gecko-dev/layout/base/nsRefreshDriver.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
2012-05-21 11:12:37 +00:00
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/*
* Code to notify things that animate before a refresh, at an appropriate
* refresh rate. (Perhaps temporary, until replaced by compositor.)
*
* Chrome and each tab have their own RefreshDriver, which in turn
* hooks into one of a few global timer based on RefreshDriverTimer,
* defined below. There are two main global timers -- one for active
* animations, and one for inactive ones. These are implemented as
* subclasses of RefreshDriverTimer; see below for a description of
* their implementations. In the future, additional timer types may
* implement things like blocking on vsync.
*/
#ifdef XP_WIN
#include <windows.h>
// mmsystem isn't part of WIN32_LEAN_AND_MEAN, so we have
// to manually include it
#include <mmsystem.h>
#include "WinUtils.h"
#endif
#include "mozilla/ArrayUtils.h"
#include "mozilla/AutoRestore.h"
#include "nsRefreshDriver.h"
#include "nsITimer.h"
#include "nsLayoutUtils.h"
#include "nsPresContext.h"
#include "nsComponentManagerUtils.h"
#include "prlog.h"
#include "nsAutoPtr.h"
#include "nsIDocument.h"
#include "jsapi.h"
#include "nsContentUtils.h"
#include "mozilla/Preferences.h"
#include "nsViewManager.h"
#include "GeckoProfiler.h"
#include "nsNPAPIPluginInstance.h"
#include "nsPerformance.h"
#include "mozilla/dom/WindowBinding.h"
#include "RestyleManager.h"
#include "Layers.h"
#include "imgIContainer.h"
#include "nsIFrameRequestCallback.h"
#include "mozilla/dom/ScriptSettings.h"
using namespace mozilla;
using namespace mozilla::widget;
#ifdef PR_LOGGING
static PRLogModuleInfo *gLog = nullptr;
#define LOG(...) PR_LOG(gLog, PR_LOG_NOTICE, (__VA_ARGS__))
#else
#define LOG(...) do { } while(0)
#endif
#define DEFAULT_FRAME_RATE 60
#define DEFAULT_THROTTLED_FRAME_RATE 1
// after 10 minutes, stop firing off inactive timers
#define DEFAULT_INACTIVE_TIMER_DISABLE_SECONDS 600
namespace mozilla {
/*
* The base class for all global refresh driver timers. It takes care
* of managing the list of refresh drivers attached to them and
* provides interfaces for querying/setting the rate and actually
* running a timer 'Tick'. Subclasses must implement StartTimer(),
* StopTimer(), and ScheduleNextTick() -- the first two just
* start/stop whatever timer mechanism is in use, and ScheduleNextTick
* is called at the start of the Tick() implementation to set a time
* for the next tick.
*/
class RefreshDriverTimer {
public:
/*
* aRate -- the delay, in milliseconds, requested between timer firings
*/
RefreshDriverTimer(double aRate)
{
SetRate(aRate);
}
virtual ~RefreshDriverTimer()
{
NS_ASSERTION(mRefreshDrivers.Length() == 0, "Should have removed all refresh drivers from here by now!");
}
virtual void AddRefreshDriver(nsRefreshDriver* aDriver)
{
LOG("[%p] AddRefreshDriver %p", this, aDriver);
NS_ASSERTION(!mRefreshDrivers.Contains(aDriver), "AddRefreshDriver for a refresh driver that's already in the list!");
mRefreshDrivers.AppendElement(aDriver);
if (mRefreshDrivers.Length() == 1) {
StartTimer();
}
}
virtual void RemoveRefreshDriver(nsRefreshDriver* aDriver)
{
LOG("[%p] RemoveRefreshDriver %p", this, aDriver);
NS_ASSERTION(mRefreshDrivers.Contains(aDriver), "RemoveRefreshDriver for a refresh driver that's not in the list!");
mRefreshDrivers.RemoveElement(aDriver);
if (mRefreshDrivers.Length() == 0) {
StopTimer();
}
}
double GetRate() const
{
return mRateMilliseconds;
}
// will take effect at next timer tick
virtual void SetRate(double aNewRate)
{
mRateMilliseconds = aNewRate;
mRateDuration = TimeDuration::FromMilliseconds(mRateMilliseconds);
}
TimeStamp MostRecentRefresh() const { return mLastFireTime; }
int64_t MostRecentRefreshEpochTime() const { return mLastFireEpoch; }
protected:
virtual void StartTimer() = 0;
virtual void StopTimer() = 0;
virtual void ScheduleNextTick(TimeStamp aNowTime) = 0;
/*
* Actually runs a tick, poking all the attached RefreshDrivers.
* Grabs the "now" time via JS_Now and TimeStamp::Now().
*/
void Tick()
{
int64_t jsnow = JS_Now();
TimeStamp now = TimeStamp::Now();
ScheduleNextTick(now);
mLastFireEpoch = jsnow;
mLastFireTime = now;
LOG("[%p] ticking drivers...", this);
nsTArray<nsRefPtr<nsRefreshDriver> > drivers(mRefreshDrivers);
for (size_t i = 0; i < drivers.Length(); ++i) {
// don't poke this driver if it's in test mode
if (drivers[i]->IsTestControllingRefreshesEnabled()) {
continue;
}
TickDriver(drivers[i], jsnow, now);
}
LOG("[%p] done.", this);
}
static void TickDriver(nsRefreshDriver* driver, int64_t jsnow, TimeStamp now)
{
LOG(">> TickDriver: %p (jsnow: %lld)", driver, jsnow);
driver->Tick(jsnow, now);
}
double mRateMilliseconds;
TimeDuration mRateDuration;
int64_t mLastFireEpoch;
TimeStamp mLastFireTime;
TimeStamp mTargetTime;
nsTArray<nsRefPtr<nsRefreshDriver> > mRefreshDrivers;
// useful callback for nsITimer-based derived classes, here
// bacause of c++ protected shenanigans
static void TimerTick(nsITimer* aTimer, void* aClosure)
{
RefreshDriverTimer *timer = static_cast<RefreshDriverTimer*>(aClosure);
timer->Tick();
}
};
/*
* A RefreshDriverTimer that uses a nsITimer as the underlying timer. Note that
* this is a ONE_SHOT timer, not a repeating one! Subclasses are expected to
* implement ScheduleNextTick and intelligently calculate the next time to tick,
* and to reset mTimer. Using a repeating nsITimer gets us into a lot of pain
* with its attempt at intelligent slack removal and such, so we don't do it.
*/
class SimpleTimerBasedRefreshDriverTimer :
public RefreshDriverTimer
{
public:
SimpleTimerBasedRefreshDriverTimer(double aRate)
: RefreshDriverTimer(aRate)
{
mTimer = do_CreateInstance(NS_TIMER_CONTRACTID);
}
virtual ~SimpleTimerBasedRefreshDriverTimer()
{
StopTimer();
}
protected:
virtual void StartTimer()
{
// pretend we just fired, and we schedule the next tick normally
mLastFireEpoch = JS_Now();
mLastFireTime = TimeStamp::Now();
mTargetTime = mLastFireTime + mRateDuration;
uint32_t delay = static_cast<uint32_t>(mRateMilliseconds);
mTimer->InitWithFuncCallback(TimerTick, this, delay, nsITimer::TYPE_ONE_SHOT);
}
virtual void StopTimer()
{
mTimer->Cancel();
}
nsRefPtr<nsITimer> mTimer;
};
/*
* PreciseRefreshDriverTimer schedules ticks based on the current time
* and when the next tick -should- be sent if we were hitting our
* rate. It always schedules ticks on multiples of aRate -- meaning that
* if some execution takes longer than an alloted slot, the next tick
* will be delayed instead of triggering instantly. This might not be
* desired -- there's an #if 0'd block below that we could put behind
* a pref to control this behaviour.
*/
class PreciseRefreshDriverTimer :
public SimpleTimerBasedRefreshDriverTimer
{
public:
PreciseRefreshDriverTimer(double aRate)
: SimpleTimerBasedRefreshDriverTimer(aRate)
{
}
protected:
virtual void ScheduleNextTick(TimeStamp aNowTime)
{
// The number of (whole) elapsed intervals between the last target
// time and the actual time. We want to truncate the double down
// to an int number of intervals.
int numElapsedIntervals = static_cast<int>((aNowTime - mTargetTime) / mRateDuration);
if (numElapsedIntervals < 0) {
// It's possible that numElapsedIntervals is negative (e.g. timer compensation
// may result in (aNowTime - mTargetTime) < -1.0/mRateDuration, which will result in
// negative numElapsedIntervals), so make sure we don't target the same timestamp.
numElapsedIntervals = 0;
}
// the last "tick" that may or may not have been actually sent was
// at this time. For example, if the rate is 15ms, the target
// time is 200ms, and it's now 225ms, the last effective tick
// would have been at 215ms. The next one should then be
// scheduled for 5 ms from now.
//
// We then add another mRateDuration to find the next tick target.
TimeStamp newTarget = mTargetTime + mRateDuration * (numElapsedIntervals + 1);
// the amount of (integer) ms until the next time we should tick
uint32_t delay = static_cast<uint32_t>((newTarget - aNowTime).ToMilliseconds());
// Without this block, we'll always schedule on interval ticks;
// with it, we'll schedule immediately if we missed our tick target
// last time.
#if 0
if (numElapsedIntervals > 0) {
// we're late, so reset
newTarget = aNowTime;
delay = 0;
}
#endif
// log info & lateness
LOG("[%p] precise timer last tick late by %f ms, next tick in %d ms",
this,
(aNowTime - mTargetTime).ToMilliseconds(),
delay);
// then schedule the timer
LOG("[%p] scheduling callback for %d ms (2)", this, delay);
mTimer->InitWithFuncCallback(TimerTick, this, delay, nsITimer::TYPE_ONE_SHOT);
mTargetTime = newTarget;
}
};
#ifdef XP_WIN
/*
* Uses vsync timing on windows with DWM. Falls back dynamically to fixed rate if required.
*/
class PreciseRefreshDriverTimerWindowsDwmVsync :
public PreciseRefreshDriverTimer
{
public:
// Checks if the vsync API is accessible.
static bool IsSupported()
{
return WinUtils::dwmGetCompositionTimingInfoPtr != nullptr;
}
PreciseRefreshDriverTimerWindowsDwmVsync(double aRate, bool aPreferHwTiming = false)
: PreciseRefreshDriverTimer(aRate)
, mPreferHwTiming(aPreferHwTiming)
{
}
protected:
// Indicates we should try to adjust to the HW's timing (get rate from the OS or use vsync)
// This is typically true if the default refresh-rate value was not modified by the user.
bool mPreferHwTiming;
nsresult GetVBlankInfo(mozilla::TimeStamp &aLastVBlank, mozilla::TimeDuration &aInterval)
{
MOZ_ASSERT(WinUtils::dwmGetCompositionTimingInfoPtr,
"DwmGetCompositionTimingInfoPtr is unavailable (windows vsync)");
DWM_TIMING_INFO timingInfo;
timingInfo.cbSize = sizeof(DWM_TIMING_INFO);
HRESULT hr = WinUtils::dwmGetCompositionTimingInfoPtr(0, &timingInfo); // For the desktop window instead of a specific one.
if (FAILED(hr)) {
// This happens first time this is called.
return NS_ERROR_NOT_INITIALIZED;
}
LARGE_INTEGER time, freq;
::QueryPerformanceCounter(&time);
::QueryPerformanceFrequency(&freq);
aLastVBlank = TimeStamp::Now();
double secondsPassed = double(time.QuadPart - timingInfo.qpcVBlank) / double(freq.QuadPart);
aLastVBlank -= TimeDuration::FromSeconds(secondsPassed);
aInterval = TimeDuration::FromSeconds(double(timingInfo.qpcRefreshPeriod) / double(freq.QuadPart));
return NS_OK;
}
virtual void ScheduleNextTick(TimeStamp aNowTime)
{
static const TimeDuration kMinSaneInterval = TimeDuration::FromMilliseconds(3); // 330Hz
static const TimeDuration kMaxSaneInterval = TimeDuration::FromMilliseconds(44); // 23Hz
static const TimeDuration kNegativeMaxSaneInterval = TimeDuration::FromMilliseconds(-44); // Saves conversions for abs interval
TimeStamp lastVblank;
TimeDuration vblankInterval;
if (!mPreferHwTiming ||
NS_OK != GetVBlankInfo(lastVblank, vblankInterval) ||
vblankInterval > kMaxSaneInterval ||
vblankInterval < kMinSaneInterval ||
(aNowTime - lastVblank) > kMaxSaneInterval ||
(aNowTime - lastVblank) < kNegativeMaxSaneInterval) {
// Use the default timing without vsync
PreciseRefreshDriverTimer::ScheduleNextTick(aNowTime);
return;
}
TimeStamp newTarget = lastVblank + vblankInterval; // Base target
// However, timer callback might return early (or late, but that wouldn't bother us), and vblankInterval
// appears to be slightly (~1%) different on each call (probably the OS measuring recent actual interval[s])
// and since we don't want to re-target the same vsync, we keep advancing in vblank intervals until we find the
// next safe target (next vsync, but not within 10% interval of previous target).
// This is typically 0 or 1 iteration:
// If we're too early, next vsync would be the one we've already targeted (1 iteration).
// If the timer returned late, no iteration will be required.
const double kSameVsyncThreshold = 0.1;
while (newTarget <= mTargetTime + vblankInterval.MultDouble(kSameVsyncThreshold)) {
newTarget += vblankInterval;
}
// To make sure we always hit the same "side" of the signal:
// round the delay up (by adding 1, since we later floor) and add a little (10% by default).
// Note that newTarget doesn't change (and is the next vblank) as a reference when we're back.
static const double kDefaultPhaseShiftPercent = 10;
static const double phaseShiftFactor = 0.01 *
(Preferences::GetInt("layout.frame_rate.vsync.phasePercentage", kDefaultPhaseShiftPercent) % 100);
double phaseDelay = 1.0 + vblankInterval.ToMilliseconds() * phaseShiftFactor;
// ms until the next time we should tick
double delayMs = (newTarget - aNowTime).ToMilliseconds() + phaseDelay;
// Make sure the delay is never negative.
uint32_t delay = static_cast<uint32_t>(delayMs < 0 ? 0 : delayMs);
// log info & lateness
LOG("[%p] precise dwm-vsync timer last tick late by %f ms, next tick in %d ms",
this,
(aNowTime - mTargetTime).ToMilliseconds(),
delay);
// then schedule the timer
LOG("[%p] scheduling callback for %d ms (2)", this, delay);
mTimer->InitWithFuncCallback(TimerTick, this, delay, nsITimer::TYPE_ONE_SHOT);
mTargetTime = newTarget;
}
};
#endif
/*
* A RefreshDriverTimer for inactive documents. When a new refresh driver is
* added, the rate is reset to the base (normally 1s/1fps). Every time
* it ticks, a single refresh driver is poked. Once they have all been poked,
* the duration between ticks doubles, up to mDisableAfterMilliseconds. At that point,
* the timer is quiet and doesn't tick (until something is added to it again).
*
* When a timer is removed, there is a possibility of another timer
* being skipped for one cycle. We could avoid this by adjusting
* mNextDriverIndex in RemoveRefreshDriver, but there's little need to
* add that complexity. All we want is for inactive drivers to tick
* at some point, but we don't care too much about how often.
*/
class InactiveRefreshDriverTimer :
public RefreshDriverTimer
{
public:
InactiveRefreshDriverTimer(double aRate)
: RefreshDriverTimer(aRate),
mNextTickDuration(aRate),
mDisableAfterMilliseconds(-1.0),
mNextDriverIndex(0)
{
mTimer = do_CreateInstance(NS_TIMER_CONTRACTID);
}
InactiveRefreshDriverTimer(double aRate, double aDisableAfterMilliseconds)
: RefreshDriverTimer(aRate),
mNextTickDuration(aRate),
mDisableAfterMilliseconds(aDisableAfterMilliseconds),
mNextDriverIndex(0)
{
mTimer = do_CreateInstance(NS_TIMER_CONTRACTID);
}
virtual void AddRefreshDriver(nsRefreshDriver* aDriver)
{
RefreshDriverTimer::AddRefreshDriver(aDriver);
LOG("[%p] inactive timer got new refresh driver %p, resetting rate",
this, aDriver);
// reset the timer, and start with the newly added one next time.
mNextTickDuration = mRateMilliseconds;
// we don't really have to start with the newly added one, but we may as well
// not tick the old ones at the fastest rate any more than we need to.
mNextDriverIndex = mRefreshDrivers.Length() - 1;
StopTimer();
StartTimer();
}
protected:
virtual void StartTimer()
{
mLastFireEpoch = JS_Now();
mLastFireTime = TimeStamp::Now();
mTargetTime = mLastFireTime + mRateDuration;
uint32_t delay = static_cast<uint32_t>(mRateMilliseconds);
mTimer->InitWithFuncCallback(TimerTickOne, this, delay, nsITimer::TYPE_ONE_SHOT);
}
virtual void StopTimer()
{
mTimer->Cancel();
}
virtual void ScheduleNextTick(TimeStamp aNowTime)
{
if (mDisableAfterMilliseconds > 0.0 &&
mNextTickDuration > mDisableAfterMilliseconds)
{
// We hit the time after which we should disable
// inactive window refreshes; don't schedule anything
// until we get kicked by an AddRefreshDriver call.
return;
}
// double the next tick time if we've already gone through all of them once
if (mNextDriverIndex >= mRefreshDrivers.Length()) {
mNextTickDuration *= 2.0;
mNextDriverIndex = 0;
}
// this doesn't need to be precise; do a simple schedule
uint32_t delay = static_cast<uint32_t>(mNextTickDuration);
mTimer->InitWithFuncCallback(TimerTickOne, this, delay, nsITimer::TYPE_ONE_SHOT);
LOG("[%p] inactive timer next tick in %f ms [index %d/%d]", this, mNextTickDuration,
mNextDriverIndex, mRefreshDrivers.Length());
}
/* Runs just one driver's tick. */
void TickOne()
{
int64_t jsnow = JS_Now();
TimeStamp now = TimeStamp::Now();
ScheduleNextTick(now);
mLastFireEpoch = jsnow;
mLastFireTime = now;
nsTArray<nsRefPtr<nsRefreshDriver> > drivers(mRefreshDrivers);
if (mNextDriverIndex < drivers.Length() &&
!drivers[mNextDriverIndex]->IsTestControllingRefreshesEnabled())
{
TickDriver(drivers[mNextDriverIndex], jsnow, now);
}
mNextDriverIndex++;
}
static void TimerTickOne(nsITimer* aTimer, void* aClosure)
{
InactiveRefreshDriverTimer *timer = static_cast<InactiveRefreshDriverTimer*>(aClosure);
timer->TickOne();
}
nsRefPtr<nsITimer> mTimer;
double mNextTickDuration;
double mDisableAfterMilliseconds;
uint32_t mNextDriverIndex;
};
} // namespace mozilla
static uint32_t
GetFirstFrameDelay(imgIRequest* req)
{
nsCOMPtr<imgIContainer> container;
if (NS_FAILED(req->GetImage(getter_AddRefs(container))) || !container) {
return 0;
}
// If this image isn't animated, there isn't a first frame delay.
int32_t delay = container->GetFirstFrameDelay();
if (delay < 0)
return 0;
return static_cast<uint32_t>(delay);
}
static PreciseRefreshDriverTimer *sRegularRateTimer = nullptr;
static InactiveRefreshDriverTimer *sThrottledRateTimer = nullptr;
#ifdef XP_WIN
static int32_t sHighPrecisionTimerRequests = 0;
// a bare pointer to avoid introducing a static constructor
static nsITimer *sDisableHighPrecisionTimersTimer = nullptr;
#endif
/* static */ void
nsRefreshDriver::InitializeStatics()
{
#ifdef PR_LOGGING
if (!gLog) {
gLog = PR_NewLogModule("nsRefreshDriver");
}
#endif
}
/* static */ void
nsRefreshDriver::Shutdown()
{
// clean up our timers
delete sRegularRateTimer;
delete sThrottledRateTimer;
sRegularRateTimer = nullptr;
sThrottledRateTimer = nullptr;
#ifdef XP_WIN
if (sDisableHighPrecisionTimersTimer) {
sDisableHighPrecisionTimersTimer->Cancel();
NS_RELEASE(sDisableHighPrecisionTimersTimer);
timeEndPeriod(1);
} else if (sHighPrecisionTimerRequests) {
timeEndPeriod(1);
}
#endif
}
/* static */ int32_t
nsRefreshDriver::DefaultInterval()
{
return NSToIntRound(1000.0 / DEFAULT_FRAME_RATE);
}
// Compute the interval to use for the refresh driver timer, in milliseconds.
// outIsDefault indicates that rate was not explicitly set by the user
// so we might choose other, more appropriate rates (e.g. vsync, etc)
// layout.frame_rate=0 indicates "ASAP mode".
// In ASAP mode rendering is iterated as fast as possible (typically for stress testing).
// A target rate of 10k is used internally instead of special-handling 0.
// Backends which block on swap/present/etc should try to not block
// when layout.frame_rate=0 - to comply with "ASAP" as much as possible.
double
nsRefreshDriver::GetRegularTimerInterval(bool *outIsDefault) const
{
int32_t rate = Preferences::GetInt("layout.frame_rate", -1);
if (rate < 0) {
rate = DEFAULT_FRAME_RATE;
if (outIsDefault) {
*outIsDefault = true;
}
} else {
if (outIsDefault) {
*outIsDefault = false;
}
}
if (rate == 0) {
rate = 10000;
}
return 1000.0 / rate;
}
double
nsRefreshDriver::GetThrottledTimerInterval() const
{
int32_t rate = Preferences::GetInt("layout.throttled_frame_rate", -1);
if (rate <= 0) {
rate = DEFAULT_THROTTLED_FRAME_RATE;
}
return 1000.0 / rate;
}
double
nsRefreshDriver::GetRefreshTimerInterval() const
{
return mThrottled ? GetThrottledTimerInterval() : GetRegularTimerInterval();
}
RefreshDriverTimer*
nsRefreshDriver::ChooseTimer() const
{
if (mThrottled) {
if (!sThrottledRateTimer)
sThrottledRateTimer = new InactiveRefreshDriverTimer(GetThrottledTimerInterval(),
DEFAULT_INACTIVE_TIMER_DISABLE_SECONDS * 1000.0);
return sThrottledRateTimer;
}
if (!sRegularRateTimer) {
bool isDefault = true;
double rate = GetRegularTimerInterval(&isDefault);
#ifdef XP_WIN
if (PreciseRefreshDriverTimerWindowsDwmVsync::IsSupported()) {
sRegularRateTimer = new PreciseRefreshDriverTimerWindowsDwmVsync(rate, isDefault);
}
#endif
if (!sRegularRateTimer) {
sRegularRateTimer = new PreciseRefreshDriverTimer(rate);
}
}
return sRegularRateTimer;
}
nsRefreshDriver::nsRefreshDriver(nsPresContext* aPresContext)
: mActiveTimer(nullptr),
mPresContext(aPresContext),
mFreezeCount(0),
mThrottled(false),
mTestControllingRefreshes(false),
mViewManagerFlushIsPending(false),
mRequestedHighPrecision(false),
mInRefresh(false)
{
mMostRecentRefreshEpochTime = JS_Now();
mMostRecentRefresh = TimeStamp::Now();
}
nsRefreshDriver::~nsRefreshDriver()
{
NS_ABORT_IF_FALSE(ObserverCount() == 0,
"observers should have unregistered");
NS_ABORT_IF_FALSE(!mActiveTimer, "timer should be gone");
for (uint32_t i = 0; i < mPresShellsToInvalidateIfHidden.Length(); i++) {
mPresShellsToInvalidateIfHidden[i]->InvalidatePresShellIfHidden();
}
mPresShellsToInvalidateIfHidden.Clear();
}
// Method for testing. See nsIDOMWindowUtils.advanceTimeAndRefresh
// for description.
void
nsRefreshDriver::AdvanceTimeAndRefresh(int64_t aMilliseconds)
{
// ensure that we're removed from our driver
StopTimer();
if (!mTestControllingRefreshes) {
mMostRecentRefreshEpochTime = JS_Now();
mMostRecentRefresh = TimeStamp::Now();
mTestControllingRefreshes = true;
}
mMostRecentRefreshEpochTime += aMilliseconds * 1000;
mMostRecentRefresh += TimeDuration::FromMilliseconds((double) aMilliseconds);
mozilla::dom::AutoSystemCaller asc;
DoTick();
}
void
nsRefreshDriver::RestoreNormalRefresh()
{
mTestControllingRefreshes = false;
EnsureTimerStarted(false);
}
TimeStamp
nsRefreshDriver::MostRecentRefresh() const
{
const_cast<nsRefreshDriver*>(this)->EnsureTimerStarted(false);
return mMostRecentRefresh;
}
int64_t
nsRefreshDriver::MostRecentRefreshEpochTime() const
{
const_cast<nsRefreshDriver*>(this)->EnsureTimerStarted(false);
return mMostRecentRefreshEpochTime;
}
bool
nsRefreshDriver::AddRefreshObserver(nsARefreshObserver* aObserver,
mozFlushType aFlushType)
{
ObserverArray& array = ArrayFor(aFlushType);
bool success = array.AppendElement(aObserver) != nullptr;
EnsureTimerStarted(false);
return success;
}
bool
nsRefreshDriver::RemoveRefreshObserver(nsARefreshObserver* aObserver,
mozFlushType aFlushType)
{
ObserverArray& array = ArrayFor(aFlushType);
return array.RemoveElement(aObserver);
}
void
nsRefreshDriver::AddPostRefreshObserver(nsAPostRefreshObserver* aObserver)
{
mPostRefreshObservers.AppendElement(aObserver);
}
void
nsRefreshDriver::RemovePostRefreshObserver(nsAPostRefreshObserver* aObserver)
{
mPostRefreshObservers.RemoveElement(aObserver);
}
bool
nsRefreshDriver::AddImageRequest(imgIRequest* aRequest)
{
uint32_t delay = GetFirstFrameDelay(aRequest);
if (delay == 0) {
if (!mRequests.PutEntry(aRequest)) {
return false;
}
} else {
ImageStartData* start = mStartTable.Get(delay);
if (!start) {
start = new ImageStartData();
mStartTable.Put(delay, start);
}
start->mEntries.PutEntry(aRequest);
}
EnsureTimerStarted(false);
return true;
}
void
nsRefreshDriver::RemoveImageRequest(imgIRequest* aRequest)
{
// Try to remove from both places, just in case, because we can't tell
// whether RemoveEntry() succeeds.
mRequests.RemoveEntry(aRequest);
uint32_t delay = GetFirstFrameDelay(aRequest);
if (delay != 0) {
ImageStartData* start = mStartTable.Get(delay);
if (start) {
start->mEntries.RemoveEntry(aRequest);
}
}
}
void
nsRefreshDriver::EnsureTimerStarted(bool aAdjustingTimer)
{
if (mTestControllingRefreshes)
return;
// will it already fire, and no other changes needed?
if (mActiveTimer && !aAdjustingTimer)
return;
if (IsFrozen() || !mPresContext) {
// If we don't want to start it now, or we've been disconnected.
StopTimer();
return;
}
// We got here because we're either adjusting the time *or* we're
// starting it for the first time. Add to the right timer,
// prehaps removing it from a previously-set one.
RefreshDriverTimer *newTimer = ChooseTimer();
if (newTimer != mActiveTimer) {
if (mActiveTimer)
mActiveTimer->RemoveRefreshDriver(this);
mActiveTimer = newTimer;
mActiveTimer->AddRefreshDriver(this);
}
mMostRecentRefresh = mActiveTimer->MostRecentRefresh();
mMostRecentRefreshEpochTime = mActiveTimer->MostRecentRefreshEpochTime();
}
void
nsRefreshDriver::StopTimer()
{
if (!mActiveTimer)
return;
mActiveTimer->RemoveRefreshDriver(this);
mActiveTimer = nullptr;
if (mRequestedHighPrecision) {
SetHighPrecisionTimersEnabled(false);
}
}
#ifdef XP_WIN
static void
DisableHighPrecisionTimersCallback(nsITimer *aTimer, void *aClosure)
{
timeEndPeriod(1);
NS_RELEASE(sDisableHighPrecisionTimersTimer);
}
#endif
void
nsRefreshDriver::ConfigureHighPrecision()
{
bool haveFrameRequestCallbacks = mFrameRequestCallbackDocs.Length() > 0;
// if the only change that's needed is that we need high precision,
// then just set that
if (!mThrottled && !mRequestedHighPrecision && haveFrameRequestCallbacks) {
SetHighPrecisionTimersEnabled(true);
} else if (mRequestedHighPrecision && !haveFrameRequestCallbacks) {
SetHighPrecisionTimersEnabled(false);
}
}
void
nsRefreshDriver::SetHighPrecisionTimersEnabled(bool aEnable)
{
LOG("[%p] SetHighPrecisionTimersEnabled (%s)", this, aEnable ? "true" : "false");
if (aEnable) {
NS_ASSERTION(!mRequestedHighPrecision, "SetHighPrecisionTimersEnabled(true) called when already requested!");
#ifdef XP_WIN
if (++sHighPrecisionTimerRequests == 1) {
// If we had a timer scheduled to disable it, that means that it's already
// enabled; just cancel the timer. Otherwise, really enable it.
if (sDisableHighPrecisionTimersTimer) {
sDisableHighPrecisionTimersTimer->Cancel();
NS_RELEASE(sDisableHighPrecisionTimersTimer);
} else {
timeBeginPeriod(1);
}
}
#endif
mRequestedHighPrecision = true;
} else {
NS_ASSERTION(mRequestedHighPrecision, "SetHighPrecisionTimersEnabled(false) called when not requested!");
#ifdef XP_WIN
if (--sHighPrecisionTimerRequests == 0) {
// Don't jerk us around between high precision and low precision
// timers; instead, only allow leaving high precision timers
// after 90 seconds. This is arbitrary, but hopefully good
// enough.
NS_ASSERTION(!sDisableHighPrecisionTimersTimer, "We shouldn't have an outstanding disable-high-precision timer !");
nsCOMPtr<nsITimer> timer = do_CreateInstance(NS_TIMER_CONTRACTID);
if (timer) {
timer.forget(&sDisableHighPrecisionTimersTimer);
sDisableHighPrecisionTimersTimer->InitWithFuncCallback(DisableHighPrecisionTimersCallback,
nullptr,
90 * 1000,
nsITimer::TYPE_ONE_SHOT);
} else {
// might happen if we're shutting down XPCOM; just drop the time period down
// immediately
timeEndPeriod(1);
}
}
#endif
mRequestedHighPrecision = false;
}
}
uint32_t
nsRefreshDriver::ObserverCount() const
{
uint32_t sum = 0;
for (uint32_t i = 0; i < ArrayLength(mObservers); ++i) {
sum += mObservers[i].Length();
}
// Even while throttled, we need to process layout and style changes. Style
// changes can trigger transitions which fire events when they complete, and
// layout changes can affect media queries on child documents, triggering
// style changes, etc.
sum += mStyleFlushObservers.Length();
sum += mLayoutFlushObservers.Length();
sum += mFrameRequestCallbackDocs.Length();
sum += mViewManagerFlushIsPending;
return sum;
}
/* static */ PLDHashOperator
nsRefreshDriver::StartTableRequestCounter(const uint32_t& aKey,
ImageStartData* aEntry,
void* aUserArg)
{
uint32_t *count = static_cast<uint32_t*>(aUserArg);
*count += aEntry->mEntries.Count();
return PL_DHASH_NEXT;
}
uint32_t
nsRefreshDriver::ImageRequestCount() const
{
uint32_t count = 0;
mStartTable.EnumerateRead(nsRefreshDriver::StartTableRequestCounter, &count);
return count + mRequests.Count();
}
nsRefreshDriver::ObserverArray&
nsRefreshDriver::ArrayFor(mozFlushType aFlushType)
{
switch (aFlushType) {
case Flush_Style:
return mObservers[0];
case Flush_Layout:
return mObservers[1];
case Flush_Display:
return mObservers[2];
default:
NS_ABORT_IF_FALSE(false, "bad flush type");
return *static_cast<ObserverArray*>(nullptr);
}
}
/*
* nsISupports implementation
*/
NS_IMPL_ISUPPORTS1(nsRefreshDriver, nsISupports)
/*
* nsITimerCallback implementation
*/
void
nsRefreshDriver::DoTick()
{
NS_PRECONDITION(!IsFrozen(), "Why are we notified while frozen?");
NS_PRECONDITION(mPresContext, "Why are we notified after disconnection?");
NS_PRECONDITION(!nsContentUtils::GetCurrentJSContext(),
"Shouldn't have a JSContext on the stack");
if (mTestControllingRefreshes) {
Tick(mMostRecentRefreshEpochTime, mMostRecentRefresh);
} else {
Tick(JS_Now(), TimeStamp::Now());
}
}
struct DocumentFrameCallbacks {
DocumentFrameCallbacks(nsIDocument* aDocument) :
mDocument(aDocument)
{}
nsCOMPtr<nsIDocument> mDocument;
nsIDocument::FrameRequestCallbackList mCallbacks;
};
void
nsRefreshDriver::Tick(int64_t aNowEpoch, TimeStamp aNowTime)
{
NS_PRECONDITION(!nsContentUtils::GetCurrentJSContext(),
"Shouldn't have a JSContext on the stack");
if (nsNPAPIPluginInstance::InPluginCallUnsafeForReentry()) {
NS_ERROR("Refresh driver should not run during plugin call!");
// Try to survive this by just ignoring the refresh tick.
return;
}
PROFILER_LABEL("nsRefreshDriver", "Tick");
// We're either frozen or we were disconnected (likely in the middle
// of a tick iteration). Just do nothing here, since our
// prescontext went away.
if (IsFrozen() || !mPresContext) {
return;
}
TimeStamp previousRefresh = mMostRecentRefresh;
mMostRecentRefresh = aNowTime;
mMostRecentRefreshEpochTime = aNowEpoch;
nsCOMPtr<nsIPresShell> presShell = mPresContext->GetPresShell();
if (!presShell || (ObserverCount() == 0 && ImageRequestCount() == 0)) {
// Things are being destroyed, or we no longer have any observers.
// We don't want to stop the timer when observers are initially
// removed, because sometimes observers can be added and removed
// often depending on what other things are going on and in that
// situation we don't want to thrash our timer. So instead we
// wait until we get a Notify() call when we have no observers
// before stopping the timer.
StopTimer();
return;
}
profiler_tracing("Paint", "RD", TRACING_INTERVAL_START);
AutoRestore<bool> restoreInRefresh(mInRefresh);
mInRefresh = true;
/*
* The timer holds a reference to |this| while calling |Notify|.
* However, implementations of |WillRefresh| are permitted to destroy
* the pres context, which will cause our |mPresContext| to become
* null. If this happens, we must stop notifying observers.
*/
for (uint32_t i = 0; i < ArrayLength(mObservers); ++i) {
ObserverArray::EndLimitedIterator etor(mObservers[i]);
while (etor.HasMore()) {
nsRefPtr<nsARefreshObserver> obs = etor.GetNext();
obs->WillRefresh(aNowTime);
if (!mPresContext || !mPresContext->GetPresShell()) {
StopTimer();
profiler_tracing("Paint", "RD", TRACING_INTERVAL_END);
return;
}
}
if (i == 0) {
// Grab all of our frame request callbacks up front.
nsTArray<DocumentFrameCallbacks>
frameRequestCallbacks(mFrameRequestCallbackDocs.Length());
for (uint32_t i = 0; i < mFrameRequestCallbackDocs.Length(); ++i) {
frameRequestCallbacks.AppendElement(mFrameRequestCallbackDocs[i]);
mFrameRequestCallbackDocs[i]->
TakeFrameRequestCallbacks(frameRequestCallbacks.LastElement().mCallbacks);
}
// OK, now reset mFrameRequestCallbackDocs so they can be
// readded as needed.
mFrameRequestCallbackDocs.Clear();
profiler_tracing("Paint", "Scripts", TRACING_INTERVAL_START);
int64_t eventTime = aNowEpoch / PR_USEC_PER_MSEC;
for (uint32_t i = 0; i < frameRequestCallbacks.Length(); ++i) {
const DocumentFrameCallbacks& docCallbacks = frameRequestCallbacks[i];
// XXXbz Bug 863140: GetInnerWindow can return the outer
// window in some cases.
nsPIDOMWindow* innerWindow = docCallbacks.mDocument->GetInnerWindow();
DOMHighResTimeStamp timeStamp = 0;
if (innerWindow && innerWindow->IsInnerWindow()) {
nsPerformance* perf = innerWindow->GetPerformance();
if (perf) {
timeStamp = perf->GetDOMTiming()->TimeStampToDOMHighRes(aNowTime);
}
// else window is partially torn down already
}
for (uint32_t j = 0; j < docCallbacks.mCallbacks.Length(); ++j) {
const nsIDocument::FrameRequestCallbackHolder& holder =
docCallbacks.mCallbacks[j];
nsAutoMicroTask mt;
if (holder.HasWebIDLCallback()) {
ErrorResult ignored;
holder.GetWebIDLCallback()->Call(timeStamp, ignored);
} else {
holder.GetXPCOMCallback()->Sample(eventTime);
}
}
}
profiler_tracing("Paint", "Scripts", TRACING_INTERVAL_END);
// This is the Flush_Style case.
if (mPresContext && mPresContext->GetPresShell()) {
nsAutoTArray<nsIPresShell*, 16> observers;
observers.AppendElements(mStyleFlushObservers);
for (uint32_t j = observers.Length();
j && mPresContext && mPresContext->GetPresShell(); --j) {
// Make sure to not process observers which might have been removed
// during previous iterations.
nsIPresShell* shell = observers[j - 1];
if (!mStyleFlushObservers.Contains(shell))
continue;
NS_ADDREF(shell);
mStyleFlushObservers.RemoveElement(shell);
shell->GetPresContext()->RestyleManager()->mObservingRefreshDriver = false;
shell->FlushPendingNotifications(ChangesToFlush(Flush_Style, false));
NS_RELEASE(shell);
}
}
} else if (i == 1) {
// This is the Flush_Layout case.
if (mPresContext && mPresContext->GetPresShell()) {
nsAutoTArray<nsIPresShell*, 16> observers;
observers.AppendElements(mLayoutFlushObservers);
for (uint32_t j = observers.Length();
j && mPresContext && mPresContext->GetPresShell(); --j) {
// Make sure to not process observers which might have been removed
// during previous iterations.
nsIPresShell* shell = observers[j - 1];
if (!mLayoutFlushObservers.Contains(shell))
continue;
NS_ADDREF(shell);
mLayoutFlushObservers.RemoveElement(shell);
shell->mReflowScheduled = false;
shell->mSuppressInterruptibleReflows = false;
shell->FlushPendingNotifications(ChangesToFlush(Flush_InterruptibleLayout,
false));
NS_RELEASE(shell);
}
}
}
}
/*
* Perform notification to imgIRequests subscribed to listen
* for refresh events.
*/
ImageRequestParameters parms = {aNowTime, previousRefresh, &mRequests};
mStartTable.EnumerateRead(nsRefreshDriver::StartTableRefresh, &parms);
if (mRequests.Count()) {
// RequestRefresh may run scripts, so it's not safe to directly call it
// while using a hashtable enumerator to enumerate mRequests in case
// script modifies the hashtable. Instead, we build a (local) array of
// images to refresh, and then we refresh each image in that array.
nsCOMArray<imgIContainer> imagesToRefresh(mRequests.Count());
mRequests.EnumerateEntries(nsRefreshDriver::ImageRequestEnumerator,
&imagesToRefresh);
for (uint32_t i = 0; i < imagesToRefresh.Length(); i++) {
imagesToRefresh[i]->RequestRefresh(aNowTime);
}
}
for (uint32_t i = 0; i < mPresShellsToInvalidateIfHidden.Length(); i++) {
mPresShellsToInvalidateIfHidden[i]->InvalidatePresShellIfHidden();
}
mPresShellsToInvalidateIfHidden.Clear();
if (mViewManagerFlushIsPending) {
#ifdef MOZ_DUMP_PAINTING
if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) {
printf_stderr("Starting ProcessPendingUpdates\n");
}
#endif
mViewManagerFlushIsPending = false;
nsRefPtr<nsViewManager> vm = mPresContext->GetPresShell()->GetViewManager();
vm->ProcessPendingUpdates(nsViewManager::eTrySyncUpdate);
#ifdef MOZ_DUMP_PAINTING
if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) {
printf_stderr("Ending ProcessPendingUpdates\n");
}
#endif
}
for (uint32_t i = 0; i < mPostRefreshObservers.Length(); ++i) {
mPostRefreshObservers[i]->DidRefresh();
}
profiler_tracing("Paint", "RD", TRACING_INTERVAL_END);
NS_ASSERTION(mInRefresh, "Still in refresh");
}
/* static */ PLDHashOperator
nsRefreshDriver::ImageRequestEnumerator(nsISupportsHashKey* aEntry,
void* aUserArg)
{
nsCOMArray<imgIContainer>* imagesToRefresh =
static_cast<nsCOMArray<imgIContainer>*> (aUserArg);
imgIRequest* req = static_cast<imgIRequest*>(aEntry->GetKey());
NS_ABORT_IF_FALSE(req, "Unable to retrieve the image request");
nsCOMPtr<imgIContainer> image;
if (NS_SUCCEEDED(req->GetImage(getter_AddRefs(image)))) {
imagesToRefresh->AppendElement(image);
}
return PL_DHASH_NEXT;
}
/* static */ PLDHashOperator
nsRefreshDriver::BeginRefreshingImages(nsISupportsHashKey* aEntry,
void* aUserArg)
{
ImageRequestParameters* parms =
static_cast<ImageRequestParameters*> (aUserArg);
imgIRequest* req = static_cast<imgIRequest*>(aEntry->GetKey());
NS_ABORT_IF_FALSE(req, "Unable to retrieve the image request");
parms->mRequests->PutEntry(req);
nsCOMPtr<imgIContainer> image;
if (NS_SUCCEEDED(req->GetImage(getter_AddRefs(image)))) {
image->SetAnimationStartTime(parms->mDesired);
}
return PL_DHASH_REMOVE;
}
/* static */ PLDHashOperator
nsRefreshDriver::StartTableRefresh(const uint32_t& aDelay,
ImageStartData* aData,
void* aUserArg)
{
ImageRequestParameters* parms =
static_cast<ImageRequestParameters*> (aUserArg);
if (!aData->mStartTime.empty()) {
TimeStamp& start = aData->mStartTime.ref();
TimeDuration prev = parms->mPrevious - start;
TimeDuration curr = parms->mCurrent - start;
uint32_t prevMultiple = static_cast<uint32_t>(prev.ToMilliseconds()) / aDelay;
// We want to trigger images' refresh if we've just crossed over a multiple
// of the first image's start time. If so, set the animation start time to
// the nearest multiple of the delay and move all the images in this table
// to the main requests table.
if (prevMultiple != static_cast<uint32_t>(curr.ToMilliseconds()) / aDelay) {
parms->mDesired = start + TimeDuration::FromMilliseconds(prevMultiple * aDelay);
aData->mEntries.EnumerateEntries(nsRefreshDriver::BeginRefreshingImages, parms);
}
} else {
// This is the very first time we've drawn images with this time delay.
// Set the animation start time to "now" and move all the images in this
// table to the main requests table.
parms->mDesired = parms->mCurrent;
aData->mEntries.EnumerateEntries(nsRefreshDriver::BeginRefreshingImages, parms);
aData->mStartTime.construct(parms->mCurrent);
}
return PL_DHASH_NEXT;
}
void
nsRefreshDriver::Freeze()
{
StopTimer();
mFreezeCount++;
}
void
nsRefreshDriver::Thaw()
{
NS_ASSERTION(mFreezeCount > 0, "Thaw() called on an unfrozen refresh driver");
if (mFreezeCount > 0) {
mFreezeCount--;
}
if (mFreezeCount == 0) {
if (ObserverCount() || ImageRequestCount()) {
// FIXME: This isn't quite right, since our EnsureTimerStarted call
// updates our mMostRecentRefresh, but the DoRefresh call won't run
// and notify our observers until we get back to the event loop.
// Thus MostRecentRefresh() will lie between now and the DoRefresh.
NS_DispatchToCurrentThread(NS_NewRunnableMethod(this, &nsRefreshDriver::DoRefresh));
EnsureTimerStarted(false);
}
}
}
void
nsRefreshDriver::SetThrottled(bool aThrottled)
{
if (aThrottled != mThrottled) {
mThrottled = aThrottled;
if (mActiveTimer) {
// We want to switch our timer type here, so just stop and
// restart the timer.
EnsureTimerStarted(true);
}
}
}
void
nsRefreshDriver::DoRefresh()
{
// Don't do a refresh unless we're in a state where we should be refreshing.
if (!IsFrozen() && mPresContext && mActiveTimer) {
DoTick();
}
}
#ifdef DEBUG
bool
nsRefreshDriver::IsRefreshObserver(nsARefreshObserver* aObserver,
mozFlushType aFlushType)
{
ObserverArray& array = ArrayFor(aFlushType);
return array.Contains(aObserver);
}
#endif
void
nsRefreshDriver::ScheduleViewManagerFlush()
{
NS_ASSERTION(mPresContext->IsRoot(),
"Should only schedule view manager flush on root prescontexts");
mViewManagerFlushIsPending = true;
EnsureTimerStarted(false);
}
void
nsRefreshDriver::ScheduleFrameRequestCallbacks(nsIDocument* aDocument)
{
NS_ASSERTION(mFrameRequestCallbackDocs.IndexOf(aDocument) ==
mFrameRequestCallbackDocs.NoIndex,
"Don't schedule the same document multiple times");
mFrameRequestCallbackDocs.AppendElement(aDocument);
// make sure that the timer is running
ConfigureHighPrecision();
EnsureTimerStarted(false);
}
void
nsRefreshDriver::RevokeFrameRequestCallbacks(nsIDocument* aDocument)
{
mFrameRequestCallbackDocs.RemoveElement(aDocument);
ConfigureHighPrecision();
// No need to worry about restarting our timer in slack mode if it's already
// running; that will happen automatically when it fires.
}
#undef LOG