hooks }) {
this._hooks = hooks;
this._thread = thread;
this._connection = connection;
}
EventLoopStack.prototype = {
/**
* The number of nested event loops on the stack.
*/
get size() {
return xpcInspector.eventLoopNestLevel;
},
/**
* The URL of the debuggee who pushed the event loop on top of the stack.
*/
get lastPausedUrl() {
let url = null;
if (this.size > 0) {
try {
url = xpcInspector.lastNestRequestor.url
} catch (e) {
// The tab's URL getter may throw if the tab is destroyed by the time
// this code runs, but we don't really care at this point.
dumpn(e);
}
}
return url;
},
/**
* The DebuggerServerConnection of the debugger who pushed the event loop on
* top of the stack
*/
get lastConnection() {
return xpcInspector.lastNestRequestor._connection;
},
/**
* Push a new nested event loop onto the stack.
*
* @returns EventLoop
*/
push: function () {
return new EventLoop({
thread: this._thread,
connection: this._connection,
hooks: this._hooks
});
}
};
/**
* An object that represents a nested event loop. It is used as the nest
* requestor with nsIJSInspector instances.
*
* @param ThreadActor thread
* The thread actor that is creating this nested event loop.
* @param DebuggerServerConnection connection
* The remote protocol connection associated with this event loop.
* @param Object hooks
* The same hooks object passed into EventLoopStack during its
* initialization.
*/
function EventLoop({ thread, connection, hooks }) {
this._thread = thread;
this._hooks = hooks;
this._connection = connection;
this.enter = this.enter.bind(this);
this.resolve = this.resolve.bind(this);
}
EventLoop.prototype = {
entered: false,
resolved: false,
get url() { return this._hooks.url; },
/**
* Enter this nested event loop.
*/
enter: function () {
let nestData = this._hooks.preNest
? this._hooks.preNest()
: null;
this.entered = true;
xpcInspector.enterNestedEventLoop(this);
// Keep exiting nested event loops while the last requestor is resolved.
if (xpcInspector.eventLoopNestLevel > 0) {
const { resolved } = xpcInspector.lastNestRequestor;
if (resolved) {
xpcInspector.exitNestedEventLoop();
}
}
dbg_assert(this._thread.state === "running",
"Should be in the running state");
if (this._hooks.postNest) {
this._hooks.postNest(nestData);
}
},
/**
* Resolve this nested event loop.
*
* @returns boolean
* True if we exited this nested event loop because it was on top of
* the stack, false if there is another nested event loop above this
* one that hasn't resolved yet.
*/
resolve: function () {
if (!this.entered) {
throw new Error("Can't resolve an event loop before it has been entered!");
}
if (this.resolved) {
throw new Error("Already resolved this nested event loop!");
}
this.resolved = true;
if (this === xpcInspector.lastNestRequestor) {
xpcInspector.exitNestedEventLoop();
return true;
}
return false;
},
};
/**
* JSD2 actors.
*/
/**
* Creates a ThreadActor.
*
* ThreadActors manage a JSInspector object and manage execution/inspection
* of debuggees.
*
* @param aParent object
* This |ThreadActor|'s parent actor. It must implement the following
* properties:
* - url: The URL string of the debuggee.
* - window: The global window object.
* - preNest: Function called before entering a nested event loop.
* - postNest: Function called after exiting a nested event loop.
* - makeDebugger: A function that takes no arguments and instantiates
* a Debugger that manages its globals on its own.
* @param aGlobal object [optional]
* An optional (for content debugging only) reference to the content
* window.
*/
function ThreadActor(aParent, aGlobal)
{
this._state = "detached";
this._frameActors = [];
this._parent = aParent;
this._dbg = null;
this._gripDepth = 0;
this._threadLifetimePool = null;
this._tabClosed = false;
this._scripts = null;
this._sources = null;
this._options = {
useSourceMaps: false,
autoBlackBox: false
};
this.breakpointActorMap = new BreakpointActorMap;
this.sourceActorStore = new SourceActorStore;
this.blackBoxedSources = new Set;
this.prettyPrintedSources = new Map;
// A map of actorID -> actor for breakpoints created and managed by the
// server.
this._hiddenBreakpoints = new Map;
this.global = aGlobal;
this._allEventsListener = this._allEventsListener.bind(this);
this.onNewGlobal = this.onNewGlobal.bind(this);
this.onNewSource = this.onNewSource.bind(this);
this.uncaughtExceptionHook = this.uncaughtExceptionHook.bind(this);
this.onDebuggerStatement = this.onDebuggerStatement.bind(this);
this.onNewScript = this.onNewScript.bind(this);
// Set a wrappedJSObject property so |this| can be sent via the observer svc
// for the xpcshell harness.
this.wrappedJSObject = this;
}
ThreadActor.prototype = {
// Used by the ObjectActor to keep track of the depth of grip() calls.
_gripDepth: null,
actorPrefix: "context",
get dbg() {
if (!this._dbg) {
this._dbg = this._parent.makeDebugger();
this._dbg.uncaughtExceptionHook = this.uncaughtExceptionHook;
this._dbg.onDebuggerStatement = this.onDebuggerStatement;
this._dbg.onNewScript = this.onNewScript;
this._dbg.on("newGlobal", this.onNewGlobal);
// Keep the debugger disabled until a client attaches.
this._dbg.enabled = this._state != "detached";
}
return this._dbg;
},
get globalDebugObject() {
return this.dbg.makeGlobalObjectReference(this._parent.window);
},
get state() { return this._state; },
get attached() this.state == "attached" ||
this.state == "running" ||
this.state == "paused",
get threadLifetimePool() {
if (!this._threadLifetimePool) {
this._threadLifetimePool = new ActorPool(this.conn);
this.conn.addActorPool(this._threadLifetimePool);
this._threadLifetimePool.objectActors = new WeakMap();
}
return this._threadLifetimePool;
},
get scripts() {
if (!this._scripts) {
this._scripts = new ScriptStore();
this._scripts.addScripts(this.dbg.findScripts());
}
return this._scripts;
},
get sources() {
if (!this._sources) {
this._sources = new ThreadSources(this, this._options,
this._allowSource, this.onNewSource);
}
return this._sources;
},
get youngestFrame() {
if (this.state != "paused") {
return null;
}
return this.dbg.getNewestFrame();
},
_prettyPrintWorker: null,
get prettyPrintWorker() {
if (!this._prettyPrintWorker) {
this._prettyPrintWorker = new ChromeWorker(
"resource://gre/modules/devtools/server/actors/pretty-print-worker.js");
this._prettyPrintWorker.addEventListener(
"error", this._onPrettyPrintError, false);
if (dumpn.wantLogging) {
this._prettyPrintWorker.addEventListener("message", this._onPrettyPrintMsg, false);
const postMsg = this._prettyPrintWorker.postMessage;
this._prettyPrintWorker.postMessage = data => {
dumpn("Sending message to prettyPrintWorker: "
+ JSON.stringify(data, null, 2) + "\n");
return postMsg.call(this._prettyPrintWorker, data);
};
}
}
return this._prettyPrintWorker;
},
_onPrettyPrintError: function ({ message, filename, lineno }) {
reportError(new Error(message + " @ " + filename + ":" + lineno));
},
_onPrettyPrintMsg: function ({ data }) {
dumpn("Received message from prettyPrintWorker: "
+ JSON.stringify(data, null, 2) + "\n");
},
/**
* Keep track of all of the nested event loops we use to pause the debuggee
* when we hit a breakpoint/debugger statement/etc in one place so we can
* resolve them when we get resume packets. We have more than one (and keep
* them in a stack) because we can pause within client evals.
*/
_threadPauseEventLoops: null,
_pushThreadPause: function () {
if (!this._threadPauseEventLoops) {
this._threadPauseEventLoops = [];
}
const eventLoop = this._nestedEventLoops.push();
this._threadPauseEventLoops.push(eventLoop);
eventLoop.enter();
},
_popThreadPause: function () {
const eventLoop = this._threadPauseEventLoops.pop();
dbg_assert(eventLoop, "Should have an event loop.");
eventLoop.resolve();
},
/**
* Remove all debuggees and clear out the thread's sources.
*/
clearDebuggees: function () {
if (this._dbg) {
this.dbg.removeAllDebuggees();
}
this._sources = null;
this._scripts = null;
},
/**
* Listener for our |Debugger|'s "newGlobal" event.
*/
onNewGlobal: function (aGlobal) {
// Notify the client.
this.conn.send({
from: this.actorID,
type: "newGlobal",
// TODO: after bug 801084 lands see if we need to JSONify this.
hostAnnotations: aGlobal.hostAnnotations
});
},
disconnect: function () {
dumpn("in ThreadActor.prototype.disconnect");
if (this._state == "paused") {
this.onResume();
}
// Blow away our source actor ID store because those IDs are only
// valid for this connection. This is ok because we never keep
// things like breakpoints across connections.
this._sourceActorStore = null;
this.clearDebuggees();
this.conn.removeActorPool(this._threadLifetimePool);
this._threadLifetimePool = null;
if (this._prettyPrintWorker) {
this._prettyPrintWorker.removeEventListener(
"error", this._onPrettyPrintError, false);
this._prettyPrintWorker.removeEventListener(
"message", this._onPrettyPrintMsg, false);
this._prettyPrintWorker.terminate();
this._prettyPrintWorker = null;
}
if (!this._dbg) {
return;
}
this._dbg.enabled = false;
this._dbg = null;
},
/**
* Disconnect the debugger and put the actor in the exited state.
*/
exit: function () {
this.disconnect();
Make the debugger frontend cope with an already connected target (bug 933212); r=jryans,fitzgen * Made the DebuggerClient, which is actually the RootActor front, not consider one of the attached child fronts as "active". Since a single DebuggerClient (or RootFront) is kept around for the App Manager's lifetime, it makes sense to move the notion of "active" tab to the toolbox's target. As each toolbox gets destroyed, the fronts should be detaching from their actors (if they are stateful) so that the app is no longer in a debugging state. Debugging a new app (or reconnecting to a previous one) will create new fronts anyway. * Slightly refactored the TabClient, ThreadClient, SourceClient and TracerClient towards a protocol.js-based architecture, by adding parent-child references and lifecycle management. Now a tab-scoped thread actor for instance has the tab as its parent, while a global-scoped thread actor (chrome debugger) has the DebuggerCLient (RootFront) as its parent. This lets parents reference their children, so that caching in the target object can work. It also allowed me to move some methods from the DebuggerClient to the actual front that should be responsible, like reconfigureTab, reconfigureThread and attachThread. These methods now use DebuggerClient.requester, too. * Added some error handling in the debugger client requester around "before" and "after" callbacks, which exposed some errors in tests that are now fixed. * Fixed the state handling in the thread actor so that merely detaching from a thread doesn't put it in the exited state. This is the part that what was necessary for Firebug's use case. * Properly loading tracer and webgl actors now on b2g.
2014-01-14 15:39:40 +00:00
this._state = "exited";
},
// Request handlers
onAttach: function (aRequest) {
if (this.state === "exited") {
return { type: "exited" };
}
if (this.state !== "detached") {
Make the debugger frontend cope with an already connected target (bug 933212); r=jryans,fitzgen * Made the DebuggerClient, which is actually the RootActor front, not consider one of the attached child fronts as "active". Since a single DebuggerClient (or RootFront) is kept around for the App Manager's lifetime, it makes sense to move the notion of "active" tab to the toolbox's target. As each toolbox gets destroyed, the fronts should be detaching from their actors (if they are stateful) so that the app is no longer in a debugging state. Debugging a new app (or reconnecting to a previous one) will create new fronts anyway. * Slightly refactored the TabClient, ThreadClient, SourceClient and TracerClient towards a protocol.js-based architecture, by adding parent-child references and lifecycle management. Now a tab-scoped thread actor for instance has the tab as its parent, while a global-scoped thread actor (chrome debugger) has the DebuggerCLient (RootFront) as its parent. This lets parents reference their children, so that caching in the target object can work. It also allowed me to move some methods from the DebuggerClient to the actual front that should be responsible, like reconfigureTab, reconfigureThread and attachThread. These methods now use DebuggerClient.requester, too. * Added some error handling in the debugger client requester around "before" and "after" callbacks, which exposed some errors in tests that are now fixed. * Fixed the state handling in the thread actor so that merely detaching from a thread doesn't put it in the exited state. This is the part that what was necessary for Firebug's use case. * Properly loading tracer and webgl actors now on b2g.
2014-01-14 15:39:40 +00:00
return { error: "wrongState",
message: "Current state is " + this.state };
}
this._state = "attached";
update(this._options, aRequest.options || {});
// Initialize an event loop stack. This can't be done in the constructor,
// because this.conn is not yet initialized by the actor pool at that time.
this._nestedEventLoops = new EventLoopStack({
hooks: this._parent,
connection: this.conn,
thread: this
});
this.dbg.addDebuggees();
this.dbg.enabled = true;
try {
// Put ourselves in the paused state.
let packet = this._paused();
if (!packet) {
return { error: "notAttached" };
}
packet.why = { type: "attached" };
this._restoreBreakpoints();
// Send the response to the attach request now (rather than
// returning it), because we're going to start a nested event loop
// here.
this.conn.send(packet);
// Start a nested event loop.
this._pushThreadPause();
// We already sent a response to this request, don't send one
// now.
return null;
} catch (e) {
reportError(e);
return { error: "notAttached", message: e.toString() };
}
},
onDetach: function (aRequest) {
this.disconnect();
Make the debugger frontend cope with an already connected target (bug 933212); r=jryans,fitzgen * Made the DebuggerClient, which is actually the RootActor front, not consider one of the attached child fronts as "active". Since a single DebuggerClient (or RootFront) is kept around for the App Manager's lifetime, it makes sense to move the notion of "active" tab to the toolbox's target. As each toolbox gets destroyed, the fronts should be detaching from their actors (if they are stateful) so that the app is no longer in a debugging state. Debugging a new app (or reconnecting to a previous one) will create new fronts anyway. * Slightly refactored the TabClient, ThreadClient, SourceClient and TracerClient towards a protocol.js-based architecture, by adding parent-child references and lifecycle management. Now a tab-scoped thread actor for instance has the tab as its parent, while a global-scoped thread actor (chrome debugger) has the DebuggerCLient (RootFront) as its parent. This lets parents reference their children, so that caching in the target object can work. It also allowed me to move some methods from the DebuggerClient to the actual front that should be responsible, like reconfigureTab, reconfigureThread and attachThread. These methods now use DebuggerClient.requester, too. * Added some error handling in the debugger client requester around "before" and "after" callbacks, which exposed some errors in tests that are now fixed. * Fixed the state handling in the thread actor so that merely detaching from a thread doesn't put it in the exited state. This is the part that what was necessary for Firebug's use case. * Properly loading tracer and webgl actors now on b2g.
2014-01-14 15:39:40 +00:00
this._state = "detached";
dumpn("ThreadActor.prototype.onDetach: returning 'detached' packet");
return {
type: "detached"
};
},
onReconfigure: function (aRequest) {
if (this.state == "exited") {
return { error: "wrongState" };
}
update(this._options, aRequest.options || {});
// Clear existing sources, so they can be recreated on next access.
this._sources = null;
return {};
},
/**
* Pause the debuggee, by entering a nested event loop, and return a 'paused'
* packet to the client.
*
* @param Debugger.Frame aFrame
* The newest debuggee frame in the stack.
* @param object aReason
* An object with a 'type' property containing the reason for the pause.
* @param function onPacket
* Hook to modify the packet before it is sent. Feel free to return a
* promise.
*/
_pauseAndRespond: function (aFrame, aReason, onPacket=function (k) { return k; }) {
try {
let packet = this._paused(aFrame);
if (!packet) {
return undefined;
}
packet.why = aReason;
let loc = getFrameLocation(aFrame);
this.sources.getOriginalLocation(loc).then(aOrigPosition => {
if (!aOrigPosition.sourceActor) {
// The only time the source actor will be null is if there
// was a sourcemap and it tried to look up the original
// location but there was no original URL. This is a strange
// scenario so we simply don't pause.
DevToolsUtils.reportException(
'ThreadActor',
new Error('Attempted to pause in a script with a sourcemap but ' +
'could not find original location.')
);
return undefined;
}
packet.frame.where = {
source: aOrigPosition.sourceActor.form(),
line: aOrigPosition.line,
column: aOrigPosition.column
};
resolve(onPacket(packet))
.then(null, error => {
reportError(error);
return {
error: "unknownError",
message: error.message + "\n" + error.stack
};
})
.then(packet => {
this.conn.send(packet);
});
});
this._pushThreadPause();
} catch(e) {
reportError(e, "Got an exception during TA__pauseAndRespond: ");
}
// If the browser tab has been closed, terminate the debuggee script
// instead of continuing. Executing JS after the content window is gone is
// a bad idea.
return this._tabClosed ? null : undefined;
},
/**
* Handle resume requests that include a forceCompletion request.
*
* @param Object aRequest
* The request packet received over the RDP.
* @returns A response packet.
*/
_forceCompletion: function (aRequest) {
// TODO: remove this when Debugger.Frame.prototype.pop is implemented in
// bug 736733.
return {
error: "notImplemented",
message: "forced completion is not yet implemented."
};
},
_makeOnEnterFrame: function ({ pauseAndRespond }) {
return aFrame => {
const generatedLocation = getFrameLocation(aFrame);
let { sourceActor } = this.synchronize(this.sources.getOriginalLocation(
generatedLocation));
let url = sourceActor.url;
return this.sources.isBlackBoxed(url)
? undefined
: pauseAndRespond(aFrame);
};
},
_makeOnPop: function ({ thread, pauseAndRespond, createValueGrip }) {
return function (aCompletion) {
// onPop is called with 'this' set to the current frame.
const generatedLocation = getFrameLocation(this);
const { sourceActor } = thread.synchronize(thread.sources.getOriginalLocation(
generatedLocation));
const url = sourceActor.url;
if (thread.sources.isBlackBoxed(url)) {
return undefined;
}
// Note that we're popping this frame; we need to watch for
// subsequent step events on its caller.
this.reportedPop = true;
return pauseAndRespond(this, aPacket => {
aPacket.why.frameFinished = {};
if (!aCompletion) {
aPacket.why.frameFinished.terminated = true;
} else if (aCompletion.hasOwnProperty("return")) {
aPacket.why.frameFinished.return = createValueGrip(aCompletion.return);
} else if (aCompletion.hasOwnProperty("yield")) {
aPacket.why.frameFinished.return = createValueGrip(aCompletion.yield);
} else {
aPacket.why.frameFinished.throw = createValueGrip(aCompletion.throw);
}
return aPacket;
});
};
},
_makeOnStep: function ({ thread, pauseAndRespond, startFrame,
startLocation, steppingType }) {
// Breaking in place: we should always pause.
if (steppingType === "break") {
return function () {
return pauseAndRespond(this);
};
}
// Otherwise take what a "step" means into consideration.
return function () {
// onStep is called with 'this' set to the current frame.
const generatedLocation = getFrameLocation(this);
const newLocation = thread.synchronize(thread.sources.getOriginalLocation(
generatedLocation));
// Cases when we should pause because we have executed enough to consider
// a "step" to have occured:
//
// 1.1. We change frames.
// 1.2. We change URLs (can happen without changing frames thanks to
// source mapping).
// 1.3. We change lines.
//
// Cases when we should always continue execution, even if one of the
// above cases is true:
//
// 2.1. We are in a source mapped region, but inside a null mapping
// (doesn't correlate to any region of original source)
// 2.2. The source we are in is black boxed.
// Cases 2.1 and 2.2
if (newLocation.url == null
|| thread.sources.isBlackBoxed(newLocation.url)) {
return undefined;
}
// Cases 1.1, 1.2 and 1.3
if (this !== startFrame
|| startLocation.url !== newLocation.url
|| startLocation.line !== newLocation.line) {
return pauseAndRespond(this);
}
// Otherwise, let execution continue (we haven't executed enough code to
// consider this a "step" yet).
return undefined;
};
},
/**
* Define the JS hook functions for stepping.
*/
_makeSteppingHooks: function (aStartLocation, steppingType) {
// Bind these methods and state because some of the hooks are called
// with 'this' set to the current frame. Rather than repeating the
// binding in each _makeOnX method, just do it once here and pass it
// in to each function.
const steppingHookState = {
pauseAndRespond: (aFrame, onPacket=(k)=>k) => {
return this._pauseAndRespond(aFrame, { type: "resumeLimit" }, onPacket);
},
createValueGrip: this.createValueGrip.bind(this),
thread: this,
startFrame: this.youngestFrame,
startLocation: aStartLocation,
steppingType: steppingType
};
return {
onEnterFrame: this._makeOnEnterFrame(steppingHookState),
onPop: this._makeOnPop(steppingHookState),
onStep: this._makeOnStep(steppingHookState)
};
},
/**
* Handle attaching the various stepping hooks we need to attach when we
* receive a resume request with a resumeLimit property.
*
* @param Object aRequest
* The request packet received over the RDP.
* @returns A promise that resolves to true once the hooks are attached, or is
* rejected with an error packet.
*/
_handleResumeLimit: function (aRequest) {
let steppingType = aRequest.resumeLimit.type;
if (["break", "step", "next", "finish"].indexOf(steppingType) == -1) {
return reject({ error: "badParameterType",
message: "Unknown resumeLimit type" });
}
const generatedLocation = getFrameLocation(this.youngestFrame);
return this.sources.getOriginalLocation(generatedLocation)
.then(originalLocation => {
const { onEnterFrame, onPop, onStep } = this._makeSteppingHooks(originalLocation,
steppingType);
// Make sure there is still a frame on the stack if we are to continue
// stepping.
let stepFrame = this._getNextStepFrame(this.youngestFrame);
if (stepFrame) {
switch (steppingType) {
case "step":
this.dbg.onEnterFrame = onEnterFrame;
// Fall through.
case "break":
case "next":
if (stepFrame.script) {
stepFrame.onStep = onStep;
}
stepFrame.onPop = onPop;
break;
case "finish":
stepFrame.onPop = onPop;
}
}
return true;
});
},
/**
* Clear the onStep and onPop hooks from the given frame and all of the frames
* below it.
*
* @param Debugger.Frame aFrame
* The frame we want to clear the stepping hooks from.
*/
_clearSteppingHooks: function (aFrame) {
if (aFrame && aFrame.live) {
while (aFrame) {
aFrame.onStep = undefined;
aFrame.onPop = undefined;
aFrame = aFrame.older;
}
}
},
/**
* Listen to the debuggee's DOM events if we received a request to do so.
*
* @param Object aRequest
* The resume request packet received over the RDP.
*/
_maybeListenToEvents: function (aRequest) {
// Break-on-DOMEvents is only supported in content debugging.
let events = aRequest.pauseOnDOMEvents;
if (this.global && events &&
(events == "*" ||
(Array.isArray(events) && events.length))) {
this._pauseOnDOMEvents = events;
let els = Cc["@mozilla.org/eventlistenerservice;1"]
.getService(Ci.nsIEventListenerService);
els.addListenerForAllEvents(this.global, this._allEventsListener, true);
}
},
/**
* Handle a protocol request to resume execution of the debuggee.
*/
onResume: function (aRequest) {
if (this._state !== "paused") {
return {
error: "wrongState",
message: "Can't resume when debuggee isn't paused. Current state is '"
+ this._state + "'"
};
}
// In case of multiple nested event loops (due to multiple debuggers open in
// different tabs or multiple debugger clients connected to the same tab)
// only allow resumption in a LIFO order.
if (this._nestedEventLoops.size && this._nestedEventLoops.lastPausedUrl
&& (this._nestedEventLoops.lastPausedUrl !== this._parent.url
|| this._nestedEventLoops.lastConnection !== this.conn)) {
return {
error: "wrongOrder",
message: "trying to resume in the wrong order.",
lastPausedUrl: this._nestedEventLoops.lastPausedUrl
};
}
if (aRequest && aRequest.forceCompletion) {
return this._forceCompletion(aRequest);
}
let resumeLimitHandled;
if (aRequest && aRequest.resumeLimit) {
resumeLimitHandled = this._handleResumeLimit(aRequest)
} else {
this._clearSteppingHooks(this.youngestFrame);
resumeLimitHandled = resolve(true);
}
return resumeLimitHandled.then(() => {
if (aRequest) {
this._options.pauseOnExceptions = aRequest.pauseOnExceptions;
this._options.ignoreCaughtExceptions = aRequest.ignoreCaughtExceptions;
this.maybePauseOnExceptions();
this._maybeListenToEvents(aRequest);
}
let packet = this._resumed();
this._popThreadPause();
// Tell anyone who cares of the resume (as of now, that's the xpcshell
// harness)
if (Services.obs) {
Services.obs.notifyObservers(this, "devtools-thread-resumed", null);
}
return packet;
}, error => {
return error instanceof Error
? { error: "unknownError",
message: DevToolsUtils.safeErrorString(error) }
// It is a known error, and the promise was rejected with an error
// packet.
: error;
});
},
/**
* Spin up a nested event loop so we can synchronously resolve a promise.
*
* @param aPromise
* The promise we want to resolve.
* @returns The promise's resolution.
*/
synchronize: function(aPromise) {
let needNest = true;
let eventLoop;
let returnVal;
aPromise
.then((aResolvedVal) => {
needNest = false;
returnVal = aResolvedVal;
})
.then(null, (aError) => {
reportError(aError, "Error inside synchronize:");
})
.then(() => {
if (eventLoop) {
eventLoop.resolve();
}
});
if (needNest) {
eventLoop = this._nestedEventLoops.push();
eventLoop.enter();
}
return returnVal;
},
/**
* Set the debugging hook to pause on exceptions if configured to do so.
*/
maybePauseOnExceptions: function() {
if (this._options.pauseOnExceptions) {
this.dbg.onExceptionUnwind = this.onExceptionUnwind.bind(this);
}
},
/**
* A listener that gets called for every event fired on the page, when a list
* of interesting events was provided with the pauseOnDOMEvents property. It
* is used to set server-managed breakpoints on any existing event listeners
* for those events.
*
* @param Event event
* The event that was fired.
*/
_allEventsListener: function(event) {
if (this._pauseOnDOMEvents == "*" ||
this._pauseOnDOMEvents.indexOf(event.type) != -1) {
for (let listener of this._getAllEventListeners(event.target)) {
if (event.type == listener.type || this._pauseOnDOMEvents == "*") {
this._breakOnEnter(listener.script);
}
}
}
},
/**
* Return an array containing all the event listeners attached to the
* specified event target and its ancestors in the event target chain.
*
* @param EventTarget eventTarget
* The target the event was dispatched on.
* @returns Array
*/
_getAllEventListeners: function(eventTarget) {
let els = Cc["@mozilla.org/eventlistenerservice;1"]
.getService(Ci.nsIEventListenerService);
let targets = els.getEventTargetChainFor(eventTarget);
let listeners = [];
for (let target of targets) {
let handlers = els.getListenerInfoFor(target);
for (let handler of handlers) {
// Null is returned for all-events handlers, and native event listeners
// don't provide any listenerObject, which makes them not that useful to
// a JS debugger.
if (!handler || !handler.listenerObject || !handler.type)
continue;
// Create a listener-like object suitable for our purposes.
let l = Object.create(null);
l.type = handler.type;
let listener = handler.listenerObject;
let listenerDO = this.globalDebugObject.makeDebuggeeValue(listener);
// If the listener is an object with a 'handleEvent' method, use that.
if (listenerDO.class == "Object" || listenerDO.class == "XULElement") {
// For some events we don't have permission to access the
// 'handleEvent' property when running in content scope.
if (!listenerDO.unwrap()) {
continue;
}
let heDesc;
while (!heDesc && listenerDO) {
heDesc = listenerDO.getOwnPropertyDescriptor("handleEvent");
listenerDO = listenerDO.proto;
}
if (heDesc && heDesc.value) {
listenerDO = heDesc.value;
}
}
// When the listener is a bound function, we are actually interested in
// the target function.
while (listenerDO.isBoundFunction) {
listenerDO = listenerDO.boundTargetFunction;
}
l.script = listenerDO.script;
// Chrome listeners won't be converted to debuggee values, since their
// compartment is not added as a debuggee.
if (!l.script)
continue;
listeners.push(l);
}
}
return listeners;
},
/**
* Set a breakpoint on the first bytecode offset in the provided script.
*/
_breakOnEnter: function(script) {
let offsets = script.getAllOffsets();
let sourceActor = this.sources.createNonSourceMappedActor(script.source);
for (let line = 0, n = offsets.length; line < n; line++) {
if (offsets[line]) {
let location = { line: line };
let resp = sourceActor.setBreakpoint(location);
dbg_assert(!resp.actualLocation, "No actualLocation should be returned");
if (resp.error) {
reportError(new Error("Unable to set breakpoint on event listener"));
return;
}
let bpActor = this.breakpointActorMap.getActor({
source: sourceActor.form(),
line: location.line
});
dbg_assert(bpActor, "Breakpoint actor must be created");
this._hiddenBreakpoints.set(bpActor.actorID, bpActor);
break;
}
}
},
/**
* Helper method that returns the next frame when stepping.
*/
_getNextStepFrame: function (aFrame) {
let stepFrame = aFrame.reportedPop ? aFrame.older : aFrame;
if (!stepFrame || !stepFrame.script) {
stepFrame = null;
}
return stepFrame;
},
onClientEvaluate: function (aRequest) {
if (this.state !== "paused") {
return { error: "wrongState",
message: "Debuggee must be paused to evaluate code." };
}
let frame = this._requestFrame(aRequest.frame);
if (!frame) {
return { error: "unknownFrame",
message: "Evaluation frame not found" };
}
if (!frame.environment) {
return { error: "notDebuggee",
message: "cannot access the environment of this frame." };
}
let youngest = this.youngestFrame;
// Put ourselves back in the running state and inform the client.
let resumedPacket = this._resumed();
this.conn.send(resumedPacket);
// Run the expression.
// XXX: test syntax errors
let completion = frame.eval(aRequest.expression);
// Put ourselves back in the pause state.
let packet = this._paused(youngest);
packet.why = { type: "clientEvaluated",
frameFinished: this.createProtocolCompletionValue(completion) };
// Return back to our previous pause's event loop.
return packet;
},
onFrames: function (aRequest) {
if (this.state !== "paused") {
return { error: "wrongState",
message: "Stack frames are only available while the debuggee is paused."};
}
let start = aRequest.start ? aRequest.start : 0;
let count = aRequest.count;
// Find the starting frame...
let frame = this.youngestFrame;
let i = 0;
while (frame && (i < start)) {
frame = frame.older;
i++;
}
// Return request.count frames, or all remaining
// frames if count is not defined.
let frames = [];
let promises = [];
for (; frame && (!count || i < (start + count)); i++, frame=frame.older) {
let form = this._createFrameActor(frame).form();
form.depth = i;
frames.push(form);
let promise = this.sources.getOriginalLocation({
source: frame.script.source,
line: form.where.line,
column: form.where.column
}).then((aOrigLocation) => {
let sourceForm = aOrigLocation.sourceActor.form();
form.where = {
source: sourceForm,
line: aOrigLocation.line,
column: aOrigLocation.column
};
form.source = sourceForm;
});
promises.push(promise);
}
return all(promises).then(function () {
return { frames: frames };
});
},
onReleaseMany: function (aRequest) {
if (!aRequest.actors) {
return { error: "missingParameter",
message: "no actors were specified" };
}
let res;
for each (let actorID in aRequest.actors) {
let actor = this.threadLifetimePool.get(actorID);
if (!actor) {
if (!res) {
res = { error: "notReleasable",
message: "Only thread-lifetime actors can be released." };
}
continue;
}
actor.onRelease();
}
return res ? res : {};
},
/**
* Get the script and source lists from the debugger.
*/
_discoverSources: function () {
// Only get one script per Debugger.Source.
const sourcesToScripts = new Map();
const scripts = this.scripts.getAllScripts();
for (let i = 0, len = scripts.length; i < len; i++) {
let s = scripts[i];
if (s.source) {
sourcesToScripts.set(s.source, s);
}
}
return all([this.sources.createSourceActors(script.source)
for (script of sourcesToScripts.values())]);
},
onSources: function (aRequest) {
return this._discoverSources().then(() => {
return {
sources: [s.form() for (s of this.sources.iter())]
};
});
},
/**
* Disassociate all breakpoint actors from their scripts and clear the
* breakpoint handlers. This method can be used when the thread actor intends
* to keep the breakpoint store, but needs to clear any actual breakpoints,
* e.g. due to a page navigation. This way the breakpoint actors' script
* caches won't hold on to the Debugger.Script objects leaking memory.
*/
disableAllBreakpoints: function () {
for (let bpActor of this.breakpointActorMap.findActors()) {
bpActor.removeScripts();
}
},
/**
* Handle a protocol request to pause the debuggee.
*/
onInterrupt: function (aRequest) {
if (this.state == "exited") {
return { type: "exited" };
} else if (this.state == "paused") {
// TODO: return the actual reason for the existing pause.
return { type: "paused", why: { type: "alreadyPaused" } };
} else if (this.state != "running") {
return { error: "wrongState",
message: "Received interrupt request in " + this.state +
" state." };
}
try {
// Put ourselves in the paused state.
let packet = this._paused();
if (!packet) {
return { error: "notInterrupted" };
}
packet.why = { type: "interrupted" };
// Send the response to the interrupt request now (rather than
// returning it), because we're going to start a nested event loop
// here.
this.conn.send(packet);
// Start a nested event loop.
this._pushThreadPause();
// We already sent a response to this request, don't send one
// now.
return null;
} catch (e) {
reportError(e);
return { error: "notInterrupted", message: e.toString() };
}
},
/**
* Handle a protocol request to retrieve all the event listeners on the page.
*/
onEventListeners: function (aRequest) {
// This request is only supported in content debugging.
if (!this.global) {
return {
error: "notImplemented",
message: "eventListeners request is only supported in content debugging"
};
}
let els = Cc["@mozilla.org/eventlistenerservice;1"]
.getService(Ci.nsIEventListenerService);
let nodes = this.global.document.getElementsByTagName("*");
nodes = [this.global].concat([].slice.call(nodes));
let listeners = [];
for (let node of nodes) {
let handlers = els.getListenerInfoFor(node);
for (let handler of handlers) {
// Create a form object for serializing the listener via the protocol.
let listenerForm = Object.create(null);
let listener = handler.listenerObject;
// Native event listeners don't provide any listenerObject or type and
// are not that useful to a JS debugger.
if (!listener || !handler.type) {
continue;
}
// There will be no tagName if the event listener is set on the window.
let selector = node.tagName ? CssLogic.findCssSelector(node) : "window";
let nodeDO = this.globalDebugObject.makeDebuggeeValue(node);
listenerForm.node = {
selector: selector,
object: this.createValueGrip(nodeDO)
};
listenerForm.type = handler.type;
listenerForm.capturing = handler.capturing;
listenerForm.allowsUntrusted = handler.allowsUntrusted;
listenerForm.inSystemEventGroup = handler.inSystemEventGroup;
let handlerName = "on" + listenerForm.type;
listenerForm.isEventHandler = false;
if (typeof node.hasAttribute !== "undefined") {
listenerForm.isEventHandler = !!node.hasAttribute(handlerName);
}
if (!!node[handlerName]) {
listenerForm.isEventHandler = !!node[handlerName];
}
// Get the Debugger.Object for the listener object.
let listenerDO = this.globalDebugObject.makeDebuggeeValue(listener);
// If the listener is an object with a 'handleEvent' method, use that.
if (listenerDO.class == "Object" || listenerDO.class == "XULElement") {
// For some events we don't have permission to access the
// 'handleEvent' property when running in content scope.
if (!listenerDO.unwrap()) {
continue;
}
let heDesc;
while (!heDesc && listenerDO) {
heDesc = listenerDO.getOwnPropertyDescriptor("handleEvent");
listenerDO = listenerDO.proto;
}
if (heDesc && heDesc.value) {
listenerDO = heDesc.value;
}
}
// When the listener is a bound function, we are actually interested in
// the target function.
while (listenerDO.isBoundFunction) {
listenerDO = listenerDO.boundTargetFunction;
}
listenerForm.function = this.createValueGrip(listenerDO);
listeners.push(listenerForm);
}
}
return { listeners: listeners };
},
/**
* Return the Debug.Frame for a frame mentioned by the protocol.
*/
_requestFrame: function (aFrameID) {
if (!aFrameID) {
return this.youngestFrame;
}
if (this._framePool.has(aFrameID)) {
return this._framePool.get(aFrameID).frame;
}
return undefined;
},
_paused: function (aFrame) {
// We don't handle nested pauses correctly. Don't try - if we're
// paused, just continue running whatever code triggered the pause.
// We don't want to actually have nested pauses (although we
// have nested event loops). If code runs in the debuggee during
// a pause, it should cause the actor to resume (dropping
// pause-lifetime actors etc) and then repause when complete.
if (this.state === "paused") {
return undefined;
}
// Clear stepping hooks.
this.dbg.onEnterFrame = undefined;
this.dbg.onExceptionUnwind = undefined;
if (aFrame) {
aFrame.onStep = undefined;
aFrame.onPop = undefined;
}
// Clear DOM event breakpoints.
// XPCShell tests don't use actual DOM windows for globals and cause
// removeListenerForAllEvents to throw.
if (this.global && !this.global.toString().contains("Sandbox")) {
let els = Cc["@mozilla.org/eventlistenerservice;1"]
.getService(Ci.nsIEventListenerService);
els.removeListenerForAllEvents(this.global, this._allEventsListener, true);
for (let [,bp] of this._hiddenBreakpoints) {
bp.onDelete();
}
this._hiddenBreakpoints.clear();
}
this._state = "paused";
// Create the actor pool that will hold the pause actor and its
// children.
dbg_assert(!this._pausePool, "No pause pool should exist yet");
this._pausePool = new ActorPool(this.conn);
this.conn.addActorPool(this._pausePool);
// Give children of the pause pool a quick link back to the
// thread...
this._pausePool.threadActor = this;
// Create the pause actor itself...
dbg_assert(!this._pauseActor, "No pause actor should exist yet");
this._pauseActor = new PauseActor(this._pausePool);
this._pausePool.addActor(this._pauseActor);
// Update the list of frames.
let poppedFrames = this._updateFrames();
// Send off the paused packet and spin an event loop.
let packet = { from: this.actorID,
type: "paused",
actor: this._pauseActor.actorID };
if (aFrame) {
packet.frame = this._createFrameActor(aFrame).form();
}
if (poppedFrames) {
packet.poppedFrames = poppedFrames;
}
return packet;
},
_resumed: function () {
this._state = "running";
// Drop the actors in the pause actor pool.
this.conn.removeActorPool(this._pausePool);
this._pausePool = null;
this._pauseActor = null;
return { from: this.actorID, type: "resumed" };
},
/**
* Expire frame actors for frames that have been popped.
*
* @returns A list of actor IDs whose frames have been popped.
*/
_updateFrames: function () {
let popped = [];
// Create the actor pool that will hold the still-living frames.
let framePool = new ActorPool(this.conn);
let frameList = [];
for each (let frameActor in this._frameActors) {
if (frameActor.frame.live) {
framePool.addActor(frameActor);
frameList.push(frameActor);
} else {
popped.push(frameActor.actorID);
}
}
// Remove the old frame actor pool, this will expire
// any actors that weren't added to the new pool.
if (this._framePool) {
this.conn.removeActorPool(this._framePool);
}
this._frameActors = frameList;
this._framePool = framePool;
this.conn.addActorPool(framePool);
return popped;
},
_createFrameActor: function (aFrame) {
if (aFrame.actor) {
return aFrame.actor;
}
let actor = new FrameActor(aFrame, this);
this._frameActors.push(actor);
this._framePool.addActor(actor);
aFrame.actor = actor;
return actor;
},
/**
* Create and return an environment actor that corresponds to the provided
* Debugger.Environment.
* @param Debugger.Environment aEnvironment
* The lexical environment we want to extract.
* @param object aPool
* The pool where the newly-created actor will be placed.
* @return The EnvironmentActor for aEnvironment or undefined for host
* functions or functions scoped to a non-debuggee global.
*/
createEnvironmentActor: function (aEnvironment, aPool) {
if (!aEnvironment) {
return undefined;
}
if (aEnvironment.actor) {
return aEnvironment.actor;
}
let actor = new EnvironmentActor(aEnvironment, this);
aPool.addActor(actor);
aEnvironment.actor = actor;
return actor;
},
/**
* Create a grip for the given debuggee value. If the value is an
* object, will create an actor with the given lifetime.
*/
createValueGrip: function (aValue, aPool=false) {
if (!aPool) {
aPool = this._pausePool;
}
switch (typeof aValue) {
case "boolean":
return aValue;
case "string":
if (this._stringIsLong(aValue)) {
return this.longStringGrip(aValue, aPool);
}
return aValue;
case "number":
if (aValue === Infinity) {
return { type: "Infinity" };
} else if (aValue === -Infinity) {
return { type: "-Infinity" };
} else if (Number.isNaN(aValue)) {
return { type: "NaN" };
} else if (!aValue && 1 / aValue === -Infinity) {
return { type: "-0" };
}
return aValue;
case "undefined":
return { type: "undefined" };
case "object":
if (aValue === null) {
return { type: "null" };
}
else if(aValue.optimizedOut ||
aValue.uninitialized ||
aValue.missingArguments) {
// The slot is optimized out, an uninitialized binding, or
// arguments on a dead scope
return {
type: "null",
optimizedOut: aValue.optimizedOut,
uninitialized: aValue.uninitialized,
missingArguments: aValue.missingArguments
};
}
return this.objectGrip(aValue, aPool);
case "symbol":
let form = {
type: "symbol"
};
let name = getSymbolName(aValue);
if (name !== undefined) {
form.name = this.createValueGrip(name);
}
return form;
default:
dbg_assert(false, "Failed to provide a grip for: " + aValue);
return null;
}
},
/**
* Return a protocol completion value representing the given
* Debugger-provided completion value.
*/
createProtocolCompletionValue: function (aCompletion) {
let protoValue = {};
if (aCompletion == null) {
protoValue.terminated = true;
} else if ("return" in aCompletion) {
protoValue.return = this.createValueGrip(aCompletion.return);
} else if ("throw" in aCompletion) {
protoValue.throw = this.createValueGrip(aCompletion.throw);
} else {
protoValue.return = this.createValueGrip(aCompletion.yield);
}
return protoValue;
},
/**
* Create a grip for the given debuggee object.
*
* @param aValue Debugger.Object
* The debuggee object value.
* @param aPool ActorPool
* The actor pool where the new object actor will be added.
*/
objectGrip: function (aValue, aPool) {
if (!aPool.objectActors) {
aPool.objectActors = new WeakMap();
}
if (aPool.objectActors.has(aValue)) {
return aPool.objectActors.get(aValue).grip();
} else if (this.threadLifetimePool.objectActors.has(aValue)) {
return this.threadLifetimePool.objectActors.get(aValue).grip();
}
let actor = new PauseScopedObjectActor(aValue, this);
aPool.addActor(actor);
aPool.objectActors.set(aValue, actor);
return actor.grip();
},
/**
* Create a grip for the given debuggee object with a pause lifetime.
*
* @param aValue Debugger.Object
* The debuggee object value.
*/
pauseObjectGrip: function (aValue) {
if (!this._pausePool) {
throw "Object grip requested while not paused.";
}
return this.objectGrip(aValue, this._pausePool);
},
/**
* Extend the lifetime of the provided object actor to thread lifetime.
*
* @param aActor object
* The object actor.
*/
threadObjectGrip: function (aActor) {
// We want to reuse the existing actor ID, so we just remove it from the
// current pool's weak map and then let pool.addActor do the rest.
aActor.registeredPool.objectActors.delete(aActor.obj);
this.threadLifetimePool.addActor(aActor);
this.threadLifetimePool.objectActors.set(aActor.obj, aActor);
},
/**
* Handle a protocol request to promote multiple pause-lifetime grips to
* thread-lifetime grips.
*
* @param aRequest object
* The protocol request object.
*/
onThreadGrips: function (aRequest) {
if (this.state != "paused") {
return { error: "wrongState" };
}
if (!aRequest.actors) {
return { error: "missingParameter",
message: "no actors were specified" };
}
for (let actorID of aRequest.actors) {
let actor = this._pausePool.get(actorID);
if (actor) {
this.threadObjectGrip(actor);
}
}
return {};
},
/**
* Create a grip for the given string.
*
* @param aString String
* The string we are creating a grip for.
* @param aPool ActorPool
* The actor pool where the new actor will be added.
*/
longStringGrip: function (aString, aPool) {
if (!aPool.longStringActors) {
aPool.longStringActors = {};
}
if (aPool.longStringActors.hasOwnProperty(aString)) {
return aPool.longStringActors[aString].grip();
}
let actor = new LongStringActor(aString, this);
aPool.addActor(actor);
aPool.longStringActors[aString] = actor;
return actor.grip();
},
/**
* Create a long string grip that is scoped to a pause.
*
* @param aString String
* The string we are creating a grip for.
*/
pauseLongStringGrip: function (aString) {
return this.longStringGrip(aString, this._pausePool);
},
/**
* Create a long string grip that is scoped to a thread.
*
* @param aString String
* The string we are creating a grip for.
*/
threadLongStringGrip: function (aString) {
return this.longStringGrip(aString, this._threadLifetimePool);
},
/**
* Returns true if the string is long enough to use a LongStringActor instead
* of passing the value directly over the protocol.
*
* @param aString String
* The string we are checking the length of.
*/
_stringIsLong: function (aString) {
return aString.length >= DebuggerServer.LONG_STRING_LENGTH;
},
// JS Debugger API hooks.
/**
* A function that the engine calls when a call to a debug event hook,
* breakpoint handler, watchpoint handler, or similar function throws some
* exception.
*
* @param aException exception
* The exception that was thrown in the debugger code.
*/
uncaughtExceptionHook: function (aException) {
dumpn("Got an exception: " + aException.message + "\n" + aException.stack);
},
/**
* A function that the engine calls when a debugger statement has been
* executed in the specified frame.
*
* @param aFrame Debugger.Frame
* The stack frame that contained the debugger statement.
*/
onDebuggerStatement: function (aFrame) {
// Don't pause if we are currently stepping (in or over) or the frame is
// black-boxed.
const generatedLocation = getFrameLocation(aFrame);
const { sourceActor } = this.synchronize(this.sources.getOriginalLocation(
generatedLocation));
const url = sourceActor ? sourceActor.url : null;
return this.sources.isBlackBoxed(url) || aFrame.onStep
? undefined
: this._pauseAndRespond(aFrame, { type: "debuggerStatement" });
},
/**
* A function that the engine calls when an exception has been thrown and has
* propagated to the specified frame.
*
* @param aFrame Debugger.Frame
* The youngest remaining stack frame.
* @param aValue object
* The exception that was thrown.
*/
onExceptionUnwind: function (aFrame, aValue) {
let willBeCaught = false;
for (let frame = aFrame; frame != null; frame = frame.older) {
if (frame.script.isInCatchScope(frame.offset)) {
willBeCaught = true;
break;
}
}
if (willBeCaught && this._options.ignoreCaughtExceptions) {
return undefined;
}
const generatedLocation = getFrameLocation(aFrame);
const { sourceActor } = this.synchronize(this.sources.getOriginalLocation(
generatedLocation));
const url = sourceActor ? sourceActor.url : null;
if (this.sources.isBlackBoxed(url)) {
return undefined;
}
try {
let packet = this._paused(aFrame);
if (!packet) {
return undefined;
}
packet.why = { type: "exception",
exception: this.createValueGrip(aValue) };
this.conn.send(packet);
this._pushThreadPause();
} catch(e) {
reportError(e, "Got an exception during TA_onExceptionUnwind: ");
}
return undefined;
},
/**
* A function that the engine calls when a new script has been loaded into the
* scope of the specified debuggee global.
*
* @param aScript Debugger.Script
* The source script that has been loaded into a debuggee compartment.
* @param aGlobal Debugger.Object
* A Debugger.Object instance whose referent is the global object.
*/
onNewScript: function (aScript, aGlobal) {
// XXX: The scripts must be added to the ScriptStore before restoring
// breakpoints in _addScript. If we try to add them to the ScriptStore
// inside _addScript, we can accidentally set a breakpoint in a top level
// script as a "closest match" because we wouldn't have added the child
// scripts to the ScriptStore yet.
this.scripts.addScript(aScript);
this.scripts.addScripts(aScript.getChildScripts());
this._addScript(aScript);
// |onNewScript| is only fired for top level scripts (AKA staticLevel == 0),
// so we have to make sure to call |_addScript| on every child script as
// well to restore breakpoints in those scripts.
for (let s of aScript.getChildScripts()) {
this._addScript(s);
}
},
onNewSource: function (aSource) {
this.conn.send({
from: this.actorID,
type: "newSource",
source: aSource.form()
});
},
/**
* Check if scripts from the provided source URL are allowed to be stored in
* the cache.
*
* @param aSourceUrl String
* The url of the script's source that will be stored.
* @returns true, if the script can be added, false otherwise.
*/
_allowSource: function (aSource) {
return !isHiddenSource(aSource);
},
/**
* Restore any pre-existing breakpoints to the scripts that we have access to.
*/
_restoreBreakpoints: function () {
if (this.breakpointActorMap.size === 0) {
return;
}
for (let s of this.scripts.getAllScripts()) {
this._addScript(s);
}
},
/**
* Add the provided script to the server cache.
*
* @param aScript Debugger.Script
* The source script that will be stored.
* @returns true, if the script was added; false otherwise.
*/
_addScript: function (aScript) {
if (!this._allowSource(aScript.source)) {
return false;
}
// Set any stored breakpoints.
let endLine = aScript.startLine + aScript.lineCount - 1;
let source = this.sources.createNonSourceMappedActor(aScript.source);
for (let bpActor of this.breakpointActorMap.findActors({ source: source.form() })) {
// Limit the search to the line numbers contained in the new script.
if (bpActor.location.line >= aScript.startLine
&& bpActor.location.line <= endLine) {
source.setBreakpoint(bpActor.location, aScript);
}
}
// Go ahead and establish the source actors for this script, which
// fetches sourcemaps if available and sends onNewSource
// notifications
this.sources.createSourceActors(aScript.source);
return true;
},
/**
* Get prototypes and properties of multiple objects.
*/
onPrototypesAndProperties: function (aRequest) {
let result = {};
for (let actorID of aRequest.actors) {
// This code assumes that there are no lazily loaded actors returned
// by this call.
let actor = this.conn.getActor(actorID);
if (!actor) {
return { from: this.actorID,
error: "noSuchActor" };
}
let handler = actor.onPrototypeAndProperties;
if (!handler) {
return { from: this.actorID,
error: "unrecognizedPacketType",
message: ('Actor "' + actorID +
'" does not recognize the packet type ' +
'"prototypeAndProperties"') };
}
result[actorID] = handler.call(actor, {});
}
return { from: this.actorID,
actors: result };
}
};
ThreadActor.prototype.requestTypes = {
"attach": ThreadActor.prototype.onAttach,
"detach": ThreadActor.prototype.onDetach,
"reconfigure": ThreadActor.prototype.onReconfigure,
"resume": ThreadActor.prototype.onResume,
"clientEvaluate": ThreadActor.prototype.onClientEvaluate,
"frames": ThreadActor.prototype.onFrames,
"interrupt": ThreadActor.prototype.onInterrupt,
"eventListeners": ThreadActor.prototype.onEventListeners,
"releaseMany": ThreadActor.prototype.onReleaseMany,
"sources": ThreadActor.prototype.onSources,
"threadGrips": ThreadActor.prototype.onThreadGrips,
"prototypesAndProperties": ThreadActor.prototype.onPrototypesAndProperties
};
exports.ThreadActor = ThreadActor;
/**
* Creates a PauseActor.
*
* PauseActors exist for the lifetime of a given debuggee pause. Used to
* scope pause-lifetime grips.
*
* @param ActorPool aPool
* The actor pool created for this pause.
*/
function PauseActor(aPool)
{
this.pool = aPool;
}
PauseActor.prototype = {
actorPrefix: "pause"
};
/**
* A base actor for any actors that should only respond receive messages in the
* paused state. Subclasses may expose a `threadActor` which is used to help
* determine when we are in a paused state. Subclasses should set their own
* "constructor" property if they want better error messages. You should never
* instantiate a PauseScopedActor directly, only through subclasses.
*/
function PauseScopedActor()
{
}
/**
* A function decorator for creating methods to handle protocol messages that
* should only be received while in the paused state.
*
* @param aMethod Function
* The function we are decorating.
*/
PauseScopedActor.withPaused = function (aMethod) {
return function () {
if (this.isPaused()) {
return aMethod.apply(this, arguments);
} else {
return this._wrongState();
}
};
};
PauseScopedActor.prototype = {
/**
* Returns true if we are in the paused state.
*/
isPaused: function () {
// When there is not a ThreadActor available (like in the webconsole) we
// have to be optimistic and assume that we are paused so that we can
// respond to requests.
return this.threadActor ? this.threadActor.state === "paused" : true;
},
/**
* Returns the wrongState response packet for this actor.
*/
_wrongState: function () {
return {
error: "wrongState",
message: this.constructor.name +
" actors can only be accessed while the thread is paused."
};
}
};
/**
* Resolve a URI back to physical file.
*
* Of course, this works only for URIs pointing to local resources.
*
* @param aURI
* URI to resolve
* @return
* resolved nsIURI
*/
function resolveURIToLocalPath(aURI) {
let resolved;
switch (aURI.scheme) {
case "jar":
case "file":
return aURI;
case "chrome":
resolved = Cc["@mozilla.org/chrome/chrome-registry;1"].
getService(Ci.nsIChromeRegistry).convertChromeURL(aURI);
return resolveURIToLocalPath(resolved);
case "resource":
resolved = Cc["@mozilla.org/network/protocol;1?name=resource"].
getService(Ci.nsIResProtocolHandler).resolveURI(aURI);
aURI = Services.io.newURI(resolved, null, null);
return resolveURIToLocalPath(aURI);
default:
return null;
}
}
/**
* A SourceActor provides information about the source of a script. There
* are two kinds of source actors: ones that represent real source objects,
* and ones that represent non-existant "original" sources when the real
* sources are sourcemapped. When a source is sourcemapped, actors are
* created for both the "generated" and "original" sources, and the client will
* only see the original sources. We separate these because there isn't
* a 1:1 mapping of generated to original sources; one generated source
* may represent N original sources, so we need to create N + 1 separate
* actors.
*
* There are 4 different scenarios for sources that you should
* understand:
*
* - A single non-sourcemapped source that is not inlined in HTML
* (separate JS file, eval'ed code, etc)
* - A single sourcemapped source which creates N original sources
* - An HTML page with multiple inline scripts, which are distinct
* sources, but should be represented as a single source
* - A pretty-printed source (which may or may not be an original
* sourcemapped source), which generates a sourcemap for itself
*
* The complexity of `SourceActor` and `ThreadSources` are to handle
* all of thise cases and hopefully internalize the complexities.
*
* @param Debugger.Source source
* The source object we are representing.
* @param ThreadActor thread
* The current thread actor.
* @param String originalUrl
* Optional. For sourcemapped urls, the original url this is representing.
* @param Debugger.Source generatedSource
* Optional, passed in when aSourceMap is also passed in. The generated
* source object that introduced this source.
* @param String contentType
* Optional. The content type of this source, if immediately available.
*/
function SourceActor({ source, thread, originalUrl, generatedSource,
contentType }) {
this._threadActor = thread;
this._originalUrl = originalUrl;
this._source = source;
this._generatedSource = generatedSource;
this._contentType = contentType;
this.onSource = this.onSource.bind(this);
this._invertSourceMap = this._invertSourceMap.bind(this);
this._encodeAndSetSourceMapURL = this._encodeAndSetSourceMapURL.bind(this);
this._getSourceText = this._getSourceText.bind(this);
this._mapSourceToAddon();
if (this.threadActor.sources.isPrettyPrinted(this.url)) {
this._init = this.onPrettyPrint({
indent: this.threadActor.sources.prettyPrintIndent(this.url)
}).then(null, error => {
DevToolsUtils.reportException("SourceActor", error);
});
} else {
this._init = null;
}
}
SourceActor.prototype = {
constructor: SourceActor,
actorPrefix: "source",
_oldSourceMap: null,
_init: null,
_addonID: null,
_addonPath: null,
get threadActor() { return this._threadActor; },
get dbg() { return this.threadActor.dbg; },
get scripts() { return this.threadActor.scripts; },
get source() { return this._source; },
get generatedSource() { return this._generatedSource; },
get breakpointActorMap() { return this.threadActor.breakpointActorMap; },
get url() {
if (this.source) {
return getSourceURL(this.source);
}
return this._originalUrl;
},
get addonID() { return this._addonID; },
get addonPath() { return this._addonPath; },
get prettyPrintWorker() {
return this.threadActor.prettyPrintWorker;
},
form: function () {
let source = this.source || this.generatedSource;
// This might not have a source or a generatedSource because we
// treat HTML pages with inline scripts as a special SourceActor
// that doesn't have either
let introductionUrl = null;
if (source && source.introductionScript) {
introductionUrl = source.introductionScript.source.url;
}
return {
actor: this.actorID,
url: this.url ? this.url.split(" -> ").pop() : null,
addonID: this._addonID,
addonPath: this._addonPath,
isBlackBoxed: this.threadActor.sources.isBlackBoxed(this.url),
isPrettyPrinted: this.threadActor.sources.isPrettyPrinted(this.url),
introductionUrl: introductionUrl ? introductionUrl.split(" -> ").pop() : null,
introductionType: source ? source.introductionType : null
};
},
disconnect: function () {
if (this.registeredPool && this.registeredPool.sourceActors) {
delete this.registeredPool.sourceActors[this.actorID];
}
},
_mapSourceToAddon: function() {
try {
var nsuri = Services.io.newURI(this.url.split(" -> ").pop(), null, null);
}
catch (e) {
// We can't do anything with an invalid URI
return;
}
let localURI = resolveURIToLocalPath(nsuri);
let id = {};
if (localURI && mapURIToAddonID(localURI, id)) {
this._addonID = id.value;
if (localURI instanceof Ci.nsIJARURI) {
// The path in the add-on is easy for jar: uris
this._addonPath = localURI.JAREntry;
}
else if (localURI instanceof Ci.nsIFileURL) {
// For file: uris walk up to find the last directory that is part of the
// add-on
let target = localURI.file;
let path = target.leafName;
// We can assume that the directory containing the source file is part
// of the add-on
let root = target.parent;
let file = root.parent;
while (file && mapURIToAddonID(Services.io.newFileURI(file), {})) {
path = root.leafName + "/" + path;
root = file;
file = file.parent;
}
if (!file) {
const error = new Error("Could not find the root of the add-on for " + this.url);
DevToolsUtils.reportException("SourceActor.prototype._mapSourceToAddon", error)
return;
}
this._addonPath = path;
}
}
},
_getSourceText: function () {
let toResolvedContent = t => ({
content: t,
contentType: this._contentType
});
let genSource = this.generatedSource || this.source;
return this.threadActor.sources.fetchSourceMap(genSource).then(map => {
let sc;
if (map && (sc = map.sourceContentFor(this.url))) {
return toResolvedContent(sc);
}
// Use `source.text` if it exists, is not the "no source"
// string, and the content type of the source is JavaScript. It
// will be "no source" if the Debugger API wasn't able to load
// the source because sources were discarded
// (javascript.options.discardSystemSource == true). Re-fetch
// non-JS sources to get the contentType from the headers.
if (this.source &&
this.source.text !== "[no source]" &&
this._contentType &&
this._contentType.indexOf('javascript') !== -1) {
return toResolvedContent(this.source.text);
}
else {
// XXX bug 865252: Don't load from the cache if this is a source mapped
// source because we can't guarantee that the cache has the most up to date
// content for this source like we can if it isn't source mapped.
let sourceFetched = fetch(this.url, { loadFromCache: !this.source });
// Record the contentType we just learned during fetching
return sourceFetched.then(result => {
this._contentType = result.contentType;
return result;
});
}
});
},
/**
* Get all executable lines from the current source
* @return Array - Executable lines of the current script
**/
getExecutableLines: function () {
// Check if the original source is source mapped
let packet = {
from: this.actorID
};
function sortLines(lines) {
// Converting the Set into an array
lines = [line for (line of lines)];
lines.sort((a, b) => {
return a - b;
});
return lines;
}
if (this.generatedSource) {
return this.threadActor.sources.getSourceMap(this.generatedSource).then(sm => {
let lines = new Set();
// Position of executable lines in the generated source
let offsets = this.getExecutableOffsets(this.generatedSource, false);
for (let offset of offsets) {
let {line, source: sourceUrl} = sm.originalPositionFor({
line: offset.lineNumber,
column: offset.columnNumber
});
if (sourceUrl === this.url) {
lines.add(line);
}
}
packet.lines = sortLines(lines);
return packet;
});
}
let lines = this.getExecutableOffsets(this.source, true);
packet.lines = sortLines(lines);
return packet;
},
/**
* Extract all executable offsets from the given script
* @param String url - extract offsets of the script with this url
* @param Boolean onlyLine - will return only the line number
* @return Set - Executable offsets/lines of the script
**/
getExecutableOffsets: function (source, onlyLine) {
let offsets = new Set();
for (let s of this.threadActor.scripts.getScriptsBySource(source)) {
for (let offset of s.getAllColumnOffsets()) {
offsets.add(onlyLine ? offset.lineNumber : offset);
}
}
return offsets;
},
/**
* Handler for the "source" packet.
*/
onSource: function () {
return resolve(this._init)
.then(this._getSourceText)
.then(({ content, contentType }) => {
return {
from: this.actorID,
source: this.threadActor.createValueGrip(
content, this.threadActor.threadLifetimePool),
contentType: contentType
};
})
.then(null, aError => {
reportError(aError, "Got an exception during SA_onSource: ");
return {
"from": this.actorID,
"error": "loadSourceError",
"message": "Could not load the source for " + this.url + ".\n"
+ DevToolsUtils.safeErrorString(aError)
};
});
},
/**
* Handler for the "prettyPrint" packet.
*/
onPrettyPrint: function ({ indent }) {
this.threadActor.sources.prettyPrint(this.url, indent);
return this._getSourceText()
.then(this._sendToPrettyPrintWorker(indent))
.then(this._invertSourceMap)
.then(this._encodeAndSetSourceMapURL)
.then(() => {
// We need to reset `_init` now because we have already done the work of
// pretty printing, and don't want onSource to wait forever for
// initialization to complete.
this._init = null;
})
.then(this.onSource)
.then(null, error => {
this.onDisablePrettyPrint();
return {
from: this.actorID,
error: "prettyPrintError",
message: DevToolsUtils.safeErrorString(error)
};
});
},
/**
* Return a function that sends a request to the pretty print worker, waits on
* the worker's response, and then returns the pretty printed code.
*
* @param Number aIndent
* The number of spaces to indent by the code by, when we send the
* request to the pretty print worker.
* @returns Function
* Returns a function which takes an AST, and returns a promise that
* is resolved with `{ code, mappings }` where `code` is the pretty
* printed code, and `mappings` is an array of source mappings.
*/
_sendToPrettyPrintWorker: function (aIndent) {
return ({ content }) => {
const deferred = promise.defer();
const id = Math.random();
const onReply = ({ data }) => {
if (data.id !== id) {
return;
}
this.prettyPrintWorker.removeEventListener("message", onReply, false);
if (data.error) {
deferred.reject(new Error(data.error));
} else {
deferred.resolve(data);
}
};
this.prettyPrintWorker.addEventListener("message", onReply, false);
this.prettyPrintWorker.postMessage({
id: id,
url: this.url,
indent: aIndent,
source: content
});
return deferred.promise;
};
},
/**
* Invert a source map. So if a source map maps from a to b, return a new
* source map from b to a. We need to do this because the source map we get
* from _generatePrettyCodeAndMap goes the opposite way we want it to for
* debugging.
*
* Note that the source map is modified in place.
*/
_invertSourceMap: function ({ code, mappings }) {
const generator = new SourceMapGenerator({ file: this.url });
return DevToolsUtils.yieldingEach(mappings, m => {
let mapping = {
generated: {
line: m.generatedLine,
column: m.generatedColumn
}
};
if (m.source) {
mapping.source = m.source;
mapping.original = {
line: m.originalLine,
column: m.originalColumn
};
mapping.name = m.name;
}
generator.addMapping(mapping);
}).then(() => {
generator.setSourceContent(this.url, code);
const consumer = SourceMapConsumer.fromSourceMap(generator);
// XXX bug 918802: Monkey punch the source map consumer, because iterating
// over all mappings and inverting each of them, and then creating a new
// SourceMapConsumer is slow.
const getOrigPos = consumer.originalPositionFor.bind(consumer);
const getGenPos = consumer.generatedPositionFor.bind(consumer);
consumer.originalPositionFor = ({ line, column }) => {
const location = getGenPos({
line: line,
column: column,
source: this.url
});
location.source = this.url;
return location;
};
consumer.generatedPositionFor = ({ line, column }) => getOrigPos({
line: line,
column: column
});
return {
code: code,
map: consumer
};
});
},
/**
* Save the source map back to our thread's ThreadSources object so that
* stepping, breakpoints, debugger statements, etc can use it. If we are
* pretty printing a source mapped source, we need to compose the existing
* source map with our new one.
*/
_encodeAndSetSourceMapURL: function ({ map: sm }) {
let source = this.generatedSource || this.source;
let sources = this.threadActor.sources;
return sources.getSourceMap(source).then(prevMap => {
if (prevMap) {
// Compose the source maps
this._oldSourceMapping = {
url: source.sourceMapURL,
map: prevMap
};
prevMap = SourceMapGenerator.fromSourceMap(prevMap);
prevMap.applySourceMap(sm, this.url);
sm = SourceMapConsumer.fromSourceMap(prevMap);
}
let sources = this.threadActor.sources;
sources.clearSourceMapCache(source.sourceMapURL);
sources.setSourceMapHard(source, null, sm);
});
},
/**
* Handler for the "disablePrettyPrint" packet.
*/
onDisablePrettyPrint: function () {
let source = this.generatedSource || this.source;
let sources = this.threadActor.sources;
let sm = sources.getSourceMap(source);
sources.clearSourceMapCache(source.sourceMapURL, { hard: true });
if (this._oldSourceMapping) {
sources.setSourceMapHard(source,
this._oldSourceMapping.url,
this._oldSourceMapping.map);
this._oldSourceMapping = null;
}
this.threadActor.sources.disablePrettyPrint(this.url);
return this.onSource();
},
/**
* Handler for the "blackbox" packet.
*/
onBlackBox: function (aRequest) {
this.threadActor.sources.blackBox(this.url);
let packet = {
from: this.actorID
};
if (this.threadActor.state == "paused"
&& this.threadActor.youngestFrame
&& this.threadActor.youngestFrame.script.url == this.url) {
packet.pausedInSource = true;
}
return packet;
},
/**
* Handler for the "unblackbox" packet.
*/
onUnblackBox: function (aRequest) {
this.threadActor.sources.unblackBox(this.url);
return {
from: this.actorID
};
},
/**
* Handle a protocol request to set a breakpoint.
*/
onSetBreakpoint: function(aRequest) {
if (this.threadActor.state !== "paused") {
return { error: "wrongState",
message: "Breakpoints can only be set while the debuggee is paused."};
}
let loc = {
url: this.url,
line: aRequest.location.line,
column: aRequest.location.column,
};
let originalLoc = loc;
return this.threadActor.sources.getGeneratedLocation({
sourceActor: this,
line: loc.line,
column: loc.column
}).then(genLoc => {
if (genLoc.sourceActor !== this) {
return genLoc.sourceActor._createBreakpoint(genLoc, originalLoc, aRequest.condition);
}
else {
return this._createBreakpoint(genLoc, originalLoc, aRequest.condition);
}
});
},
_createBreakpoint: function(loc, originalLoc, condition) {
return resolve(null).then(() => {
return this.setBreakpoint({
line: loc.line,
column: loc.column,
condition: condition
});
}).then(response => {
var actual = response.actualLocation;
if (actual) {
if (this.source) {
return this.threadActor.sources.getOriginalLocation({
source: this.source,
line: actual.line,
column: actual.column
}).then(({ sourceActor, line, column }) => {
if (sourceActor.url !== originalLoc.url ||
line !== originalLoc.line ||
column !== originalLoc.column) {
response.actualLocation = {
source: sourceActor.form(),
line: line,
column: column
};
}
return response;
});
}
else {
response.actualLocation = {
source: this.form(),
line: actual.line,
column: actual.column
}
return response;
}
}
else {
if (this.source) {
// Get the original location known by the sourcemap and see if
// it's different from our initial arguments
return this.threadActor.sources.getOriginalLocation({
source: this.source,
line: loc.line,
column: loc.column
}).then(({ sourceActor, line }) => {
if (originalLoc.url !== sourceActor.url ||
originalLoc.line !== line) {
response.actualLocation = {
source: sourceActor.form(),
line: line
};
}
return response;
});
}
else {
return response;
}
}
}).then(null, error => {
DevToolsUtils.reportException("onSetBreakpoint", error);
});
},
/** Get or create the BreakpointActor for the breakpoint at the given location.
*
* NB: This will override a pre-existing BreakpointActor's condition with
* the given the location's condition.
*
* @param Object location
* The breakpoint location. See BreakpointStore.prototype.setActor
* for more information.
* @returns BreakpointActor
*/
_getOrCreateBreakpointActor: function (location) {
let actor = this.breakpointActorMap.getActor(location);
if (!actor) {
actor = new BreakpointActor(this.threadActor, {
sourceActor: this,
line: location.line,
column: location.column,
condition: location.condition
});
this.threadActor.threadLifetimePool.addActor(actor);
this.breakpointActorMap.setActor(location, actor);
return actor;
}
actor.condition = location.condition;
return actor;
},
/**
* Set breakpoints at the offsets closest to our target location's column.
*
* @param Array scripts
* The set of Debugger.Script instances to consider.
* @param Object location
* The target location.
* @param BreakpointActor actor
* The BreakpointActor to handle hitting the breakpoints we set.
* @returns Object
* The RDP response.
*/
_setBreakpointAtColumn: function (scripts, location, actor) {
// Debugger.Script -> array of offset mappings
const scriptsAndOffsetMappings = new Map();
for (let script of scripts) {
this._findClosestOffsetMappings(location, script, scriptsAndOffsetMappings);
}
for (let [script, mappings] of scriptsAndOffsetMappings) {
for (let offsetMapping of mappings) {
script.setBreakpoint(offsetMapping.offset, actor);
}
actor.addScript(script, this.threadActor);
}
return {
actor: actor.actorID
};
},
/**
* Find the scripts which contain offsets that are an entry point to the given
* line.
*
* @param Array scripts
* The set of Debugger.Scripts to consider.
* @param Number line
* The line we are searching for entry points into.
* @returns Array of objects of the form { script, offsets } where:
* - script is a Debugger.Script
* - offsets is an array of offsets that are entry points into the
* given line.
*/
_findEntryPointsForLine: function (scripts, line) {
const entryPoints = [];
for (let script of scripts) {
const offsets = script.getLineOffsets(line);
if (offsets.length) {
entryPoints.push({ script, offsets });
}
}
return entryPoints;
},
/**
* Find the first line that is associated with bytecode offsets, and is
* greater than or equal to the given start line.
*
* @param Array scripts
* The set of Debugger.Script instances to consider.
* @param Number startLine
* The target line.
* @return Object|null
* If we can't find a line matching our constraints, return
* null. Otherwise, return an object of the form:
* {
* line: Number,
* entryPoints: [
* { script: Debugger.Script, offsets: [offset, ...] },
* ...
* ]
* }
*/
_findNextLineWithOffsets: function (scripts, startLine) {
const maxLine = Math.max(...scripts.map(s => s.startLine + s.lineCount));
for (let line = startLine; line < maxLine; line++) {
const entryPoints = this._findEntryPointsForLine(scripts, line);
if (entryPoints.length) {
return { line, entryPoints };
}
}
return null;
},
/**
* Set a breakpoint using the Debugger API. If the line on which the
* breakpoint is being set contains no code, then the breakpoint will slide
* down to the next line that has runnable code. In this case the server
* breakpoint cache will be updated, so callers that iterate over the
* breakpoint cache should take that into account.
*
* @param object aLocation
* The location of the breakpoint (in the generated source, if source
* mapping).
* @param Debugger.Script aOnlyThisScript [optional]
* If provided, only set breakpoints in this Debugger.Script, and
* nowhere else.
*/
setBreakpoint: function (aLocation, aOnlyThisScript=null) {
const location = {
source: this.form(),
line: aLocation.line,
column: aLocation.column,
condition: aLocation.condition
};
const actor = location.actor = this._getOrCreateBreakpointActor(location);
// Find all scripts matching the given location. We will almost always have
// a `source` object to query, but multiple inline HTML scripts are all
// represented by a single SourceActor even though they have separate source
// objects, so we need to query based on the url of the page for them.
const scripts = this.source
? this.scripts.getScriptsBySourceAndLine(this.source, location.line)
: this.scripts.getScriptsByURLAndLine(this._originalUrl, location.line);
if (scripts.length === 0) {
// Since we did not find any scripts to set the breakpoint on now, return
// early. When a new script that matches this breakpoint location is
// introduced, the breakpoint actor will already be in the breakpoint
// store and the breakpoint will be set at that time. This is similar to
// GDB's "pending" breakpoints for shared libraries that aren't loaded
// yet.
return {
actor: actor.actorID
}
}
if (location.column) {
return this._setBreakpointAtColumn(scripts, location, actor);
}
// Select the first line that has offsets, and is greater than or equal to
// the requested line. Set breakpoints on each of the offsets that is an
// entry point to our selected line.
const result = this._findNextLineWithOffsets(scripts, location.line);
if (!result) {
return {
error: "noCodeAtLineColumn",
actor: actor.actorID
};
}
const { line, entryPoints } = result;
const actualLocation = line !== location.line
? { source: { actor: this.actorID }, line }
: undefined;
if (actualLocation) {
// Check whether we already have a breakpoint actor for the actual
// location. If we do have an existing actor, then the actor we created
// above is redundant and must be destroyed. If we do not have an existing
// actor, we need to update the breakpoint store with the new location.
let existingActor = this.breakpointActorMap.getActor(actualLocation);
if (existingActor) {
actor.onDelete();
this.breakpointActorMap.deleteActor(location);
return {
actor: existingActor.actorID,
actualLocation
};
} else {
actor.location = actualLocation;
actor.location = {
sourceActor: this,
line: actualLocation.line
};
this.breakpointActorMap.deleteActor(location);
this.breakpointActorMap.setActor(actualLocation, actor);
}
}
this._setBreakpointOnEntryPoints(
actor,
aOnlyThisScript
? entryPoints.filter(o => o.script === aOnlyThisScript)
: entryPoints
);
return {
actor: actor.actorID,
actualLocation
};
},
/**
* Set breakpoints on all the given entry points with the given
* BreakpointActor as the handler.
*
* @param BreakpointActor actor
* The actor handling the breakpoint hits.
* @param Array entryPoints
* An array of objects of the form `{ script, offsets }`.
*/
_setBreakpointOnEntryPoints: function (actor, entryPoints) {
for (let { script, offsets } of entryPoints) {
for (let offset of offsets) {
script.setBreakpoint(offset, actor);
}
actor.addScript(script, this.threadActor);
}
},
/**
* Find all of the offset mappings associated with `aScript` that are closest
* to `aTargetLocation`. If new offset mappings are found that are closer to
* `aTargetOffset` than the existing offset mappings inside
* `aScriptsAndOffsetMappings`, we empty that map and only consider the
* closest offset mappings.
*
* In many cases, but not all, this method finds only one closest offset.
* Consider the following case, where multiple offsets will be found:
*
* 0 1 2 3
* 0123456789012345678901234567890
* +-------------------------------
* 1|function f() {
* 2| return g() + h();
* 3|}
*
* The Debugger reports three offsets on line 2 upon which we could set a
* breakpoint: the `return` statement at column 2, the call expression `g()`
* at column 9, and the call expression `h()` at column 15. (Careful readers
* will note that complete source location information isn't saved by
* SpiderMonkey's frontend, and we don't get an offset associated specifically
* with the `+` operation.)
*
* If our target location is line 2 column 12, the offset for the call to `g`
* is 3 columns to the left and the offset for the call to `h` is 3 columns to
* the right. Because they are equally close, we will return both offsets to
* have breakpoints set upon them.
*
* @param Object aTargetLocation
* An object of the form { url, line[, column] }.
* @param Debugger.Script aScript
* The script in which we are searching for offsets.
* @param Map aScriptsAndOffsetMappings
* A Map object which maps Debugger.Script instances to arrays of
* offset mappings. This is an out param.
*/
_findClosestOffsetMappings: function (aTargetLocation,
aScript,
aScriptsAndOffsetMappings) {
let offsetMappings = aScript.getAllColumnOffsets()
.filter(({ lineNumber }) => lineNumber === aTargetLocation.line);
// Attempt to find the current closest offset distance from the target
// location by grabbing any offset mapping in the map by doing one iteration
// and then breaking (they all have the same distance from the target
// location).
let closestDistance = Infinity;
if (aScriptsAndOffsetMappings.size) {
for (let mappings of aScriptsAndOffsetMappings.values()) {
closestDistance = Math.abs(aTargetLocation.column - mappings[0].columnNumber);
break;
}
}
for (let mapping of offsetMappings) {
let currentDistance = Math.abs(aTargetLocation.column - mapping.columnNumber);
if (currentDistance > closestDistance) {
continue;
} else if (currentDistance < closestDistance) {
closestDistance = currentDistance;
aScriptsAndOffsetMappings.clear();
aScriptsAndOffsetMappings.set(aScript, [mapping]);
} else {
if (!aScriptsAndOffsetMappings.has(aScript)) {
aScriptsAndOffsetMappings.set(aScript, []);
}
aScriptsAndOffsetMappings.get(aScript).push(mapping);
}
}
}
};
SourceActor.prototype.requestTypes = {
"source": SourceActor.prototype.onSource,
"blackbox": SourceActor.prototype.onBlackBox,
"unblackbox": SourceActor.prototype.onUnblackBox,
"prettyPrint": SourceActor.prototype.onPrettyPrint,
"disablePrettyPrint": SourceActor.prototype.onDisablePrettyPrint,
"getExecutableLines": SourceActor.prototype.getExecutableLines,
"setBreakpoint": SourceActor.prototype.onSetBreakpoint
};
/**
* Determine if a given value is non-primitive.
*
* @param Any aValue
* The value to test.
* @return Boolean
* Whether the value is non-primitive.
*/
function isObject(aValue) {
const type = typeof aValue;
return type == "object" ? aValue !== null : type == "function";
}
/**
* Create a function that can safely stringify Debugger.Objects of a given
* builtin type.
*
* @param Function aCtor
* The builtin class constructor.
* @return Function
* The stringifier for the class.
*/
function createBuiltinStringifier(aCtor) {
return aObj => aCtor.prototype.toString.call(aObj.unsafeDereference());
}
/**
* Stringify a Debugger.Object-wrapped Error instance.
*
* @param Debugger.Object aObj
* The object to stringify.
* @return String
* The stringification of the object.
*/
function errorStringify(aObj) {
let name = DevToolsUtils.getProperty(aObj, "name");
if (name === "" || name === undefined) {
name = aObj.class;
} else if (isObject(name)) {
name = stringify(name);
}
let message = DevToolsUtils.getProperty(aObj, "message");
if (isObject(message)) {
message = stringify(message);
}
if (message === "" || message === undefined) {
return name;
}
return name + ": " + message;
}
/**
* Stringify a Debugger.Object based on its class.
*
* @param Debugger.Object aObj
* The object to stringify.
* @return String
* The stringification for the object.
*/
function stringify(aObj) {
if (aObj.class == "DeadObject") {
const error = new Error("Dead object encountered.");
DevToolsUtils.reportException("stringify", error);
return "<dead object>";
}
const stringifier = stringifiers[aObj.class] || stringifiers.Object;
try {
return stringifier(aObj);
} catch (e) {
DevToolsUtils.reportException("stringify", e);
return "<failed to stringify object>";
}
}
// Used to prevent infinite recursion when an array is found inside itself.
let seen = null;
let stringifiers = {
Error: errorStringify,
EvalError: errorStringify,
RangeError: errorStringify,
ReferenceError: errorStringify,
SyntaxError: errorStringify,
TypeError: errorStringify,
URIError: errorStringify,
Boolean: createBuiltinStringifier(Boolean),
Function: createBuiltinStringifier(Function),
Number: createBuiltinStringifier(Number),
RegExp: createBuiltinStringifier(RegExp),
String: createBuiltinStringifier(String),
Object: obj => "[object " + obj.class + "]",
Array: obj => {
// If we're at the top level then we need to create the Set for tracking
// previously stringified arrays.
const topLevel = !seen;
if (topLevel) {
seen = new Set();
} else if (seen.has(obj)) {
return "";
}
seen.add(obj);
const len = DevToolsUtils.getProperty(obj, "length");
let string = "";
// The following check is only required because the debuggee could possibly
// be a Proxy and return any value. For normal objects, array.length is
// always a non-negative integer.
if (typeof len == "number" && len > 0) {
for (let i = 0; i < len; i++) {
const desc = obj.getOwnPropertyDescriptor(i);
if (desc) {
const { value } = desc;
if (value != null) {
string += isObject(value) ? stringify(value) : value;
}
}
if (i < len - 1) {
string += ",";
}
}
}
if (topLevel) {
seen = null;
}
return string;
},
DOMException: obj => {
const message = DevToolsUtils.getProperty(obj, "message") || "<no message>";
const result = (+DevToolsUtils.getProperty(obj, "result")).toString(16);
const code = DevToolsUtils.getProperty(obj, "code");
const name = DevToolsUtils.getProperty(obj, "name") || "<unknown>";
return '[Exception... "' + message + '" ' +
'code: "' + code +'" ' +
'nsresult: "0x' + result + ' (' + name + ')"]';
},
Promise: obj => {
const { state, value, reason } = getPromiseState(obj);
let statePreview = state;
if (state != "pending") {
const settledValue = state === "fulfilled" ? value : reason;
statePreview += ": " + (typeof settledValue === "object" && settledValue !== null
? stringify(settledValue)
: settledValue);
}
return "Promise (" + statePreview + ")";
},
};
/**
* Creates an actor for the specified object.
*
* @param aObj Debugger.Object
* The debuggee object.
* @param aThreadActor ThreadActor
* The parent thread actor for this object.
*/
function ObjectActor(aObj, aThreadActor)
{
dbg_assert(!aObj.optimizedOut, "Should not create object actors for optimized out values!");
this.obj = aObj;
this.threadActor = aThreadActor;
}
ObjectActor.prototype = {
actorPrefix: "obj",
/**
* Returns a grip for this actor for returning in a protocol message.
*/
grip: function () {
this.threadActor._gripDepth++;
let g = {
"type": "object",
"class": this.obj.class,
"actor": this.actorID,
"extensible": this.obj.isExtensible(),
"frozen": this.obj.isFrozen(),
"sealed": this.obj.isSealed()
};
if (this.obj.class != "DeadObject") {
// Expose internal Promise state.
if (this.obj.class == "Promise") {
const { state, value, reason } = getPromiseState(this.obj);
g.promiseState = { state };
if (state == "fulfilled") {
g.promiseState.value = this.threadActor.createValueGrip(value);
} else if (state == "rejected") {
g.promiseState.reason = this.threadActor.createValueGrip(reason);
}
}
let raw = this.obj.unsafeDereference();
// If Cu is not defined, we are running on a worker thread, where xrays
// don't exist.
if (Cu) {
raw = Cu.unwaiveXrays(raw);
}
if (!DevToolsUtils.isSafeJSObject(raw)) {
raw = null;
}
let previewers = DebuggerServer.ObjectActorPreviewers[this.obj.class] ||
DebuggerServer.ObjectActorPreviewers.Object;
for (let fn of previewers) {
try {
if (fn(this, g, raw)) {
break;
}
} catch (e) {
DevToolsUtils.reportException("ObjectActor.prototype.grip previewer function", e);
}
}
}
this.threadActor._gripDepth--;
return g;
},
/**
* Releases this actor from the pool.
*/
release: function () {
if (this.registeredPool.objectActors) {
this.registeredPool.objectActors.delete(this.obj);
}
this.registeredPool.removeActor(this);
},
/**
* Handle a protocol request to provide the definition site of this function
* object.
*
* @param aRequest object
* The protocol request object.
*/
onDefinitionSite: function OA_onDefinitionSite(aRequest) {
if (this.obj.class != "Function") {
return {
from: this.actorID,
error: "objectNotFunction",
message: this.actorID + " is not a function."
};
}
if (!this.obj.script) {
return {
from: this.actorID,
error: "noScript",
message: this.actorID + " has no Debugger.Script"
};
}
const generatedLocation = {
source: this.obj.script.source,
line: this.obj.script.startLine,
// TODO bug 901138: use Debugger.Script.prototype.startColumn.
column: 0
};
return this.threadActor.sources.getOriginalLocation(generatedLocation)
.then(({ sourceActor, line, column }) => {
return {
from: this.actorID,
source: sourceActor.form(),
line: line,
column: column
};
});
},
/**
* Handle a protocol request to provide the names of the properties defined on
* the object and not its prototype.
*
* @param aRequest object
* The protocol request object.
*/
onOwnPropertyNames: function (aRequest) {
return { from: this.actorID,
ownPropertyNames: this.obj.getOwnPropertyNames() };
},
/**
* Handle a protocol request to provide the prototype and own properties of
* the object.
*
* @param aRequest object
* The protocol request object.
*/
onPrototypeAndProperties: function (aRequest) {
let ownProperties = Object.create(null);
let names;
try {
names = this.obj.getOwnPropertyNames();
} catch (ex) {
// The above can throw if this.obj points to a dead object.
// TODO: we should use Cu.isDeadWrapper() - see bug 885800.
return { from: this.actorID,
prototype: this.threadActor.createValueGrip(null),
ownProperties: ownProperties,
safeGetterValues: Object.create(null) };
}
for (let name of names) {
ownProperties[name] = this._propertyDescriptor(name);
}
return { from: this.actorID,
prototype: this.threadActor.createValueGrip(this.obj.proto),
ownProperties: ownProperties,
safeGetterValues: this._findSafeGetterValues(ownProperties) };
},
/**
* Find the safe getter values for the current Debugger.Object, |this.obj|.
*
* @private
* @param object aOwnProperties
* The object that holds the list of known ownProperties for
* |this.obj|.
* @param number [aLimit=0]
* Optional limit of getter values to find.
* @return object
* An object that maps property names to safe getter descriptors as
* defined by the remote debugging protocol.
*/
_findSafeGetterValues: function (aOwnProperties, aLimit = 0)
{
let safeGetterValues = Object.create(null);
let obj = this.obj;
let level = 0, i = 0;
while (obj) {
let getters = this._findSafeGetters(obj);
for (let name of getters) {
// Avoid overwriting properties from prototypes closer to this.obj. Also
// avoid providing safeGetterValues from prototypes if property |name|
// is already defined as an own property.
if (name in safeGetterValues ||
(obj != this.obj && name in aOwnProperties)) {
continue;
}
let desc = null, getter = null;
try {
desc = obj.getOwnPropertyDescriptor(name);
getter = desc.get;
} catch (ex) {
// The above can throw if the cache becomes stale.
}
if (!getter) {
obj._safeGetters = null;
continue;
}
let result = getter.call(this.obj);
if (result && !("throw" in result)) {
let getterValue = undefined;
if ("return" in result) {
getterValue = result.return;
} else if ("yield" in result) {
getterValue = result.yield;
}
// WebIDL attributes specified with the LenientThis extended attribute
// return undefined and should be ignored.
if (getterValue !== undefined) {
safeGetterValues[name] = {
getterValue: this.threadActor.createValueGrip(getterValue),
getterPrototypeLevel: level,
enumerable: desc.enumerable,
writable: level == 0 ? desc.writable : true,
};
if (aLimit && ++i == aLimit) {
break;
}
}
}
}
if (aLimit && i == aLimit) {
break;
}
obj = obj.proto;
level++;
}
return safeGetterValues;
},
/**
* Find the safe getters for a given Debugger.Object. Safe getters are native
* getters which are safe to execute.
*
* @private
* @param Debugger.Object aObject
* The Debugger.Object where you want to find safe getters.
* @return Set
* A Set of names of safe getters. This result is cached for each
* Debugger.Object.
*/
_findSafeGetters: function (aObject)
{
if (aObject._safeGetters) {
return aObject._safeGetters;
}
let getters = new Set();
let names = [];
try {
names = aObject.getOwnPropertyNames()
} catch (ex) {
// Calling getOwnPropertyNames() on some wrapped native prototypes is not
// allowed: "cannot modify properties of a WrappedNative". See bug 952093.
}
for (let name of names) {
let desc = null;
try {
desc = aObject.getOwnPropertyDescriptor(name);
} catch (e) {
// Calling getOwnPropertyDescriptor on wrapped native prototypes is not
// allowed (bug 560072).
}
if (!desc || desc.value !== undefined || !("get" in desc)) {
continue;
}
if (DevToolsUtils.hasSafeGetter(desc)) {
getters.add(name);
}
}
aObject._safeGetters = getters;
return getters;
},
/**
* Handle a protocol request to provide the prototype of the object.
*
* @param aRequest object
* The protocol request object.
*/
onPrototype: function (aRequest) {
return { from: this.actorID,
prototype: this.threadActor.createValueGrip(this.obj.proto) };
},
/**
* Handle a protocol request to provide the property descriptor of the
* object's specified property.
*
* @param aRequest object
* The protocol request object.
*/
onProperty: function (aRequest) {
if (!aRequest.name) {
return { error: "missingParameter",
message: "no property name was specified" };
}
return { from: this.actorID,
descriptor: this._propertyDescriptor(aRequest.name) };
},
/**
* Handle a protocol request to provide the display string for the object.
*
* @param aRequest object
* The protocol request object.
*/
onDisplayString: function (aRequest) {
const string = stringify(this.obj);
return { from: this.actorID,
displayString: this.threadActor.createValueGrip(string) };
},
/**
* A helper method that creates a property descriptor for the provided object,
* properly formatted for sending in a protocol response.
*
* @private
* @param string aName
* The property that the descriptor is generated for.
* @param boolean [aOnlyEnumerable]
* Optional: true if you want a descriptor only for an enumerable
* property, false otherwise.
* @return object|undefined
* The property descriptor, or undefined if this is not an enumerable
* property and aOnlyEnumerable=true.
*/
_propertyDescriptor: function (aName, aOnlyEnumerable) {
let desc;
try {
desc = this.obj.getOwnPropertyDescriptor(aName);
} catch (e) {
// Calling getOwnPropertyDescriptor on wrapped native prototypes is not
// allowed (bug 560072). Inform the user with a bogus, but hopefully
// explanatory, descriptor.
return {
configurable: false,
writable: false,
enumerable: false,
value: e.name
};
}
if (!desc || aOnlyEnumerable && !desc.enumerable) {
return undefined;
}
let retval = {
configurable: desc.configurable,
enumerable: desc.enumerable
};
if ("value" in desc) {
retval.writable = desc.writable;
retval.value = this.threadActor.createValueGrip(desc.value);
} else {
if ("get" in desc) {
retval.get = this.threadActor.createValueGrip(desc.get);
}
if ("set" in desc) {
retval.set = this.threadActor.createValueGrip(desc.set);
}
}
return retval;
},
/**
* Handle a protocol request to provide the source code of a function.
*
* @param aRequest object
* The protocol request object.
*/
onDecompile: function (aRequest) {
if (this.obj.class !== "Function") {
return { error: "objectNotFunction",
message: "decompile request is only valid for object grips " +
"with a 'Function' class." };
}
return { from: this.actorID,
decompiledCode: this.obj.decompile(!!aRequest.pretty) };
},
/**
* Handle a protocol request to provide the parameters of a function.
*
* @param aRequest object
* The protocol request object.
*/
onParameterNames: function (aRequest) {
if (this.obj.class !== "Function") {
return { error: "objectNotFunction",
message: "'parameterNames' request is only valid for object " +
"grips with a 'Function' class." };
}
return { parameterNames: this.obj.parameterNames };
},
/**
* Handle a protocol request to release a thread-lifetime grip.
*
* @param aRequest object
* The protocol request object.
*/
onRelease: function (aRequest) {
this.release();
return {};
},
/**
* Handle a protocol request to provide the lexical scope of a function.
*
* @param aRequest object
* The protocol request object.
*/
onScope: function (aRequest) {
if (this.obj.class !== "Function") {
return { error: "objectNotFunction",
message: "scope request is only valid for object grips with a" +
" 'Function' class." };
}
let envActor = this.threadActor.createEnvironmentActor(this.obj.environment,
this.registeredPool);
if (!envActor) {
return { error: "notDebuggee",
message: "cannot access the environment of this function." };
}
return { from: this.actorID, scope: envActor.form() };
}
};
ObjectActor.prototype.requestTypes = {
"definitionSite": ObjectActor.prototype.onDefinitionSite,
"parameterNames": ObjectActor.prototype.onParameterNames,
"prototypeAndProperties": ObjectActor.prototype.onPrototypeAndProperties,
"prototype": ObjectActor.prototype.onPrototype,
"property": ObjectActor.prototype.onProperty,
"displayString": ObjectActor.prototype.onDisplayString,
"ownPropertyNames": ObjectActor.prototype.onOwnPropertyNames,
"decompile": ObjectActor.prototype.onDecompile,
"release": ObjectActor.prototype.onRelease,
"scope": ObjectActor.prototype.onScope,
};
exports.ObjectActor = ObjectActor;
/**
* Functions for adding information to ObjectActor grips for the purpose of
* having customized output. This object holds arrays mapped by
* Debugger.Object.prototype.class.
*
* In each array you can add functions that take two
* arguments:
* - the ObjectActor instance to make a preview for,
* - the grip object being prepared for the client,
* - the raw JS object after calling Debugger.Object.unsafeDereference(). This
* argument is only provided if the object is safe for reading properties and
* executing methods. See DevToolsUtils.isSafeJSObject().
*
* Functions must return false if they cannot provide preview
* information for the debugger object, or true otherwise.
*/
DebuggerServer.ObjectActorPreviewers = {
String: [function({obj, threadActor}, aGrip) {
let result = genericObjectPreviewer("String", String, obj, threadActor);
let length = DevToolsUtils.getProperty(obj, "length");
if (!result || typeof length != "number") {
return false;
}
aGrip.preview = {
kind: "ArrayLike",
length: length
};
if (threadActor._gripDepth > 1) {
return true;
}
let items = aGrip.preview.items = [];
const max = Math.min(result.value.length, OBJECT_PREVIEW_MAX_ITEMS);
for (let i = 0; i < max; i++) {
let value = threadActor.createValueGrip(result.value[i]);
items.push(value);
}
return true;
}],
Boolean: [function({obj, threadActor}, aGrip) {
let result = genericObjectPreviewer("Boolean", Boolean, obj, threadActor);
if (result) {
aGrip.preview = result;
return true;
}
return false;
}],
Number: [function({obj, threadActor}, aGrip) {
let result = genericObjectPreviewer("Number", Number, obj, threadActor);
if (result) {
aGrip.preview = result;
return true;
}
return false;
}],
Function: [function({obj, threadActor}, aGrip) {
if (obj.name) {
aGrip.name = obj.name;
}
if (obj.displayName) {
aGrip.displayName = obj.displayName.substr(0, 500);
}
if (obj.parameterNames) {
aGrip.parameterNames = obj.parameterNames;
}
// Check if the developer has added a de-facto standard displayName
// property for us to use.
let userDisplayName;
try {
userDisplayName = obj.getOwnPropertyDescriptor("displayName");
} catch (e) {
// Calling getOwnPropertyDescriptor with displayName might throw
// with "permission denied" errors for some functions.
dumpn(e);
}
if (userDisplayName && typeof userDisplayName.value == "string" &&
userDisplayName.value) {
aGrip.userDisplayName = threadActor.createValueGrip(userDisplayName.value);
}
return true;
}],
RegExp: [function({obj, threadActor}, aGrip) {
// Avoid having any special preview for the RegExp.prototype itself.
if (!obj.proto || obj.proto.class != "RegExp") {
return false;
}
let str = RegExp.prototype.toString.call(obj.unsafeDereference());
aGrip.displayString = threadActor.createValueGrip(str);
return true;
}],
Date: [function({obj, threadActor}, aGrip) {
if (!obj.proto || obj.proto.class != "Date") {
return false;
}
let time = Date.prototype.getTime.call(obj.unsafeDereference());
aGrip.preview = {
timestamp: threadActor.createValueGrip(time),
};
return true;
}],
Array: [function({obj, threadActor}, aGrip) {
let length = DevToolsUtils.getProperty(obj, "length");
if (typeof length != "number") {
return false;
}
aGrip.preview = {
kind: "ArrayLike",
length: length,
};
if (threadActor._gripDepth > 1) {
return true;
}
let raw = obj.unsafeDereference();
let items = aGrip.preview.items = [];
for (let i = 0; i < length; ++i) {
// Array Xrays filter out various possibly-unsafe properties (like
// functions, and claim that the value is undefined instead. This
// is generally the right thing for privileged code accessing untrusted
// objects, but quite confusing for Object previews. So we manually
// override this protection by waiving Xrays on the array, and re-applying
// Xrays on any indexed value props that we pull off of it.
let desc = Object.getOwnPropertyDescriptor(Cu.waiveXrays(raw), i);
if (desc && !desc.get && !desc.set) {
let value = Cu.unwaiveXrays(desc.value);
value = makeDebuggeeValueIfNeeded(obj, value);
items.push(threadActor.createValueGrip(value));
} else {
items.push(null);
}
if (items.length == OBJECT_PREVIEW_MAX_ITEMS) {
break;
}
}
return true;
}], // Array
Set: [function({obj, threadActor}, aGrip) {
let size = DevToolsUtils.getProperty(obj, "size");
if (typeof size != "number") {
return false;
}
aGrip.preview = {
kind: "ArrayLike",
length: size,
};
// Avoid recursive object grips.
if (threadActor._gripDepth > 1) {
return true;
}
let raw = obj.unsafeDereference();
let items = aGrip.preview.items = [];
// We currently lack XrayWrappers for Set, so when we iterate over
// the values, the temporary iterator objects get created in the target
// compartment. However, we _do_ have Xrays to Object now, so we end up
// Xraying those temporary objects, and filtering access to |it.value|
// based on whether or not it's Xrayable and/or callable, which breaks
// the for/of iteration.
//
// This code is designed to handle untrusted objects, so we can safely
// waive Xrays on the iterable, and relying on the Debugger machinery to
// make sure we handle the resulting objects carefully.
for (let item of Cu.waiveXrays(Set.prototype.values.call(raw))) {
item = Cu.unwaiveXrays(item);
item = makeDebuggeeValueIfNeeded(obj, item);
items.push(threadActor.createValueGrip(item));
if (items.length == OBJECT_PREVIEW_MAX_ITEMS) {
break;
}
}
return true;
}], // Set
Map: [function({obj, threadActor}, aGrip) {
let size = DevToolsUtils.getProperty(obj, "size");
if (typeof size != "number") {
return false;
}
aGrip.preview = {
kind: "MapLike",
size: size,
};
if (threadActor._gripDepth > 1) {
return true;
}
let raw = obj.unsafeDereference();
let entries = aGrip.preview.entries = [];
// Iterating over a Map via .entries goes through various intermediate
// objects - an Iterator object, then a 2-element Array object, then the
// actual values we care about. We don't have Xrays to Iterator objects,
// so we get Opaque wrappers for them. And even though we have Xrays to
// Arrays, the semantics often deny access to the entires based on the
// nature of the values. So we need waive Xrays for the iterator object
// and the tupes, and then re-apply them on the underlying values until
// we fix bug 1023984.
//
// Even then though, we might want to continue waiving Xrays here for the
// same reason we do so for Arrays above - this filtering behavior is likely
// to be more confusing than beneficial in the case of Object previews.
for (let keyValuePair of Cu.waiveXrays(Map.prototype.entries.call(raw))) {
let key = Cu.unwaiveXrays(keyValuePair[0]);
let value = Cu.unwaiveXrays(keyValuePair[1]);
key = makeDebuggeeValueIfNeeded(obj, key);
value = makeDebuggeeValueIfNeeded(obj, value);
entries.push([threadActor.createValueGrip(key),
threadActor.createValueGrip(value)]);
if (entries.length == OBJECT_PREVIEW_MAX_ITEMS) {
break;
}
}
return true;
}], // Map
DOMStringMap: [function({obj, threadActor}, aGrip, aRawObj) {
if (!aRawObj) {
return false;
}
let keys = obj.getOwnPropertyNames();
aGrip.preview = {
kind: "MapLike",
size: keys.length,
};
if (threadActor._gripDepth > 1) {
return true;
}
let entries = aGrip.preview.entries = [];
for (let key of keys) {
let value = makeDebuggeeValueIfNeeded(obj, aRawObj[key]);
entries.push([key, threadActor.createValueGrip(value)]);
if (entries.length == OBJECT_PREVIEW_MAX_ITEMS) {
break;
}
}
return true;
}], // DOMStringMap
}; // DebuggerServer.ObjectActorPreviewers
/**
* Generic previewer for "simple" classes like String, Number and Boolean.
*
* @param string aClassName
* Class name to expect.
* @param object aClass
* The class to expect, eg. String. The valueOf() method of the class is
* invoked on the given object.
* @param Debugger.Object aObj
* The debugger object we need to preview.
* @param object aThreadActor
* The thread actor to use to create a value grip.
* @return object|null
* An object with one property, "value", which holds the value grip that
* represents the given object. Null is returned if we cant preview the
* object.
*/
function genericObjectPreviewer(aClassName, aClass, aObj, aThreadActor) {
if (!aObj.proto || aObj.proto.class != aClassName) {
return null;
}
let raw = aObj.unsafeDereference();
let v = null;
try {
v = aClass.prototype.valueOf.call(raw);
} catch (ex) {
// valueOf() can throw if the raw JS object is "misbehaved".
return null;
}
if (v !== null) {
v = aThreadActor.createValueGrip(makeDebuggeeValueIfNeeded(aObj, v));
return { value: v };
}
return null;
}
// Preview functions that do not rely on the object class.
DebuggerServer.ObjectActorPreviewers.Object = [
function TypedArray({obj, threadActor}, aGrip) {
if (TYPED_ARRAY_CLASSES.indexOf(obj.class) == -1) {
return false;
}
let length = DevToolsUtils.getProperty(obj, "length");
if (typeof length != "number") {
return false;
}
aGrip.preview = {
kind: "ArrayLike",
length: length,
};
if (threadActor._gripDepth > 1) {
return true;
}
let raw = obj.unsafeDereference();
let global = Cu.getGlobalForObject(DebuggerServer);
let classProto = global[obj.class].prototype;
// The Xray machinery for TypedArrays denies indexed access on the grounds
// that it's slow, and advises callers to do a structured clone instead.
let safeView = Cu.cloneInto(classProto.subarray.call(raw, 0, OBJECT_PREVIEW_MAX_ITEMS), global);
let items = aGrip.preview.items = [];
for (let i = 0; i < safeView.length; i++) {
items.push(safeView[i]);
}
return true;
},
function Error({obj, threadActor}, aGrip) {
switch (obj.class) {
case "Error":
case "EvalError":
case "RangeError":
case "ReferenceError":
case "SyntaxError":
case "TypeError":
case "URIError":
let name = DevToolsUtils.getProperty(obj, "name");
let msg = DevToolsUtils.getProperty(obj, "message");
let stack = DevToolsUtils.getProperty(obj, "stack");
let fileName = DevToolsUtils.getProperty(obj, "fileName");
let lineNumber = DevToolsUtils.getProperty(obj, "lineNumber");
let columnNumber = DevToolsUtils.getProperty(obj, "columnNumber");
aGrip.preview = {
kind: "Error",
name: threadActor.createValueGrip(name),
message: threadActor.createValueGrip(msg),
stack: threadActor.createValueGrip(stack),
fileName: threadActor.createValueGrip(fileName),
lineNumber: threadActor.createValueGrip(lineNumber),
columnNumber: threadActor.createValueGrip(columnNumber),
};
return true;
default:
return false;
}
},
function CSSMediaRule({obj, threadActor}, aGrip, aRawObj) {
if (isWorker || !aRawObj || !(aRawObj instanceof Ci.nsIDOMCSSMediaRule)) {
return false;
}
aGrip.preview = {
kind: "ObjectWithText",
text: threadActor.createValueGrip(aRawObj.conditionText),
};
return true;
},
function CSSStyleRule({obj, threadActor}, aGrip, aRawObj) {
if (isWorker || !aRawObj || !(aRawObj instanceof Ci.nsIDOMCSSStyleRule)) {
return false;
}
aGrip.preview = {
kind: "ObjectWithText",
text: threadActor.createValueGrip(aRawObj.selectorText),
};
return true;
},
function ObjectWithURL({obj, threadActor}, aGrip, aRawObj) {
if (isWorker || !aRawObj || !(aRawObj instanceof Ci.nsIDOMCSSImportRule ||
aRawObj instanceof Ci.nsIDOMCSSStyleSheet ||
aRawObj instanceof Ci.nsIDOMLocation ||
aRawObj instanceof Ci.nsIDOMWindow)) {
return false;
}
let url;
if (aRawObj instanceof Ci.nsIDOMWindow && aRawObj.location) {
url = aRawObj.location.href;
} else if (aRawObj.href) {
url = aRawObj.href;
} else {
return false;
}
aGrip.preview = {
kind: "ObjectWithURL",
url: threadActor.createValueGrip(url),
};
return true;
},
function ArrayLike({obj, threadActor}, aGrip, aRawObj) {
if (isWorker || !aRawObj ||
obj.class != "DOMStringList" &&
obj.class != "DOMTokenList" &&
!(aRawObj instanceof Ci.nsIDOMMozNamedAttrMap ||
aRawObj instanceof Ci.nsIDOMCSSRuleList ||
aRawObj instanceof Ci.nsIDOMCSSValueList ||
aRawObj instanceof Ci.nsIDOMFileList ||
aRawObj instanceof Ci.nsIDOMFontFaceList ||
aRawObj instanceof Ci.nsIDOMMediaList ||
aRawObj instanceof Ci.nsIDOMNodeList ||
aRawObj instanceof Ci.nsIDOMStyleSheetList)) {
return false;
}
if (typeof aRawObj.length != "number") {
return false;
}
aGrip.preview = {
kind: "ArrayLike",
length: aRawObj.length,
};
if (threadActor._gripDepth > 1) {
return true;
}
let items = aGrip.preview.items = [];
for (let i = 0; i < aRawObj.length &&
items.length < OBJECT_PREVIEW_MAX_ITEMS; i++) {
let value = makeDebuggeeValueIfNeeded(obj, aRawObj[i]);
items.push(threadActor.createValueGrip(value));
}
return true;
}, // ArrayLike
function CSSStyleDeclaration({obj, threadActor}, aGrip, aRawObj) {
if (isWorker || !aRawObj || !(aRawObj instanceof Ci.nsIDOMCSSStyleDeclaration)) {
return false;
}
aGrip.preview = {
kind: "MapLike",
size: aRawObj.length,
};
let entries = aGrip.preview.entries = [];
for (let i = 0; i < OBJECT_PREVIEW_MAX_ITEMS &&
i < aRawObj.length; i++) {
let prop = aRawObj[i];
let value = aRawObj.getPropertyValue(prop);
entries.push([prop, threadActor.createValueGrip(value)]);
}
return true;
},
function DOMNode({obj, threadActor}, aGrip, aRawObj) {
if (isWorker || obj.class == "Object" || !aRawObj ||
!(aRawObj instanceof Ci.nsIDOMNode)) {
return false;
}
let preview = aGrip.preview = {
kind: "DOMNode",
nodeType: aRawObj.nodeType,
nodeName: aRawObj.nodeName,
};
if (aRawObj instanceof Ci.nsIDOMDocument && aRawObj.location) {
preview.location = threadActor.createValueGrip(aRawObj.location.href);
} else if (aRawObj instanceof Ci.nsIDOMDocumentFragment) {
preview.childNodesLength = aRawObj.childNodes.length;
if (threadActor._gripDepth < 2) {
preview.childNodes = [];
for (let node of aRawObj.childNodes) {
let actor = threadActor.createValueGrip(obj.makeDebuggeeValue(node));
preview.childNodes.push(actor);
if (preview.childNodes.length == OBJECT_PREVIEW_MAX_ITEMS) {
break;
}
}
}
} else if (aRawObj instanceof Ci.nsIDOMElement) {
// Add preview for DOM element attributes.
if (aRawObj instanceof Ci.nsIDOMHTMLElement) {
preview.nodeName = preview.nodeName.toLowerCase();
}
let i = 0;
preview.attributes = {};
preview.attributesLength = aRawObj.attributes.length;
for (let attr of aRawObj.attributes) {
preview.attributes[attr.nodeName] = threadActor.createValueGrip(attr.value);
if (++i == OBJECT_PREVIEW_MAX_ITEMS) {
break;
}
}
} else if (aRawObj instanceof Ci.nsIDOMAttr) {
preview.value = threadActor.createValueGrip(aRawObj.value);
} else if (aRawObj instanceof Ci.nsIDOMText ||
aRawObj instanceof Ci.nsIDOMComment) {
preview.textContent = threadActor.createValueGrip(aRawObj.textContent);
}
return true;
}, // DOMNode
function DOMEvent({obj, threadActor}, aGrip, aRawObj) {
if (isWorker || !aRawObj || !(aRawObj instanceof Ci.nsIDOMEvent)) {
return false;
}
let preview = aGrip.preview = {
kind: "DOMEvent",
type: aRawObj.type,
properties: Object.create(null),
};
if (threadActor._gripDepth < 2) {
let target = obj.makeDebuggeeValue(aRawObj.target);
preview.target = threadActor.createValueGrip(target);
}
let props = [];
if (aRawObj instanceof Ci.nsIDOMMouseEvent) {
props.push("buttons", "clientX", "clientY", "layerX", "layerY");
} else if (aRawObj instanceof Ci.nsIDOMKeyEvent) {
let modifiers = [];
if (aRawObj.altKey) {
modifiers.push("Alt");
}
if (aRawObj.ctrlKey) {
modifiers.push("Control");
}
if (aRawObj.metaKey) {
modifiers.push("Meta");
}
if (aRawObj.shiftKey) {
modifiers.push("Shift");
}
preview.eventKind = "key";
preview.modifiers = modifiers;
props.push("key", "charCode", "keyCode");
} else if (aRawObj instanceof Ci.nsIDOMTransitionEvent) {
props.push("propertyName", "pseudoElement");
} else if (aRawObj instanceof Ci.nsIDOMAnimationEvent) {
props.push("animationName", "pseudoElement");
} else if (aRawObj instanceof Ci.nsIDOMClipboardEvent) {
props.push("clipboardData");
}
// Add event-specific properties.
for (let prop of props) {
let value = aRawObj[prop];
if (value && (typeof value == "object" || typeof value == "function")) {
// Skip properties pointing to objects.
if (threadActor._gripDepth > 1) {
continue;
}
value = obj.makeDebuggeeValue(value);
}
preview.properties[prop] = threadActor.createValueGrip(value);
}
// Add any properties we find on the event object.
if (!props.length) {
let i = 0;
for (let prop in aRawObj) {
let value = aRawObj[prop];
if (prop == "target" || prop == "type" || value === null ||
typeof value == "function") {
continue;
}
if (value && typeof value == "object") {
if (threadActor._gripDepth > 1) {
continue;
}
value = obj.makeDebuggeeValue(value);
}
preview.properties[prop] = threadActor.createValueGrip(value);
if (++i == OBJECT_PREVIEW_MAX_ITEMS) {
break;
}
}
}
return true;
}, // DOMEvent
function DOMException({obj, threadActor}, aGrip, aRawObj) {
if (isWorker || !aRawObj || !(aRawObj instanceof Ci.nsIDOMDOMException)) {
return false;
}
aGrip.preview = {
kind: "DOMException",
name: threadActor.createValueGrip(aRawObj.name),
message: threadActor.createValueGrip(aRawObj.message),
code: threadActor.createValueGrip(aRawObj.code),
result: threadActor.createValueGrip(aRawObj.result),
filename: threadActor.createValueGrip(aRawObj.filename),
lineNumber: threadActor.createValueGrip(aRawObj.lineNumber),
columnNumber: threadActor.createValueGrip(aRawObj.columnNumber),
};
return true;
},
function GenericObject(aObjectActor, aGrip) {
let {obj, threadActor} = aObjectActor;
if (aGrip.preview || aGrip.displayString || threadActor._gripDepth > 1) {
return false;
}
let i = 0, names = [];
let preview = aGrip.preview = {
kind: "Object",
ownProperties: Object.create(null),
};
try {
names = obj.getOwnPropertyNames();
} catch (ex) {
// Calling getOwnPropertyNames() on some wrapped native prototypes is not
// allowed: "cannot modify properties of a WrappedNative". See bug 952093.
}
preview.ownPropertiesLength = names.length;
for (let name of names) {
let desc = aObjectActor._propertyDescriptor(name, true);
if (!desc) {
continue;
}
preview.ownProperties[name] = desc;
if (++i == OBJECT_PREVIEW_MAX_ITEMS) {
break;
}
}
if (i < OBJECT_PREVIEW_MAX_ITEMS) {
preview.safeGetterValues = aObjectActor.
_findSafeGetterValues(preview.ownProperties,
OBJECT_PREVIEW_MAX_ITEMS - i);
}
return true;
}, // GenericObject
]; // DebuggerServer.ObjectActorPreviewers.Object
/**
* Creates a pause-scoped actor for the specified object.
* @see ObjectActor
*/
function PauseScopedObjectActor()
{
ObjectActor.apply(this, arguments);
}
PauseScopedObjectActor.prototype = Object.create(PauseScopedActor.prototype);
update(PauseScopedObjectActor.prototype, ObjectActor.prototype);
update(PauseScopedObjectActor.prototype, {
constructor: PauseScopedObjectActor,
actorPrefix: "pausedobj",
onOwnPropertyNames:
PauseScopedActor.withPaused(ObjectActor.prototype.onOwnPropertyNames),
onPrototypeAndProperties:
PauseScopedActor.withPaused(ObjectActor.prototype.onPrototypeAndProperties),
onPrototype: PauseScopedActor.withPaused(ObjectActor.prototype.onPrototype),
onProperty: PauseScopedActor.withPaused(ObjectActor.prototype.onProperty),
onDecompile: PauseScopedActor.withPaused(ObjectActor.prototype.onDecompile),
onDisplayString:
PauseScopedActor.withPaused(ObjectActor.prototype.onDisplayString),
onParameterNames:
PauseScopedActor.withPaused(ObjectActor.prototype.onParameterNames),
/**
* Handle a protocol request to promote a pause-lifetime grip to a
* thread-lifetime grip.
*
* @param aRequest object
* The protocol request object.
*/
onThreadGrip: PauseScopedActor.withPaused(function (aRequest) {
this.threadActor.threadObjectGrip(this);
return {};
}),
/**
* Handle a protocol request to release a thread-lifetime grip.
*
* @param aRequest object
* The protocol request object.
*/
onRelease: PauseScopedActor.withPaused(function (aRequest) {
if (this.registeredPool !== this.threadActor.threadLifetimePool) {
return { error: "notReleasable",
message: "Only thread-lifetime actors can be released." };
}
this.release();
return {};
}),
});
update(PauseScopedObjectActor.prototype.requestTypes, {
"threadGrip": PauseScopedObjectActor.prototype.onThreadGrip,
});
/**
* Creates an actor for the specied "very long" string. "Very long" is specified
* at the server's discretion.
*
* @param aString String
* The string.
*/
function LongStringActor(aString)
{
this.string = aString;
this.stringLength = aString.length;
}
LongStringActor.prototype = {
actorPrefix: "longString",
disconnect: function () {
// Because longStringActors is not a weak map, we won't automatically leave
// it so we need to manually leave on disconnect so that we don't leak
// memory.
if (this.registeredPool && this.registeredPool.longStringActors) {
delete this.registeredPool.longStringActors[this.actorID];
}
},
/**
* Returns a grip for this actor for returning in a protocol message.
*/
grip: function () {
return {
"type": "longString",
"initial": this.string.substring(
0, DebuggerServer.LONG_STRING_INITIAL_LENGTH),
"length": this.stringLength,
"actor": this.actorID
};
},
/**
* Handle a request to extract part of this actor's string.
*
* @param aRequest object
* The protocol request object.
*/
onSubstring: function (aRequest) {
return {
"from": this.actorID,
"substring": this.string.substring(aRequest.start, aRequest.end)
};
},
/**
* Handle a request to release this LongStringActor instance.
*/
onRelease: function () {
// TODO: also check if registeredPool === threadActor.threadLifetimePool
// when the web console moves aray from manually releasing pause-scoped
// actors.
if (this.registeredPool.longStringActors) {
delete this.registeredPool.longStringActors[this.actorID];
}
this.registeredPool.removeActor(this);
return {};
},
};
LongStringActor.prototype.requestTypes = {
"substring": LongStringActor.prototype.onSubstring,
"release": LongStringActor.prototype.onRelease
};
exports.LongStringActor = LongStringActor;
/**
* Creates an actor for the specified stack frame.
*
* @param aFrame Debugger.Frame
* The debuggee frame.
* @param aThreadActor ThreadActor
* The parent thread actor for this frame.
*/
function FrameActor(aFrame, aThreadActor)
{
this.frame = aFrame;
this.threadActor = aThreadActor;
}
FrameActor.prototype = {
actorPrefix: "frame",
/**
* A pool that contains frame-lifetime objects, like the environment.
*/
_frameLifetimePool: null,
get frameLifetimePool() {
if (!this._frameLifetimePool) {
this._frameLifetimePool = new ActorPool(this.conn);
this.conn.addActorPool(this._frameLifetimePool);
}
return this._frameLifetimePool;
},
/**
* Finalization handler that is called when the actor is being evicted from
* the pool.
*/
disconnect: function () {
this.conn.removeActorPool(this._frameLifetimePool);
this._frameLifetimePool = null;
},
/**
* Returns a frame form for use in a protocol message.
*/
form: function () {
let threadActor = this.threadActor;
let form = { actor: this.actorID,
type: this.frame.type };
if (this.frame.type === "call") {
form.callee = threadActor.createValueGrip(this.frame.callee);
}
if (this.frame.environment) {
let envActor = threadActor.createEnvironmentActor(
this.frame.environment,
this.frameLifetimePool
);
form.environment = envActor.form();
}
form.this = threadActor.createValueGrip(this.frame.this);
form.arguments = this._args();
if (this.frame.script) {
form.where = getFrameLocation(this.frame);
}
if (!this.frame.older) {
form.oldest = true;
}
return form;
},
_args: function () {
if (!this.frame.arguments) {
return [];
}
return [this.threadActor.createValueGrip(arg)
for each (arg in this.frame.arguments)];
},
/**
* Handle a protocol request to pop this frame from the stack.
*
* @param aRequest object
* The protocol request object.
*/
onPop: function (aRequest) {
// TODO: remove this when Debugger.Frame.prototype.pop is implemented
if (typeof this.frame.pop != "function") {
return { error: "notImplemented",
message: "Popping frames is not yet implemented." };
}
while (this.frame != this.threadActor.dbg.getNewestFrame()) {
this.threadActor.dbg.getNewestFrame().pop();
}
this.frame.pop(aRequest.completionValue);
// TODO: return the watches property when frame pop watch actors are
// implemented.
return { from: this.actorID };
}
};
FrameActor.prototype.requestTypes = {
"pop": FrameActor.prototype.onPop,
};
/**
* Creates a BreakpointActor. BreakpointActors exist for the lifetime of their
* containing thread and are responsible for deleting breakpoints, handling
* breakpoint hits and associating breakpoints with scripts.
*
* @param ThreadActor aThreadActor
* The parent thread actor that contains this breakpoint.
* @param object aProperties
* An object with the following properties:
* - sourceActor: A SourceActor that represents the script
* - line: the specified line
* - column: the specified column
* - condition: a condition which, when false, will skip the breakpoint
*/
function BreakpointActor(aThreadActor, { sourceActor, line, column, condition })
{
// The set of Debugger.Script instances that this breakpoint has been set
// upon.
this.scripts = new Set();
this.threadActor = aThreadActor;
this.location = { sourceActor, line, column };
this.condition = condition;
}
BreakpointActor.prototype = {
actorPrefix: "breakpoint",
condition: null,
/**
* Called when this same breakpoint is added to another Debugger.Script
* instance.
*
* @param aScript Debugger.Script
* The new source script on which the breakpoint has been set.
* @param ThreadActor aThreadActor
* The parent thread actor that contains this breakpoint.
*/
addScript: function (aScript, aThreadActor) {
this.threadActor = aThreadActor;
this.scripts.add(aScript);
},
/**
* Remove the breakpoints from associated scripts and clear the script cache.
*/
removeScripts: function () {
for (let script of this.scripts) {
script.clearBreakpoint(this);
}
this.scripts.clear();
},
/**
* Check if this breakpoint has a condition that doesn't error and
* evaluates to true in aFrame
*
* @param aFrame Debugger.Frame
* The frame to evaluate the condition in
*/
isValidCondition: function(aFrame) {
if (!this.condition) {
return true;
}
var res = aFrame.eval(this.condition);
return res.return;
},
/**
* A function that the engine calls when a breakpoint has been hit.
*
* @param aFrame Debugger.Frame
* The stack frame that contained the breakpoint.
*/
hit: function (aFrame) {
// Don't pause if we are currently stepping (in or over) or the frame is
// black-boxed.
let loc = getFrameLocation(aFrame);
let { sourceActor } = this.threadActor.synchronize(
this.threadActor.sources.getOriginalLocation(loc));
let url = sourceActor.url;
if (this.threadActor.sources.isBlackBoxed(url)
|| aFrame.onStep
|| !this.isValidCondition(aFrame)) {
return undefined;
}
let reason = {};
if (this.threadActor._hiddenBreakpoints.has(this.actorID)) {
reason.type = "pauseOnDOMEvents";
} else {
reason.type = "breakpoint";
// TODO: add the rest of the breakpoints on that line (bug 676602).
reason.actors = [ this.actorID ];
}
return this.threadActor._pauseAndRespond(aFrame, reason);
},
/**
* Handle a protocol request to remove this breakpoint.
*
* @param aRequest object
* The protocol request object.
*/
onDelete: function (aRequest) {
// Remove from the breakpoint store.
this.threadActor.breakpointActorMap.deleteActor(
update({}, this.location, { source: this.location.sourceActor.form() })
);
this.threadActor.threadLifetimePool.removeActor(this);
// Remove the actual breakpoint from the associated scripts.
this.removeScripts();
return { from: this.actorID };
}
};
BreakpointActor.prototype.requestTypes = {
"delete": BreakpointActor.prototype.onDelete
};
/**
* Creates an EnvironmentActor. EnvironmentActors are responsible for listing
* the bindings introduced by a lexical environment and assigning new values to
* those identifier bindings.
*
* @param Debugger.Environment aEnvironment
* The lexical environment that will be used to create the actor.
* @param ThreadActor aThreadActor
* The parent thread actor that contains this environment.
*/
function EnvironmentActor(aEnvironment, aThreadActor)
{
this.obj = aEnvironment;
this.threadActor = aThreadActor;
}
EnvironmentActor.prototype = {
actorPrefix: "environment",
/**
* Return an environment form for use in a protocol message.
*/
form: function () {
let form = { actor: this.actorID };
// What is this environment's type?
if (this.obj.type == "declarative") {
form.type = this.obj.callee ? "function" : "block";
} else {
form.type = this.obj.type;
}
// Does this environment have a parent?
if (this.obj.parent) {
form.parent = (this.threadActor
.createEnvironmentActor(this.obj.parent,
this.registeredPool)
.form());
}
// Does this environment reflect the properties of an object as variables?
if (this.obj.type == "object" || this.obj.type == "with") {
form.object = this.threadActor.createValueGrip(this.obj.object);
}
// Is this the environment created for a function call?
if (this.obj.callee) {
form.function = this.threadActor.createValueGrip(this.obj.callee);
}
// Shall we list this environment's bindings?
if (this.obj.type == "declarative") {
form.bindings = this._bindings();
}
return form;
},
/**
* Return the identifier bindings object as required by the remote protocol
* specification.
*/
_bindings: function () {
let bindings = { arguments: [], variables: {} };
// TODO: this part should be removed in favor of the commented-out part
// below when getVariableDescriptor lands (bug 725815).
if (typeof this.obj.getVariable != "function") {
//if (typeof this.obj.getVariableDescriptor != "function") {
return bindings;
}
let parameterNames;
if (this.obj.callee) {
parameterNames = this.obj.callee.parameterNames;
}
for each (let name in parameterNames) {
let arg = {};
let value = this.obj.getVariable(name);
// TODO: this part should be removed in favor of the commented-out part
// below when getVariableDescriptor lands (bug 725815).
let desc = {
value: value,
configurable: false,
writable: !(value && value.optimizedOut),
enumerable: true
};
// let desc = this.obj.getVariableDescriptor(name);
let descForm = {
enumerable: true,
configurable: desc.configurable
};
if ("value" in desc) {
descForm.value = this.threadActor.createValueGrip(desc.value);
descForm.writable = desc.writable;
} else {
descForm.get = this.threadActor.createValueGrip(desc.get);
descForm.set = this.threadActor.createValueGrip(desc.set);
}
arg[name] = descForm;
bindings.arguments.push(arg);
}
for each (let name in this.obj.names()) {
if (bindings.arguments.some(function exists(element) {
return !!element[name];
})) {
continue;
}
let value = this.obj.getVariable(name);
// TODO: this part should be removed in favor of the commented-out part
// below when getVariableDescriptor lands.
let desc = {
value: value,
configurable: false,
writable: !(value &&
(value.optimizedOut ||
value.uninitialized ||
value.missingArguments)),
enumerable: true
};
//let desc = this.obj.getVariableDescriptor(name);
let descForm = {
enumerable: true,
configurable: desc.configurable
};
if ("value" in desc) {
descForm.value = this.threadActor.createValueGrip(desc.value);
descForm.writable = desc.writable;
} else {
descForm.get = this.threadActor.createValueGrip(desc.get || undefined);
descForm.set = this.threadActor.createValueGrip(desc.set || undefined);
}
bindings.variables[name] = descForm;
}
return bindings;
},
/**
* Handle a protocol request to change the value of a variable bound in this
* lexical environment.
*
* @param aRequest object
* The protocol request object.
*/
onAssign: function (aRequest) {
// TODO: enable the commented-out part when getVariableDescriptor lands
// (bug 725815).
/*let desc = this.obj.getVariableDescriptor(aRequest.name);
if (!desc.writable) {
return { error: "immutableBinding",
message: "Changing the value of an immutable binding is not " +
"allowed" };
}*/
try {
this.obj.setVariable(aRequest.name, aRequest.value);
} catch (e if e instanceof Debugger.DebuggeeWouldRun) {
return { error: "threadWouldRun",
cause: e.cause ? e.cause : "setter",
message: "Assigning a value would cause the debuggee to run" };
}
return { from: this.actorID };
},
/**
* Handle a protocol request to fully enumerate the bindings introduced by the
* lexical environment.
*
* @param aRequest object
* The protocol request object.
*/
onBindings: function (aRequest) {
return { from: this.actorID,
bindings: this._bindings() };
}
};
EnvironmentActor.prototype.requestTypes = {
"assign": EnvironmentActor.prototype.onAssign,
"bindings": EnvironmentActor.prototype.onBindings
};
exports.EnvironmentActor = EnvironmentActor;
function hackDebugger(Debugger) {
// TODO: Improve native code instead of hacking on top of it
/**
* Override the toString method in order to get more meaningful script output
* for debugging the debugger.
*/
Debugger.Script.prototype.toString = function() {
let output = "";
if (this.url) {
output += this.url;
}
if (typeof this.staticLevel != "undefined") {
output += ":L" + this.staticLevel;
}
if (typeof this.startLine != "undefined") {
output += ":" + this.startLine;
if (this.lineCount && this.lineCount > 1) {
output += "-" + (this.startLine + this.lineCount - 1);
}
}
if (typeof this.startLine != "undefined") {
output += ":" + this.startLine;
if (this.lineCount && this.lineCount > 1) {
output += "-" + (this.startLine + this.lineCount - 1);
}
}
if (this.strictMode) {
output += ":strict";
}
return output;
};
/**
* Helper property for quickly getting to the line number a stack frame is
* currently paused at.
*/
Object.defineProperty(Debugger.Frame.prototype, "line", {
configurable: true,
get: function() {
if (this.script) {
return this.script.getOffsetLine(this.offset);
} else {
return null;
}
}
});
}
/**
* Creates an actor for handling chrome debugging. ChromeDebuggerActor is a
* thin wrapper over ThreadActor, slightly changing some of its behavior.
*
* @param aConnection object
* The DebuggerServerConnection with which this ChromeDebuggerActor
* is associated. (Currently unused, but required to make this
* constructor usable with addGlobalActor.)
*
* @param aParent object
* This actor's parent actor. See ThreadActor for a list of expected
* properties.
*/
function ChromeDebuggerActor(aConnection, aParent)
{
ThreadActor.call(this, aParent);
}
ChromeDebuggerActor.prototype = Object.create(ThreadActor.prototype);
update(ChromeDebuggerActor.prototype, {
constructor: ChromeDebuggerActor,
// A constant prefix that will be used to form the actor ID by the server.
actorPrefix: "chromeDebugger"
});
exports.ChromeDebuggerActor = ChromeDebuggerActor;
/**
* Creates an actor for handling add-on debugging. AddonThreadActor is
* a thin wrapper over ThreadActor.
*
* @param aConnection object
* The DebuggerServerConnection with which this AddonThreadActor
* is associated. (Currently unused, but required to make this
* constructor usable with addGlobalActor.)
*
* @param aParent object
* This actor's parent actor. See ThreadActor for a list of expected
* properties.
*/
function AddonThreadActor(aConnect, aParent) {
ThreadActor.call(this, aParent);
}
AddonThreadActor.prototype = Object.create(ThreadActor.prototype);
update(AddonThreadActor.prototype, {
constructor: AddonThreadActor,
// A constant prefix that will be used to form the actor ID by the server.
actorPrefix: "addonThread",
/**
* Override the eligibility check for scripts and sources to make
* sure every script and source with a URL is stored when debugging
* add-ons.
*/
_allowSource: function(aSource) {
let url = aSource.url;
if (isHiddenSource(aSource)) {
return false;
}
// XPIProvider.jsm evals some code in every add-on's bootstrap.js. Hide it.
if (url === "resource://gre/modules/addons/XPIProvider.jsm") {
return false;
}
return true;
},
});
exports.AddonThreadActor = AddonThreadActor;
/**
* Manages the sources for a thread. Handles source maps, locations in the
* sources, etc for ThreadActors.
*/
function ThreadSources(aThreadActor, aOptions, aAllowPredicate,
aOnNewSource) {
this._thread = aThreadActor;
this._useSourceMaps = aOptions.useSourceMaps;
this._autoBlackBox = aOptions.autoBlackBox;
this._allow = aAllowPredicate;
this._onNewSource = DevToolsUtils.makeInfallible(
aOnNewSource,
"ThreadSources.prototype._onNewSource"
);
this._anonSourceMapId = 1;
// generated Debugger.Source -> promise of SourceMapConsumer
this._sourceMaps = new Map();
// sourceMapURL -> promise of SourceMapConsumer
this._sourceMapCache = Object.create(null);
// Debugger.Source -> SourceActor
this._sourceActors = new Map();
// url -> SourceActor
this._sourceMappedSourceActors = Object.create(null);
}
/**
* Matches strings of the form "foo.min.js" or "foo-min.js", etc. If the regular
* expression matches, we can be fairly sure that the source is minified, and
* treat it as such.
*/
const MINIFIED_SOURCE_REGEXP = /\bmin\.js$/;
ThreadSources.prototype = {
/**
* Return the source actor representing the `source` (or
* `originalUrl`), creating one if none exists already. May return
* null if the source is disallowed.
*
* @param Debugger.Source source
* The source to make an actor for
* @param String originalUrl
* The original source URL of a sourcemapped source
* @param optional Debguger.Source generatedSource
* The generated source that introduced this source via source map,
* if any.
* @param optional String contentType
* The content type of the source, if immediately available.
* @returns a SourceActor representing the source or null.
*/
source: function ({ source, originalUrl, generatedSource,
isInlineSource, contentType }) {
dbg_assert(source || (originalUrl && generatedSource),
"ThreadSources.prototype.source needs an originalUrl or a source");
if (source) {
// If a source is passed, we are creating an actor for a real
// source, which may or may not be sourcemapped.
if (!this._allow(source)) {
return null;
}
// It's a hack, but inline HTML scripts each have real sources,
// but we want to represent all of them as one source as the
// HTML page. The actor representing this fake HTML source is
// stored in this array, which always has a URL, so check it
// first.
if (source.url in this._sourceMappedSourceActors) {
return this._sourceMappedSourceActors[source.url];
}
if (isInlineSource) {
// If it's an inline source, the fake HTML source hasn't been
// created yet (would have returned above), so flip this source
// into a sourcemapped state by giving it an `originalUrl` which
// is the HTML url.
originalUrl = source.url;
source = null;
}
else if (this._sourceActors.has(source)) {
return this._sourceActors.get(source);
}
}
else if (originalUrl) {
// Not all "original" scripts are distinctly separate from the
// generated script. Pretty-printed sources have a sourcemap for
// themselves, so we need to make sure there a real source
// doesn't already exist with this URL.
for (let [source, actor] of this._sourceActors) {
if (source.url === originalUrl) {
return actor;
}
}
if (originalUrl in this._sourceMappedSourceActors) {
return this._sourceMappedSourceActors[originalUrl];
}
}
let actor = new SourceActor({
thread: this._thread,
source: source,
originalUrl: originalUrl,
generatedSource: generatedSource,
contentType: contentType
});
let sourceActorStore = this._thread.sourceActorStore;
var id = sourceActorStore.getReusableActorId(source, originalUrl);
if (id) {
actor.actorID = id;
}
this._thread.threadLifetimePool.addActor(actor);
sourceActorStore.setReusableActorId(source, originalUrl, actor.actorID);
if (this._autoBlackBox && this._isMinifiedURL(actor.url)) {
this.blackBox(actor.url);
}
if (source) {
this._sourceActors.set(source, actor);
}
else {
this._sourceMappedSourceActors[originalUrl] = actor;
}
this._emitNewSource(actor);
return actor;
},
_emitNewSource: function(actor) {
if(!actor.source) {
// Always notify if we don't have a source because that means
// it's something that has been sourcemapped, or it represents
// the HTML file that contains inline sources.
this._onNewSource(actor);
}
else {
// If sourcemapping is enabled and a source has sourcemaps, we
// create `SourceActor` instances for both the original and
// generated sources. The source actors for the generated
// sources are only for internal use, however; breakpoints are
// managed by these internal actors. We only want to notify the
// user of the original sources though, so if the actor has a
// `Debugger.Source` instance and a valid source map (meaning
// it's a generated source), don't send the notification.
this.fetchSourceMap(actor.source).then(map => {
if(!map) {
this._onNewSource(actor);
}
});
}
},
getSourceActor: function(source) {
if (source.url in this._sourceMappedSourceActors) {
return this._sourceMappedSourceActors[source.url];
}
if (this._sourceActors.has(source)) {
return this._sourceActors.get(source);
}
throw new Error('getSource: could not find source actor for ' +
(source.url || 'source'));
},
getSourceActorByURL: function(url) {
if (url) {
for (let [source, actor] of this._sourceActors) {
if (source.url === url) {
return actor;
}
}
if (url in this._sourceMappedSourceActors) {
return this._sourceMappedSourceActors[url];
}
}
throw new Error('getSourceByURL: could not find source for ' + url);
},
/**
* Returns true if the URL likely points to a minified resource, false
* otherwise.
*
* @param String aURL
* The URL to test.
* @returns Boolean
*/
_isMinifiedURL: function (aURL) {
try {
let url = Services.io.newURI(aURL, null, null)
.QueryInterface(Ci.nsIURL);
return MINIFIED_SOURCE_REGEXP.test(url.fileName);
} catch (e) {
// Not a valid URL so don't try to parse out the filename, just test the
// whole thing with the minified source regexp.
return MINIFIED_SOURCE_REGEXP.test(aURL);
}
},
/**
* Create a source actor representing this source. This ignores
* source mapping and always returns an actor representing this real
* source. Use `createSourceActors` if you want to respect source maps.
*
* @param Debugger.Source aSource
* The source instance to create an actor for.
* @returns SourceActor
*/
createNonSourceMappedActor: function (aSource) {
// Don't use getSourceURL because we don't want to consider the
// displayURL property if it's an eval source. We only want to
// consider real URLs, otherwise if there is a URL but it's
// invalid the code below will not set the content type, and we
// will later try to fetch the contents of the URL to figure out
// the content type, but it's a made up URL for eval sources.
let url = isEvalSource(aSource) ? null : aSource.url;
let spec = { source: aSource };
// XXX bug 915433: We can't rely on Debugger.Source.prototype.text
// if the source is an HTML-embedded <script> tag. Since we don't
// have an API implemented to detect whether this is the case, we
// need to be conservative and only treat valid js files as real
// sources. Otherwise, use the `originalUrl` property to treat it
// as an HTML source that manages multiple inline sources.
if (url) {
try {
let urlInfo = Services.io.newURI(url, null, null).QueryInterface(Ci.nsIURL);
if (urlInfo.fileExtension === "html") {
spec.isInlineSource = true;
}
else if (urlInfo.fileExtension === "js") {
spec.contentType = "text/javascript";
}
} catch(ex) {
// Not a valid URI.
}
}
else {
// Assume the content is javascript if there's no URL
spec.contentType = "text/javascript";
}
return this.source(spec);
},
/**
* This is an internal function that returns a promise of an array
* of source actors representing all the source mapped sources of
* `aSource`, or `null` if the source is not sourcemapped or
* sourcemapping is disabled. Users should call `createSourceActors`
* instead of this.
*
* @param Debugger.Source aSource
* The source instance to create actors for.
* @return Promise of an array of source actors
*/
_createSourceMappedActors: function (aSource) {
if (!this._useSourceMaps || !aSource.sourceMapURL) {
return resolve(null);
}
return this.fetchSourceMap(aSource)
.then(map => {
if (map) {
return [
this.source({ originalUrl: s, generatedSource: aSource })
for (s of map.sources)
].filter(isNotNull);
}
return null;
});
},
/**
* Creates the source actors representing the appropriate sources
* of `aSource`. If sourcemapped, returns actors for all of the original
* sources, otherwise returns a 1-element array with the actor for
* `aSource`.
*
* @param Debugger.Source aSource
* The source instance to create actors for.
* @param Promise of an array of source actors
*/
createSourceActors: function(aSource) {
return this._createSourceMappedActors(aSource).then(actors => {
let actor = this.createNonSourceMappedActor(aSource);
return (actors || [actor]).filter(isNotNull);
});
},
/**
* Return a promise of a SourceMapConsumer for the source map for
* `aSource`; if we already have such a promise extant, return that.
* This will fetch the source map if we don't have a cached object
* and source maps are enabled (see `_fetchSourceMap`).
*
* @param Debugger.Source aSource
* The source instance to get sourcemaps for.
* @return Promise of a SourceMapConsumer
*/
fetchSourceMap: function (aSource) {
if (this._sourceMaps.has(aSource)) {
return this._sourceMaps.get(aSource);
}
else if (!aSource || !aSource.sourceMapURL) {
return resolve(null);
}
let sourceMapURL = aSource.sourceMapURL;
if (aSource.url) {
sourceMapURL = this._normalize(sourceMapURL, aSource.url);
}
let result = this._fetchSourceMap(sourceMapURL, aSource.url);
// The promises in `_sourceMaps` must be the exact same instances
// as returned by `_fetchSourceMap` for `clearSourceMapCache` to work.
this._sourceMaps.set(aSource, result);
return result;
},
/**
* Return a promise of a SourceMapConsumer for the source map for
* `aSource`. The resolved result may be null if the source does not
* have a source map or source maps are disabled.
*/
getSourceMap: function(aSource) {
return resolve(this._sourceMaps.get(aSource));
},
/**
* Set a SourceMapConsumer for the source map for
* |aSource|.
*/
setSourceMap: function(aSource, aMap) {
this._sourceMaps.set(aSource, resolve(aMap));
},
/**
* Return a promise of a SourceMapConsumer for the source map located at
* |aAbsSourceMapURL|, which must be absolute. If there is already such a
* promise extant, return it. This will not fetch if source maps are
* disabled.
*
* @param string aAbsSourceMapURL
* The source map URL, in absolute form, not relative.
* @param string aScriptURL
* When the source map URL is a data URI, there is no sourceRoot on the
* source map, and the source map's sources are relative, we resolve
* them from aScriptURL.
*/
_fetchSourceMap: function (aAbsSourceMapURL, aSourceURL) {
if (this._sourceMapCache[aAbsSourceMapURL]) {
return this._sourceMapCache[aAbsSourceMapURL];
}
else if (!this._useSourceMaps) {
return resolve(null);
}
let fetching = fetch(aAbsSourceMapURL, { loadFromCache: false })
.then(({ content }) => {
let map = new SourceMapConsumer(content);
this._setSourceMapRoot(map, aAbsSourceMapURL, aSourceURL);
return map;
})
.then(null, error => {
if (!DevToolsUtils.reportingDisabled) {
DevToolsUtils.reportException("ThreadSources.prototype._fetchSourceMap", error);
}
return null;
});
this._sourceMapCache[aAbsSourceMapURL] = fetching;
return fetching;
},
/**
* Sets the source map's sourceRoot to be relative to the source map url.
*/
_setSourceMapRoot: function (aSourceMap, aAbsSourceMapURL, aScriptURL) {
const base = this._dirname(
aAbsSourceMapURL.indexOf("data:") === 0
? aScriptURL
: aAbsSourceMapURL);
aSourceMap.sourceRoot = aSourceMap.sourceRoot
? this._normalize(aSourceMap.sourceRoot, base)
: base;
},
_dirname: function (aPath) {
return Services.io.newURI(
".", null, Services.io.newURI(aPath, null, null)).spec;
},
/**
* Clears the source map cache. Source maps are cached by URL so
* they can be reused across separate Debugger instances (once in
* this cache, they will never be reparsed again). They are
* also cached by Debugger.Source objects for usefulness. By default
* this just removes the Debugger.Source cache, but you can remove
* the lower-level URL cache with the `hard` option.
*
* @param aSourceMapURL string
* The source map URL to uncache
* @param opts object
* An object with the following properties:
* - hard: Also remove the lower-level URL cache, which will
* make us completely forget about the source map.
*/
clearSourceMapCache: function(aSourceMapURL, opts = { hard: false }) {
let oldSm = this._sourceMapCache[aSourceMapURL];
if (opts.hard) {
delete this._sourceMapCache[aSourceMapURL];
}
if (oldSm) {
// Clear out the current cache so all sources will get the new one
for (let [source, sm] of this._sourceMaps.entries()) {
if (sm === oldSm) {
this._sourceMaps.delete(source);
}
}
}
},
/*
* Forcefully change the source map of a source, changing the
* sourceMapURL and installing the source map in the cache. This is
* necessary to expose changes across Debugger instances
* (pretty-printing is the use case). Generate a random url if one
* isn't specified, allowing you to set "anonymous" source maps.
*
* @param aSource Debugger.Source
* The source to change the sourceMapURL property
* @param aUrl string
* The source map URL (optional)
* @param aMap SourceMapConsumer
* The source map instance
*/
setSourceMapHard: function(aSource, aUrl, aMap) {
let url = aUrl;
if (!url) {
// This is a littly hacky, but we want to forcefully set a
// sourcemap regardless of sourcemap settings. We want to
// literally change the sourceMapURL so that all debuggers will
// get this and pretty-printing will Just Work (Debugger.Source
// instances are per-debugger, so we can't key off that). To
// avoid tons of work serializing the sourcemap into a data url,
// just make a fake URL and stick the sourcemap there.
url = "internal://sourcemap" + (this._anonSourceMapId++) + '/';
}
aSource.sourceMapURL = url;
// Forcefully set the sourcemap cache. This will be used even if
// sourcemaps are disabled.
this._sourceMapCache[url] = resolve(aMap);
},
/**
* Returns a promise of the location in the original source if the source is
* source mapped, otherwise a promise of the same location. This can
* be called with a source from *any* Debugger instance and we make
* sure to that it works properly, reusing source maps if already
* fetched. Use this from any actor that needs sourcemapping.
*/
getOriginalLocation: function ({ source, line, column }) {
// In certain scenarios the source map may have not been fetched
// yet (or at least tied to this Debugger.Source instance), so use
// `fetchSourceMap` instead of `getSourceMap`. This allows this
// function to be called from anywere (across debuggers) and it
// should just automatically work.
return this.fetchSourceMap(source).then(sm => {
if (sm) {
let {
source: sourceUrl,
line: sourceLine,
column: sourceCol,
name: sourceName
} = sm.originalPositionFor({
line: line,
column: column == null ? Infinity : column
});
return {
// Since the `Debugger.Source` instance may come from a
// different `Debugger` instance (any actor can call this
// method), we can't rely on any of the source discovery
// setup (`_discoverSources`, etc) to have been run yet. So
// we have to assume that the actor may not already exist,
// and we might need to create it, so use `source` and give
// it the required parameters for a sourcemapped source.
sourceActor: (!sourceUrl) ? null : this.source({
originalUrl: sourceUrl,
generatedSource: source
}),
url: sourceUrl,
line: sourceLine,
column: sourceCol,
name: sourceName
};
}
// No source map
return resolve({
sourceActor: this.createNonSourceMappedActor(source),
url: source.url,
line: line,
column: column
});
});
},
/**
* Returns a promise of the location in the generated source corresponding to
* the original source and line given.
*
* When we pass a script S representing generated code to `sourceMap`,
* above, that returns a promise P. The process of resolving P populates
* the tables this function uses; thus, it won't know that S's original
* source URLs map to S until P is resolved.
*/
getGeneratedLocation: function ({ sourceActor, line, column }) {
// Both original sources and normal sources could have sourcemaps,
// because normal sources can be pretty-printed which generates a
// sourcemap for itself. Check both of the source properties to make it work
// for both kinds of sources.
let source = sourceActor.generatedSource || sourceActor.source;
// See comment about `fetchSourceMap` in `getOriginalLocation`.
return this.fetchSourceMap(source).then(sm => {
if (sm) {
let { line: genLine, column: genColumn } = sm.generatedPositionFor({
source: sourceActor.url,
line: line,
column: column == null ? Infinity : column
});
return {
sourceActor: this.createNonSourceMappedActor(source),
line: genLine,
column: genColumn
};
}
return resolve({
sourceActor: sourceActor,
line: line,
column: column
});
});
},
/**
* Returns true if URL for the given source is black boxed.
*
* @param aURL String
* The URL of the source which we are checking whether it is black
* boxed or not.
*/
isBlackBoxed: function (aURL) {
return this._thread.blackBoxedSources.has(aURL);
},
/**
* Add the given source URL to the set of sources that are black boxed.
*
* @param aURL String
* The URL of the source which we are black boxing.
*/
blackBox: function (aURL) {
this._thread.blackBoxedSources.add(aURL);
},
/**
* Remove the given source URL to the set of sources that are black boxed.
*
* @param aURL String
* The URL of the source which we are no longer black boxing.
*/
unblackBox: function (aURL) {
this._thread.blackBoxedSources.delete(aURL);
},
/**
* Returns true if the given URL is pretty printed.
*
* @param aURL String
* The URL of the source that might be pretty printed.
*/
isPrettyPrinted: function (aURL) {
return this._thread.prettyPrintedSources.has(aURL);
},
/**
* Add the given URL to the set of sources that are pretty printed.
*
* @param aURL String
* The URL of the source to be pretty printed.
*/
prettyPrint: function (aURL, aIndent) {
this._thread.prettyPrintedSources.set(aURL, aIndent);
},
/**
* Return the indent the given URL was pretty printed by.
*/
prettyPrintIndent: function (aURL) {
return this._thread.prettyPrintedSources.get(aURL);
},
/**
* Remove the given URL from the set of sources that are pretty printed.
*
* @param aURL String
* The URL of the source that is no longer pretty printed.
*/
disablePrettyPrint: function (aURL) {
this._thread.prettyPrintedSources.delete(aURL);
},
/**
* Normalize multiple relative paths towards the base paths on the right.
*/
_normalize: function (...aURLs) {
dbg_assert(aURLs.length > 1, "Should have more than 1 URL");
let base = Services.io.newURI(aURLs.pop(), null, null);
let url;
while ((url = aURLs.pop())) {
base = Services.io.newURI(url, null, base);
}
return base.spec;
},
iter: function () {
let actors = Object.keys(this._sourceMappedSourceActors).map(k => {
return this._sourceMappedSourceActors[k];
});
for (let actor of this._sourceActors.values()) {
if (!this._sourceMaps.has(actor.source)) {
actors.push(actor);
}
}
return actors;
}
};
exports.ThreadSources = ThreadSources;
// Utility functions.
/**
* Checks if a source should never be displayed to the user because
* it's either internal or we don't support in the UI yet.
*/
function isHiddenSource(aSource) {
// Ignore the internal Function.prototype script
return aSource.text === '() {\n}';
}
/**
* Return the non-source-mapped location of the given Debugger.Frame. If the
* frame does not have a script, the location's properties are all null.
*
* @param Debugger.Frame aFrame
* The frame whose location we are getting.
* @returns Object
* Returns an object of the form { source, line, column }
*/
function getFrameLocation(aFrame) {
if (!aFrame || !aFrame.script) {
return { source: null, line: null, column: null };
}
return {
source: aFrame.script.source,
line: aFrame.script.getOffsetLine(aFrame.offset),
column: getOffsetColumn(aFrame.offset, aFrame.script)
}
}
/**
* Returns true if its argument is not null.
*/
function isNotNull(aThing) {
return aThing !== null;
}
/**
* Report the given error in the error console and to stdout.
*
* @param Error aError
* The error object you wish to report.
* @param String aPrefix
* An optional prefix for the reported error message.
*/
let oldReportError = reportError;
reportError = function(aError, aPrefix="") {
dbg_assert(aError instanceof Error, "Must pass Error objects to reportError");
let msg = aPrefix + aError.message + ":\n" + aError.stack;
oldReportError(msg);
dumpn(msg);
}
/**
* Make a debuggee value for the given object, if needed. Primitive values
* are left the same.
*
* Use case: you have a raw JS object (after unsafe dereference) and you want to
* send it to the client. In that case you need to use an ObjectActor which
* requires a debuggee value. The Debugger.Object.prototype.makeDebuggeeValue()
* method works only for JS objects and functions.
*
* @param Debugger.Object obj
* @param any value
* @return object
*/
function makeDebuggeeValueIfNeeded(obj, value) {
if (value && (typeof value == "object" || typeof value == "function")) {
return obj.makeDebuggeeValue(value);
}
return value;
}
function getInnerId(window) {
return window.QueryInterface(Ci.nsIInterfaceRequestor).
getInterface(Ci.nsIDOMWindowUtils).currentInnerWindowID;
};
const symbolProtoToString = typeof Symbol === "function" ? Symbol.prototype.toString : null;
function getSymbolName(symbol) {
const name = symbolProtoToString.call(symbol).slice("Symbol(".length, -1);
return name || undefined;
}
function isEvalSource(source) {
let introType = source.introductionType;
// These are all the sources that are essentially eval-ed (either
// by calling eval or passing a string to one of these functions).
return (introType === 'eval' ||
introType === 'Function' ||
introType === 'eventHandler' ||
introType === 'setTimeout' ||
introType === 'setInterval');
}
function getSourceURL(source) {
if(isEvalSource(source)) {
// Eval sources have no urls, but they might have a `displayURL`
// created with the sourceURL pragma. If the introduction script
// is a non-eval script, generate an full absolute URL relative to it.
if(source.displayURL &&
source.introductionScript &&
!isEvalSource(source.introductionScript.source)) {
return joinURI(dirname(source.introductionScript.source.url),
source.displayURL);
}
return source.displayURL;
}
return source.url;
}