gecko-dev/lib/mac/UserInterface/CSharedPatternWorld.h

144 lines
4.8 KiB
C
Raw Normal View History

1998-03-28 02:44:41 +00:00
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
1998-03-28 02:44:41 +00:00
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
1998-03-28 02:44:41 +00:00
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
1998-03-28 02:44:41 +00:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// This class provides two very important functions. First provides a
// mechanism for which multiple panes can share the same pattern without
// duplicating the pattern data for each instance.
//
// Second, this class provides a method of drawing that pattern relative
// to any point.
//
// The internals of this class distinguish between patterns that are
// 8-bits or less in depth from those that are 16 or 32 bits deep. This
// is necessary because QuickDraw draws the patterns differently depending
// on that criteria.
//
// In order to draw an "shallow" (those <= 8 bits deep) you simply need to
// offset the target port origin the appropriate ammount and then fill.
//
// "Deep" patterns (those > 8 bits deep) can not be predictably drawn
// relative to a specific point in the destination port. No matter what
// you do to the port origin, the pattern will continue to be drawn from
// some global relative point. As I recall there's some low memory global
// that denotes the offset. Even if you get the low memory global and try
// to compute a global-relative transformation, your pattern will not
// necessarily blit in the right orientation. Video card hardware can
// accelerate the pattern drawing, and may not use the same relative
// point. Sounds like fun, huh?
//
// I just thought I'd document this so when you look at the code you don't
// think: "gee, why didn't he just use FillCRect() for all the patterns?"
//
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#pragma once
#include <LSharable.h>
#include <LArray.h>
#include "CGWorld.h"
const ResIDT cUtilityPatternResID = 42;
class CGWorld;
class CSharedPatternWorld : public LSharable
{
public:
enum EPatternOrientation {
eOrientation_Self = 0,
eOrientation_Superview,
eOrientation_Port
};
static CSharedPatternWorld* CreateSharedPatternWorld(ResIDT inPatternID);
static void CalcRelativePoint(
LPane* inForPane,
EPatternOrientation inOrientation,
Point& outPoint);
void Fill(
CGrafPtr inPort,
const Rect& inBounds,
Point inAlignTo);
void Fill(
CGrafPtr inPort,
RgnHandle inRegion,
Point inAlignTo);
static Boolean sUseUtilityPattern;
protected:
CSharedPatternWorld(ResIDT inPatternID);
virtual ~CSharedPatternWorld();
Boolean IsShallow(void) const;
void FillShallow(
CGrafPtr inPort,
const Rect& inBounds,
Point inAlignTo);
void FillDeep(
CGrafPtr inPort,
const Rect& inBounds,
Point inAlignTo);
Boolean mIsShallow; // true if depth <= 8 bits.
CGWorld* mPatternWorld; // valid if NOT shallow
PixPatHandle mPatternHandle; // valid if shallow
ResIDT mPatternID;
static LArray* sPatterns;
};
//inline CSharedPatternWorld::operator GWorldPtr()
// { return mPatternWorld->GetMacGWorld(); }
inline Boolean CSharedPatternWorld::IsShallow(void) const
{ return mIsShallow; }