2009-09-12 22:44:19 +00:00
|
|
|
<!DOCTYPE HTML>
|
|
|
|
<html>
|
|
|
|
<!--
|
|
|
|
https://bugzilla.mozilla.org/show_bug.cgi?id=435296
|
|
|
|
-->
|
|
|
|
<head>
|
|
|
|
<title>Test for Bug 435296</title>
|
|
|
|
<script type="application/javascript" src="/MochiKit/MochiKit.js"></script>
|
|
|
|
<script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
|
|
|
|
<script type="application/javascript" src="imgutils.js"></script>
|
|
|
|
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
|
|
|
|
</head>
|
|
|
|
<body>
|
|
|
|
<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=435296">Mozilla Bug 435296</a>
|
|
|
|
<img id="testimage" style="display: none;">
|
|
|
|
<pre id="test">
|
|
|
|
<script type="application/javascript">
|
|
|
|
|
|
|
|
// Boilerplate
|
|
|
|
SimpleTest.waitForExplicitFinish();
|
|
|
|
|
2010-07-14 17:53:01 +00:00
|
|
|
// Assert that discarding isn't enabled, which might make this test go orange.
|
|
|
|
ok(!getImagePref(DISCARD_ENABLED_PREF), "discarding should NOT be enabled here");
|
|
|
|
|
2010-07-13 17:30:39 +00:00
|
|
|
// We want to make sure d-o-d is enabled, since that's what we're testing
|
|
|
|
var oldDODPref = getImagePref(DECODEONDRAW_ENABLED_PREF);
|
|
|
|
setImagePref(DECODEONDRAW_ENABLED_PREF, true);
|
|
|
|
|
2009-09-12 22:44:19 +00:00
|
|
|
// We're relying on very particular behavior for certain images - clear the
|
|
|
|
// image cache.
|
|
|
|
clearImageCache();
|
|
|
|
|
|
|
|
// In order to work around the effects introduced in bug 512435, we only load
|
|
|
|
// the image after window onload fires
|
|
|
|
function windowLoadHandler()
|
|
|
|
{
|
|
|
|
// Set the source and an onload handler
|
|
|
|
var image = document.getElementById("testimage");
|
|
|
|
image.src = "schrep.png";
|
|
|
|
image.onload = imageLoadHandler;
|
|
|
|
}
|
|
|
|
|
|
|
|
function imageLoadHandler()
|
|
|
|
{
|
|
|
|
// The image is hidden, so it should not be decoded
|
|
|
|
ok(!isFrameDecoded("testimage"), "image should not be decoded");
|
|
|
|
|
|
|
|
// Make the image visible
|
|
|
|
var image = document.getElementById("testimage");
|
|
|
|
image.style.display = "inline";
|
|
|
|
|
|
|
|
// Wait for the image to decode
|
|
|
|
setTimeout("tryToFinish();", 500);
|
|
|
|
}
|
|
|
|
|
|
|
|
function tryToFinish()
|
|
|
|
{
|
|
|
|
// If it hasn't happened yet, wait longer. If it never happens, this test
|
|
|
|
// will timeout after 300 seconds...
|
|
|
|
if (!isFrameDecoded("testimage")) {
|
|
|
|
setTimeout("tryToFinish();", 500);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// By definition, the image is decoded here. Give ourselves a pat on the back.
|
|
|
|
ok(isFrameDecoded("testimage"), "image should be decoded");
|
|
|
|
|
2010-07-13 17:30:39 +00:00
|
|
|
// Restore the decode-on-draw pref
|
|
|
|
setImagePref(DECODEONDRAW_ENABLED_PREF, oldDODPref);
|
|
|
|
|
2009-09-12 22:44:19 +00:00
|
|
|
// All done
|
|
|
|
SimpleTest.finish();
|
|
|
|
}
|
|
|
|
|
2010-07-14 17:53:01 +00:00
|
|
|
// Set our onload handler, making sure we have focus
|
|
|
|
window.onload = SimpleTest.waitForFocus(windowLoadHandler);
|
2009-09-12 22:44:19 +00:00
|
|
|
|
|
|
|
</script>
|
|
|
|
</pre>
|
|
|
|
</body>
|
|
|
|
</html>
|