2012-07-24 19:01:09 +00:00
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=8 et :
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/WidgetUtils.h"
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namespace mozilla {
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2014-01-16 07:22:19 +00:00
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gfx::Matrix
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Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.
Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
2013-04-10 09:20:52 +00:00
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ComputeTransformForRotation(const nsIntRect& aBounds,
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2012-07-24 19:01:09 +00:00
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ScreenRotation aRotation)
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{
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2014-01-16 07:22:19 +00:00
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gfx::Matrix transform;
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2014-05-20 19:43:57 +00:00
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static const gfx::Float floatPi = static_cast<gfx::Float>(M_PI);
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2012-07-24 19:01:09 +00:00
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switch (aRotation) {
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case ROTATION_0:
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break;
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case ROTATION_90:
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2014-01-16 07:22:19 +00:00
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transform.Translate(aBounds.width, 0);
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2014-05-20 19:43:57 +00:00
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transform = gfx::Matrix::Rotation(floatPi / 2) * transform;
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2012-07-24 19:01:09 +00:00
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break;
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case ROTATION_180:
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2014-01-16 07:22:19 +00:00
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transform.Translate(aBounds.width, aBounds.height);
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2014-05-20 19:43:57 +00:00
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transform = gfx::Matrix::Rotation(floatPi) * transform;
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2012-07-24 19:01:09 +00:00
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break;
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case ROTATION_270:
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2014-01-16 07:22:19 +00:00
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transform.Translate(0, aBounds.height);
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2014-05-20 19:43:57 +00:00
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transform = gfx::Matrix::Rotation(floatPi * 3 / 2) * transform;
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2012-07-24 19:01:09 +00:00
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break;
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default:
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2013-06-29 01:38:30 +00:00
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MOZ_CRASH("Unknown rotation");
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2012-07-24 19:01:09 +00:00
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}
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return transform;
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}
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} // namespace mozilla
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