gecko-dev/dom/gamepad/GamepadServiceTest.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GamepadServiceTest.h"
#include "mozilla/dom/GamepadService.h"
#include "mozilla/dom/GamepadFunctions.h"
using namespace mozilla::dom;
/*
* Implementation of the test service. This is just to provide a simple binding
* of the GamepadService to JavaScript via XPCOM so that we can write Mochitests
* that add and remove fake gamepads, avoiding the platform-specific backends.
*/
NS_IMPL_ISUPPORTS(GamepadServiceTest, nsIGamepadServiceTest)
GamepadServiceTest* GamepadServiceTest::sSingleton = nullptr;
// static
already_AddRefed<GamepadServiceTest>
GamepadServiceTest::CreateService()
{
if (sSingleton == nullptr) {
sSingleton = new GamepadServiceTest();
}
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 05:24:48 +00:00
RefPtr<GamepadServiceTest> service = sSingleton;
return service.forget();
}
GamepadServiceTest::GamepadServiceTest() :
mService(GamepadService::GetService())
{
}
GamepadServiceTest::~GamepadServiceTest()
{
}
NS_IMETHODIMP
GamepadServiceTest::AddGamepad(const char* aID,
uint32_t aMapping,
uint32_t aNumButtons,
uint32_t aNumAxes,
uint32_t* aGamepadIndex)
{
*aGamepadIndex = GamepadFunctions::AddGamepad(aID,
static_cast<GamepadMappingType>(aMapping),
aNumButtons,
aNumAxes);
return NS_OK;
}
NS_IMETHODIMP GamepadServiceTest::RemoveGamepad(uint32_t aIndex)
{
GamepadFunctions::RemoveGamepad(aIndex);
return NS_OK;
}
NS_IMETHODIMP GamepadServiceTest::NewButtonEvent(uint32_t aIndex,
uint32_t aButton,
bool aPressed)
{
GamepadFunctions::NewButtonEvent(aIndex, aButton, aPressed);
return NS_OK;
}
NS_IMETHODIMP GamepadServiceTest::NewButtonValueEvent(uint32_t aIndex,
uint32_t aButton,
bool aPressed,
double aValue)
{
GamepadFunctions::NewButtonEvent(aIndex, aButton, aPressed, aValue);
return NS_OK;
}
NS_IMETHODIMP GamepadServiceTest::NewAxisMoveEvent(uint32_t aIndex,
uint32_t aAxis,
double aValue)
{
GamepadFunctions::NewAxisMoveEvent(aIndex, aAxis, aValue);
return NS_OK;
}