gecko-dev/widget/src/os2/nsSound.cpp

112 lines
2.9 KiB
C++
Raw Normal View History

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Mozilla Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 2000 Netscape Communications Corporation.
* All Rights Reserved.
*
* Contributor(s):
* Stuart Parmenter <pavlov@netscape.com>
* John Fairhurst <john_fairhurst@iname.com>
* IBM Corp.
*/
#include "nscore.h"
#include "plstr.h"
#include <stdio.h>
#include <os2.h>
#include "nsSound.h"
#include "nsIURL.h"
#include "nsNetUtil.h"
NS_IMPL_ISUPPORTS2(nsSound, nsISound, nsIStreamLoaderObserver)
////////////////////////////////////////////////////////////////////////
nsSound::nsSound()
{
NS_INIT_REFCNT();
}
nsSound::~nsSound()
{
}
NS_METHOD nsSound::Beep()
{
WinAlarm(HWND_DESKTOP, WA_WARNING);
return NS_OK;
}
NS_IMETHODIMP nsSound::OnStreamComplete(nsIStreamLoader *aLoader,
nsISupports *context,
nsresult aStatus,
PRUint32 stringLen,
const char *string)
{
// print a load error on bad status
if (NS_FAILED(aStatus)) {
if (aLoader) {
nsCOMPtr<nsIRequest> request;
aLoader->GetRequest(getter_AddRefs(request));
if (request) {
nsCOMPtr<nsIURI> uri;
nsCOMPtr<nsIChannel> channel = do_QueryInterface(request);
if (channel) {
channel->GetURI(getter_AddRefs(uri));
if (uri) {
char* uriSpec;
uri->GetSpec(&uriSpec);
#ifdef DEBUG
printf("Failed to load %s\n", uriSpec ? uriSpec : "");
#endif
CRTFREEIF(uriSpec);
}
}
}
}
}
if (string && stringLen > 0) {
// XXX this shouldn't be SYNC, but unless we make a copy of the memory, we can't play it async.
// We shouldn't have to hold on to this and free it.
//char *playBuf = (char *) PR_Malloc(stringLen /* * sizeof(char) ?*/ );
//memcpy(playBuf, string, stringLen);
HOBJECT hobject = WinQueryObject(string);
WinSetObjectData(hobject, "OPEN=DEFAULT");
}
return NS_OK;
}
NS_METHOD nsSound::Play(nsIURL *aURL)
{
nsresult rv;
#ifdef DEBUG_SOUND
char *url;
aURL->GetSpec(&url);
printf("%s\n", url);
#endif
nsCOMPtr<nsIStreamLoader> loader;
rv = NS_NewStreamLoader(getter_AddRefs(loader), aURL, this);
return rv;
}