gecko-dev/content/canvas/src/WebGLQuery.h

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGLQUERY_H_
#define WEBGLQUERY_H_
#include "WebGLObjectModel.h"
#include "WebGLContext.h"
#include "nsWrapperCache.h"
#include "mozilla/LinkedList.h"
namespace mozilla {
class WebGLQuery MOZ_FINAL
: public nsISupports
, public WebGLRefCountedObject<WebGLQuery>
, public LinkedListElement<WebGLQuery>
, public WebGLContextBoundObject
, public nsWrapperCache
{
// -----------------------------------------------------------------------------
// PUBLIC
public:
// -------------------------------------------------------------------------
// CONSTRUCTOR & DESTRUCTOR
WebGLQuery(WebGLContext *context);
~WebGLQuery() {
DeleteOnce();
};
// -------------------------------------------------------------------------
// MEMBER FUNCTIONS
bool IsActive() const
{
WebGLRefPtr<WebGLQuery>* targetSlot = mContext->GetQueryTargetSlot(mType, "WebGLQuery::IsActive()");
MOZ_ASSERT(targetSlot, "unknown query object's type");
return *targetSlot == this;
}
bool HasEverBeenActive()
{
return mType != 0;
}
// -------------------------------------------------------------------------
// IMPLEMENT WebGLRefCountedObject and WebGLContextBoundObject
void Delete();
WebGLContext* GetParentObject() const
{
return Context();
}
// -------------------------------------------------------------------------
// IMPLEMENT NS
virtual JSObject* WrapObject(JSContext *cx,
JS::Handle<JSObject*> scope) MOZ_OVERRIDE;
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(WebGLQuery)
// -----------------------------------------------------------------------------
// PRIVATE
private:
// -------------------------------------------------------------------------
// MEMBERS
GLuint mGLName;
GLenum mType;
// -------------------------------------------------------------------------
// FRIENDSHIPS
friend class WebGLContext;
};
} // namespace mozilla
#endif